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Asehujiko
Apr 6, 2011
I'm up to the Omaha now and unlocked the 3rd upgrade slot, is the main battery accuracy boost good or should I take the extra AA instead? I heard bad things about the turret rotation boost and the torpedo upgrade seems pointless, I never ran into a situation where I couldn't swing the tubes around fast enough.

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xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Asehujiko posted:

I'm up to the Omaha now and unlocked the 3rd upgrade slot, is the main battery accuracy boost good or should I take the extra AA instead? I heard bad things about the turret rotation boost and the torpedo upgrade seems pointless, I never ran into a situation where I couldn't swing the tubes around fast enough.

Accuracy is pretty awesome, no regrets about putting it on my Cleveland.

PirateBob
Jun 14, 2003

Asehujiko posted:

I'm up to the Omaha now and unlocked the 3rd upgrade slot, is the main battery accuracy boost good or should I take the extra AA instead? I heard bad things about the turret rotation boost and the torpedo upgrade seems pointless, I never ran into a situation where I couldn't swing the tubes around fast enough.

Always buy the gun control accuracy equipment if you've got the creds :)

JuffoWup
Mar 28, 2012

Asehujiko posted:

I'm up to the Omaha now and unlocked the 3rd upgrade slot, is the main battery accuracy boost good or should I take the extra AA instead? I heard bad things about the turret rotation boost and the torpedo upgrade seems pointless, I never ran into a situation where I couldn't swing the tubes around fast enough.

The accuracy one is fine. It is a straight buff with no penalties. The one people talk about as bad is one that buffs aiming speed. Which also slows down your reload speed.

TheFluff
Dec 13, 2006

FRIENDS, LISTEN TO ME
I AM A SEAGULL
OF WEALTH AND TASTE

Asehujiko posted:

I'm up to the Omaha now and unlocked the 3rd upgrade slot, is the main battery accuracy boost good or should I take the extra AA instead? I heard bad things about the turret rotation boost and the torpedo upgrade seems pointless, I never ran into a situation where I couldn't swing the tubes around fast enough.

I took the AA range one because the Cleveland is pretty drat accurate anyway, but you can't really go wrong with accuracy.

Duckaerobics
Jul 22, 2007


Lipstick Apathy

Dr. Arbitrary posted:

Beta Key List Stuff

If you want to keep a list I'll jump on it for a US key.

Perestroika
Apr 8, 2010

This whole mechanic of "ships are literally invisible when the game decides you shouldn't be able to see them" is terrible and probably the worst thing they could have taken over from WoT. I've had destroyers suddenly phase out of existence like 4 km in front of me in open waters without smoke. They should just disable the HUD-markers when out of direct LOS or inside smoke but still display the actual model.

Prav
Oct 29, 2011

That would last for all of three seconds before someone makes a mod that displays them in bright neon colors so that everyone's trivial to keep track of.

RosaParksOfDip
May 11, 2009
My main issue with that system is if you're on a slower computer/internet connection, there's a significant period of lag between when you see them and they see you since it has to send the message that they're visible and also render the object. I used to have major issues with that way back in tanks on my older machine and a crappier internet connection. The enemy would just pop a corner and blow me up before I even had time to see they are there.

Samolety
Jan 27, 2008

I have returned from negotiations with Comrade Ignatov and have found him to be quite agreeable.
I believe it is peace in our time.

Dr. Arbitrary posted:

Begging for keys list.

I've been dying to try this out, so I'd love to be on the list for a US server key.

JuffoWup
Mar 28, 2012
Today's two ship games have involved lopsided teams. My team won both times even though the enemy team were up two more ships over us.

The first game was the cleveland. No joke, me and a fuso were the only t6 in the entire match. Fun fact: they were both on the same team. So the other team didn't have much chance. I hung out next to a kongo most of the game to give screen that wasn't really needed after all. The enemy carriers were focused on midwaying our carriers which didn't end well for them.

Second game was a t7 match in my aoba. We got a pair of nagatos, And I don't remember the team's comp, but I know they had some 7s as well. Our team got a ranger though for our only cv while the enemy was stuck with 4 myogis for battleship flair. I think they had one or two other battleships, but no carrers. Ended the fight in our favor as I masked with one of our nagatos and helped out. Took two of their myogis and then had to double back because the other flank was having some troubles. The middle was also got pressed as a pair of clevelands and an aoba pressed in to pincer that flank. No torps from me ever landed, but I think it distracted the enemy in a few spots. The two of us clocked out all three of them as they had turned right into us. I guess they thought if they swarmed the nagato, they could get it. Sadly, he took one cleveland straight out and injured the hell out of the other before it succumbed. By then, I already already sank the aoba and then finished off the cleveland.


