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Jet Jaguar posted:So when do rails stop being useless for transport? One side of my city jumps through a lot of hoops to avoid a passenger line and I'm not actually sure it's worth it. I'm pretty sure rail is useless for passengers and absolutely critical for cargo.
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# ? Mar 30, 2015 00:12 |
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# ? May 25, 2024 23:44 |
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So I'd seen these a few times in C:S screenshots, but apparently they exist in real life too! Two Freeways interchanging via a massive roundabout.
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# ? Mar 30, 2015 00:12 |
MikeJF posted:I'm pretty sure rail is useless for passengers and absolutely critical for cargo. Rail will totally haul passengers. I had issues with overcrowded rail stations until I set up my metro lines. Now that I have a metro, the trains don't get much ridership, but still some.
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# ? Mar 30, 2015 00:17 |
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Is rail supposed to exist to patch together bedroom communities with the urban core or what? I see a ton of ridership on the bus/metro (500-700 riders a day for 20,000 cims) which pulls a lot of cars off the road, but I'm lucky to break 50 riders on the train. And yeah if you want to grow your industrial segment, place cargo train stations connecting outside of the city, and fire departments.
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# ? Mar 30, 2015 00:21 |
I initially had rail connecting outlying communities to the core with buses running in the various communities dropping people off at the train stations, then I replaced the downtown buses with a metro, and train ridership went up even more, but as I connected more and more of the outlying communities to the metro, and they became less outlying as the city stretched out to incorporate them, the train ridership dropped off significantly. At one point I had about 2000/week on the train at 40k citizens, but now that I've expanded the metro, I've got 8k a week on the metro and 700/week on the train with 85k citizens. Trains are like freeways, Metros are like 6-lane roads, and buses are like 2 lane roads. hailthefish fucked around with this message at 00:30 on Mar 30, 2015 |
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# ? Mar 30, 2015 00:27 |
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Yeah trains are great for linking up far away towns with each other, specially if each town has a little feeder bus system. Just pretend you're playing Train Fever.
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# ? Mar 30, 2015 00:30 |
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Yeah, the transport numbers in this game make no sense to me. So many things say they'll bring in hella tourists, and then my airport does some dumb poo poo like 50 people. It in the middle of my 125+k city, with subway connection to all over the map, tons of level 3 high density commercial right next to it, and even a few monuments and other things. It's like, why even bother? My awesome train line that i spent like a bajillion dollars making and goes around my entire city (one line each way so they never have to stop), and dedicated commuter rail stations for outside connections, and just nobody rides the thing.
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# ? Mar 30, 2015 00:34 |
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Galaga Galaxian posted:So I'd seen these a few times in C:S screenshots, but apparently they exist in real life too! Two Freeways interchanging via a massive roundabout. Often there are smaller variants as well: As you might imagine, it's called a Roundabout Interchange.
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# ? Mar 30, 2015 00:34 |
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Someone needs to build the swindon magic roundabout.
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# ? Mar 30, 2015 00:39 |
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I think people have actually exceeded the Swindon Magic Roundabout in number or roads it connects.Nition posted:As you might imagine, it's called a Roundabout Interchange. Well, I knew about those, but those are just linking a freeway to normal streets. This is two highways feeding into a large traffic circle/roundabout (though the north/south freeway gets to run straight through). I didn't expect to see that.
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# ? Mar 30, 2015 00:40 |
MazeOfTzeentch posted:Someone needs to build the swindon magic roundabout. I think there's been a couple posted in this thread.
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# ? Mar 30, 2015 00:40 |
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Galaga Galaxian posted:I think people have actually exceeded the Swindon Magic Roundabout in number or roads it connects. Oh yeah, fair enough.
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# ? Mar 30, 2015 00:42 |
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beerinator posted:Here's my first real go at a cross over intersection (don't know the naming terminology). I've done on ramps and off ramps and I've used workshop interchanges that others have created, but I had a fairly unique size I needed to fit here (the map edge is right at the bottom of the image - the red truck has left my map border). Feels like I'm driving into Manhattan.
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# ? Mar 30, 2015 01:43 |
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hailthefish posted:Rail will totally haul passengers. I had issues with overcrowded rail stations until I set up my metro lines. Now that I have a metro, the trains don't get much ridership, but still some. Oh yeah, it will haul passengers, it's just pointless given that Metro exists and is so easy.
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# ? Mar 30, 2015 02:18 |
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MikeJF posted:Oh yeah, it will haul passengers, it's just pointless given that Metro exists and is so easy. And Metro is out of the way and doesn't require overpasses.
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# ? Mar 30, 2015 02:19 |
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Rail would be a lot more workable if the local passenger stations were smaller and could be elevated. It doesn't help that money is so easy in this game that the (I assume) increased cost of metro isn't noticeable.
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# ? Mar 30, 2015 02:23 |
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Passenger rail is sorta pointless, yeah. Metro should probably be the last thing you unlock, rather than one of the first.
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# ? Mar 30, 2015 02:25 |
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Even cargo rail doesn't seem to be all that necessary. My last Passes map had a decent-but-not-great rail system and no major traffic problems and once I got up to 15-20 tiles the commercial couldn't get their goods anymore. This time I'm up to 15 tiles, zero rails, hella traffic problems but no commercial complaints. I think if you do choose to go with cargo rails, it has to be done well. A poor rail network is worse than no rail network. I didn't have any traffic problems last time (rail or road) so it looked like everything was fine, but commercial not getting their goods can sink your city badly in the end.
