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I decided I needed a Mad Dok Grotsnik so I knocked one together. Thoughts? I can't decide between how it is or doing the whole back tank metallic with a bio hazard sign.
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# ? Apr 1, 2015 00:05 |
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# ? Jun 11, 2024 13:10 |
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ijyt posted:How tall is half a Knight? I need to figure out what KR case foam to get. Probably PnP. Since I have one on my painting table right now: about 6.5" to the top of the carapace, including the oval base. Lord Twisted posted:loving hell lazy rule writing annoys me. Why not just say "Tesla" and "Poisoned 4+" and "Pistol 5" rather than inventing new rules like "Burst Pistol", "Neural brainfuck" and this kind of poo poo? Just seems completely unnecessary. Annoys the tits off me when they have rules like Crusader which is literally just a term for having two other special rules. Post 9-11 User fucked around with this message at 00:13 on Apr 1, 2015 |
# ? Apr 1, 2015 00:06 |
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Quote isn't edit, gently caress.
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# ? Apr 1, 2015 00:13 |
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Post 9-11 User posted:Since I have one on my painting table right now: about 6.5" to the top of the carapace, including the oval base. Thanks to both of you.
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# ? Apr 1, 2015 00:20 |
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On the subject of superfluous rules, wtf is with that flechette pistol? S2 and shred? Since you're wounding T4 on a 6 that's a ton of rerolls required. Seriously just make it S3, the odds aren't that different between 5+ and 6+ with a reroll...
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# ? Apr 1, 2015 00:26 |
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ijyt posted:I'm still struggling between picking this and Necrons. On one side I can add these to my current force, on the other hand I already own the Necron codex, and they'd be easier to paint (and probably cheaper). Pick Necrons, you can literally paint a 2k army over a weekend with just using like 6 colours and some washes along with a polishing cloth. Also, their rules are kickass. They are definitely cheaper with great Ebay bids etc.. GO NECRONS. I've been having fun smashing my Dark Eldar / Chaos Stuff Vs Necrons with friends and it's been a blast.
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# ? Apr 1, 2015 00:27 |
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Boon posted:I mean... I don't agree because that doesn't make much sense even in this century much less 40,000. That said a bunch of jetbikes zooming all over is awesome and I'm with you there. Big distinguishing feature of 40k vs. other games is the "not skirmish" aspect of 40k. Start making armies with like 20 models at 1500 and it makes 40k pretty generic
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# ? Apr 1, 2015 01:09 |
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Cross Posting All 3 Centurions and Tigurius Tigurius Centurion Sergeant Centurion Sergeant Backside Centurion 1 Centurion 2 Tigurius has been pretty much done for weeks and the Centurions were table ready over a week ago, but I spent another week painting every single weapon options, finishing the bases, and finally doing the transfer today to squeak out my oath in time. These guys are super fun, and honestly I don't hate how they look.
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# ? Apr 1, 2015 01:55 |
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Arcturas posted:Does anyone have experience building Epic armies? My friend and I snagged a bunch of minis off eBay and are slowly working our way through the NetEA rules to figure out how to play. But in terms of army composition, we're still fairly confused about what's a good idea and what's a bad idea. PM me if you're in the US and want some more Space Marine infantry. I have a plastic company, assembled, and never got around to doing anything with it. I had some metal terminators too but I sold them already.
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# ? Apr 1, 2015 01:59 |
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Been having a discussion about Lictors, and me and the other person have come to the conclusion that Lictors cannot use their deep striking abilities. Lictors have deep strike and chameleonic skin, but they can never use them. The reason being is that they also have infiltrate, and in the rules for infiltrate, it states that a unit with this special rule must deploy by infiltrating. Are we wrong, or is it actually true that units with infiltrate can be deployed no other way?
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# ? Apr 1, 2015 03:16 |
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Why would Infiltrate mean that you couldn't hold them in Reserves? It explicitly conveys Outflank to units kept in Reserve, so clearly the Infiltrate deployment isn't the only way to get them on the table.
