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F-18E got delayed by Coretex. Dude apparently got a promotion somewhere so its now ont he backburner. Guess its another 2 yrs before we get ED's F/A-18C
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# ? Mar 22, 2015 03:53 |
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# ? Jun 12, 2024 09:14 |
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gently caress, buildings in DCS not only dont block LoS but also radar's capability to scan and lock onto targets. Was doing a sweet A-10C strike versus a SA-6 battery, and pop up to 1k feet from 70 feet ASL since its in the center of a city park and my TGP was obstructed totally otherwise, and get locked on and tracked during the ascent, all the way to the deck through several buildings. Manage to "evade" two missiles too that keep on a tracking me at 70 feet, but eventually get away. I dont get poo poo like this. Buildings only real importance are to physically shield you from missiles (since they have hit boxes) apparnetly, because they stop neither LoS for AI units nor block radar's scans evidently. Only actual physical terrain blocks it, as proven by me breaking LoS by going below the "horizon" of the radar. Gonna get my shrug on to express my disappointment in ED, even though I was kinda expecting it all along. Dandywalken fucked around with this message at 07:19 on Mar 22, 2015 |
# ? Mar 22, 2015 07:17 |
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Dandywalken posted:gently caress, buildings in DCS not only dont block LoS but also radar's capability to scan and lock onto targets. Try being a KA 50 Not only do you get that but you also get the lazer accurate all seeing BMP and Tank guns.
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# ? Mar 22, 2015 15:00 |
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Il-2 1946 had similar issues with all-seeing AI who flew with perfect trim, engine management and energy management and had perfect accuracy even on the lowest skill settings. But there was a mod to beat them down to more human levels that worked pretty well; I don't suppose something like that could work for DCS?
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# ? Mar 22, 2015 15:24 |
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theres a workaround I did with the mission editor and triggers. You can set them not to engage at certain situations. Plus theres also the get LOS script that reportedly works (When ED doesn't break it). Long story short, theres a cumbersome way of coding better AI in the mission editor but most people don't bother.
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# ? Mar 22, 2015 15:35 |
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Is the Nevada map going to support LOS calculations for buildings any better do we know?
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# ? Mar 22, 2015 15:56 |
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Lockmart Lawndart posted:theres a workaround I did with the mission editor and triggers. You can set them not to engage at certain situations. Plus theres also the get LOS script that reportedly works (When ED doesn't break it). What'd you have to do? Any links you have I can give to my bud who makes missions? 3 out of 4 landings on the OHP were a success. This one wasnt one of them. Dandywalken fucked around with this message at 23:50 on Mar 22, 2015 |
# ? Mar 22, 2015 23:11 |
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mist.getUnitsLOS http://forums.eagle.ru/showthread.php?t=98616 This is the main set of tools. For example in the mission editor: trigger zone centered on unit. On shot, if Ka 50 inside zone and getunitsLOS=true then ROE Red. Something to that effect. Its a powerful mission editor in the sense that a sledgehammer is a powerful tool for killing ants.
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# ? Mar 23, 2015 00:53 |
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Ohhh I remember this poo poo, used it in a respawn script awhile back. You can use it to also make tanks/BMP's not shoot at jets outright IIRC if they're in a certain area. Think you can even make it explicitly ignore certain units/aircraft categories if I remember right? I'll get reacquainted with this and hopefully my friend gets into it as well, thanks! Dandywalken fucked around with this message at 01:28 on Mar 23, 2015 |
# ? Mar 23, 2015 01:23 |
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Highlights from last Saturday's Falcon session: https://www.youtube.com/watch?v=jvW7oolbsWA
EpicPhoton fucked around with this message at 15:36 on Mar 25, 2015 |
# ? Mar 25, 2015 15:34 |
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Psy890 posted:Anyone try the 'Guardians of the Caucasus' dynamic campaign for the Mig21 in DCS world? It's really good if only because it allows you to do what the MiG-21 was designed to do (scramble intercept high-altitude bombers), which none of the missions that come with the MiG-21 let you do, oddly.
