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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

The problem is that Vicky is three different games pasted onto each other and none of them works particularly well or is easy to understand and influence. I do think that imperialism, industrialization, and political reform should all be in the game in some way or another but making the politics and economics more abstracted wouldn't be a terrible idea.

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Wiz
May 16, 2004

Nap Ghost

StashAugustine posted:

The problem is that Vicky is three different games pasted onto each other and none of them works particularly well or is easy to understand and influence. I do think that imperialism, industrialization, and political reform should all be in the game in some way or another but making the politics and economics more abstracted wouldn't be a terrible idea.

The problem is that V2's approach to features focuses too much on simulation where it should be focusing on what you actually want those features to add to gameplay. That doesn't mean you need to rip out those features anymore than Distant Worlds having tedious colonization means you should rip colonization out of Space 4x games.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Alchenar posted:

Vicky isn't a game that needs to get more complicated. It's already about too many things which the player can only marginally interact with and very much needs a 'back to basics' blank slate reboot. My vote is strip out all the Pop and most of the economic stuff and focus on the actually fun bit of the game - ie. Imperialism between Great Powers.

I completely disagree. I think that the Industrialization and modernization aspect of V2 is the most important and interesting part. I find that I tend to make my imperialism and war decisions based on the economic needs of my chosen country; the industrialization path that I choose directs the war and diplomacy. Now, I do agree that the politics part of it is pretty dull, since it's quite linear and there's not a lot of flexibility in the decisions, and elections are pretty opaque and out of the control of the player. They should replace it with a "skill tree" system like they have for HOI4. But in my opinion, the demographics and economic part of it is the most important part, and should be what leads the player to make decisions.

Demiurge4
Aug 10, 2011

Wiz posted:

The problem is that V2's approach to features focuses too much on simulation where it should be focusing on what you actually want those features to add to gameplay. That doesn't mean you need to rip out those features anymore than Distant Worlds having tedious colonization means you should rip colonization out of Space 4x games.

I think Paradox have been going in a very positive direction in the last few years, and when I've seen whether Hearts of Iron 4 lives up to the new standards I'll be very excited to see what you lot do with a Vicky 3.

On the other hand you could invest some of that sweet, sweet Skylines money into making a space 4X of your own *hint hint, nudge nudge*.

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.
I mean, the execution isn't perfect, but if you strip out POPs, economics, industrialization, etc., Victoria stops being Victoria. It'd be like streamlining CK2 by removing feudal relations, or something-- it's one of the key things, both mechanically and thematically, that defines its niche within Paradox games.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Imperialism is possibly my favourite non-Paradox strategy game ever and if V3 took some cues from it I would be a pretty happy dude!

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Alchenar posted:

Vicky isn't a game that needs to get more complicated. It's already about too many things which the player can only marginally interact with and very much needs a 'back to basics' blank slate reboot. My vote is strip out all the Pop and most of the economic stuff and focus on the actually fun bit of the game - ie. Imperialism between Great Powers.

I find the economic stuff a lot more engaging than the imperialism, and as a matter of fact I find that my imperialism is almost always informed by my economic situation ("Man, I'm starting to REALLY need oil, time to sphere/invade the Middle East!") Imperialism without economic aspects is pretty much just dick-waving for the sake of dick-waving, which gets pretty pointless quickly.

Pershing
Feb 21, 2010

John "Black Jack" Pershing
Hard Fucking Core

Kavak posted:

Go into the German domestic files and remove the "oneaction = yes" lines from the recovery events, that'll let you cut down on dissent without reloading. Try to go to war with someone small and far away, and use the extra IC to push down dissent. Also get the 1.6.1 hotfix if you haven't.

Could you post a link to the hotfix...also, will my 1.6 save be compatible?

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Demiurge4 posted:

On the other hand you could invest some of that sweet, sweet Skylines money into making a space 4X of your own *hint hint, nudge nudge*.