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# ? Apr 1, 2015 03:46 |
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Yes , they can it's a little wordy but basically putting a unit in Deep Strike Reserve or Reserve is not in fact deploying them. I'll dig up the relevant rules and post them. quote:When deploying their armies, players can choose not to deploy some of their units, keeping them as Reserves to arrive later quote:In order for a unit to be able to Deep Strike, all models in the unit must have the Deep Strike special rule and the unit must start the game in Reserve. When placing the unit in Reserve, you must tell your opponent that it will be arriving by Deep Strike (sometimes called Deep Strike Reserve) There you go. Putting a unit in reserves is not deploying them. It's specifically putting them in reserves. Hollismason fucked around with this message at 03:53 on Apr 1, 2015 |
# ? Apr 1, 2015 03:47 |
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Master Twig posted:Been having a discussion about Lictors, and me and the other person have come to the conclusion that Lictors cannot use their deep striking abilities. Lictors have deep strike and chameleonic skin, but they can never use them. The reason being is that they also have infiltrate, and in the rules for infiltrate, it states that a unit with this special rule must deploy by infiltrating. The relevant line in the Infiltrate definition is "Units that contain at least one model with this special rule are deployed last." Assuming that RAW in this area is actually unclear--and looking at the rule for "Reserves," I think that's a big assumption--the interpretation needs to be "to the extent that models with Infiltrate deploy, they must deploy by Infiltrating." The results are patently ludicrous otherwise--why does it matter that Infiltrate confers Outflank if models can never Outflank? What if the scenario does not allow models to Infiltrate? Then there's the fact that the Reserves specifically says, "When deploying their armies, players can choose not do deploy some of their units, keeping them as Reserves to arrive later." Not necessarily unambiguous, but pretty loving unambiguous in this particular context, imo.
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# ? Apr 1, 2015 03:49 |
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Follow-up question to that: a unit with Infiltrate can't charge the first turn after Infiltrating, nor can it do so when coming on from Reserves, nor can it do so if Deep Striking. Is there any way to deploy a Lictor that doesn't suck for it the first turn, outside of "spend a turn sitting behind a wall doing nothing?"
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# ? Apr 1, 2015 03:53 |
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No, they cover most loop holes on the whole outflank , scout, deepstrike, come in from reserves cannot charge angle. I actually can't think of a way to other than a unit that may have a special rule overriding that.
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# ? Apr 1, 2015 03:55 |
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Cool. So it just means that if I deploy it, it must infiltrate rather than normal deployment. I figured the rule was odd because when the Nid book was written, the rules were on 6th edition, and infiltrate changed from 6th to 7th. Didn't really consider that reserves was not deploying. Still, I'd rather infiltrate them anyway because pheremone trail (much like the Trygon tunnels) isn't any use when the units are arriving the same turn. And yeah, Lictors pretty much have to sit around for a turn doing nothing before they can attack. They're not great, but I think they could be fun. (and I was able to pick up 5 of them and deathleaper for 50 bucks from some guy I know.)
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# ? Apr 1, 2015 04:10 |
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The guy who won LVO used them to great effect to go on to win the whole shebang, I really recommend tracking down the live cast of that and watching it if you are like I dunno what to do. Not assuming you don't of course. It's just a really great game to watch someone play Tyranids incredibly well. I think it's hosted on Frontline Gamings twitch feed still. Pretty interesting game.
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# ? Apr 1, 2015 04:14 |
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Hollismason posted:The guy who won LVO used them to great effect to go on to win the whole shebang, I really recommend tracking down the live cast of that and watching it if you are like I dunno what to do. I know what he did. My strategy is to run the Deathleapers Assassin Squad formation. I'd keep a tervigon and malanthrope on the table to start the game, and the rest would all be deep striking. With that many Lictors around, deep striking flying Hive Tyrants is pretty safe.
