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The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:
I

Convex posted:

One thing bothering me about Wolf TNO is the weird tonal dissonance that keeps popping up every time I start enjoying myself. One minute I'm fighting giant 60s Sci-Fi robots with dual wielded mega shotguns, then I get sent to a concentration camp and have to hear about how people are getting randomly abducted and tortured to death. Later on I'm sneaking around a U-boat stealth killing dozens of Nazis like a loving ninja when I get an audio message about Anja's aunt having a DIY abortion of her rape baby.

loving hell, just decide what kind of game you want to be and stick to it for more than 5 minutes :(

I really have to echo this. It was a great game, but I didn't get very far into it just because the rapid shifts between light hearted killing sci fi Nazis and the game actually exploring the fact that, holy poo poo, these guys are loving Nazis was legitimately uncomfortable and I couldn't get very far into it because of it.

Weirdly I was fine about Spec Ops: The Line though.

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Lord Lambeth
Dec 7, 2011


I sort of like that tonal dissonance. It reminds me of the Metal Gear games.

Owl Inspector
Sep 14, 2011

The Iron Rose posted:

Weirdly I was fine about Spec Ops: The Line though.

I've only seen an LP of spec ops, but the big difference I saw was that spec ops is completely aware of what it's doing. While games like bioshock infinite (and presumably wolfenstein, I haven't played that) seem painfully unaware of the conflict between their gameplay and presentation.

Lord Lambeth
Dec 7, 2011


Nah wolfenstein is totally self aware. It's just taking a campy idea (nazis rule the world) and extrapolating on how horrifying that would actually be. It doesn't downplay the fact that they achieved that with giant robots and laser guns.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Thing dragging down every Wolfenstien after the first.

Why am I not killing Cyber-Hitler and/or Zombie-Hitler during this game?

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Dr Christmas posted:

Why am I not killing Cyber-Hitler and/or Zombie-Hitler during this game?

Because you killed a Zombie-Hitleresque guy in Return to Castle Wolfenstein and a Cyber-Hitleresque guy in TNO?

Can't remember what the final boss was in Wolfenstein, probably zombie/skeleton something because it was all occult-y.

Inco
Apr 3, 2009

I have been working out! My modem is broken and my phone eats half the posts I try to make, including all the posts I've tried to make here. I'll try this one more time.

Jobbo_Fett posted:

Because you killed a Zombie-Hitleresque guy in Return to Castle Wolfenstein and a Cyber-Hitleresque guy in TNO?

Can't remember what the final boss was in Wolfenstein, probably zombie/skeleton something because it was all occult-y.

It was the other robot with chainguns dude from 3D with a new robot, and then him without the robot except hulked out and magickal.

Lord Lambeth
Dec 7, 2011


I'm also pretty sure the game wouldn't fly in germany if they actually had hitler in it.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Lord Lambeth posted:

I'm also pretty sure the game wouldn't fly in germany if they actually had hitler in it.

It was a lot easier to get games to fly when they came on disks.

BBJoey
Oct 31, 2012

the nazis were bad guys? O_O didn't see that one coming, what the gently caress game?

Spalec
Apr 16, 2010

Lord Lambeth posted:

I'm also pretty sure the game wouldn't fly in germany if they actually had hitler in it.

The game already got a bunch of edits to remove swastikas and a few dialogue lines here and there in Germany so it would be pretty easy to change the Hitler name and character Model to something a bit more generic.

Also, I think Hitler is dead by that point in the Wolfenstein universe, although resurrecting him through Dastardly Nazi science wouldn't be a huge deal.

Zig-Zag
Aug 29, 2007

Why don't we just start shooting tar heroin instead?
I always felt the tonal dissonance was purposeful in wolf. I thought it was funny. But switching weapons is a pain in the rear end.

I'm playing NBA 2k15 and the thing dragging this game down is the lack of tutorials! They have a few videos and a freestyle mode but they don't help to much. Plus freestyle doesn't have the NBA rules so you never know if you did something that would call for a penalty. Everything I read said 2k13 has a tutorial you can play so I don't know why they took it out, there are tons of modes. Oh and 50gb download :(

Also there are only 2 character voices and they are both black guys. My guy is white... Is that racist?

