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So, at a guess, how's the strength of the phantom nerf. Are they still going to be worth points?
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# ? Mar 27, 2015 20:15 |
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# ? May 16, 2024 21:03 |
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Lunatic Pathos posted:So, at a guess, how's the strength of the phantom nerf. Are they still going to be worth points? Phantoms are still great and have a place But Phantom pilots just won't get to take 2 maneuvers after most other ships have moved, giving them super easy decisions. Also they won't completely shape the meta like they have been Generic Phantoms now become a little more useful, too. And Intelligence Agent becomes useful
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# ? Mar 27, 2015 20:17 |
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If anything, phantoms have now become superb blockers regardless of anything else they were before. They automatically get a decloak before even 0 skill pilots move, so their potential to utterly gently caress up everything is even greater, at the cost of some of their own maneuvering.
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# ? Mar 27, 2015 20:27 |
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New tournament rules again. quote:In events where players provide their own playmats, only official FFG X-WingTM Playmats are allowed. This is to guarantee a consistent experience for all players and prevent any advantage players may gain from familiarity with a particular playmat that is not widely available. FFG playmats are widely available for examination and play. If a venue provides playmats for their event, they may use third-party playmats. Players may replace third-party playmats if they provide their own FFG playmat to use.
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# ? Mar 28, 2015 01:52 |
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Chill la Chill posted:You can also boost or barrel roll off the board, something I've seen people think wasn't allowed. There are no safety restriction for them aside from asteroids. I actually have barrel rolled a ship off of the board intentionally. Was playing a game with a TIE Swarm vs a Whisper Phantom. I had VI'd Mauler Mithil (specifically for phantom hunting), and didn't have initiative. During the course of the match, Mithil wound up right on the edge of the board, with Whisper ducking in behind. I had a shot with 2 of my ships on whisper's final position, but she would have a shot on Mauler after he moved. I felt awful smart rolling him off the board and taking 2 defense dice pot shots on an uncloaked whisper.
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# ? Mar 28, 2015 02:10 |
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Not for nothing, but what do people think of this list? Tycho Celchu (26) Push the Limit (3) Chardaan Refit (-2) Veteran Instincts (1) Autothrusters (2) A-Wing Test Pilot (0) Jake Farrell (24) Push the Limit (3) Chardaan Refit (-2) Veteran Instincts (1) Autothrusters (2) A-Wing Test Pilot (0) Wild Space Fringer (30) "Mangler" Cannon (4) Dash Rendar (2) Outrider (5) Total: 99 it just kind of seem fun and possibly useful.
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# ? Mar 28, 2015 06:10 |
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Val Helmethead posted:I actually have barrel rolled a ship off of the board intentionally. Amazing. If I could pull that off with a Z, I would have earned all the achievements.
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# ? Mar 28, 2015 06:36 |
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So after winning with an HLC Outrider last week, I lost to an HLC Outrider this week. Only instead of the 2 Ion Cannon toting Y's that I ran as his backup, he was rolling with Kyle Farlander who was also outfitted with an HLC. My x2 Obsidian pilots and naked Bounty Hunder went down in flames and Darth Vader could hardly scratch the paint off Farlanders B-Wing. Is there a good counter to all this laser cannon tomfoolery?
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# ? Mar 28, 2015 16:18 |
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High PS arc-dodgers? They allow you to doughnut-hole the Outrider and also get out of arc of the B-Wing.
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# ? Mar 28, 2015 16:23 |
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Tekopo posted:High PS arc-dodgers? They allow you to doughnut-hole the Outrider and also get out of arc of the B-Wing. That sounds simple enough. Also maybe I'll get to break my TIE Phantom cherry.
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# ? Mar 28, 2015 16:34 |
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AndyElusive posted:So after winning with an HLC Outrider last week, I lost to an HLC Outrider this week. TIE Defenders.
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# ? Mar 28, 2015 16:35 |
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Irom posted:TIE Defenders. I hope you're serious because I've been wanting to fly this beast but keep getting gun shy due to how often I read about the difficulty in playing it correctly or how much better some other ship would be for the same cost.