I can't even begin to tell you how sad it makes that apparently Paradox tried to bid on the Master of Orion license but were outbid by some company that makes multiplayer free-to-play tank games. God knows what they'll do to MOO. :smith:

Agean90
Jun 28, 2008


What can they do to the franchise that MOO 3 hasn't?

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Fintilgin posted:

I can't even begin to tell you how sad it makes that apparently Paradox tried to bid on the Master of Orion license but were outbid by some company that makes multiplayer free-to-play tank games. God knows what they'll do to MOO. :smith:

Wait WHAT?!?

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Bort Bortles posted:

Wait WHAT?!?

http://www.pcgamesn.com/total-annihilation-sequel-may-be-works-wargaming-now-own-ip-and-chris-taylor-studio

quote:

Total Annihilation wasn’t the only IP to have been sold off, though. Wargaming also picked up the civilization-like Master of Orion franchise.

Don't have a quote for Paradox bidding, but I believe one of them said here or on their forums that they were outbid on MOO.

:smith: to the power of :smith:

YF-23
Feb 17, 2011

My god, it's full of cat!




Wonder what that post Johan won't make will be about.



Oh wiz. :allears:

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Tomn posted:

I find the economic stuff a lot more engaging than the imperialism, and as a matter of fact I find that my imperialism is almost always informed by my economic situation ("Man, I'm starting to REALLY need oil, time to sphere/invade the Middle East!") Imperialism without economic aspects is pretty much just dick-waving for the sake of dick-waving, which gets pretty pointless quickly.

Conquest is always driven by economics. Tribals are raiding each other for goods. Empires are conquering peoples for slaves, taxes, and land. By the CK2 era, land and its bound serfs became the key factor of production, and war was fought over the right to own the two. By EU4 serfs were becoming less tied to the land. Land was still valuable, but production of goods and resources and the right to tax them became more important. Along with that was colonization. Now wars were fought over the right to colonize, trade disputes, and land with valuable resources. You see this continue into Vicky's era. Certain key resources became the most important economic goods. Who hasn't fought a war in Vicky to secure that source of sulfur to make sure you can keep making gunpowder? It's even more obvious by HOI era, when Japan is invading SE Asia for oil and Germany is looking eastward for the same.

I think industrialization, markets, and resource exploitation are the core themes of Victoria, all of which drive imperialism and conquest. I wouldn't be opposed to streamlining the gameplay elements around them to make them more meaningful, but I absolutely think they're the core gameplay of Victoria.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
The longest requested feature for the EU series that I can think of is either internal management, dynastic management, or something to do with army flanks or otherwise an overhaul of the combat system. It's not going to be any of these so I don't know what the gently caress!

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Kaiserreich question: The AEG (german puppets in china) just got embroiled in a civil war with republic of china that sprang up and started gobbling them up. How do I intervene? they are my puppets! Don't touch them!

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.

RabidWeasel posted:

The longest requested feature for the EU series that I can think of is either internal management, dynastic management, or something to do with army flanks or otherwise an overhaul of the combat system. It's not going to be any of these so I don't know what the gently caress!

NATO counters, obviously.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Rincewind posted:

NATO counters, obviously.

This would make me unironically very happy.

Kavak
Aug 23, 2009


Affi posted:

Kaiserreich question: The AEG (german puppets in china) just got embroiled in a civil war with republic of china that sprang up and started gobbling them up. How do I intervene? they are my puppets! Don't touch them!

Declare war? I think you guarantee their independence automatically.

Also, hotfix is in first post here, not sure if its compatible: http://forum.paradoxplaza.com/forum/showthread.php?529944-Kaiserreich

T___A
Jan 18, 2014

Nothing would go right until we had a dictator, and the sooner the better.

Fintilgin posted:

I can't even begin to tell you how sad it makes that apparently Paradox tried to bid on the Master of Orion license but were outbid by some company that makes multiplayer free-to-play tank games. God knows what they'll do to MOO. :smith:

Bort Bortles posted:

Wait WHAT?!?
Well Chris Taylor does work for Wargaming.net(they also own Gas Powered Games) now so maybe they're working on a sequel to Total Annihilation.