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
Every time I try and replay New Vegas, I stall out because ultimately don't give a rat's rear end about the city/neighbouring areas, or who controls it. We're not dealing with an actual Fallout enemy like the Enclave or a Super Mutant army or anything, we're dealing with footnote events (at best) going forward in the series.

Taerkar
Dec 7, 2002

kind of into it, really

Zig-Zag posted:

I always felt the tonal dissonance was purposeful in wolf. I thought it was funny. But switching weapons is a pain in the rear end.

There were weapons other than the LKW? :v:

Celery Face
Feb 18, 2012
The worst thing about the Just Dance games is that Alfonso Signorini is a PAL exclusive. It'd be hilarious to trick other people into trying it by going "Do this one, it's really easy."

The Blue Pyramid
Mar 1, 2009

:poland: :poland: :poland:
Kiepski to nie
kaktus;
Pić musi!

:poland: :poland: :poland:
I'll have to give Destiny another try then.

Couple of things from a few pages back:

maou shoujo posted:

Any game with a low HP warning sound or visual effect should give you an option to disable it.

I will agree that a lot of games have an almost unbearable, constant low health warning sound, but the best I've ever seen it handled was the original Halo. One day way back when, I was home alone and decided to play through Assault on the Control Room. Back then we had one of those 5:1 surround sound stereo systems, and being home alone I set the volume all the way up because why the hell not. That's when I finally noticed that when you're down to one bar of health, a barely audible heartbeat plays solely through the subwoofer. Even at full volume, it was just audible enough that it feels almost subconscious, but the effect was just perfect.

DStecks posted:

Tailing and eavesdropping missions can gently caress right off and die.

I guess my personal philosophy for open-world game missions is that they should facilitate fun stuff that can't happen organically during the open-world gameplay. GTAV gets this, GTAIV did not. Assassin's Creed 2 got this. AC1 is kind of an interesting case, in that the open world was designed to facilitate the assassination missions, as opposed to almost all modern games that start with an open world and then come up with missions to populate it. Like, you take the missions out of Far Cry 4, it's still Far Cry 4 and it still works. You take the missions out of AC1, and there isn't a game anymore. Shadow of Mordor is a fantastic leap forward for design in terms of trying to somewhat remove the missions and make most of the "story" be a product of open play, so I fully expect nobody to copy it and keep right on making open worlds for the sake of open worlds where you traipse from mission to mission.

What I really loved about Far Cry 3 was the sheer amount of things there are to do in the world that are completely unrelated to the story. The game has 180 little statuette things to collect that are in no way shape or form necessary to the game itself. Yet if you took the time to explore and find all of them, you ended up seeing all these things the developers put into the world that made it really feel like a living open world. Villages, shacks, mountaintop shrines, caves, grottos, secret waterfalls, all this awesome stuff that most players would never find, that are completely independent of the story, and that help populate the world and give you plenty to do and explore even if you've done everything else already. I really felt Far Cry 3 did open world right, and I'm curious when I finally get 4 to see how it compares.

Voice acting for the non-essential characters (the Rakyat and civilians) was abysmal though

Related, I have two for Blood Dragon

I hated the way missions start depending on entering a radius around where the objective marker was. The very first time I used a glider, I was really enjoying the scenery, but apparently flew over a mission area, with no real way to leave the glider and get to the mission area. Queue me failing a mission that I didn't even want to start. Also doesn't help that the autosave system was all kinds of hosed up and I lost a good bit of progress of just loving around because of that.

Also, the game really gives you a lot of choice in how you want to play. You can be a silent assassin, a sniper, a John Rambo gunning everyone down with the Terror 4000, you can lay traps and ambushes, you can be a tactical shooter, you can just sweep whole areas with the quad-barrel shotgun. So when the final mission rolls around, it is incredible lame that they limit your weapon choices to pistol, sniper rifle, SMG and the explosive laser, taking out the freedom of choice. I mean the laser is kind of fun, but my play style was sniping at long range then sweeping with the shotgun. For the big climax of the game, I wasn't even able to use my favorite weapon and had to settle for the crap that I hadn't ever bothered learning to use effectively, because up until then you really had a choice. It would have been nice if the start of the final mission gave you a vending machine, y'know the same machines that are present in every single other mission (barring the trials where its understandable not to have them)

Republican Vampire
Jun 2, 2007

MisterBibs posted:

Every time I try and replay New Vegas, I stall out because ultimately don't give a rat's rear end about the city/neighbouring areas, or who controls it. We're not dealing with an actual Fallout enemy like the Enclave or a Super Mutant army or anything, we're dealing with footnote events (at best) going forward in the series.

