Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Flipswitch
Mar 30, 2010


LumberingTroll posted:

Burst weapons with Fire:
When getting a crit with a fire weapon, you cause a wound then autimatically make another ARM roll. What happens if your burst 2, one is a hit one is a crit? The crit auto causes a wound, do you make the ARM roll against the fire, or the regular hit first? the fire rules state that when you pass an ARM roll you stop making fire ARM rolls, so I assume you make the Fire auto hit first, and keep rolling that until you pass, then you make the second hit from the burst hit.
The crit would cause one wound and continue the fire ammo special rule, forcing another ARM roll IIRC. The other roll would depend on if it was successful or not but would continue as per the fire ammo rule. Although I've not ever actually encountered this scenario in game and I haven't got ready access to my rulebook to check it.

Table looks OK to me though, I'd be tempted to get some light scatter on the bottom right road for models to take cover on half way up, (maybe making it a S2 silhouette sized so a model can stop in the middle if it needs to and not give total LOF?), but it doesn't need that either.

Adbot
ADBOT LOVES YOU

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Flipswitch posted:

It's already up on the rules forum bud but osiris is correct here, the Hacker gets the ARO, the Repeater doesn't. E: Or rather the Repeater can ARO but has no ARO to perform, unlike a Mine or a CrazyKoala.

I'll check it out when I am not firewalled from the official forums, can you link the thread/post where someone gets confirmation from a dev or someone who at least speaks spanish on it? heh

Flipswitch
Mar 30, 2010


Laphroaig posted:

confirmation from a dev
hahahahaha

We haven't had gently caress all on rules from CB since N3 hit (except the TO Sergeant linking questions). The best you'll get is IJW responding to every thread with his notes from playtesting.

Still, the point stands, the hacker is out of LOF and Stealth prevents any ARO unless the Stealth model breaks the Stealth state.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Flipswitch posted:

hahahahaha

We haven't had gently caress all on rules from CB since N3 hit (except the TO Sergeant linking questions). The best you'll get is IJW responding to every thread with his notes from playtesting.

Still, the point stands, the hacker is out of LOF and Stealth prevents any ARO unless the Stealth model breaks the Stealth state.

Except for deployable weapons and Equipment, of which repeaters are equipment, which ignores this rule 'for obvious reasons'. I mean its 100% something that you need a real rules clarification on, especially given how huge of a buff it is. Why CAN'T you just sneak past deployable weapons? They are called out as you can't do it. Hackers can take AROs without LoF using equipment (repeaters), and Equipment ignores the stealth rule.

Its very chicken/eggy since they only call out mines and e/maulers, stuff that actually take AROs themselves. Honestly it feels like an oversight.

I only own and play PanO, so its a massive, massive buff to my Military Orders sectorial (especially Hospitaliers or Magister Knights) or if I decide to run a Cutter vs. Nomads, but yeah I share your lack of enthusiasm for trying to squeeze FAQ entries out of CB.

Flipswitch
Mar 30, 2010


Again mate, the Repeater can make ARO because it's a deployable equipment. What is the Repeaters ARO? It can't hack. The reasons mines and CKs are mentioned is because they have AROs to take.

http://infinitytheforums.com/forum/index.php?/topic/26897-stealth-and-hacking-area/?hl=%2Bstealth+%2Bhacking

quote:

'In the same way, they can also react with Hacking Programs to enemy Orders declared in the Zone of Control of the Repeater as if it were their Zone of Control.'

So the Order counts as having been declared as if it were within the ZoC of the Hacker. If the active trooper counts as being in the Hacker's ZoC then Stealth kicks in. If the active trooper doesn't count as being in the ZoC of the Hacker, how is the ARO being triggered?

There's the exclusion for Stealth not working against troopers with Sixth Sense or against Deployables but that doesn't help:

'Stealth, Sixth Sense and Deployable Equipment
This Special Skill is not effective against troopers with the Sixth Sense Special Skill nor, for obvious reasons, against Deployable Weapons or Equipment (Mines, E/Maulers...).'