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# ? Mar 28, 2015 16:42 |
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AndyElusive posted:That sounds simple enough. I have bad news for you, then.... But, I also have good news, as the Baron Fel is a cool guy.
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# ? Mar 28, 2015 16:45 |
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Hooray! I just got a Falcon still in shrink wrap for $20CDN! Now I can really be a cheesy dick! (I actually am just gonna shove an engine upgrade on my mango dash)
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# ? Mar 28, 2015 18:51 |
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AndyElusive posted:I hope you're serious because I've been wanting to fly this beast but keep getting gun shy due to how often I read about the difficulty in playing it correctly or how much better some other ship would be for the same cost. Don't be shy about it, just go for it in casual play. You should probably have two or three (for Predator cards, if you're not proxying anything), so run 'em and practice. Two TIE Defenders with HLC and Captain Jonus is a solid enough casual list, and jousty fun.
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# ? Mar 28, 2015 20:27 |
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My Z-95 just got knocked off my desk and the flight stand broke. Are there any options for replacements?
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# ? Mar 28, 2015 20:37 |
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I just got 2 Agressors yesterday and I'm looking forward to playing with them tommorow. What do you guys think of this list? I'm having trouble deciding between C and D. IG-88B — Aggressor Push the Limit Advanced Sensors Ion Cannon Inertial Dampeners Autothrusters IG-2000 IG-88C — Aggressor Push the Limit Advanced Sensors Ion Cannon Inertial Dampeners Autothrusters IG-2000
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# ? Mar 28, 2015 21:00 |
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Gravy Train Robber posted:My Z-95 just got knocked off my desk and the flight stand broke. Are there any options for replacements? Take a picture of it and contact FFG here. Once it's approved you'll get a new one in a couple days.
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# ? Mar 28, 2015 21:03 |
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The Sisko posted:I just got 2 Agressors yesterday and I'm looking forward to playing with them tommorow. What do you guys think of this list? I'm having trouble deciding between C and D. Go with the Mangler instead of Ion Cannon, and D instead of C. The Ion cannon, while useful, lacks the sheer punching power that the Mangler does. Since you're only getting to shoot with two ships, you really limit your damage if you use ion cannons. I ran a B/C dual Aggressor list, and I didn't get that much use out of C. If you're Pushing the Limit, you're going to be able to take anything + Evade anyways, and you're probably going to be better off with Focus + Evade. Boosting is useful in a pinch, but it's situational. On the other hand, D's ability to let you use the bank OR hard turn template for you SLoops gives you a lot more flexibility. You can use it to dodge out of enemy arcs, and my experience has been that it lets you get a better position than boosting does.
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# ? Mar 29, 2015 00:01 |
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The Sisko posted:I just got 2 Agressors yesterday and I'm looking forward to playing with them tommorow. What do you guys think of this list? I'm having trouble deciding between C and D. Cobbsprite is right, with two ships you really need to put damage out, so you might be able to keep the ion cannon, but you definitely need another for the other slot. Otherwise, I don't think there's a consensus on best possible Aggressor. Autothrusters and (obviously) the IG-2000 title are pretty much mandatory but aside from that: Advanced Sensors and Fire Control System are both awesome for the sensors slot HLC and Mangler are both awesome for the cannon slot, taking more than 1 is generally not worth it. Inertial Dampeners and Feedback Array are both awesome for the illicit slot IG-88B is generally the first choice, but C and D are both awesome for your second Aggressor. Most of the common EPTs work fine with them, but I wouldn't take Predator with the Fire-Control System. I don't really like PtL on them either, but others have made it work. Seriously, I've made adjustments to their build every time I've flown them, and I still can't decide on which items are really 'best.' Just get some real firepower to back up the Ions.
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# ? Mar 29, 2015 00:53 |
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StuG Jeebus posted:Cobbsprite is right, with two ships you really need to put damage out, so you might be able to keep the ion cannon, but you definitely need another for the other slot. Otherwise, I don't think there's a consensus on best possible Aggressor. I actually don't run Autothrusters on my dual Aggressor list. I use Push the Limit, Mangler, Fire Control System, IG-2000, Seismic Charges, and Hot-Shot Blaster. I make that work for me by getting right into the face of enemy ships and dropping the seismic charges onto them, then tagging them with the Hot-Shot Blaster as I fly away. The Seismic Charges probably aren't "best" and Autothrusters are a good choice, but I like throwing the little bit of extra damage potential to make up for only having two ships.