I dunno. My impression was always that the Master and Dick Richardson were footnotes (at best) in the history of the Republic. The Enclave really drag down Fallout 2 in particular, cuz they're way less interesting than watching the Republic's weird and neo-imperialist northern expansion.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

The Blue Pyramid posted:

I hated the way missions start depending on entering a radius around where the objective marker was. The very first time I used a glider, I was really enjoying the scenery, but apparently flew over a mission area, with no real way to leave the glider and get to the mission area. Queue me failing a mission that I didn't even want to start. Also doesn't help that the autosave system was all kinds of hosed up and I lost a good bit of progress of just loving around because of that.

For the record, there is a real way to leave the glider. Remember that you don't take fall damage? Just hold E and fuckin' bail on that poo poo. (Your complaint is valid otherwise, I had that happen to me a few times in Far Cry 3.)

StandardVC10 has a new favorite as of 16:04 on Apr 5, 2015

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

Republican Vampire posted:

I dunno. My impression was always that the Master and Dick Richardson were footnotes (at best) in the history of the Republic.

Without turning this into another Fallout thread, this isn't true because Super Mutants are iconic to Fallout, so for any proper Fallout game they'll be around, and be a de facto legacy of The Master. Sure, some spergs will be offended that they still exist because the Fallout Bible says this or states they only came from that, but meh.

To keep this on topic, I'll phrase it this way: something that brought down New Vegas for me was that its developers thought it could create an engaging Fallout Story without entities you need for an engaging Fallout Story. NV's story is low-importance, political one with far lesser stakes than the first three. 1 had an army of Super Mutants that would've obliterated everyone else on the continent. 2 had the Enclave that wanted to kill everyone in the world that was infected with FEV (aka everyone). 3 had the same wiping-out-everyone-impure. NV? Everything focuses around NV, a place I could never bring myself to care about.

EDIT: Another thing that drags NV down: the soft-wall inability to just explore wherever you want. Fallout 3 let you go "huh, there's that thing in the distance, I'm going to go there" and find self-contained stories along the way. NV has big gently caress-off "There are Killer Bugs" zones.

MisterBibs has a new favorite as of 17:41 on Apr 5, 2015

Lunchmeat Larry
Nov 3, 2012

It's a side game with an intentionally lower-key story. Said lower-key story still leads to you using an army of robots to conduct a massive military coup. Does everything have to be save the world or bust?

Lunchmeat Larry
Nov 3, 2012

I bought this game called "New Vegas" and it's all about this fuxkin new Vegas place. Wtf.,... I didn't expect this.

Tweet Me Balls
Apr 14, 2009

Everyone has different tastes in the tone of their stories. I'm sure he'll have much more fun in Fallout 4 when we go to Nuke York to fight more dumb super mutants and stop another chapter of the enclave from unleashing a nuclear virus.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Fallout 3 was epic? All that happened in the end was me pressing a button and then keeling over dead, with no motivation to try the DLC.

The Blue Pyramid
Mar 1, 2009

:poland: :poland: :poland:
Kiepski to nie
kaktus;
Pić musi!

:poland: :poland: :poland:

Inspector Gesicht posted:

Fallout 3 was epic? All that happened in the end was me pressing a button and then keeling over dead, with no motivation to try the DLC.

"Alright, I'm here with a dog that clearly has the intelligence to tell ammo apart from health items and can probably activate a button no problem, and my buddy the radiation immune super mutant. Well, good knowing you guys, time for me to irradiate myself to death"

Philippe
Aug 9, 2013

(she/her)

"The Lone Wanderer: Too stupid to live."

Kugyou no Tenshi
Nov 8, 2005

We can't keep the crowd waiting, can we?