But that doesn't cancel the Stealth skill, it means that the skill has no effect against the specific trooper with Sixth Sense or against the specific Deployable. In other words, the Deployable would be able to act against the Stealthy trooper, so Mines go off and CrazyKoalas go off. The Repeater, unfortunately, doesn't have any actions it can take.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Flipswitch posted:

Again mate, the Repeater can make ARO because it's a deployable equipment. What is the Repeaters ARO? It can't hack. The reasons mines and CKs are mentioned is because they have AROs to take.

http://infinitytheforums.com/forum/index.php?/topic/26897-stealth-and-hacking-area/?hl=%2Bstealth+%2Bhacking

Ok, I am following the logic now. The quoted post outlines it much clearer for me, thank you. It was the "it doesn't cancel the Stealth Skill, it just means the skill has no effect against the trooper or the piece of deployable equipment"

Flipswitch
Mar 30, 2010


It's a bit of a head around, but mostly because the wording references equipment mainly for Mines and CKs. It's a pretty strong (albeit sometimes niche) skill when it comes up and worth abusing at every opportunity. I've been abusing it with Sepulchre Knights, and once with an Uhlan every chance I get. It's worth watching out for because Stealth is a surprisingly well spread skill as someone here mentioned before. :)

I agree on some more rulings because there are a few that can crop up when you really dig into the rules but CB have got so much on their plate at the minute I wouldn't expect it any time soon. Generally speaking I go with the most logical within the ruleset and widespread conclusion for something until I can get it partially checked out by someone on the forums.

Exmond
May 31, 2007

Writing is fun!
I am so confused now. New player though.

So if you walk normally by a repeater (lets say deployable repeater) all enemy hackers get an ARO

If you walk normally by a repeater that is also a remote (Some bot thing) all enemey hackers get an ARO and the remote

If you stealth by a repeater the hackers do get an ARO, because you don't get stealth by a repeater?

If you stealth by a repeater that overlaps a hackers ZOC , the hacker gets an ARO

If you stealth by a hackers ZOC the hacker doesn't get an ARO because of stealth.

Oh N3.. You are confusing sometimes. Also where does it say the repeater ZOC triggers ARO for hackers?

Flipswitch
Mar 30, 2010


1) Yes, Hackers get AROs through Repeaters as it extends their Hacking Area and ZOC for ARO purposes.

2) Yes. If the miniature is out of LOF for the REM, it (the REM) just gets ZOC based AROs (Change Facing) if applicable.

3) No. You won't trigger an ARO if you're out of LOF of the Hacker, providing you stay within the constraints of the Stealth special skill. (Short Movement/Cautious Movements inside an enemy ZOC will not trigger AROs, even if they reach base contact with them. If the second short skill of the order is any non-Movement skill, then the enemy models can ARO normally).

If you're within LOF to the Hacker, they can ARO a Hack through the Repeater because they have LOF to the active miniature. Or just ARO normally (BS/Dodge/Etc).

As the rules are written, the Repeater gets to trigger an ARO, but the Repeater has no ARO to take. The important distinction here is that Deployable Equipment ignores Stealth, but that doesn't mean the Hacker that is trying to ARO through the Repeater does.

4) See Prev.

5) Yes, Stealth prevents ARO

Rules for Repeaters are on PG140 :)

quote:

Repeater
Comms Equipment, Obligatory, Zone of Control

Effects:
Repeater broadens the Hacking Area of all Hackers in play.

Hackers in the same Army List as the Repeater, and their possible allies in multiplayer games, can hack in the Zone of Control (8-inch radius) of the Repeater as if it was their own. In the same way, they can also react with Hacking Programs to enemy Orders declared in the Zone of Control of the Repeater as if it were their Zone of Control.

Hackers can also attempt to hack through an enemy Repeater only if the Repeater is inside their Zone of Control. By doing this, they can perform hacking attempts against targets insdie the Zone of Control of the enemy Repeater, and also against any enemy Hacker, but they suffer the Firewall MODs (a -3 MOD to their WIP Roll, while their target gets a +3 MOD to his BTS).

Corbeau
Sep 13, 2010

Jack of All Trades
Assuming that there is never direct line of fire...

If you walk normally past a repeater, all enemy hackers get an ARO. If the repeater is on a unit, the unit also gets an ARO (Change Facing or Reset).

If you stealth past a repeater, there are no AROs.

If you stealth past a Crazy-Koala, you get mugged by an explosive hug; the Koala gives no fucks because it's a deployable and it has it's own reaction to amke.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Can you use the ARO to make a defensive hack?

Corbeau
Sep 13, 2010

Jack of All Trades
What's a defensive hack?

This isn't N2.

Flipswitch
Mar 30, 2010


DJ Dizzy posted:

Can you use the ARO to make a defensive hack?
Do you mean AROing to a Hack with a Hack? If so yes, because at that point you're both within each others Hacking Areas. N2 Defensive Hacking as Corbs has said is gone.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Corbeau posted:

What's a defensive hack?