Looking at tier 7 cruisers, I'm kind of miffed. It looks like both ships have the same setup on a technicality. The ijn is 5x2 arrangement while the pensicola is 2x3+2x2. Effectively the same gun count. The ijn has one more in a forward charge, however the turrets are arranged that only two of the three can fire in a direct forward position. They also have the same turret speed and rof. The only difference I know off the top of my head is the ijn has torps. I didn't look, but I assume pensicola has better AA and perhaps more belt armor?

Prav
Oct 29, 2011

JuffoWup posted:

Looking at tier 7 cruisers, I'm kind of miffed. It looks like both ships have the same setup on a technicality. The ijn is 5x2 arrangement while the pensicola is 2x3+2x2. Effectively the same gun count. The ijn has one more in a forward charge, however the turrets are arranged that only two of the three can fire in a direct forward position. They also have the same turret speed and rof. The only difference I know off the top of my head is the ijn has torps. I didn't look, but I assume pensicola has better AA and perhaps more belt armor?

Japanese cruisers are made up of citadel hitzones and more citadel hitzones. They also use 25 mm guns for AA, which are less than fantastic.

Stevefin
Sep 30, 2013

I some how lost a fighter due in a fighter speced Independence against another independence who was torp speced, The guy some how almost wiped out two squads of fighters on his to only two losses :psyduck:

gwrtheyrn
Oct 21, 2010

AYYYE DEEEEE DUBBALYOO DA-NYAAAAAH!

Stevefin posted:

I some how lost a fighter due in a fighter speced Independence against another independence who was torp speced, The guy some how almost wiped out two squads of fighters on his to only two losses :psyduck:

Maybe this is a dumb question...but were you in range of AA?

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
My favorite tactic on non-Langley carriers is to draw the enemy fighters back to my carrier by fleeing with a depleted fighter squadron or a squad of torp bombers, then use focused AA to gun them all down. It shouldn't work, but somehow it does every time.

Just have to be careful not to get Midway'd in the process.

Crazyeyes24
Sep 14, 2014

Your good vision is your fatal weakness!

Stevefin posted:

I some how lost a fighter due in a fighter speced Independence against another independence who was torp speced, The guy some how almost wiped out two squads of fighters on his to only two losses :psyduck:

Strange, I had a game not too long ago where I was a torp spec Independence against a Saipan and another Independence and downed 27 aircraft...

Right before I played that match I bought the plane survivability and damage upgrades... and I use the second fighters which just have a pretty high base survivability, if a little lower DPS.

Also fighting over AA maybe? :shrug:

You aren't Mark97 are you?





James Garfield
May 5, 2012
Am I a manipulative abuser in real life, or do I just roleplay one on the Internet for fun? You decide!
:frogsiren:
Next super test patch apparently adds the Warspite as a premium :britain: :10bux:
It also adds Sims and Gnevny-class destroyers and a Soviet Omaha, and makes torpedoes harder to spot and Japanese destroyer guns less worthless.

Stevefin
Sep 30, 2013

No and no. Its a fully upgraded Independence with the fighter efficiency upgrade and survivability upgrade.. We where fighting over a lone Myogi who his fighters where hovering over

Crazyeyes24
Sep 14, 2014

Your good vision is your fatal weakness!

Stevefin posted:

No and no. Its a fully upgraded Independence with the fighter efficiency upgrade and survivability upgrade.. We where fighting over a lone Myogi who his fighters where hovering over

Then it could be just more wonderful RNG: his fighters got a few lucky rolls early on, got an advantage and it snowballed?

Stevefin
Sep 30, 2013

Crazyeyes24 posted:

Then it could be just more wonderful RNG: his fighters got a few lucky rolls early on, got an advantage and it snowballed?

probably, just what we all need more of hey?

Vengarr
Jun 17, 2010

Smashed before noon
Actually I think there's a bug where fighters will freeze up and stop attacking or doing anything. You can't easily tell in map mode, you have to zoom in and see them hanging motionless in mid-air getting shot to poo poo. If you order them to attack again it usually snaps them out of it.

