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I'm up to the Omaha now and unlocked the 3rd upgrade slot, is the main battery accuracy boost good or should I take the extra AA instead? I heard bad things about the turret rotation boost and the torpedo upgrade seems pointless, I never ran into a situation where I couldn't swing the tubes around fast enough.
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# ? Mar 27, 2015 18:28 |
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# ? Jun 5, 2024 05:38 |
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Asehujiko posted:I'm up to the Omaha now and unlocked the 3rd upgrade slot, is the main battery accuracy boost good or should I take the extra AA instead? I heard bad things about the turret rotation boost and the torpedo upgrade seems pointless, I never ran into a situation where I couldn't swing the tubes around fast enough. Accuracy is pretty awesome, no regrets about putting it on my Cleveland.
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# ? Mar 27, 2015 18:40 |
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Asehujiko posted:I'm up to the Omaha now and unlocked the 3rd upgrade slot, is the main battery accuracy boost good or should I take the extra AA instead? I heard bad things about the turret rotation boost and the torpedo upgrade seems pointless, I never ran into a situation where I couldn't swing the tubes around fast enough. Always buy the gun control accuracy equipment if you've got the creds
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# ? Mar 27, 2015 18:42 |
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Asehujiko posted:I'm up to the Omaha now and unlocked the 3rd upgrade slot, is the main battery accuracy boost good or should I take the extra AA instead? I heard bad things about the turret rotation boost and the torpedo upgrade seems pointless, I never ran into a situation where I couldn't swing the tubes around fast enough. The accuracy one is fine. It is a straight buff with no penalties. The one people talk about as bad is one that buffs aiming speed. Which also slows down your reload speed.
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# ? Mar 27, 2015 18:47 |
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Asehujiko posted:I'm up to the Omaha now and unlocked the 3rd upgrade slot, is the main battery accuracy boost good or should I take the extra AA instead? I heard bad things about the turret rotation boost and the torpedo upgrade seems pointless, I never ran into a situation where I couldn't swing the tubes around fast enough. I took the AA range one because the Cleveland is pretty drat accurate anyway, but you can't really go wrong with accuracy.
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# ? Mar 27, 2015 19:18 |
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Dr. Arbitrary posted:Beta Key List Stuff If you want to keep a list I'll jump on it for a US key.
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# ? Mar 27, 2015 19:42 |
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This whole mechanic of "ships are literally invisible when the game decides you shouldn't be able to see them" is terrible and probably the worst thing they could have taken over from WoT. I've had destroyers suddenly phase out of existence like 4 km in front of me in open waters without smoke. They should just disable the HUD-markers when out of direct LOS or inside smoke but still display the actual model.
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# ? Mar 28, 2015 00:18 |
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That would last for all of three seconds before someone makes a mod that displays them in bright neon colors so that everyone's trivial to keep track of.
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# ? Mar 28, 2015 01:21 |
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My main issue with that system is if you're on a slower computer/internet connection, there's a significant period of lag between when you see them and they see you since it has to send the message that they're visible and also render the object. I used to have major issues with that way back in tanks on my older machine and a crappier internet connection. The enemy would just pop a corner and blow me up before I even had time to see they are there.
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# ? Mar 28, 2015 01:27 |
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Dr. Arbitrary posted:Begging for keys list. I've been dying to try this out, so I'd love to be on the list for a US server key.