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# ? Mar 29, 2015 01:07 |
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Headed over to a semi-LGS today with a friend trying to pick up some Netrunner packs since he has become hooked. Saw some X-Wing on the wall, and was showing him how awesome the ships look and generally cool the game is, remarking on how I can't believe I haven't dragged all my poo poo over to his house. Cue the manager? coming over, telling my friend how much better Star Trek Attack Wing is both in gameplay and Organized Play My arguments about how their insane overpowered Tournament support and their rapid release schedule have ruined the game where his favorite things about it, and that is why it's better. The only disparaging remark he made about X-Wing that I could understand was how hard it is to keep in stock. I'll take product scarcity over that hot garbage WizKids calls sculpts anyday. I still don't understand why he was trying to convert the guy I brought when I already told him we weren't from around there. He also found it hard to believe that other FLGSs in North Carolina had Armada and he didn't, sooo....
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# ? Mar 29, 2015 04:05 |
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Comic book guys preventing sales in their own shop will never cease to amaze me
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# ? Mar 29, 2015 05:31 |
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I picked up the X-Wing Core Set today! I had been debating it for months. I am hopefully going to play a quick start game tomorrow. Moving forward, though, is there anything in particular a new player should know? Do different factions favor different tactics? Are there any "must have" ships? Help me, goons. You're my only hope.
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# ? Mar 29, 2015 06:56 |
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Carteret posted:Headed over to a semi-LGS today with a friend trying to pick up some Netrunner packs since he has become hooked. Saw some X-Wing on the wall, and was showing him how awesome the ships look and generally cool the game is, remarking on how I can't believe I haven't dragged all my poo poo over to his house. Cue the manager? coming over, telling my friend how much better Star Trek Attack Wing is both in gameplay and Organized Play My arguments about how their insane overpowered Tournament support and their rapid release schedule have ruined the game where his favorite things about it, and that is why it's better. The only disparaging remark he made about X-Wing that I could understand was how hard it is to keep in stock. I'll take product scarcity over that hot garbage WizKids calls sculpts anyday. I don't know if the Star Wars / Star Trek IPs are the source of the void, but in my LGS, there's a huge divide between the people who play X-Wing & Attack Wing. Several people have sold all of their X-Wing or Attack Wing stuff to go ham into the other game. Both groups insist that theirs is the better game, and there's no actual discussion going on, ever.
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# ? Mar 29, 2015 08:38 |
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Star Trek vs. Star Wars has been a thing forever, and it never won't be really stupid.
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# ? Mar 29, 2015 11:01 |
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DasHangman posted:I picked up the X-Wing Core Set today! I had been debating it for months. I am hopefully going to play a quick start game tomorrow. Moving forward, though, is there anything in particular a new player should know? Do different factions favor different tactics? Are there any "must have" ships? Play with the core set, then buy 1 or 2 other ships that you like the look/sound of then play with those. Don't go and buy everything all at once.
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# ? Mar 29, 2015 11:26 |
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So, I picked up most wanted last night, and with my two rebel z-95s, and the syck, I have come up with a terrible Scum swarm list. b]Serissu (20)[/b] Veteran Instincts (1) Ion Cannon (3) "Heavy Scyk" Interceptor (Cannon) (2) Drea Renthal (22) Ion Cannon Turret (5) R4-B11 (3) BTL-A4 Y-Wing (0) N'Dru Suhlak (17) Lone Wolf (2) Binayre Pirate (12) Binayre Pirate (12) Total: 99 I figure Serissu will go with the y to ionize whatever, with the two generics being there to soak fire and get Serissu's bonus, while N'dru floats around. Drea is insane with r4-b11, because she can fire, reroll with target lock, take a stress to get a new one, use that to force the defender to reroll defense dice.