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# ? Apr 1, 2015 04:17 |
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Took my bugs out the other week against a mate's WiP Nurgle army. Long ranged support. First blood. But a challenger approaches. Nurgle powers hurt. Oh poo poo, the Prime. Huuuuuuugs! Not shown - turns out GUOs don't have EW Good fun. Definitely hamstrung by my own model limitations, but I think I can make this work in a casual setting. Definitely need to weigh down the hormagaunts though. I forgot how bad majority-metal armies are.
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# ? Apr 1, 2015 04:28 |
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spacegoat posted:I forgot how bad majority-metal armies are. Yeah, sure, but it looks amazing. Sort of like an ancient Nid army finally coming out of The Warp!
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# ? Apr 1, 2015 06:08 |
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zeal posted:why are shining spears regarded as bad? i agree you want to get them out of close combat after the first round, but they seem pretty well equipped to accomplish that. what's the big drawback? A couple of reasons. They are 100% reliant on getting the charge- without it, they are worthless garbage in a fight. That means against a similarly-fast opponent, they will be in a very awkward place, and even if they charge a unit and wipe it out, they are likely to get charged in turn and cut to pieces. (An Exarch with Hit and Run helps, but does not wholly solve the problem.) Compounding that, even when charging they are decent, but not amazing- S6 AP3 is very nice, but WS4 and only one attack base is a big detractor. Lastly, they have only middling survivability for their cost, and especially this edition that can be a big problem because most shooting armies are throwing around a lot of firepower. And, of course, there's the fact that they inexplicably don't have grenades despite being a melee unit that relies heavily on striking first. I don't think I would call them "bad" per se, at least not now (they used to be a lot worse), but they are definitely somewhat uninspiring compared to the other FA aspect warrior choices. spacegoat posted:
Huggafex da best forever. Rock on, you friendly little dude.
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# ? Apr 1, 2015 07:28 |
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What in that unit can harm the Rhino to allow the unit to charge it?
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# ? Apr 1, 2015 09:52 |
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Well if the hormagaunts have adrenal glands...
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# ? Apr 1, 2015 10:04 |
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Had time to take properly lit photos today and accidentally made a cool shot: Sneak peak of what I'm working on:
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# ? Apr 1, 2015 10:06 |
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spacegoat posted:Took my bugs out the other week against a mate's WiP Nurgle army. This is several layers of awesome. I remember that Tyrant being the first model that really grabbed my attention for this game. Giant slug monsters in bio-armour, slobbering grins from sunken ear to ear. Also, i love the effect of the million daggers pointed at that rhino. I miss the old designs. I mean, bugs now are cool and all but... that Tyrant was something special.
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# ? Apr 1, 2015 10:09 |
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Crossposting from the miniatures thread Finally finished a project I've had sitting around for ages - apologies for the photo quality, my good smartphone broke ages back and I'm stuck with a tablet with a potato camera: Still missing water transfer decals and varnishes. I sort of had this thing sitting around in my projects box for ages and when I finally got around to it, I realized I'd lost the pilot - so I ended up painting the canopy solid. I think I prefer it this way, though, and I have a preowned Storm Raven I'll have to do the same for, so it's keeping up the theme. Meanwhile, my next project is going to be interesting:
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# ? Apr 1, 2015 10:44 |
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AbusePuppy posted:And, of course, there's the fact that they inexplicably don't have grenades despite being a melee unit that relies heavily on striking first. tyranids.txt
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# ? Apr 1, 2015 13:33 |
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Post 9-11 User posted:Since I have one on my painting table right now: about 6.5" to the top of the carapace, including the oval base. Or zealot, which gives fearless but not really so that one dodad from the DE book can still work on the unit because you aren't really fearless. Post 9-11 User posted:What in that unit can harm the Rhino to allow the unit to charge it? I know you are being a dink but you can charge what you can't hurt.
