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Order 3, misfortune 1 is my baseline for most nations. I'll go misfortune 2 when I really need the points, but sometimes that backfires, like in Antlion where the Shattered Throne is next to my cap, turning everything into misfortune 3. I think I've had to fight off more than a dozen attacks from barbarians and undead so far.
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# ? Mar 29, 2015 19:27 |
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# ? May 23, 2024 03:47 |
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And you'll have to fight even more when somebody claims thrones of bones/beasts/gaia
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# ? Mar 30, 2015 01:36 |
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jBrereton posted:It actually works great with order, too. You get a lot of high-gold events, and even though the random event chance is slightly reduced, the quality of them makes up for it. Luck + Order also has a bunch of free +PD events and at least one free +fort event, that said high order does also contain the 'the people grow tired of your oppressive rule, lose a province!' event which is kind of sucky. But yeah Luck in general is A Good Thing.
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# ? Mar 30, 2015 05:20 |
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This post is shameful advertising for a new newbie game: I am new at this Join in if you barely know what you are doing and are afraid to join the big boys.
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# ? Mar 30, 2015 20:58 |
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Beef posted:This post is shameful advertising for a new newbie game: I've only played one game, i can join, right?
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# ? Mar 30, 2015 21:23 |
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This post is equally shameless advertising for idiot game: we need a bunch more players, so already
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# ? Mar 30, 2015 22:22 |
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Alumnus Post posted:This post is equally shameless advertising for idiot game: we need a bunch more players, so already I'd say worry about starting dunce game sometime this century before worrying about idiot game. GMarshal posted:I've only played one game, i can join, right? lol. Yes you qualify. "Noob" status is a little nebulous but it's at least like three games, maybe 4-5 if you spent those three just getting your poo poo pushed in or 1000 games if you are Neruz.
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# ? Mar 30, 2015 22:26 |
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Chomp8645 posted:I'd say worry about starting dunce game sometime this century before worrying about idiot game. I recently got up to second place in a normal game, so if you ever see my name listed in a newbie-game, you can simply assume my stressful life finally made me snap and go insane. As long as someone doesn't reach that lofty peak of incompetence, they'll qualify. I, on the other hand, will never be a newbie again. I'm not Neruz, you could say.
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# ? Mar 30, 2015 22:31 |
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I'm still alive in DomOnSale, do I qualify as a newbie?
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# ? Mar 30, 2015 22:40 |
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Made a small mod that should remove upkeep costs from all researchable spell summoned creatures. It also makes the various Yomi troops summonable by Yomi, like they are by Shinuyama and Jomon.
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# ? Apr 1, 2015 05:19 |
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fool_of_sound posted:Made a small mod that should remove upkeep costs from all researchable spell summoned creatures. Are there any summons with upkeep other than trolls?
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# ? Apr 1, 2015 05:30 |
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Jabarto posted:Are there any summons with upkeep other than trolls? Most of the oni and naga summons, and the Kailasa capital commanders (who are also summonable). Valkyries too. And a decent number of others, about 40 total.
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# ? Apr 1, 2015 05:33 |
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Most summons that are also recruitable have upkeep because you just summon the recruitable version.
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# ? Apr 1, 2015 05:58 |
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Neruz posted:Most summons that are also recruitable have upkeep because you just summon the recruitable version. Yea, that's what I fixed. I made costless copies of them and made the spells summon those instead.
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# ? Apr 1, 2015 06:11 |
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Hey here's a request. The Cataclysm mod is pretty drat fun, I love how every game you play with it is random as hell and you never know what mages and troops you'll find in those first 10-15 turns which will shape your game. However it's kind of out of date with the last few patches, especially having no sites that allow recruitment from the Xibalba or Nazca factions. I also figure there could be a lot more sites allowing recruitment or summons of a lot of the special nation specific units. Would anybody with modding experience be interested in updating the mod to include more of the most recent additions to the game?
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# ? Apr 1, 2015 07:08 |
How are u posted:Hey here's a request. The Cataclysm mod is pretty drat fun, I love how every game you play with it is random as hell and you never know what mages and troops you'll find in those first 10-15 turns which will shape your game. Elmokki actually did this. I have the latest rev which was updated like 12/2014 because he's a machine. Once piggypoopballs is over I will host another though if people want to start before that, I am not the sole arbiter of cata games.
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# ? Apr 1, 2015 14:20 |
Hey new people and everyone who may have tuned out of my LP due to my horrifically infrequent updates! I'm approaching the end, so if you're the impatient type now would probably be a good time to tune in! http://forums.somethingawful.com/showthread.php?threadid=3679215 Go laugh at my utter incompetence and learn what not to do
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# ? Apr 2, 2015 14:57 |
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We UW patch now. Well, now as in "in the works now". Actually the past patch already had a few touches about UW stuff, like subtle changes to some items and units.quote:2015-04-02 00:07:04 +0200 In bolded, it seems the "ferrous" type of weapons finally will have a gameplay effect. Is the "repair" thing a commander action to do in the strategic map that will consume the turn? Apart from that, it seems Pelagia will be the first reformed.
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# ? Apr 2, 2015 15:04 |
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I think the way repairing works now is that you put your units in a fort and if that fort has spare resources at the end of the turn (you're not using them to recruit troops) the resources go toward repairing the troops' broken weapons and armour (up to however many spare resources you have). It could actually be something else entirely because I've never seen it happen. I cast rust mist once I wonder if "damaged weapons/armor lower dmg/prot" means changes to the way Iron Bane works. Right now it rusts everyone's armour and makes it fall off after a hit, right?