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# ? Mar 28, 2015 03:19 |
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Today's two ship games have involved lopsided teams. My team won both times even though the enemy team were up two more ships over us. The first game was the cleveland. No joke, me and a fuso were the only t6 in the entire match. Fun fact: they were both on the same team. So the other team didn't have much chance. I hung out next to a kongo most of the game to give screen that wasn't really needed after all. The enemy carriers were focused on midwaying our carriers which didn't end well for them. Second game was a t7 match in my aoba. We got a pair of nagatos, And I don't remember the team's comp, but I know they had some 7s as well. Our team got a ranger though for our only cv while the enemy was stuck with 4 myogis for battleship flair. I think they had one or two other battleships, but no carrers. Ended the fight in our favor as I masked with one of our nagatos and helped out. Took two of their myogis and then had to double back because the other flank was having some troubles. The middle was also got pressed as a pair of clevelands and an aoba pressed in to pincer that flank. No torps from me ever landed, but I think it distracted the enemy in a few spots. The two of us clocked out all three of them as they had turned right into us. I guess they thought if they swarmed the nagato, they could get it. Sadly, he took one cleveland straight out and injured the hell out of the other before it succumbed. By then, I already already sank the aoba and then finished off the cleveland. Looking at tier 7 cruisers, I'm kind of miffed. It looks like both ships have the same setup on a technicality. The ijn is 5x2 arrangement while the pensicola is 2x3+2x2. Effectively the same gun count. The ijn has one more in a forward charge, however the turrets are arranged that only two of the three can fire in a direct forward position. They also have the same turret speed and rof. The only difference I know off the top of my head is the ijn has torps. I didn't look, but I assume pensicola has better AA and perhaps more belt armor?
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# ? Mar 28, 2015 03:31 |
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JuffoWup posted:Looking at tier 7 cruisers, I'm kind of miffed. It looks like both ships have the same setup on a technicality. The ijn is 5x2 arrangement while the pensicola is 2x3+2x2. Effectively the same gun count. The ijn has one more in a forward charge, however the turrets are arranged that only two of the three can fire in a direct forward position. They also have the same turret speed and rof. The only difference I know off the top of my head is the ijn has torps. I didn't look, but I assume pensicola has better AA and perhaps more belt armor? Japanese cruisers are made up of citadel hitzones and more citadel hitzones. They also use 25 mm guns for AA, which are less than fantastic.
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# ? Mar 28, 2015 03:47 |
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I some how lost a fighter due in a fighter speced Independence against another independence who was torp speced, The guy some how almost wiped out two squads of fighters on his to only two losses
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# ? Mar 28, 2015 05:51 |
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Stevefin posted:I some how lost a fighter due in a fighter speced Independence against another independence who was torp speced, The guy some how almost wiped out two squads of fighters on his to only two losses Maybe this is a dumb question...but were you in range of AA?
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# ? Mar 28, 2015 05:52 |
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My favorite tactic on non-Langley carriers is to draw the enemy fighters back to my carrier by fleeing with a depleted fighter squadron or a squad of torp bombers, then use focused AA to gun them all down. It shouldn't work, but somehow it does every time. Just have to be careful not to get Midway'd in the process.
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# ? Mar 28, 2015 06:12 |
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Stevefin posted:I some how lost a fighter due in a fighter speced Independence against another independence who was torp speced, The guy some how almost wiped out two squads of fighters on his to only two losses Strange, I had a game not too long ago where I was a torp spec Independence against a Saipan and another Independence and downed 27 aircraft... Right before I played that match I bought the plane survivability and damage upgrades... and I use the second fighters which just have a pretty high base survivability, if a little lower DPS. Also fighting over AA maybe? You aren't Mark97 are you?
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# ? Mar 28, 2015 06:13 |
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Next super test patch apparently adds the Warspite as a premium It also adds Sims and Gnevny-class destroyers and a Soviet Omaha, and makes torpedoes harder to spot and Japanese destroyer guns less worthless.
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# ? Mar 28, 2015 06:15 |
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No and no. Its a fully upgraded Independence with the fighter efficiency upgrade and survivability upgrade.. We where fighting over a lone Myogi who his fighters where hovering over
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# ? Mar 28, 2015 06:18 |
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Stevefin posted:No and no. Its a fully upgraded Independence with the fighter efficiency upgrade and survivability upgrade.. We where fighting over a lone Myogi who his fighters where hovering over Then it could be just more wonderful RNG: his fighters got a few lucky rolls early on, got an advantage and it snowballed?