This isn't N2.

Like uh, firewall or gadgets. I dunno.

Corbeau
Sep 13, 2010

Jack of All Trades

DJ Dizzy posted:

Like uh, firewall or gadgets. I dunno.

None of the Gadget programs are usable in ARO. You can check out the hacking programs table (p153) to see what programs are usable as an ARO.

e: The main "defensive" tools that hackers bring are either ARO-only programs against very particular enemies (vs guided weapons or vs combat jump troops) or they're Fairy Dust, which is just a piece of supportware that you spend an order putting up each turn. These are potentially very very useful, especially Fairy Dust if you're running a bunch of HI, but they're fairly limited.

Corbeau fucked around with this message at 02:19 on Apr 2, 2015

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Corbeau posted:

None of the Gadget programs are usable in ARO. You can check out the hacking programs table (p153) to see what programs are usable as an ARO.

Ooooh, right. Last dumb question, do you need to have LoS to the dude you are about to oblivion to oblivion as an ARO through a repeater?

Corbeau
Sep 13, 2010

Jack of All Trades

DJ Dizzy posted:

Ooooh, right. Last dumb question, do you need to have LoS to the dude you are about to oblivion to oblivion as an ARO through a repeater?

No line of sight necessary.

Unless the target dude has stealth. :v:

Exmond
May 31, 2007

Writing is fun!

Corbeau posted:

If you stealth past a Crazy-Koala, you get mugged by an explosive hug; the Koala gives no fucks because it's a deployable and it has it's own reaction to amke.

I would like to know more about these "Crazy-Koalas"... They sound awesome!

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.

Exmond posted:

I would like to know more about these "Crazy-Koalas"... They sound awesome!

They are robot teddy bears that follow a model around and if anything comes too close to them they run up and give it a high-explosive hug.

They are awesome on the O-Yori since hackers like to try and sneak up and hack them through walls, and close combat troops eat TAGs for breakfast, and both of those activities are inside the 'hug zone'.

Corbeau
Sep 13, 2010

Jack of All Trades
I believe the only armies with access to Crazy-Koalas are currently the Nomads (all versions, but especially Corregidor) and Yu Jing (via the JSA).

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
Jesus Christ CB. Shut the wiki down, and don't have human spheres PDF on your website...

God forbid someone might want to look at the link team rules between now and whenever.

Exmond
May 31, 2007

Writing is fun!

Cyclomatic posted:

Jesus Christ CB. Shut the wiki down, and don't have human spheres PDF on your website...

God forbid someone might want to look at the link team rules between now and whenever.

Isnt wikispot.org being shutdown? So CB has no control over that.

http://wikispot.org/2015_Shutdown_Notice

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.

Exmond posted:

Isnt wikispot.org being shutdown? So CB has no control over that.

http://wikispot.org/2015_Shutdown_Notice

You'd think that would prompt them to put the HS and Paradiso PDFs back up.

Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist
all this confusion over fancy tech stuff and hacking, glad I play ariadna :smugdog:. Except now I'm jealous of all the new cool shiny robots and hacking tools :negative:.

Pierzak
Oct 30, 2010
CNC lasercutter people, have some free Infinity terrain. There's lots more to come so bookmark the thread or something. I have a ton of his work and it's awesome, simple but with a few stencils you can rival MAS at 20-30% the cost.

http://infinitytheforums.com/forum/index.php?/topic/29183-free-laser-cut-stuff-from-wargaming-lodz/

Hoboskins posted:

all this confusion over fancy tech stuff and hacking, glad I play ariadna :smugdog:. Except now I'm jealous of all the new cool shiny robots and hacking tools :negative:.

Look at this single-faction scrub :smuggo: Stop complaining and buy a new army like everyone else.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!
Possibly a good deal on Reddit

Infinity The Game lot, including Haqqislam Starter Pack and lots of Combined Army Force, [W] $, [LOC] Illinois, USA

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
How important is it to run Konstantinos as an infiltrator? Is it worth sacrificing my only paramedic for or an SWC? Or switch out a fusi HMG for a fusi nade launcher.

Flipswitch
Mar 30, 2010


I don't think it's a case of you should only run him as an infiltrator, but it's definitely the stronger option and the one I look to go for first when adding Konstantinos, but I think he's still decent without it.

