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I always get to 3 or 4km before launching my torps because I LIVE ON THE EDGE (and in US destroyers)subhelios posted:Don't ruin it. Making people go through Wargaming's BS to find the one or two actually useful things is funny.
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# ? Apr 6, 2015 22:58 |
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# ? May 9, 2024 22:22 |
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You can definitely sink cruisers with secondary gun fire alone, particularly as you go up in tier and the Japanese BBs get more and more of the things. They can even get Citadel hits for maximum laughter. Always follow up by typing SKILLSHOT in genchat.
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# ? Apr 6, 2015 23:00 |
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Vengarr posted:You can definitely sink cruisers with secondary gun fire alone, particularly as you go up in tier and the Japanese BBs get more and more of the things. They can even get Citadel hits for maximum laughter. Always follow up by typing SKILLSHOT in genchat.
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# ? Apr 6, 2015 23:04 |
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Insert name here posted:In my Cleveland I got used to ignoring the secondary batteries on the lower tier BBs and then one day I made the mistake of driving into a Nagato's secondary battery range. Yeah doesn't the nagato have 6 inch secondaries. So a cleveland is basically driving up to a battleship that fires off the same types of guns its carrying, but as secondaries.
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# ? Apr 6, 2015 23:06 |
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IIRC all the japanese BBs have 6-inch secondaries and 5-inch DP guns. The Nagato and Amagi have more of them than the Kongo and Fuso, though and the accurracy and range on them is better - Kongo and Fuso have 4km range on the secondaries, Amagi has 4.5km and Nagato and Yamato have 5km. In other news, what I learned today: 1. The little channel between the islands at the C point on Fault Line? It's wide enough that a Phoenix and a Kongo can pass each other in there without colliding. The distance between both will be so short that it's inside torpedo activation range. 2. Cruiser-driving pubbies will go full deer in the headlights when they see an enemy Kongo enter the channel on the other side as they're going through it and will actually evade ramming you and let themselves get rip up by your front turrets followed by the secondaries followed by the rear turrets. That poor pubbie in the Phoenix was probably traumatised after what I did there. Magni fucked around with this message at 23:25 on Apr 6, 2015 |
# ? Apr 6, 2015 23:14 |
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Poil posted:Is there an appropriate way to get close with a battleship to another battleship to bring the derpy guns to bear? Or is it better to attempt to hit at long range? I really have no clue how to properly play one. Keep at longer range and drill dudes in the citadel. Battleships' best aspects shine at long range or at worst middle range. Secondaries are overall a battleship's way of saying it doesn't want to be that close. quote:Was that an intentional Kill La Kill reference (sort of)? God dammit Japan.
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# ? Apr 7, 2015 00:12 |
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They should increase the range of secondary guns because it's not like they're going to hit poo poo at 6-7k anyways but it would look neato
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# ? Apr 7, 2015 00:35 |
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lol so apparently still no gold with this next patch, which adds another gold ship............. WG never stop being you http://forum.worldofwarships.com/index.php?/topic/22747-0303-patch/
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# ? Apr 7, 2015 01:35 |
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What the hell is up with the target lock key? Sitting there with an enemy destroyer at 3km, pressing the key but I'm still locked onto some loving cruiser at 9km. Also, I just unlocked the Cleveland and I can only come to the conclusion that Wargaming sat down and asked themselves "What are the things that pubbies in WoT struggle with the most?" and then removed them all. Crew skills and percents with multiple crew members? Lets simplify a ship with 1k people into "Captain who gets to pick the obvious skill out of 3 choices in 5 tiers". Armor penetration and bouncing? Shots always do damage and everything is RNG on citadel hits. Multiple consumable slots? Everyone gets a simple REPAIR button. Leading moving targets with accurate guns and tracking people at range? Ship guns are so inaccurate that you will never be rewarded for great aim. cheese fucked around with this message at 02:17 on Apr 7, 2015 |
# ? Apr 7, 2015 02:08 |
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I don't understand this RNG stuff everybody is talking about. Are you trying to shoot from maximum range all game? It takes work to safely close the distance between your ships to 5-8km, but once you're there, you can lead your shots and get big citadel hits every time. With the Cleveland's guns, you might be hitting penetration issues because they're pretty slow-velocity and low calibre. Once you upgrade to bigger guns, citadel hits are more frequent, so long as you're hitting the right spots.
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# ? Apr 7, 2015 02:16 |
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Slim Jim Pickens posted:I don't understand this RNG stuff everybody is talking about. Are you trying to shoot from maximum range all game?