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# ? Mar 28, 2015 06:21 |
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Crazyeyes24 posted:Then it could be just more wonderful RNG: his fighters got a few lucky rolls early on, got an advantage and it snowballed? probably, just what we all need more of hey?
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# ? Mar 28, 2015 06:26 |
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Actually I think there's a bug where fighters will freeze up and stop attacking or doing anything. You can't easily tell in map mode, you have to zoom in and see them hanging motionless in mid-air getting shot to poo poo. If you order them to attack again it usually snaps them out of it.
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# ? Mar 28, 2015 06:36 |
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What is the best way for BB to deal with Torp bombers that are dropping them right at their minimum range? Running the Kongo at 3/4, I generally speed up and try to turn into them but I still get hammered.
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# ? Mar 28, 2015 06:43 |
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Sail towards the torpedo bombers when you see them.
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# ? Mar 28, 2015 06:44 |
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Zettace posted:Sail towards the torpedo bombers when you see them. As a CV how long does it take after you issue the order for torpedoes to be dropped? Once they start lining up for the run can you order them off or change the angle slightly?
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# ? Mar 28, 2015 06:50 |
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If they linger around their drop of point, no. They are stuck there, and they will also will be dropping them too late and not how you wanted them to drop their torps
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# ? Mar 28, 2015 06:52 |
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With the RNG, it's often best to click your fighters off the enemy and then back onto them as they fight. It seems to refresh the roll or make a new one, giving you a greater chance at killing the enemy fighters rather than the planes just chasing the others or doing nothing. Edit: The same seems to apply to guns as well. If you spread your shots out a bit you get a greater chance of doing more penetrating damage than if you fired everything at once. Vadoc fucked around with this message at 06:58 on Mar 28, 2015 |
# ? Mar 28, 2015 06:56 |
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Gindack posted:As a CV how long does it take after you issue the order for torpedoes to be dropped? Once they start lining up for the run can you order them off or change the angle slightly? The run isn't locked in until the planes enter the big circle around the drop point. Before that you can wave them off or shift the angle however you want. However, if you try to shift the angle too much or too close to the drop point, their AI gets hosed up royally and starts circling around trying to readjust. Usually while getting chewed up by AA fire. If that happens all you can do is abort and try again, usually after having lost 2-3 planes (more in higher tiers).
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# ? Mar 28, 2015 07:38 |
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I once adjusted too close to the drop point which caused my planes to fly circles then drop their payload about 90 degrees from the direction I told them to drop.
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# ? Mar 28, 2015 07:44 |
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James Garfield posted:
I want the Somers class DD, is that too much to ask ? In NF they were murder machines, right behind the Z99 and Sima. Armament: 4 × twin 5-inch/38 caliber guns 2 × quad 1.1-inch/75 caliber guns (1938–1942) 4 × .50 cal machine guns (1938–1942) 1 × twin Bofors 40 mm gun (1942–) 6 × 20 mm Oerlikon cannons (1942–) 9 or 12 × 21-inch torpedo tubes (4x3 or 3x3)
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# ? Mar 28, 2015 08:15 |
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I got the sniper mission for today (4 torp hits in 1 game) so I took my destroyers out for the first time in about a week. So far my games have consisted of me taking a hit, losing my engine, using my repair teams, only to take a second hit that kills me from about 10k health in like 3 or 4 games in a row now.
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# ? Mar 28, 2015 09:56 |
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James Garfield posted:
How are people supposed to play a premium without having piasters to buy it with
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# ? Mar 28, 2015 10:43 |
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James Garfield posted:
So I'm guessing they're gonna add a way for us to get piasters then?
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# ? Mar 28, 2015 11:37 |
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Anyone care to link the dropbox mods again? Also, please get in, I'm alone on EU atm. Hand helders needed.
