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Knocked out a couple of Australian maps this afternoon, god the terrain.party info can be pretty useless sometimes, but it's a good starting point; This is Canberra, Australia's capital city. An interesting map because Canberra was designed from the ground up to be a capital city and a "city of the future", as the lead designer Walter Burley Griffin famously said. Sounds perfect for Cities: Skylines' designers - make a better capital for Australia than Wally! You have the advantage of sidestepping the bureaucratic nightmare and infighting that caused Burley Griffin to quit halfway through in disgust. This is Wagga Wagga, a small town of about 50-60,000 people in the state of New South Wales. It's New South Wales' biggest inland city (we don't count Albury-Wodonga, which is actually two cities straddling a state border that has grown into one larger city). It also happens to be my hometown! The C:S highways are overkill in the extreme, but what are you gonna do?
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# ? Apr 3, 2015 10:00 |
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# ? May 25, 2024 21:14 |
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Thanks dude I'll be playing around in them, I saw someone did Coffs Harbour when I was browsing the Steam workshop a while ago.
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# ? Apr 3, 2015 10:17 |
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Konig posted:The C:S highways are overkill in the extreme, but what are you gonna do? You could probably replicate the Sturt with an onramp, to be honest.
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# ? Apr 3, 2015 10:30 |
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MikeJF posted:You could probably replicate the Sturt with an onramp, to be honest. Hah, pretty much, though if we're being honest the highway running through the middle of town is 4 lanes across. C:S just isn't made for simulating small towns, and that's completely OK.
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# ? Apr 3, 2015 10:49 |
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Konig posted:This is Wagga Wagga, a small town of about 50-60,000 people in the state of New South Wales. It's New South Wales' biggest inland city (we don't count Albury-Wodonga, which is actually two cities straddling a state border that has grown into one larger city). It also happens to be my hometown! The C:S highways are overkill in the extreme, but what are you gonna do? The Deadly Hume fucked around with this message at 10:54 on Apr 3, 2015 |
# ? Apr 3, 2015 10:51 |
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The Deadly Hume posted:Pffft technicalities. At least we've got a real freeway. Sup Albury bro! I'm from Wagga, but currently live in Thurgoona. Very tempted to make an Albury map next, the central freeway is very appealing.
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# ? Apr 3, 2015 11:00 |
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Konig posted:Sup Albury bro! I'm from Wagga, but currently live in Thurgoona. Very tempted to make an Albury map next, the central freeway is very appealing. Back in the day I made one for SimCity 4 from a topographic map (back before DEM data was reasonably accessible) which was very tedious but it did the job. Hardest part would be working out how to get the river to look good since it doesn't really show up on the elevation data, but from the Wagga one it seems like you'd do a good job.
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# ? Apr 3, 2015 11:04 |
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The Deadly Hume posted:Might as well, it'd save me doing it. It's basically the river and all the anabranches I find tedious. Just gridded it out and did it like one of those "copy the picture" things, ended up eyeballing a lot of it, but close enough for anything that's not a perfect reconstruction of the town.
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# ? Apr 3, 2015 11:32 |
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Do any mods kinda force in overtaking, or at least make it so service vehicles don't stop in the middle of the road and instead park on the kerb? That'd solve a lot of traffic issues.
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# ? Apr 3, 2015 14:16 |
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Do any mapmakers have any tips on how to do water flow in oceanic maps that are just made of islands?
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# ? Apr 3, 2015 14:23 |
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more like Cities: 'StralyansHerpicleOmnicron5 posted:Do any mods kinda force in overtaking, or at least make it so service vehicles don't stop in the middle of the road and instead park on the kerb? That'd solve a lot of traffic issues. Seriously, I'm a little peeved that the game shipped with this part of the traffic system working the way it does. It seems like such a simple thing to address. Even worse, it seems like it must be partially intentional; making service vehicles block a lane has to be something they did on purpose. Maybe they were assuming they'd get the lane-usage behavior working better before launch? I know big complex games are always going to have some rough edges, and there will always be a couple of bugs/problems that just make you go "HOW could they DO this?!" Well, this is one of those for me! MikeJF posted:Do any mapmakers have any tips on how to do water flow in oceanic maps that are just made of islands? I haven't even touched the editor yet, but: Could you make a map that's just one big, gentle slope from one side to the other, plop water sources all along the uphill side, and then build up your islands? So you'd effectively have a map-wide river? Supraluminal fucked around with this message at 14:47 on Apr 3, 2015 |
# ? Apr 3, 2015 14:45 |
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Seriously though, what should I do if my oil industry doesn't have enough customers? I installed extra freight stations and a harbor and they're still bitching and going abandoned.