T___A fucked around with this message at 23:43 on Mar 23, 2015

Vernii
Dec 7, 2006

DrSunshine posted:

Honestly it would give revolutionary movements a fighting chance if, rather than having to capture the capitol and hold it for x months, they would actually become a separate nation, complete with economy and government -- much like the way CK2 does it with rebellions. Any territory occupied by rebels for a certain time would go over to them and produce resources for them, bringing with it the concomitant factories, resources, POPs and so on.

This is an excellent idea, and would be pretty representative of actual history (all the weird little states that popped up as the Russian Empire centrifuged apart, and Imperial Germany collapsed). The way something like that could be structured gameplay wise would be: any state that's fully occupied by a rebel group gets auto-released as its own nation with cores on the rest of the nation (and sub-nation, if its part of a releasable component like say, Bavaria), with both it and its former parent getting infamy-free casus belli on each other. Adjacent-states occupied by revolutionaries of the same type could get auto-annexed to the new state, enabling them to gobble up territory if the central government is unable to put down the revolts fast enough.

Of course, this would probably require revolutions to be more rare than current, otherwise it'd just become a giant pain in the rear end (imagine having to re-fight the American Civil War on an annual basis).

CharlieFoxtrot posted:

Well, if you look at it from a Marxist perspective, the awkwardness comes from gaming both sides of the dialectic -- you end up playing the role of the "spirit of history" both on a metagame mechanical level and knowing the trajectory of history that led to the society in which you are playing the game. Being that kind of abstract consciousness works in an abstract game like Civ, but in Vicky things are too specific for that to really work.

The solution, really, is to have the CK2 character system so you can role-play your class interest and be incentivized to do so

Disagree on this; the player is quite clearly representing the upper class of the nation, the only thing that changes is what that upper class is supposedly composed of. Second, the whole "trajectory of history" isn't a guaranteed thing. A lot of complaining about pops and reform in this thread is apparently that its too hard to turn your nation into a socialist paradise, which historically is quite accurate. I mean, hell, it took massive external pressure on Russia for the monarchy to collapse, and even then the communists had to hijack the revolution for their own purposes. Four empires collapse in one war and only one of them even turned communist. It shouldn't be easy to reform, and quite frankly the whole accelerationist approach to the game is min-maxing. Honestly if people are taking the whole "I should be a complete tyrant to piss off my population so I can cram through all the reforms I want as fast as possible" approach, then you should just let the fascists win given the flexibility that the ideology provides the player (and cool flags).

Oberleutnant posted:

I really think a Vicky 3 where you play explicitly as a single chosen political party or ideology would be interesting. When in power you'd be playing essentially the same way you do n existing games, but when out of power you'd be more of a disembodied idea trying to spread influence and provoke events to weaken the existing government in whatever ways suit your strategy. You could have two players in multiplayer playing the same country simultaneously, with one player causing trouble to try and oust the other player.

Problem is that this would basically be Democracy 4: Victoria, and introduces a lot of issues like how to handle late-game ideologies like fascism. It also introduces the problem that the AI is pretty retarded, and no one is going to like playing a game where they have to helplessly watch when they get sidelined into the Opposition by the AI which then goes and takes on the rest of Europe in some crisis and gets its poo poo stomped in.

Alchenar posted:

Vicky isn't a game that needs to get more complicated. It's already about too many things which the player can only marginally interact with and very much needs a 'back to basics' blank slate reboot. My vote is strip out all the Pop and most of the economic stuff and focus on the actually fun bit of the game - ie. Imperialism between Great Powers.

This is an even more terrible idea and I think if anyone wants that they'd just go play Total War instead, I'm sure it'll get around to a full 19th century game eventually.

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
Victoria II is unique with the focus it has on internal transformation. Remove that, you've gutted the game.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Chief Savage Man posted:

Victoria II is unique with the focus it has on internal transformation. Remove that, you've gutted the game.
Look, some people just miss Steppe Wolfe okay.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Vernii posted:

It shouldn't be easy to reform, and quite frankly the whole accelerationist approach to the game is min-maxing.