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# ? Mar 29, 2015 15:02 |
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Drea seems pretty good to me, you can do that R4-B11 trick or you can actually use her pilot ability to use ordnance that usually would require you to lose a target lock in order to use.
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# ? Mar 29, 2015 15:16 |
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Endman posted:Star Trek vs. Star Wars has been a thing forever, and it never won't be really stupid. Yeah, the terrible thing is that legitimate concerns about Star Trek's business model (and all of WizKids' antics on that note) gets muddled in the dumb franchise war. Still, there weren't angry people last year at GenCon at FFG's lines while WK again did something dumb. I expect no less this year as well.
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# ? Mar 29, 2015 16:12 |
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DasHangman posted:I picked up the X-Wing Core Set today! I had been debating it for months. I am hopefully going to play a quick start game tomorrow. Moving forward, though, is there anything in particular a new player should know? Do different factions favor different tactics? Are there any "must have" ships? I am still new to the game myself, but the Rebels and Imperials initially played a little different. Imperial ships started out with cheap highly maneuverable ships, but a little lighter on firepower. while Rebel ships could soak up more damage with shields to make up for their slightly less maneuverability. Rebel ships also had more add on options to customize the ships. I believe that has changed a bunch with some of the more recent releases. You can get cheap manuverable Rebel ships, and high cost heavy firepower ships for the Imperials. For must have ships, don't overlook the single X-wing or TIE fighter packs. They add extra pilots and abilities not included in the core pack.
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# ? Mar 29, 2015 17:16 |
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AndyElusive posted:I hope you're serious because I've been wanting to fly this beast but keep getting gun shy due to how often I read about the difficulty in playing it correctly or how much better some other ship would be for the same cost. I still want to believe in em. I've been trying to bring some life into Vessery's target locking mechanic for some time now and have gotten pretty decent at flying the defender's weird dial. K-turning perfectly behind an opponents firing arc and taking an action is just so succulent. I finally have a build with Vess that is semi-competitive I think. Having an HLC behind 3 evades is worth more consideration than it seems to be getting right now. I also bought a second defender so I could run the Jonas Brothers list for fun. Jonas plus 2x Onyx squadron pilots with HLCs. It's just hilarious how much damage you can pump out.
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# ? Mar 29, 2015 17:54 |
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I played Armada this week. I think... I think I might be lured away.
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# ? Mar 29, 2015 17:59 |
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Shockeh posted:I played Armada this week. F'real?
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# ? Mar 29, 2015 18:04 |
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Irom posted:I finally have a build with Vess that is semi-competitive I think. Having an HLC behind 3 evades is worth more consideration than it seems to be getting right now. That sounds cool and fun, would you mind positing your build? I snagged a second Defender too (and a second Phantom) because of this thread and I've been stealing goon builds lately and adding them to Squad Builder. That way I can experiment with fun spaceship teams and cut my teeth on a variety of different styles.
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# ? Mar 29, 2015 18:06 |
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Shockeh posted:I played Armada this week.
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# ? Mar 29, 2015 18:10 |
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Why does it have to be one or the other? The games both play differently.
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# ? Mar 29, 2015 18:17 |
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AndyElusive posted:Why does it have to be one or the other? The games both play differently. EDIT: Also, time.
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# ? Mar 29, 2015 18:19 |
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I really enjoyed the more strategic aspects; Planning ahead multiple turns, executing more of a strategy than making the right call 'at that moment'. They're very different games providing very different methods of fulfilment, I'm really pleased with the implementation. (I've got one glaring problem, which is the price of the Core box is just too steep to me for what you get, but that's personal irritation rather than any rules complaint.)
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# ? Mar 29, 2015 18:23 |
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# ? May 16, 2024 21:03 |
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Oh, yeah totally get that. I didn't mean to come across like I don't understand the concepts of budget allotment and time available for grown ups to play games. I guess I just figure if someone who plays X-Wang wants to play Armada they can save up and eventually buy into it and play both from time to time instead of shuffling over to one game entirely and thus abandoning the other.
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# ? Mar 29, 2015 18:24 |