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# ? Mar 25, 2015 16:12 |
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Geisladisk posted:It's really good if only because it allows you to do what the MiG-21 was designed to do (scramble intercept high-altitude bombers), which none of the missions that come with the MiG-21 let you do, oddly. Related: I love missions on MP servers with a flight of A-10s tasked to destroy SA-6/-10 sites without SEAD support from fast-movers. Snake and 'nape only worked on SA-2s because they have electronics from the fifties, and an engagement envelope like a washing machine fired from the world's biggest rubberband, you obtuse fucks.
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# ? Mar 25, 2015 16:41 |
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One week until ED reveals DCS 2.0 was just an April Fools joke and that their next module is the Cessna 152.
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# ? Mar 25, 2015 23:06 |
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Snaxx posted:Cessna 152. Would buy if it came with hellfire missiles
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# ? Mar 25, 2015 23:16 |
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It's a 208 airframe (I think), but hell yeah!
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# ? Mar 26, 2015 00:34 |
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E: Oh dammit.... But yeah, 208
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# ? Mar 26, 2015 00:36 |
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PSA: Steam is having a DCS weekend sale. Most modules are 70% off. Steam keys will activate on the ED standalone. Link.
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# ? Mar 27, 2015 00:37 |
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I bought the Mig-21 last week thinking "eh, it won't go on sale anytime soon" Still, I got to pick up FC3, ground forces and the sabre.
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# ? Mar 27, 2015 18:39 |
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I wanna shoot down an F-15 with a BF-109 on a grognard hardcore server.
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# ? Mar 28, 2015 00:28 |
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People who use Opentrack: I currently have a Cap-Style setup. Would I get more accurate tracking by switching to the clip style? I've had issues with OT losing my position if it loses sight of an LED, and I have to reset the whole thing, or cover all the LEDs and reveal them and then it figures itself out. I've also had issues getting yaw to not move my entire head. I'm also unable to use the latest version because the Z compensation option seems to be missing. Would any/all of these issues be reduced/eliminated by switching to a clip-style setup?
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# ? Mar 28, 2015 00:38 |
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Sauer posted:I wanna shoot down an F-15 with a BF-109 on a grognard hardcore server. Probably doable given the number of F-15's I've seen take off and never put their gear up. Also, one of the grog DCS regulars by the name of Hadwell has done this with an F86.
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# ? Mar 28, 2015 05:33 |
Should I get the WW2 planes while they're on sale, or will I stop caring about them the moment IL-2:BoS goes on sale?
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# ? Mar 28, 2015 06:31 |
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EpicPhoton posted:People who use Opentrack: I currently have a Cap-Style setup. Would I get more accurate tracking by switching to the clip style? You can keep it from moving your entire head during yaw by going into the PointTracker model settings, hitting the "toggle calibration" button, looking up/down/left/right a few times and then hitting the button again. Z compensation is right there on the mapping screen in 2.3rc9. As long as all the LEDs are visible I don't think it should make much of a difference between a clip and cap setup.
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# ? Mar 28, 2015 09:00 |
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Shine posted:Should I get the WW2 planes while they're on sale, or will I stop caring about them the moment IL-2:BoS goes on sale? Depends, DCS is late war and the aircraft are better modelled. HOWEVER! there are no campaigns or maps to speak of so you are basically buying it to flight sim and do multiplayer online combat. Scaling in DCS sucks a bag of dicks so you are limited to the servers that run labels. Supposedly there is a server that has fixed it to some extent. Lots of content/maps for WWII are scheduled for release sometime before the second coming of Christ (Maybe, if they get around to it). BOS is like Rise of flight in WWII, going more for the IL2/Flaming Cliffs sim light player. More campaign, more focus on missions. Flight/aircraft model is meh. Not terrible but nothing to write home about.
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# ? Mar 28, 2015 16:06 |
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Lockmart Lawndart posted:Flight/aircraft model is meh. I'd argue about this. The FMs in BoS are pretty awesome in my opinion.
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# ? Mar 28, 2015 16:20 |
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Sauer posted:I'd argue about this. The FMs in BoS are pretty awesome in my opinion. To be completely honest, I've not spent enough time in BOS to really form a good opinion.
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# ? Mar 28, 2015 16:25 |
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They will make you hate flying those aircraft in War Thunder though. Everything in WT is a slow climbing, over heating piece of poo poo by comparison.