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# ? Apr 7, 2015 02:19 |
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Slim Jim Pickens posted:I don't understand this RNG stuff everybody is talking about. Are you trying to shoot from maximum range all game? Individual salvoes from Clevelands at long range are variable because the hang time is so long that picking out the precise hitboxes that do the most is hard. Still, making it rain on dudes is a matter of skill. This is more a Cleveland issue than a WoWS issue. cheese posted:Also, I just unlocked the Cleveland and I can only come to the conclusion that Wargaming sat down and asked themselves "What are the things that pubbies in WoT struggle with the most?" and then removed them all. Crew skills and percents with multiple crew members? Lets simplify a ship with 1k people into "Captain who gets to pick the obvious skill out of 3 choices in 5 tiers". Armor penetration and bouncing? Shots always do damage and everything is RNG on citadel hits. Multiple consumable slots? Everyone gets a simple REPAIR button. Leading moving targets with accurate guns and tracking people at range? Ship guns are so inaccurate that you will never be rewarded for great aim. Incidentally repair cooldown management is a pretty big deal, far more than kit when you take the first random crit. Do you let the fire burn out and risk getting gutted by flooding from a torp? Also, being able to consistently make it rain on enemies from extreme range is a pretty big reward in and of itself. You should see what you can do with the ability to consistently hit from 16+ km in a battleship (the answer is plenty of 100k+ damage games).
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# ? Apr 7, 2015 02:48 |
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xthetenth posted:Incidentally repair cooldown management is a pretty big deal, far more than kit when you take the first random crit. Do you let the fire burn out and risk getting gutted by flooding from a torp? Also, being able to consistently make it rain on enemies from extreme range is a pretty big reward in and of itself. You should see what you can do with the ability to consistently hit from 16+ km in a battleship (the answer is plenty of 100k+ damage games).
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# ? Apr 7, 2015 02:52 |
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cheese posted:A single 3 minute cooldown repair that works on everything is not "a pretty big deal". Again, I have more choice to make on a 3 man tank than a ship with 800 people and numerous complex systems. "Save your repair kit for the first time a gun gets knocked out or you lose engine/steering" is not a particularly deep game play decision. Wargaming missed a huge opportunity here and making every warships game feel like a tier 1 tanks game was a big mistake. A single 3 minute cooldown repair that deals with status effects that can peel multiple thousands of HP off your ship is a pretty big deal when you're deciding to deal with a minor one that doesn't necessarily need to be fixed immediately. There's definitely a need to quickly read the situation before kicking off a repair and entering a cooldown where you have to eat any floods, fires or crits you take. There's no depth whatsoever to the tanks model of use consumable to fix first crit that matters. It's hardly a choice, it's just a solved problem that you execute by rote. And it's pretty obvious why losing one crew of four is a bigger deal than ten of 1300. The commander setup does a better job of spreading out crew skills so you're making continual progress.
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# ? Apr 7, 2015 03:11 |
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There's really no way to aim at anything in particular on a ship other than center mass outside secondary range, and making cruiser guns worthless against armored ships would basically make cruisers super-boring and make World of Battleships at the higher tiers even worse. Destroyer torp range scaling isn't that useful because 10km+ shots are such a crapshoot with torps and will almost never hit. Most people's suggestions seem to be geared toward making the game more World of Battleships than it already is. I do agree that the game doesn't have quite enough to it but I don't know if people really think through what their suggestions mean. A cruiser in a 'support' role literally does nothing but sit right beside a battleship to jack up the AA quotient and one-shot approaching DDs, not that battleships don't also one-shot DDs. The only good thing DDs do in high tiers is pop smoke.
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# ? Apr 7, 2015 04:18 |
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Apparently the patch is going to fix an issue with AP underwater oneshotting destroyers, so they might get a boost and cruisers get a boost because they don't need oneshots to kill destroyers. They really need to can the idiot idea of making the torpedo detection range a function of their maximum range. Greater range on torpedoes should be a pure buff.
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# ? Apr 7, 2015 04:23 |
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I got my first night in with battleships. Battleships seem satisfying but pretty dull because their position game is so limited. Torpedo-armed cruisers are probably the most general fun I've had with the game, since you get a wide range of movement and attack options and don't instantly explode unless a battleship sees you. I'm not convinced the game is actually getting more fun as the tier level increases.
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# ? Apr 7, 2015 04:25 |
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"An experimental 'Ocean' map without any obstacles" gently caress me sideways That's going to be miserable
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# ? Apr 7, 2015 04:25 |
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General Battuta posted:I got my first night in with battleships. Battleships seem satisfying but pretty dull because their position game is so limited. It really doesn't. Honestly the game is probably best balanced at tier 4-5 and then it goes to hell because the gunnery gand AA get so much better overall. It's kind of like how WoT becomes a super alpha strike game at the high tiers.
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# ? Apr 7, 2015 04:28 |
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Vengarr posted:"An experimental 'Ocean' map without any obstacles" And they get what they want, and they never want it again (hopefully).
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# ? Apr 7, 2015 04:36 |
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It would be interesting if there could be an oceanic map which had waves rising and falling, creating a sort of dynamic landscape, but the engine probably doesn't support that kind of thing.