I'd be tempted to cut a Fusil HMG to upgrade it but it depends on how you're going to utilize that HMG in your list really.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Flipswitch posted:

I don't think it's a case of you should only run him as an infiltrator, but it's definitely the stronger option and the one I look to go for first when adding Konstantinos, but I think he's still decent without it.

I'd be tempted to cut a Fusil HMG to upgrade it but it depends on how you're going to utilize that HMG in your list really.

I already have a sierra in the list.

Flipswitch
Mar 30, 2010


Unless you're using that HMG for co-ord long range fire then i'd go for Konnie+, what other weapons have you got/spent SWC on?

Not a viking
Aug 2, 2008

Feels like I just got laid

Corbeau posted:

None of the Gadget programs are usable in ARO. You can check out the hacking programs table (p153) to see what programs are usable as an ARO.

e: The main "defensive" tools that hackers bring are either ARO-only programs against very particular enemies (vs guided weapons or vs combat jump troops) or they're Fairy Dust, which is just a piece of supportware that you spend an order putting up each turn. These are potentially very very useful, especially Fairy Dust if you're running a bunch of HI, but they're fairly limited.

If you count attacking back as "defensive hacking", there are more, like Gotcha! or Sucker Punch. Just wanted to point that out for other people like me who thought you meant "these are the only hacking problems you can do in ARO".

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Flipswitch posted:

Unless you're using that HMG for co-ord long range fire then i'd go for Konnie+, what other weapons have you got/spent SWC on?

Spitfire sikh, 2 hackers (bolt+father-knight), Sniper Nisse and the sierra.

Corbeau
Sep 13, 2010

Jack of All Trades
Been struggling to find a vanilla CA list that I like (IE, one where I don't feel obligated to play Shas) and I may have found it:

Combined Army
──────────────────────────────────────────────────

Group 1 10 0 3
ANATHEMATIC Hacker (EI Hacking Device) Plasma Rifle, Nanopulser / Pistol, Shock CCW. (0.5 | 88)
SKIÁVORO Lieutenant Plasma Rifle, Nanopulser / Pistol, CCW. (52)
MAAKREP TRACKER HMG / Pistol, Knife. (1.5 | 33)
FRAACTA Combi Rifle, Nanopulser / Pistol, Knife. (29)
UNIDRON Plasma Sniper Rifle / Pistol, Electric Pulse. (1.5 | 24)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (15)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (15)
DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (14)
DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (14)
DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (14)

3.5 SWC | 298 Points

Open with Army 5

It's like NCA, but with CA tools. And I don't have to buy that much, since I already have the two Sygmaa.

It's pretty much meant to operate in two phases. Step one is to clear enemy board control with the Maakrep + smoke and PSR + marksmanship. Step two is to take all of the objectives with rambo anathematic. The Unidron FOs are there to provide backup specialist bodies for the Anathematic's WIP 16.

Corbeau fucked around with this message at 20:23 on Apr 2, 2015

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
Question on Templates and ARM rolls, for say, Chain Rile, and Flame thrower, you get Cover +3 ARM if the cover is between you and the origin of the template right? Providing your touching that cover of course.

Nevermind, found it on pg 35. in a big red box.

IMPORTANT!
Troopers affected by a Template Weapon cannot benefit from the
+3 MOD to ARM/BTS for Partial Cover.

LumberingTroll fucked around with this message at 22:14 on Apr 2, 2015

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
Yeah, Chain Rifles have hosed my poo poo up a few times lately.

---

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
My friend plays PanO, and I'm looking for some help putting together a good PanO force designed to dick stomp my force.

We play a ton of scenario 3 (Supremacy) from the book.

This is the list I've currently been using.

Japanese Sectorial Army
──────────────────────────────────────────────────

Group 1 10 0 0
O-YOROI Lieutenant HMG + Heavy Flamethrower, CrazyKoalas (2) / EXP CCW. (3 | 81)
KARAKURI Combi Rifle, Chain Rifle, D.E.P. / Pistol, Knife. (35)
KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (40)
KARAKURI Heavy Shotgun, Chain Rifle, D.E.P. / Pistol, Knife. (35)
SHINOBU Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (0.5 | 47)
KEISOTSU HMG / Pistol, Knife. (1 | 17)
KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14)
KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (10)
KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (10)
KEISOTSU Paramedic (MediKit) Combi Rifle / Pistol, Knife. (11)