Gindack
Jan 30, 2010
What is the best way for BB to deal with Torp bombers that are dropping them right at their minimum range? Running the Kongo at 3/4, I generally speed up and try to turn into them but I still get hammered.

Zettace
Nov 30, 2009
Sail towards the torpedo bombers when you see them.

Gindack
Jan 30, 2010

Zettace posted:

Sail towards the torpedo bombers when you see them.

As a CV how long does it take after you issue the order for torpedoes to be dropped? Once they start lining up for the run can you order them off or change the angle slightly?

Stevefin
Sep 30, 2013

If they linger around their drop of point, no. They are stuck there, and they will also will be dropping them too late and not how you wanted them to drop their torps

Vadoc
Dec 31, 2007

Guess who made waffles...


With the RNG, it's often best to click your fighters off the enemy and then back onto them as they fight. It seems to refresh the roll or make a new one, giving you a greater chance at killing the enemy fighters rather than the planes just chasing the others or doing nothing.

Edit: The same seems to apply to guns as well. If you spread your shots out a bit you get a greater chance of doing more penetrating damage than if you fired everything at once.

Vadoc fucked around with this message at 06:58 on Mar 28, 2015

Vengarr
Jun 17, 2010

Smashed before noon

Gindack posted:

As a CV how long does it take after you issue the order for torpedoes to be dropped? Once they start lining up for the run can you order them off or change the angle slightly?

The run isn't locked in until the planes enter the big circle around the drop point. Before that you can wave them off or shift the angle however you want.

However, if you try to shift the angle too much or too close to the drop point, their AI gets hosed up royally and starts circling around trying to readjust. Usually while getting chewed up by AA fire. If that happens all you can do is abort and try again, usually after having lost 2-3 planes (more in higher tiers).

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
I once adjusted too close to the drop point which caused my planes to fly circles then drop their payload about 90 degrees from the direction I told them to drop.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

James Garfield posted:

:frogsiren:
Next super test patch apparently adds the Warspite as a premium :britain: :10bux:
It also adds Sims and Gnevny-class destroyers and a Soviet Omaha, and makes torpedoes harder to spot and Japanese destroyer guns less worthless.

I want the Somers class DD, is that too much to ask ? In NF they were murder machines, right behind the Z99 and Sima.

Armament:

4 × twin 5-inch/38 caliber guns
2 × quad 1.1-inch/75 caliber guns (1938–1942)
4 × .50 cal machine guns (1938–1942)
1 × twin Bofors 40 mm gun (1942–)
6 × 20 mm Oerlikon cannons (1942–)
9 or 12 × 21-inch torpedo tubes (4x3 or 3x3)

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
I got the sniper mission for today (4 torp hits in 1 game) so I took my destroyers out for the first time in about a week. So far my games have consisted of me taking a hit, losing my engine, using my repair teams, only to take a second hit that kills me from about 10k health in like 3 or 4 games in a row now. :whitewater:

PirateBob
Jun 14, 2003

James Garfield posted:

:frogsiren:
Next super test patch apparently adds the Warspite as a premium :britain: :10bux:
It also adds Sims and Gnevny-class destroyers and a Soviet Omaha, and makes torpedoes harder to spot and Japanese destroyer guns less worthless.

How are people supposed to play a premium without having piasters to buy it with

hopterque
Mar 9, 2007

     sup

James Garfield posted:

:frogsiren:
Next super test patch apparently adds the Warspite as a premium :britain: :10bux:
It also adds Sims and Gnevny-class destroyers and a Soviet Omaha, and makes torpedoes harder to spot and Japanese destroyer guns less worthless.

So I'm guessing they're gonna add a way for us to get piasters then?

Daktari
May 30, 2006

As men in rage strike those that wish them best,
Anyone care to link the dropbox mods again?
Also, please get in, I'm alone on EU atm. Hand helders needed.

Perestroika
Apr 8, 2010

Insert name here posted:

I got the sniper mission for today (4 torp hits in 1 game) so I took my destroyers out for the first time in about a week. So far my games have consisted of me taking a hit, losing my engine, using my repair teams, only to take a second hit that kills me from about 10k health in like 3 or 4 games in a row now. :whitewater:

The trick to torpedoing with destroyers right now appears to be abusing the gently caress out of the detection range. If you look at them in the port they'll have a number each for surface and air detection range. Basically what this means (according to what I've read, at least) is that as long as no enemy ship/plane is within that respective distance, you're literally invisible to the enemy team. With that in mind, you can basically either take a japanese destroyer and fart dozens of torps at chokepoints full of enemies from safely beyond their detection range, or sneak past the bulk of the enemy team to their carriers and :bustem: from short range.