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# ? Mar 30, 2015 02:43 |
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According to Steam and basic math I've played on average 5.7 hours a day since Cities Skylines came out... I accidentally told my wife this and now she yells at me every time she sees me playing the game It's probably for the best, I've been ignoring every other hobby or task. I can't remember the last time I was so absolutely consumed by a game.
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# ? Mar 30, 2015 02:53 |
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If I have an industrial area and relocate it then put housing where the industry used to be, will the ground stop being that weird purple colour?
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# ? Mar 30, 2015 03:42 |
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Stoat posted:If I have an industrial area and relocate it then put housing where the industry used to be, will the ground stop being that weird purple colour? Yes. Make sure to get all the squares, even those 1x1 tanks vomit pollution everywhere.
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# ? Mar 30, 2015 03:44 |
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Rails exist so you can haul passengers to the top of ancient monasteries perched on the top of peaks. Subways can turn all sorts of ways but can't have elevated rails that are sometimes needed to go up a cliff.
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# ? Mar 30, 2015 03:52 |
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E: wrong thread.
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# ? Mar 30, 2015 04:03 |
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Alkydere posted:The M308 set to auto is also probably the best argument I've seen for taking Bulletstorm as it will vaporize anything. Now I know this might have confused you, but the payday 2 thread is that way.
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# ? Mar 30, 2015 04:05 |
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am I the only one who will work on a city with full intentions of filling the entire map, get about 80,000 residents in, and decide that you can do better and start a new one?
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# ? Mar 30, 2015 04:10 |
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Rev. Bleech_ posted:am I the only one who will work on a city with full intentions of filling the entire map, get about 80,000 residents in, and decide that you can do better and start a new one? Nope, although I mostly restart mine after about a half hour
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# ? Mar 30, 2015 04:15 |
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Rev. Bleech_ posted:am I the only one who will work on a city with full intentions of filling the entire map, get about 80,000 residents in, and decide that you can do better and start a new one?
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# ? Mar 30, 2015 04:24 |
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How many loving services do I need to get level 3 offices? My central business district has police, fire, clinics, schools, parks, a metro station, a ton of bus stops, and the Servicing Services building and the last bar still won't fill up.
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# ? Mar 30, 2015 04:25 |
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Woahly poo poo, I just played my first city of this game and it was a trip. I built my first city from the ground up, everything routed super efficiently with massive income each week. Then my city starts having garbage problems, so I build more landfills and garbage burners. Only, both of those were already sufficient. The garbage problem was actually a traffic problem and building so many new trash-related services glutted the roads even further, thus continuing to reduce traffic speed. In the end my city became a wasteland of garbage and inefficiently routed garbage trucks driven by ghost-folk, as all the people had long since abandoned the failing hellscape. My final act was to widen every single road so, at the very least, the trucks could go to pick up all the garbage that no longer existed, because the buildings were bulldozed.
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# ? Mar 30, 2015 04:32 |
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So if you go from treeside road to undecorated road in the middle of a long stretch, the game puts cross walks at the transition. Good way to get crosswalks wherever you want.
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# ? Mar 30, 2015 04:35 |
I wish you could toggle whether or not an intersection has crosswalks, freely place crosswalks, and enact a "No Jaywalking" policy.
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# ? Mar 30, 2015 04:42 |
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Do decorated roads function the same as regular roads, just making people nearby happier?
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# ? Mar 30, 2015 05:03 |
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Putting a FD HQ in the middle of my CBD automagically upgraded practically every building in about a 400m radius, make sure you're using the larger flagship/HQ version of services.
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# ? Mar 30, 2015 05:05 |
Wee Tinkle Wand posted:Do decorated roads function the same as regular roads, just making people nearby happier? I think they decrease noise pollution somewhat, and the roads with decorations on the side (i.e. not the 4 lane road, but the 2 and 6 lane roads) don't have on-street parking.
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# ? Mar 30, 2015 05:05 |
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help is this good or bad
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# ? Mar 30, 2015 05:21 |
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They might as well remove passenger rail and let me build above-ground subways.
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# ? Mar 30, 2015 05:33 |
Bob le Moche posted:help is this good or bad I mean it's probably bad from a practical standpoint but who cares it's amazing to behold. Somebody said before, and I concur, that this game is wonderful at illustrating how the completely insane junctions and intersections we come across in the real world came to be: a traffic engineer going "gently caress IT MAYBE THIS WILL SOLVE THE PROBLEM?! I DON'T CARE ANY MORE JUST WOOOORRRRRRK" Jeoh posted:They might as well remove passenger rail and let me build above-ground subways. Either this or make passenger rail less infuriating to try to use. Preferably both? hailthefish fucked around with this message at 05:39 on Mar 30, 2015 |
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# ? Mar 30, 2015 05:34 |
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If they release an inner city street car DLC pack I would buy that Some sort of mod that has 2-4 car trains and smaller subway-sized platforms would be fantastic. I'd be shocked if nothing comes out in the next month. Given that KSP is built on Unity and the level of detail in modding CS, I'm curious to see where this leads.
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# ? Mar 30, 2015 05:38 |
Bob le Moche posted:help is this good or bad Is traffic flowing? Yes? Then it's good.
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# ? Mar 30, 2015 05:41 |
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# ? May 25, 2024 23:44 |
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hailthefish posted:I mean it's probably bad from a practical standpoint but who cares it's amazing to behold. I mean, imagine playing this game except that all of your traffic decisions have to be approved by committee, any change means several months of non-functioning road at best, and needing to go through another months-long process to bulldoze any residential or commercial to free up space. Furthermore, real people don't have tweeter maps built into their brains like Cims do. Frankly, it's a minor miracle that traffic in any given city works as well as it does.
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# ? Mar 30, 2015 05:45 |