I agree! Reform SHOULD be difficult. It SHOULD be a long, hard struggle, reflecting the difficulties of history. Peaceful reform in particular should be a triumph, the long-desired payoff of cunning strategy, shrewd maneuver, and hard work!

But here's the problem: Let's say you sit down with the goal of making your country a socialist utopia (or a liberal utopia, or a fascist one, etc.), because you enjoy that. What exactly can you do in V2 to make that happen?

Option 1: Wait. Eventually, over time, far in the future, there will eventually be enough of your chosen party in a bad enough condition to push through reform, assuming you or someone else doesn't do something to cause another party or another issue to push to the fore.

Option 2: Encourage party loyalties, which is to say press a button and wait.

Option 3: Unintuitive, gamey, min-maxy accelerationist bullshit.

The issue here isn't that it's too hard to reform, the problem is that there's no interesting or sensible way to reform. If your goal is to conquer as much of Europe as possible, you can engage in a constant dance of march and counter-march and technological improvement to triumph over your enemies. If your goal is to industrialize, you can jiggle tax rates and invest in factories and sphere/annex useful countries and what have you. You can, in short, do something that makes sense and is fun to see such goals come to fruition. But when it comes to political reform? Either you sit around on your fundament, or you do weird gamey poo poo. That is not a good place for a game to be in.

Tomn fucked around with this message at 00:17 on Mar 24, 2015

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

Affi posted:

Kaiserreich question: The AEG (german puppets in china) just got embroiled in a civil war with republic of china that sprang up and started gobbling them up. How do I intervene? they are my puppets! Don't touch them!

Actually got an event after they got annexed. Busy ferrying troops to china to fight a pointless war overseas.

How come my singapore fleet is locked in port?

Kavak
Aug 23, 2009


Affi posted:

Actually got an event after they got annexed. Busy ferrying troops to china to fight a pointless war overseas.

How come my singapore fleet is locked in port?

You need the hotfix, it fixes that.

Danann
Aug 4, 2013

Fintilgin posted:

I can't even begin to tell you how sad it makes that apparently Paradox tried to bid on the Master of Orion license but were outbid by some company that makes multiplayer free-to-play tank games. God knows what they'll do to MOO. :smith:

Paradox even bidded for the Homeworld IP when THQ blew up. They got outbid by Gearbox so it seems like Homeworld: Empires Dust Wars is going to stay dead. :(

Wiz
May 16, 2004

Nap Ghost

RabidWeasel posted:

The longest requested feature for the EU series that I can think of is either internal management, dynastic management, or something to do with army flanks or otherwise an overhaul of the combat system. It's not going to be any of these so I don't know what the gently caress!

It's secret bears, obviously.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Wiz posted:

It's secret bears, obviously.

Jan Mayen focused expansion confirmed.

vanity slug
Jul 20, 2010

Dynamic and historically accurate borders in the Balkan.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Jeoh posted:

Dynamic and historically accurate borders in the Balkan.

MY SERBIA.

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT

Wiz posted:

This is a terrible idea.

much like not finishing the Azeri LP ;)

Drone
Aug 22, 2003

Incredible machine
:smug:


The Humble Store has a big Paradox sale for mid-week going on, in case anyone's missing any DLC or something.

https://www.humblebundle.com/store/promo/paradoxmidweek/

vyelkin
Jan 2, 2011

Drone posted:

The Humble Store has a big Paradox sale for mid-week going on, in case anyone's missing any DLC or something.

https://www.humblebundle.com/store/promo/paradoxmidweek/

Cool, thanks. Finally picked up Charlemagne for cheap.

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Addendum to the "women in the military in DH/KR" thing from a few pages back:



This is how you do manpower.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Kaiserreich: Just had Alsace or war trigger. I was almost ready for it. Another six months and I would've had three more carriers. Another year and a half twenty more heavy cruisers.