6 SWC | 300 Points

Open with Army 5

List is basically 4 elements. Karakuri link bulldozes their way to the objective on one side, flips it and bunkers. Link transfers to Keisotsu and they advance on the second objective, flip it and bunker in. O-Yori wants to find a moto.tronica building in the mid-field to stand behind and go into suppressive fire mode (edit: I am very careful when setting up the table to use shipping crates on top of the buildings so that it can't get an un-obstructed view of too much of the table) while the Kolas position to make it a bit harder for hackers and CC troops to sneak up. Kitsune is the reserve deploy, and is there to be a fixer, be it assassination of a problem piece, laying down smoke for one of the other elements to get into position, or waiting in ambush for the 'solution' to one of elements. I'm not sure it is the best thing since sliced bread, but they've been playing vanilla PanO with what seems like too many fusileers so it turns into mowing down a not very threatening human wave.

They've got a lot of PanO, and I think they've got most of the stuff for MO. I think they can do NTCA (they've got Aux Bots, Swiss and Aqulias), but they don't have any Hexas. They also have a cutter.

Cyclomatic fucked around with this message at 05:52 on Apr 3, 2015

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
I threw this together as a sort of starting point for thinking about something for him: TO, ODD, and hacking with some chaff to trigger your Koalas could gently caress your poo poo up. You don't have any multispectral visors or any way to deal with stuff like that. He'd have three models that would be deploying pretty much on top of you. This is just some brainstorming, not some tuned counter to your list.

Swapping out 2 Fusiliers (HMG and one of the regular ones) for a couple Auxilia could be good too, Auxbots are good ways to trigger Koalas. He could be up in your face with almost your entire list being vulnerable to hacking, which PanO is actually pretty good at, much to the chagrin of Nomads.

How do the Karakuri flip the console? I thought it was only specialists who could do that? Well poo poo, they're all FO's! Cool!

PanOceania
──────────────────────────────────────────────────

Group 1 4 0 0
AQUILA Lieutenant MULTI Rifle / Pistol, Shock CCW. (58)
CROC MAN (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (32)
CROC MAN (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (32)
SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (1 | 27)

Group 2 8 0 0
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER HMG / Pistol, Knife. (1 | 18)
FATHER-KNIGHT Hacker (Assault Hacking Device) Combi Rifle, D-Charges / Breaker Pistol, DA CCW. (0.5 | 50)
BULLETEER Spitfire / Electric Pulse. (1 | 25)
PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (16)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (8)

3.5 SWC | 300 Points

Open with Army 5

Cyberpunkey Monkey fucked around with this message at 06:17 on Apr 3, 2015

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.

osirisisdead posted:

How do the Karakuri flip the console? I thought it was only specialists who could do that? Well poo poo, they're all FO's! Cool!

They are so very good. They randomly do everything.

Flipswitch
Mar 30, 2010


I really need to start using TO Order Sergeants in vanilla PanO more, although I tend to reach for Konstantinos after the second Croc Man.

Ended up playing a game vs a buddies Bakunin last night and we both went into it designing lists knowing what factions we'd be playing, I know he tends not to take Riot Grrls in his lists so I decided to stack ODD/TO Camo and see what would happen, using a similar list that I played a few weeks back:
PanOceania
──────────────────────────────────────────────────

Group 1 10 0 0
FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)
HEXA MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 32)
PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (16)
PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (16)
BULLETEER Heavy Shotgun / Electric Pulse. (19)
SWISS GUARD Missile Launcher, Light Shotgun / Pistol, AP CCW. (2 | 69)
KNIGHT OF THE HOLY SEPULCHRE Lieutenant Spitfire / Pistol, EXP CCW. (2 | 54)
CROC MAN Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (29)
CROC MAN (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (32)

6 SWC | 300 Points

Open with Army 5


Really wasn't sure on the Seppy Lt, but kind of threw him in last minute because I only spent about a minute working on the list before playing. Ended up taking double Pathfinder for the specialist slots but also the anti camo because Zeroes are annoying as poo poo and so they were a nice plug in. We ended up playing Emergency Transmission on an indoor style board with lots of corridors so Stealth came up really big for me which was nice. We had a big hanger style part of the table on one side which my Hexas immediately went for (I chose deployment) and just chilled out all game.

gently caress Morlocks forever though, good god they were annoying.

Adbot
ADBOT LOVES YOU

Not a viking
Aug 2, 2008

Feels like I just got laid
How does the seed embryo works for shasvasti? They start as a marker and have to spend an order to turn into a "real" model?

  • Locked thread