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# ? Mar 28, 2015 16:37 |
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Sauer posted:They will make you hate flying those aircraft in War Thunder though. Everything in WT is a slow climbing, over heating piece of poo poo by comparison. ^^ This, I'm loving glad I'm not the only one who thought this.
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# ? Mar 28, 2015 16:47 |
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The BF-109s in WT fly like utter pigs
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# ? Mar 28, 2015 18:38 |
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I haven't played with any of the DCS WWII aircraft, but no DCS flight model has every really impressed me. The BoS flight model is pretty awesome, and very obviously better than WT, 1946, etc.
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# ? Mar 28, 2015 18:55 |
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Buying WW-II planes for DCS is one step above doing the same for FSX. Great to fly around in and appreciate how awesome these planes are, but you're lacking the ancillary stuff to recreate an authentic WW-II combat environment. IL-2 BOS looks great and runs much better than DCS. It's kind of limited in maps and plane set right now, but the devs are working on creating (and selling to you) more content.
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# ? Mar 28, 2015 19:34 |
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Can't make it to Falcon, but if anyone has been enjoying the couple of highlight videos I've done, and wants to give me some clips from today's, feel free.
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# ? Mar 28, 2015 20:01 |
Aight, I'll just wait for BoS to go on sale again. In the meantime, War Thunder is fine.
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# ? Mar 28, 2015 20:36 |
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No falcon today. I am way too sick to get up.
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# ? Mar 28, 2015 20:54 |
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The best part of BoS's rather accurate flight model is the rather accurate cockpits. Wanna guess what my current manifold pressure is? Wanna know where the compass is?
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# ? Mar 28, 2015 22:23 |
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Anyone up for Falcon still?
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# ? Mar 29, 2015 01:58 |
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Sauer posted:The best part of BoS's rather accurate flight model is the rather accurate cockpits. Wanna guess what my current manifold pressure is? Wanna know where the compass is? I thought you had TrackIR.
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# ? Mar 29, 2015 05:59 |
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Yeah I do. You can see the upper gauges without issue by scooting up a little bit, but forget the compass. The compass is the gunsight's bottom bitch.
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# ? Mar 29, 2015 08:06 |
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Sauer posted:I'd argue about this. The FMs in BoS are pretty awesome in my opinion. BoS is easily the best fight model currently available for a WWII game. The difference between flying a 109/190 in DCS vs BoS is that you have to flick a few switches on and pump a few lil' handles before starting your plane. Meanwhile in BoS, you just press E and watch the ghost in your cockpit do all of that for you which takes like 10 seconds. Both games model stalling/slipping in a way that is fun so I really don't care to compare the two in this way. I've heard people say that RoF/BoS overexaggerates slips but I really doubt these people have flown the Su-27 module before if they're serious about that. Flight wise DCS can be noticeably clunky especially when transitioning from air to the ground: Landing a plane in BoS and RoF is great.This is kind of an issue when planes from this Era have to land frequently either to reload or from being crippled and shot down. DCS "feels" better in terms of how you can kill your engine due to the kind of ridiculous over stressing you can pull in videogames... but BoS and (even War Thunder really) better handle how most people imagine a structurally damaged plane should feel when in the air. Also, you don't even really have to aim your guns in DCS beyond pointing them in a general direction. If your bullets fly anywhere near your target it will seemingly magnetize themselves to it. You may sometimes have to hit your target a silly number of times in BoS (and again even War Thunder) but they feel more like you're aiming guns made by devs that have actually shot a MG in real life. Many players often point to DCS as the standard in realism for their airplane videogames and I think that is true in terms of manual engine management and controls. But the moment their planes take damage this is kind of thrown out the window for older prop planes and PVPing with vehicles from this era is going to involve a lot of glancing blows that aren't going to instagib the victim. The game engine is far better suited for more modern jets where HUD assistance and splash damage are more common. It's quite obviously focused on being an educational tool for practicing procedures more so than simply shooting at other nerds and it doesn't surprise me that some modules are supposedly based off of actual training software originally used by military. Thief fucked around with this message at 11:06 on Mar 29, 2015 |
# ? Mar 29, 2015 10:54 |
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# ? Jun 12, 2024 09:14 |
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Playing A10c, I accidentally dropped two CBU-105s on a cluster of ~10 artilleries and supply trucks, and my game crashed the moment they exploded.
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# ? Mar 29, 2015 14:17 |