But my airforce is decent and my ground troops are well upgraded and with brigades. (Mostly medium tanks) (Sue me I like them) I have six armoured divisions and six motorised.

France has maybe twice my number of divisions. So far it's been trench warfare. I'm breaking them down in the middle and they are rolling through Flanders but my eastern allies are sending their divisions there so it should stabilise.

I thought I'd rule the seas with my three large fleets and a few smaller fleets. Sixty decent to good ships in total. Then Britain joins and I had to tuck my tail I between my legs and hunker down in the Baltic. (Jesus fourteen carriers against my three) (and a load of battleships and crap)

The med is mine with ottomans and kingdom of Spain on my side. Probably going To use ottoman troops to take syndicalist Italy. With some help from my well blooded marines.

Spain will have to pull a lot of weight to take pressure off my front but I will win this unless more countries interfere.

Wish Austria would join on my side though.

What is next then? I win and what? Are there events for the rest of the timeline?

China is unified. They diploannexed aeg and the legation cities without me being able to do anything about it. They might be a future problem.

Canada is quiet. Will they do anything?
USA won the civil war. Will they interfere with me?

Kavak
Aug 23, 2009


There aren't a lot of events after The Big One is finished, sorry. Austria will only jump in if you start losing really badly. Canada should declare war soon, hopefully not on you. USA will do nothing, even if it's in the Entente.

Drone
Aug 22, 2003

Incredible machine
:smug:


Usually once the big event-caused war is done, the onus is on the player to make their next content. China unified, so go after them. If the Austrian Ausgleich wars turned out poorly for little Austria, throw your power around in the Balkans to restore their territories. After beating France, you can either put a new German puppet king on the throne there (with a sweet rear end flag), balkanise France, or turn it over to National France with the caveat that they join Mitteleuropa. Then invade Union of Britain and do similar (though I prefer balkanising Britain into Scotland/England/Wales).

Or just stop after you win that war, declare it a fun learning experience, and then pick a new country to start over. France is a good challenge as a second game. UoB can be fun but to me feels a bit bland. Japan is great, Russia is great.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

Gamerofthegame posted:

How so? It's true in modern politics. People become more and more aware of an issue, they get mad about it and pressure the state into solving it. People who are ignorant of the issue exert no pressure and something probably won't be done about it because, well, it's not really an issue then.

Class consciousness drives change yes, but there's no mechanic in V2 where people over time, for example as they become more educated or as certain philosophical techs are discovered, become more and more aware of the exploitation and injustice inherent in slavery, feudalism and for that matter capitalism. If there'd be a constant and increasing pressure mounted by the working class of your country to enact reforms and they can only be placated so much, and furthermore the more well-developed and advanced your country gets the more this pressure exerts itself you'd have a plausible and engaging system driving these reforms. Basically if you wanted to stay an absolute monarchy you better pull a Russia and keep your peasant class uneducated and repressed. Unfortunately for you that means you inevitably start to lag behind in industrial output and military and that might just lead to massive consequences.

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TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Orange Devil posted:

Class consciousness drives change yes, but there's no mechanic in V2 where people over time, for example as they become more educated or as certain philosophical techs are discovered, become more and more aware of the exploitation and injustice inherent in slavery, feudalism and for that matter capitalism. If there'd be a constant and increasing pressure mounted by the working class of your country to enact reforms and they can only be placated so much, and furthermore the more well-developed and advanced your country gets the more this pressure exerts itself you'd have a plausible and engaging system driving these reforms. Basically if you wanted to stay an absolute monarchy you better pull a Russia and keep your peasant class uneducated and repressed. Unfortunately for you that means you inevitably start to lag behind in industrial output and military and that might just lead to massive consequences.

Isn't that how it works in V2? More education and plurality -> more consciousness -> more desire for reform because half your loving population turned Liberal during the Revolution/Springtime -> either be forced to pass billions of reforms or get Jacobin rebellions up the loving rear end. Or you pass reforms and get Jacobin rebellions up the rear end regardless because you have a conservative party and the Jacobin don't like that.

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