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# ? Apr 2, 2015 15:10 |
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Boing posted:I think the way repairing works now is that you put your units in a fort and if that fort has spare resources at the end of the turn (you're not using them to recruit troops) the resources go toward repairing the troops' broken weapons and armour (up to however many spare resources you have). Uh. I didn't know that was a thing. I thought the rust effects were just effects limited to that battle.
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# ? Apr 2, 2015 15:24 |
Turin Turambar posted:Uh. I didn't know that was a thing. I thought the rust effects were just effects limited to that battle. Currently yes. You rust their armor and it does nothing if it doesn't get broken by something in that battle. If it ends up broken then you have to wait for it to repair as boing mentioned. I'm hoping UW patch isn't "even more impossible to attack UW nations. UW nations still stupid shitbad nations that are mostly irrelevant in their piss oceans no one cares about"
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# ? Apr 2, 2015 15:53 |
Fuckin A. Move them all onto land. All of them.
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# ? Apr 2, 2015 16:26 |
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The interesting thing I see here is that currently I don't believe weapon damaging exists in the game, right? Just armor breaking. If things like Destruction and Iron Bane start affecting metal weapons as well as armor that could be significant for certain nations.
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# ? Apr 2, 2015 18:05 |
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they should just remove oceania. who the gently caress plays oceania.
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# ? Apr 2, 2015 18:54 |
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Agent Kool-Aid posted:they should just remove oceania. who the gently caress plays oceania. This reminds me, can't you just make custom maps with like 90% water? Of course, this doesn't help the core of the problem and negates a lot of the game, thanks to the strange meta-rules governing underwater-provinces, but it could make a neat gimmick-game with uw-nations only. (Also someone should check next time we're doing this if a pseudo-uw nation like LA Atlantis converted to pure uw-nation actually has scouts underwater. )
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# ? Apr 2, 2015 19:08 |
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I believe such a game has been played by people here.
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# ? Apr 2, 2015 19:13 |
Agent Kool-Aid posted:they should just remove oceania. who the gently caress plays oceania. And also put in on land.
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# ? Apr 2, 2015 19:17 |
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goatface posted:I believe such a game has been played by people here. And I'm still bitter about not having scouts and I guess that one guy getting imprisoned by deep sea mountains also was quite miffed. But overall, it was fun!
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# ? Apr 2, 2015 19:18 |
Libluini posted:And I'm still bitter about not having scouts and I guess that one guy getting imprisoned by deep sea mountains also was quite miffed. But overall, it was fun!
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# ? Apr 2, 2015 19:25 |
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jBrereton posted:You could've modded scouts in easily Tell that to the weirdo who made the mod, I was just a player. Edit: Besides, the mountains were the greater problem. Thanks to the way temperatures and mountain passes interact underwater and the deep sea borders being counted as mountains, we had players essentially cut off from the rest of the map forever.
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# ? Apr 2, 2015 19:42 |
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I have only played EA Atlantis and LA R'lyeh but I most certainly do not feel irrelevant. In both of those games my largest problem is dragging my mages and troops where I need them. I could probably deal with only getting my mages uw but the mm1 everywhere makes it awful to play. My second largest problem is the lack of indie scouts uw.
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# ? Apr 2, 2015 19:53 |
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your highest aspiration as an underwater nation is to make life hell for the other nations. you will not win. oceania doesn't even have any aspirations because they suck so much and they can't even crank out wishes like pelagia. remove oceania 2015
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# ? Apr 2, 2015 19:55 |
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the underwater patch probably won't make underwater nations fun or viable, but it'll definitely make attacking them even more annoying
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# ? Apr 3, 2015 04:06 |
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Samog posted:the underwater patch probably won't make underwater nations fun or viable, but it'll definitely make attacking them even more annoying What it will mostly do is buff Iron Bane and Rust Mist to be amazing.
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# ? Apr 3, 2015 04:49 |
Absum posted:I have only played EA Atlantis and LA R'lyeh but I most certainly do not feel irrelevant.
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# ? Apr 3, 2015 12:55 |
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jBrereton posted:OK but now try MA Oceania. hf gl Amphibious Pangea But All My Units Have Worse Stats
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# ? Apr 3, 2015 13:25 |
And anything interesting or thematic costs like 25 resources which is just not feasible in many UW provinces even under Prod.
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# ? Apr 3, 2015 13:59 |
jBrereton posted:And anything interesting or thematic costs like 25 resources which is just not feasible in many UW provinces even under Prod. Those high res units have coral armor which is literally the worst armor in the game.
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# ? Apr 3, 2015 14:02 |
Basically everything is wrong with the nation and also, relatedly, the quite-nice looking maps like Streamlands and so on which come with the game that have gently caress all resources for UW nations to take advantage of. Plus those nations will never be good or interesting until UW nations get proper land recruit slots. If they have to be underwater, at least 5 com and unit slots would be fan-dabby-dozy, rather than a couple of coastal slots which mean most land provinces are just Some Indies to you, forever.
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# ? Apr 3, 2015 14:07 |
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# ? May 23, 2024 03:47 |
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even pelagia has a remotely enjoyable gimmick in the form of having astral pearls goddamn everywhere, which let you do all sorts of goofy poo poo. oceania has legitimately no reason to exist and i'd rather they just removed it instead of trying to put effort towards 'fixing' it which they could just put towards the three underwater nations that have something going for them.
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# ? Apr 3, 2015 18:14 |