LoonShia posted:

"The Lone Wanderer: Too stupid to live."

On the other hand, before Broken Steel came out, they literally had any party member other than the Brotherhood Paladin more or less tell you that it wasn't their place to do this Historic Thing or whatever. Even if you loving own them. Then when Broken Steel came out and they gave you the choice back, if you did anything but type the code in yourself, it called you a coward same as if you'd sent in the Paladin instead. Right. I sent in the rad-immune mutant so that no one had to die, and I'm a coward. No, I'm a goddamn genius, gently caress you Ron Perlman.

SiKboy
Oct 28, 2007

Oh no!😱

Lunchmeat Larry posted:

I bought this game called "New Vegas" and it's all about this fuxkin new Vegas place. Wtf.,... I didn't expect this.

Its more "I bought this game called "new vegas" and it appears like they spent all of about 20 minutes throwing together the actual settlement of new vegas, putting nothing of any partcular interest in it, poorly thought out removing the weapons on entry to casinos (hope you like a million Weapon X has been added to your inventory messages because thats all you will be seeing for 5 minutes after visiting any off the casinos) and hinged the entire crux on the story on the player caring deeply about who controls a run down desert shithole without spending any time coming up with a reason to give the tiniest poo poo about it".

Considering that its called New Vegas, the actual "city" of new vegas was small, boring, provincial and completely unengaging. The good thing about it was there was so little reason to explore NV twice that you didnt have to sit through the multiple loading screens required to go anywhere too often. Personally I'm kind of glad that Obsidian are unlikely to be making future fallout games because outside of some minor mechanical improvements (companion wheel, improved companion AI) I think Bethesda did a better job of first person fallout

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Lunchmeat Larry posted:

I bought this game called "New Vegas" and it's all about this fuxkin new Vegas place. Wtf.,... I didn't expect this.

I just finished going through NV again and I can confirm that New Vegas itself is still completely uninteresting and really annoying to wander around.

quote:

I'm sure he'll have much more fun in Fallout 4 when we go to Nuke York to fight more dumb super mutants and stop another chapter of the enclave from unleashing a nuclear virus.

Please, it'd be Nuka York. :v:

Lil Swamp Booger Baby
Aug 1, 1981

NV story boring but FO3's is insanely bad and stupid and poorly written.

swamp waste
Nov 4, 2009

There is some very sensual touching going on in the cutscene there. i don't actually think it means anything sexual but it's cool how it contrasts with modern ideas of what bad ass stuff should be like. It even seems authentic to some kind of chivalric masculine touching from a tyme longe gone

The Blue Pyramid posted:

What I really loved about Far Cry 3 was the sheer amount of things there are to do in the world that are completely unrelated to the story. The game has 180 little statuette things to collect that are in no way shape or form necessary to the game itself. Yet if you took the time to explore and find all of them, you ended up seeing all these things the developers put into the world that made it really feel like a living open world. Villages, shacks, mountaintop shrines, caves, grottos, secret waterfalls, all this awesome stuff that most players would never find, that are completely independent of the story, and that help populate the world and give you plenty to do and explore even if you've done everything else already. I really felt Far Cry 3 did open world right, and I'm curious when I finally get 4 to see how it compares.

See I'm just the opposite. To me the game world only feels as big as it is dense with meaningful gameplay stuff to do. Like Mario 64 or Dark Souls feels "bigger" to me than an actual open world, because all the optional stuff is as well-crafted and gamelike as the main game. Exploring a huge open world to collect all the greebles because that's the only thing you can do there feels somehow bad to me.

RareAcumen
Dec 28, 2012




Kugyou no Tenshi posted:

On the other hand, before Broken Steel came out, they literally had any party member other than the Brotherhood Paladin more or less tell you that it wasn't their place to do this Historic Thing or whatever. Even if you loving own them. Then when Broken Steel came out and they gave you the choice back, if you did anything but type the code in yourself, it called you a coward same as if you'd sent in the Paladin instead. Right. I sent in the rad-immune mutant so that no one had to die, and I'm a coward. No, I'm a goddamn genius, gently caress you Ron Perlman.

No, you're a coward for not going in and dying to accomplish that task like a good little martyr would've.