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# ? Apr 3, 2015 14:54 |
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Recalculating paths more often than at generation or if a leg gets deleted would melt your CPU. Not blocking traffic is probably a doable mod, but if a service vehicle stopping for 5 seconds is causing lasting traffic problems there is probably something you can do to improve the network.
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# ? Apr 3, 2015 14:56 |
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Hate greenspace? Then, check out this paintable terrain texture mod: https://www.youtube.com/watch?v=VIgHRHK_F_w DEO3 fucked around with this message at 15:12 on Apr 3, 2015 |
# ? Apr 3, 2015 15:06 |
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Zeno-25 posted:Sooo, any word on the train bug? Not sure if this is your only issue, but your track change triangles are too small. You need to make that they are least one train long or you will have trains getting stuck at them all the time.
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# ? Apr 3, 2015 15:43 |
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Are there any addons that are known to slow the game down? I was playing this morning and everything was fine, then I took a break for a couple hours. Loaded it up now, and it's sooo choppy. Was having the same kind of issue last night.
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# ? Apr 3, 2015 16:42 |
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MikeJF posted:Do any mapmakers have any tips on how to do water flow in oceanic maps that are just made of islands? Use sea level to set sea level and you should be good. Water sources should be avoided unless necessary because they're loving terrible.
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# ? Apr 3, 2015 16:46 |
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Bold Robot posted:Seriously though, what should I do if my oil industry doesn't have enough customers? I installed extra freight stations and a harbor and they're still bitching and going abandoned. Do you have enough commercial?
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# ? Apr 3, 2015 16:55 |
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Hagop posted:Not sure if this is your only issue, but your track change triangles are too small. You need to make that they are least one train long or you will have trains getting stuck at them all the time.
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# ? Apr 3, 2015 16:59 |
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Fish Fry Andy posted:Use sea level to set sea level and you should be good. Water sources should be avoided unless necessary because they're loving terrible. I found setting more water-sources along the length of the river and adjusting their height as I went helped a lot. Water "source" are actually "level guides" -- they'll create water if the water level in their area is below their 'target', but they'll remove water if it's above their target. If your underlying terrain is fairly flat this can create rivers running 'backwards' but if you have a decent slope then it seems to work fine. Of course, you've still got to trench out the rivers pretty deep to avoid periodic flooding, which is what you seemed to have been having trouble with.
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# ? Apr 3, 2015 17:24 |
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Hubis posted:I found setting more water-sources along the length of the river and adjusting their height as I went helped a lot. Water sources are really inconsistent at times. On my delta map I was unable to actually get one of the rivers to normalize despite about an hour of work on it, and even now the water flow almost completely cuts out for about 50-100 feet before a tidal wave of water follows it up. I have no clue why this is. At the same time my water sources are still flooding the map and then dropping their water level somehow, despite them draining into the sea, which should basically absorb/destroy any source spawned water put into it. If you're doing a map with one or two distinct rivers it shouldn't be an issue to use water sources, but if you're doing a map with a bunch of islands there's no point at all to try to do it with water sources.
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# ? Apr 3, 2015 17:28 |
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DEO3 posted:Hate greenspace? Then, check out this paintable terrain texture mod: https://www.youtube.com/watch?v=VIgHRHK_F_w Looks great. In a similar vein, does anyone have any tips/mods for making farm areas look more like... farms? The limited zoning along the roads seems to make all my fields comically tiny...
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# ? Apr 3, 2015 17:29 |
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Check Strictoasters guide on pretty farming areas on youtube.
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# ? Apr 3, 2015 17:47 |
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Moridin920 posted:Do you have enough commercial? I have a lot but I could try placing more. Do oil producing industries sell to commercial? My normal industry sector is doing fine.
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# ? Apr 3, 2015 17:49 |
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Bold Robot posted:I have a lot but I could try placing more. Do oil producing industries sell to commercial? My normal industry sector is doing fine. From what I understand specialized industry ships good to normal industry, which in turn ships to commercial.