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# ? Apr 7, 2015 04:40 |
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xthetenth posted:And they get what they want, and they never want it again (hopefully). Or WoWS will just turn into navy field 3.0, since everyone only played the open waters map
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# ? Apr 7, 2015 04:40 |
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It's some kind of poetry that they introduced a new premium ship, renamed Piasters to Tokens, and then didn't hand out any 900 is all I want man, I just need three more ship slots. I'd be good with 3. e: a filthy, cockroach-infested "premium" ship. It was loaned to the Soviet Union for the duration of the war, but the Russians poo poo it up so bad the US gassed it and scrapped it as soon as it came back. Vengarr fucked around with this message at 04:44 on Apr 7, 2015 |
# ? Apr 7, 2015 04:41 |
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Vengarr posted:It's some kind of poetry that they introduced a new premium ship, renamed Piasters to Tokens, and then didn't hand out any Hopefully all the kvetching works, because apparently automated gold handouts are messed up somehow. Ship slots would be so nice.
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# ? Apr 7, 2015 04:42 |
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Vengarr posted:"An experimental 'Ocean' map without any obstacles" Stevefin posted:Or WoWS will just turn into navy field 3.0, since everyone only played the open waters map You don't even manually angle your guns, you just point and click... What are half the ships in the game going to do?
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# ? Apr 7, 2015 05:32 |
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Get sunk by the battleship blob at 20 km like god intended. These patch notes aren't making me feel very optimistic.
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# ? Apr 7, 2015 05:34 |
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The map should be named shut the hell up about dumb ideas, forum. Hopefully it gets through into the huggingpillowbox on the US forum.
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# ? Apr 7, 2015 05:37 |
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What if the open-ocean map is completely blanketed by fog which behaves like persistent destroyer smoke?
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# ? Apr 7, 2015 05:39 |
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Panzeh posted:There's really no way to aim at anything in particular on a ship other than center mass outside secondary range, and making cruiser guns worthless against armored ships would basically make cruisers super-boring and make World of Battleships at the higher tiers even worse. Destroyer torp range scaling isn't that useful because 10km+ shots are such a crapshoot with torps and will almost never hit.
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# ? Apr 7, 2015 05:39 |
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Where are you even seeing the patch notes, because I just see "3.03 is coming!"
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# ? Apr 7, 2015 05:40 |
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No CV changes Stevefin posted:Or WoWS will just turn into navy field 3.0, since everyone only played the open waters map
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# ? Apr 7, 2015 05:51 |
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Weather effects that move across maps would be neat and provide a suitable terrain, IMO, but haha good luck getting Wargaming to implement that kind of change to their engine.
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# ? Apr 7, 2015 05:52 |
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Honestly, one game type that would be interesting to add would be night battles. Drastically reduced spotting ranges for everything, along with difficulty lining up shots where you want them(unless you happen to know just where the weak points on a ship are just from its silhouette) It'd radically change the force dynamic of that scenario, since basically everything becomes knife fights, resulting in a significantly changed force dynamic. Battleships are still lethal if they can hit of course, but their slow rate of fire means they HAVE to operate as a team with others or they'll just die horribly via destroyer or torpedo-armed cruiser. Probably just lock carriers out of that game type entirely. Of course, a bunch of the pubbie BB drivers would probably rage and scream, demanding nerfs to the "OP" destroyers, so I guess we'll never get that.
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# ? Apr 7, 2015 05:56 |
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Fighting inside a hurricane or gale with waves strong enough to gently caress with your aiming and movement would be loving sick as hell too bad you know it won't happen
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# ? Apr 7, 2015 05:57 |
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Watch as the pubbie battleship drivers love it but say it's still too easy for destroyers and carriers to kill them. Next up typhoon cobra the map.
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# ? Apr 7, 2015 05:57 |
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Maybe they're going to make you manually elevate your guns in a BB.
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# ? Apr 7, 2015 06:08 |
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Argas posted:What if the open-ocean map is completely blanketed by fog which behaves like persistent destroyer smoke? Ah, the War Thunder approach. I never knew that 90% of WWII battles had clouds below 5k feet. Also any word on when US BBs are coming? I've put the game on hold for a bit to try not to burn out.
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# ? Apr 7, 2015 06:13 |
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I'm told the Alpha NDA has been lifted and that this is what the game looked like.quote:Early versions of the game had actual long-range gunnery duels of the type you'd expect from a naval game; currently ranges on guns are compressed. This is the original Warships UI.
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# ? Apr 7, 2015 06:31 |
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The wake being left by that BB looks incredible.
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# ? Apr 7, 2015 06:34 |
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# ? May 9, 2024 22:22 |
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Stevefin posted:Or WoWS will just turn into navy field 3.0, since everyone only played the open waters map
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# ? Apr 7, 2015 07:13 |