Lunchmeat Larry
Nov 3, 2012

RBA Starblade posted:

I just finished going through NV again and I can confirm that New Vegas itself is still completely uninteresting and really annoying to wander around.
This is unfortunately true, I tend to stay outside and think of it as more of a concept than an actual place I can go

Jastiger
Oct 11, 2008

by FactsAreUseless
The Fallout Games seem to be on the cusp of really being SUPER DUPER awesome and then they devolve into samey enemies, samey weapons, and repetative quests. The best time I have in any of the recent Fallouts has been the first few hours since everything is so new, and dangerous, and exciting!

Then you figure out that yeah, you just need to shoot them here and there and then yeah, you just need more of this item, and oh no you're full on inventory, and no of course you can't just go into that cardboard box, the door is LOCKED you see, and the immersion is broken.

Both NV and 3 were alright, they just need to make more diversity in enemies, locations, as well as more unique dungeons and areas and they'll be great.

And get rid of the loving cazadors good god.

Lunchmeat Larry
Nov 3, 2012

Jastiger posted:

The Fallout Games seem to be on the cusp of really being SUPER DUPER awesome and then they devolve into samey enemies, samey weapons, and repetative quests. The best time I have in any of the recent Fallouts has been the first few hours since everything is so new, and dangerous, and exciting!

Then you figure out that yeah, you just need to shoot them here and there and then yeah, you just need more of this item, and oh no you're full on inventory, and no of course you can't just go into that cardboard box, the door is LOCKED you see, and the immersion is broken.

Both NV and 3 were alright, they just need to make more diversity in enemies, locations, as well as more unique dungeons and areas and they'll be great.

And get rid of the loving cazadors good god.
The best Fallout, Fallout 1, does not have most of these problems.

Jastiger
Oct 11, 2008

by FactsAreUseless

Lunchmeat Larry posted:

The best Fallout, Fallout 1, does not have most of these problems.

I should clarify, RECENT Fallouts. You're right.

Heavy Lobster
Oct 24, 2010

:gowron::m10:
I personally enjoyed how Fallout 3 only had three towns of any note. Having all the actual content on the overworld really kept me focused on going out and exploring [leveled loot list subway tunnel #46] instead of faffing about with "interesting quest design" or "memorable NPCs." Who needs it when I can go wherever I want, whenever I want? Power to the players.

Lord Lambeth
Dec 7, 2011


I enjoyed Fallout 3 because I grew up in the DC area. Also the Rock-it Launcher.

Judge Tesla
Oct 29, 2011

:frogsiren:
Goddamn Sinh in Dark Souls 2, I wish I could cut that loving dragon's wings off, he barely stays on the ground long enough to attack before he rockets into the sky and bombards you with poison fireballs, or he comes crashing into you from behind and then leaps into the sky again for another fireball assault.

The usual dragon strategy of staying behind him doesn't work well as he's really fast and loves to either jump/fly away or turn suddenly and claw swipe you, and the ultimate troll is that he's immune to lightning and one of the NPC summons is a faith user who throws lightning spears for a mighty 6 damage.

Since Scholar of the First Sin only just launched on PS4, not many human summons are around for assistance, I have even beaten the Fume Knight but this dumb dragon is giving me more hassle than he did.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



I did enjoy the a esthetics of FO3 but most of it was warmed up dog poo poo. NV was flawed but I cared way more. The immediate scope of a threat is not nearly so important as immersion and believable characters and poo poo.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Lord Lambeth posted:

I enjoyed Fallout 3 because I grew up in the DC area. Also the Rock-it Launcher.

I did a gimmick run where I put on the least lovely business suit I could find and Lincoln's hat and just shot money at everyone. :v:

Fallout 3 is a good game. Both FO3 and NV are in desperate need of more armor and weapons than you can find in the games, though.

quote:

The immediate scope of a threat is not nearly so important as immersion and believable characters and poo poo.

Being stopped from going wherever I wanted by an invisible wall every twenty feet did more to break my immersion than anything Fallout 3 did. Sometimes they weren't even around cliffs, just a light hill. You get to just walk around the side of it until you go up it the direction Obsidian wanted you to go.

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