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# ? Mar 28, 2015 12:08 |
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Insert name here posted:I got the sniper mission for today (4 torp hits in 1 game) so I took my destroyers out for the first time in about a week. So far my games have consisted of me taking a hit, losing my engine, using my repair teams, only to take a second hit that kills me from about 10k health in like 3 or 4 games in a row now. The trick to torpedoing with destroyers right now appears to be abusing the gently caress out of the detection range. If you look at them in the port they'll have a number each for surface and air detection range. Basically what this means (according to what I've read, at least) is that as long as no enemy ship/plane is within that respective distance, you're literally invisible to the enemy team. With that in mind, you can basically either take a japanese destroyer and fart dozens of torps at chokepoints full of enemies from safely beyond their detection range, or sneak past the bulk of the enemy team to their carriers and from short range. Perestroika fucked around with this message at 13:33 on Mar 28, 2015 |
# ? Mar 28, 2015 12:29 |
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Perestroika posted:The trick to torpedoing with destroyers right now appears to be abusing the gently caress out of the detection range. If you look at them in the port they'll have a number each for surface and air detection range. Basically what this means (according to what I've read, at least) is that as long as no enemy ship/plane is within that respective distance, you're literally invisible to the enemy team. With that in mind, you can basically either take a japanese destroyer and fart dozens of torps chokepoints full of enemies from safely beyond their detection range, or sneak past the bulk of the enemy team to their carriers and from short range. This isn't true at all, if you run across the map everyone within like 15 km and with a free line of sight is gonna see you.
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# ? Mar 28, 2015 12:33 |
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hopterque posted:This isn't true at all, if you run across the map everyone within like 15 km and with a free line of sight is gonna see you. It's mostly true in a destroyer. Just gotta watch out because I think scout planes work differently than carrier planes. Somehow.
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# ? Mar 28, 2015 13:05 |
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Daktari posted:Anyone care to link the dropbox mods again? http://forums.somethingawful.com/showthread.php?threadid=3705704&userid=0&perpage=40&pagenumber=51#post443223431 Please let us know though if you experience an issue though. So I made a clean copy of WoWS to test all these mods out individually in the event they crap something up it won't gently caress my client up. I installed the lite cameras, tested it and it does not do anything that impacts the torpedo indicators or sounds. Also did a random test picking a spot on an island at a distance of about 10km away for a fire test seen in the image below. I was able to hit that spot with the expected accuracy i.e. the spread you would expect and that is using the full zoom in that makes it look like an overhead shot. I will take a couple later in sequence and post them hopefully with ships. About to run out the door so if anyone wants to expand on this test that would help. demonR6 fucked around with this message at 16:09 on Mar 28, 2015 |
# ? Mar 28, 2015 14:56 |
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hopterque posted:This isn't true at all, if you run across the map everyone within like 15 km and with a free line of sight is gonna see you. It depends on your ship. Every ship has it's own individual seperate values for how far away they can be detected from by other ships and planes - if you expand the Concealment tab on the ship stats in port or tech tree, you can see the values. DDs have just about the shortest range of any ship. Firing your guns increases the range temporarily. This for example made the Senjo kind of a ghost ship during alpha at least: ~12.5 km surface detection value, but 16km gun range. It would pop up for a few seconds when firing it's guns from 15-16km out at you and then vanish again.
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# ? Mar 28, 2015 15:19 |
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Went to the national archives, found this: It's the tiniest little babby aircraft carrier, about the same size as an American escort carrier but with about half the displacement. Dated in May 1946 and (according to the drawings) supposed to carry 20 de Havilland Sea Vampires. I have no idea what they thought a ship like that was going to accomplish in the Baltic Sea, but then it never did get built so someone must've come to their senses after all. The drawings were apparently declassified in 1984 but I haven't ever seen anyone mention this ship in any publication at all. More pictures: http://imgur.com/a/Qjex8
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# ? Mar 28, 2015 15:57 |
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# ? Jun 5, 2024 05:38 |
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TheFluff posted:Went to the national archives, found this: This is too cool. If you spend this much time as an amateur historian, why not find a way to write a book and go pro?
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# ? Mar 28, 2015 16:08 |