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# ? Apr 3, 2015 18:27 |
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Fish Fry Andy posted:From what I understand specialized industry ships good to normal industry, which in turn ships to commercial. Specialized will ship to Unspecialized, or Power Plants in the case of Coal/Oil. They'll also sometimes Export.
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# ? Apr 3, 2015 19:22 |
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Assuming I don't care about pollution in the area, would it be a good idea to build an oil power plant nearby, then?
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# ? Apr 3, 2015 19:56 |
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Presumably. I've actually seen trucks going from my ORE field to my Coal plant, but I'm not positive about Oil.
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# ? Apr 3, 2015 20:11 |
Zeno-25 posted:Sooo, any word on the train bug? I don't know what the train bug is but have you made any junctions? My trains got jammed up just because there were too many of them on single tracks so now my city looks like Transport Tycoon with double and triple tracks. e: I haven't had a problem since I gave the trains that extra realestate but I'm sure there are better approaches. Decrepus fucked around with this message at 21:26 on Apr 3, 2015 |
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# ? Apr 3, 2015 21:19 |
By train bug, do you mean the thing where trains spawn from off map to go to every station you have connected to the outside line, potentially causing a spam of trains to clog your tracks? I don't think that's actually a bug.
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# ? Apr 3, 2015 21:21 |
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i think he's talking about how trains leaving your map, jam up off screen. this goes all the way back into your town, and jams up all your trains. then the whole column only moves by one train at a time. your interior networks can be separate and fine, but there's no way to stop the clog happening off screen. I'd consider that a bug. Unless the gameplay feature intended is "don't use trains."
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# ? Apr 3, 2015 21:25 |
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Played this game for five hours straight last night until 2am. I haven't played a game for five hours straight in a very long time. A+++ would buy again.
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# ? Apr 3, 2015 21:32 |
crabrock posted:i think he's talking about how trains leaving your map, jam up off screen. this goes all the way back into your town, and jams up all your trains. then the whole column only moves by one train at a time. Ah, yeah, that actually is a bug. No idea how to fix it. Half the time when people post complaining about "OMG BAD GAEM FULL OF BUGS" it's actually that they're just Bad At Roads.
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# ? Apr 3, 2015 21:36 |
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hailthefish posted:Ah, yeah, that actually is a bug. No idea how to fix it. Yeah I have this problem too. One side of the map can handle trains fine, the other side jams up even with light traffic. So I just deleted the connection on that side. CO just needs to make it so outside rail connections instantly remove the train. From videos I've seen with the free camera it seems that the connection tile delete the train 1 car at a time and the train has to stop while this happens, sometimes it gets jammed.
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# ? Apr 3, 2015 22:21 |
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Help I'm too simple minded to understand basic traffic ideas. My city of offensive grids is clogging at the excessive intersections
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# ? Apr 3, 2015 22:34 |
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Convert you round-about to a highway. Highway based roundabouts work much better than one-way based round-abouts since people actually use all the lanes. Also consider converting the intersection on the left to one as well.
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# ? Apr 3, 2015 22:36 |
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Baronjutter posted:Yeah I have this problem too. One side of the map can handle trains fine, the other side jams up even with light traffic. So I just deleted the connection on that side. CO just needs to make it so outside rail connections instantly remove the train. From videos I've seen with the free camera it seems that the connection tile delete the train 1 car at a time and the train has to stop while this happens, sometimes it gets jammed. The awful kludgy technique I used was to have only one station in my city actually connected to the outside line and opposite it another station on the internal circuit. Makes for some gently caress ugly traffic convoys scrambling across that tiny bit of road, but stops the eternal train jamming.
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# ? Apr 3, 2015 22:36 |
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the roundabout is already highway, though it seems most of the traffic is before the left intersection so I'm not sure if rounding that about will help.
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# ? Apr 3, 2015 22:37 |
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Add more exists to your highway that connect to the ends of the grids
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# ? Apr 3, 2015 22:39 |
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# ? May 25, 2024 21:14 |
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Asproigerosis posted:Help I'm too simple minded to understand basic traffic ideas. My city of offensive grids is clogging at the excessive intersections e. The less imminent domain solution is to make them one-way away from the main street which removes the traffic light. zedprime fucked around with this message at 22:42 on Apr 3, 2015 |
# ? Apr 3, 2015 22:40 |