Perestroika fucked around with this message at 13:33 on Mar 28, 2015

hopterque
Mar 9, 2007

     sup

Perestroika posted:

The trick to torpedoing with destroyers right now appears to be abusing the gently caress out of the detection range. If you look at them in the port they'll have a number each for surface and air detection range. Basically what this means (according to what I've read, at least) is that as long as no enemy ship/plane is within that respective distance, you're literally invisible to the enemy team. With that in mind, you can basically either take a japanese destroyer and fart dozens of torps chokepoints full of enemies from safely beyond their detection range, or sneak past the bulk of the enemy team to their carriers and :bustem: from short range.

This isn't true at all, if you run across the map everyone within like 15 km and with a free line of sight is gonna see you.

Vengarr
Jun 17, 2010

Smashed before noon

hopterque posted:

This isn't true at all, if you run across the map everyone within like 15 km and with a free line of sight is gonna see you.

It's mostly true in a destroyer.

Just gotta watch out because I think scout planes work differently than carrier planes. Somehow.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

Daktari posted:

Anyone care to link the dropbox mods again?
Also, please get in, I'm alone on EU atm. Hand helders needed.

http://forums.somethingawful.com/showthread.php?threadid=3705704&userid=0&perpage=40&pagenumber=51#post443223431

I would avoid the camera mod simply because it seems to not be working when you zoom into the overhead type view. I am sure there would need to be some finessing since the camera angle has changed :effort:

Someone posted that their torpedo indicators and sounds were removed but I have not been able to replicate this yet. The only mod I did not test was the camera mod.

Please let us know though if you experience an issue though.

So I made a clean copy of WoWS to test all these mods out individually in the event they crap something up it won't gently caress my client up. I installed the lite cameras, tested it and it does not do anything that impacts the torpedo indicators or sounds. Also did a random test picking a spot on an island at a distance of about 10km away for a fire test seen in the image below. I was able to hit that spot with the expected accuracy i.e. the spread you would expect and that is using the full zoom in that makes it look like an overhead shot. I will take a couple later in sequence and post them hopefully with ships. About to run out the door so if anyone wants to expand on this test that would help.

demonR6 fucked around with this message at 16:09 on Mar 28, 2015

Magni
Apr 29, 2009

hopterque posted:

This isn't true at all, if you run across the map everyone within like 15 km and with a free line of sight is gonna see you.

It depends on your ship. Every ship has it's own individual seperate values for how far away they can be detected from by other ships and planes - if you expand the Concealment tab on the ship stats in port or tech tree, you can see the values. DDs have just about the shortest range of any ship. Firing your guns increases the range temporarily. This for example made the Senjo kind of a ghost ship during alpha at least: ~12.5 km surface detection value, but 16km gun range. It would pop up for a few seconds when firing it's guns from 15-16km out at you and then vanish again.

TheFluff
Dec 13, 2006

FRIENDS, LISTEN TO ME
I AM A SEAGULL
OF WEALTH AND TASTE
Went to the national archives, found this:





It's the tiniest little babby aircraft carrier, about the same size as an American escort carrier but with about half the displacement. Dated in May 1946 and (according to the drawings) supposed to carry 20 de Havilland Sea Vampires. I have no idea what they thought a ship like that was going to accomplish in the Baltic Sea, but then it never did get built so someone must've come to their senses after all.

The drawings were apparently declassified in 1984 but I haven't ever seen anyone mention this ship in any publication at all.

More pictures: http://imgur.com/a/Qjex8

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Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin

TheFluff posted:

Went to the national archives, found this:





It's the tiniest little babby aircraft carrier, about the same size as an American escort carrier but with about half the displacement. Dated in May 1946 and (according to the drawings) supposed to carry 20 de Havilland Sea Vampires. I have no idea what they thought a ship like that was going to accomplish in the Baltic Sea, but then it never did get built so someone must've come to their senses after all.

The drawings were apparently declassified in 1984 but I haven't ever seen anyone mention this ship in any publication at all.

More pictures: http://imgur.com/a/Qjex8

This is too cool.

If you spend this much time as an amateur historian, why not find a way to write a book and go pro?

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