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# ? Apr 1, 2015 14:56 |
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I'm happy as gently caress about new jetbikes maybe finally happening, but I really hope they include a decent way of building a Seer Council or Autarchs on jetbikes.
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# ? Apr 1, 2015 15:07 |
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Best pic of the Onager so far: I'm not seeing how it could be a transport :/
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# ? Apr 1, 2015 15:12 |
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TKIY posted:Best pic of the Onager so far: I'm leaning heavily towards Skitarii not having dedicated transports. Onager is clearly too small to hold even a 5 man squad (even in magic 40k scale) and none of the infantry unit profiles have it as a dedicated transport option, when the Harlequin Troupe's WD profile clearly mentions the Starweaver. EDIT: Reworded for clarity. Bad Decision Dino fucked around with this message at 15:34 on Apr 1, 2015 |
# ? Apr 1, 2015 15:22 |
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PREVIOUSLY ON THE CHIRURGEON'S BLACK LEGION ARMY:TheChirurgeon posted:Hey guys I painted a Helbrute for my Black Legion I'd been sitting on a plastic Helbrute kit for too long, so I decided it was time to paint that pigfucker: And then I was like "hey I've got this other DV Helbrute around, I may as well do some conversion work and paint up a third one:" Now I have enough for a whole dumb Murderblooddeathpack formation! WOOOOOOOO EAT poo poo, LOYALISTS! to recap: if you are a loyalist, eat poo poo tia
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# ? Apr 1, 2015 15:23 |
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Bad Decision Dino posted:I'm leaning heavily towards Skitarii not having dedicated transports. Onager is clearly too small to hold even a 5 man squad (even in magic 40k scale) and their unit profile makes no reference of it, when the Harlequin Troupe's WD profile clearly mentions the Starweaver. Either that or they get Chimeras and Valks in the book.
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# ? Apr 1, 2015 15:27 |
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So hyped for the eldar release
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# ? Apr 1, 2015 15:42 |
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TheChirurgeon posted:PREVIOUSLY ON THE CHIRURGEON'S BLACK LEGION ARMY: These guys look really cool. I think my favorite is the converted one using bits from both - I've got one or two more plastic Hellbrutes lying around, may as well make them a thing so I can run a MurderDeathKillPack myself.
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# ? Apr 1, 2015 15:43 |
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SRM posted:These guys look really cool. I think my favorite is the converted one using bits from both - I've got one or two more plastic Hellbrutes lying around, may as well make them a thing so I can run a MurderDeathKillPack myself. Thanks! He was a blast to work on. The conversion was really easy, particularly for the lascannon arm. The thunder hammer just needed a lot of green stuff and a bit of working to add muscle. The shoulder pad up there is hiding quite a bit. I actually didn't plan on converting that one, and then I noticed I was missing a foot and the face plate for him (I got him from a goon liquidating his whole chaos horde). I was able to find an old metal dreadnought foot in my bitz box and at that point I was like "well, gently caress it. As long as the green stuff is coming out I may as well do this guy right." I like the Plastic Helbrute kit's options but the final model itself is just so boring compared to the DV Helbrute, which has a much more dynamic pose but suffers from lower detail in spots. I'd have much preferred if they had given us a Helbrute kit without static waddle legs again. The one upside to the old metal Chaos dread was that you could just bend his legs at the knees to create other poses.
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# ? Apr 1, 2015 15:50 |
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where are my new jetbikes i want my new jetbikes
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# ? Apr 1, 2015 16:16 |
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Phyresis posted:where are my new jetbikes And Vypers, with blackjack and hookers!
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# ? Apr 1, 2015 16:40 |
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Irate Tree posted:And Vypers, with blackjack and hookers! and forget the eldar I played farseer summoning again last night. Still awesome.
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# ? Apr 1, 2015 16:45 |
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# ? Jun 11, 2024 13:10 |
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Not before a kit for the Tau's new lizard allies.
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# ? Apr 1, 2015 16:48 |