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Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.

Tin Tim posted:

Huh, I never looked into the Inquisitor kit, but it seems super good at screwing the poo poo out of any mage. Which tbf, a lot of the powerful enemies in the game are. But I'm not too much of a fan of 2h swords, and rather go for dual wield with haste or whatever gives you faster rip&tear. Speaking off, a zerker/cleric does sound interesting and I may give it a try.
Inquisitors really hit their stride when you have the holy avenger strong auto-dispelling on every strike and providing really decent MR, with bonus damage to chaotic evil enemies, paired with the option to have the mace of disruption +2 protect from level drain and auto-slaying undead and/or the silver sword having that 25% chance of auto-slaying literally all of the things.

JustJeff88 posted:

There are a lot of fun class combos in the BG games, but there are so many that never saw the light of day and I was disappointed when the EE did not fling the doors wide open for any and all combinations (whatever the reason). Among other things, I have always felt it a pity that it is not possible, at least as far as I know, to have a sorcerer in any multi- or dual-class combo. Sorcerer seems perfectly suited to a "melee enhancement" type build which is going to be built around using certain buffs repeatedly to maximize combat protection and performance, and the sorcerer's limited spellbook, lots-o'-casts per day would fit like a glove for a berserker, warrior, kensei etc. Not that mage doesn't already but, assuming that no scrolls or spells are cheated in, some spells are hard to come by: e.g. Only 2 copies of Stoneskin in all of BG1, one of which requires the expansions if I am mistaken and the other requires the EE and doing Neera's personal quest.
Running around with a sorcerer with death spell in Spellhold has just been so much fun.

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Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Wow I forgot how much I hated level drain for being the most unfun game mechanic. Like, it's not even too dangerous unless you get hit a bunch and lose control of the encounter, but getting rid of it mid-dungeon is tedious when several encounters can cause it. Better have your cleric bring a stash of scrolls or repeatedly rest to memorize and use the spell! Oh, and then rest again because your cleric is now sleepy. gently caress that noise :mad:

Taliesyn
Apr 5, 2007

Tin Tim posted:

Wow I forgot how much I hated level drain for being the most unfun game mechanic. Like, it's not even too dangerous unless you get hit a bunch and lose control of the encounter, but getting rid of it mid-dungeon is tedious when several encounters can cause it. Better have your cleric bring a stash of scrolls or repeatedly rest to memorize and use the spell! Oh, and then rest again because your cleric is now sleepy. gently caress that noise :mad:

At least the EE keeps track of which spells you had memorized before losing your levels. In the original release, the lost slots were all just blanked and you needed to fill them all back in.

Draile
May 6, 2004

forlorn llama
The quality of life issues associated with level drain is why I keep multiple casts of negative plane protection around at all times. I think Bioware realized how awful level drain is because a lot of gear in TOB protects against it.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Draile posted:

The quality of life issues associated with level drain is why I keep multiple casts of negative plane protection around at all times. I think Bioware realized how awful level drain is because a lot of gear in TOB protects against it.

It's an absurdly bad mechanic. If you get hit once, it becomes easier to hit you. You lose hitpoints and levels and if either of those hit zero the character dies.

inscrutable horse
May 20, 2010

Parsing sage, rotating time



I've finally managed to dig out my old PS:T CDs from out of the attic, and installation of the game + mods was a (relative) breeze. However, since I'm running it under Win 8.1, I get those annoying Windows side-bar things whenever the cursor touches the relevant hotspots. Is there any way for me to disable those?

Orgophlax
Aug 26, 2002


RE: BG:EE; I'm pretty sick of Xzar & Montaron. I'm in Nashkel, so are Rasaad & Minsc suitable replacements? I'd like to have a pure spellcaster though. Would going back for Xan be a better option, or is there another somewhere I can pick up?

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Orgophlax posted:

RE: BG:EE; I'm pretty sick of Xzar & Montaron. I'm in Nashkel, so are Rasaad & Minsc suitable replacements? I'd like to have a pure spellcaster though. Would going back for Xan be a better option, or is there another somewhere I can pick up?

Rasaad is pretty underpowered the whole game, even at the XP cap. Minsc, on the other hand, owns bones. For mages, if you are evil, Edwin is The Man, otherwise I really like Xan but Dynaheir is really good too, and Minsc will tell you where to find her.

AAAAA! Real Muenster fucked around with this message at 04:19 on Apr 1, 2015

Arivia
Mar 17, 2011
Edwin is southeast of Minsc on a bridge in Nashkel, if you don't know where to find him.

Also note that you can't have Minsc & Dynaheir in the same party as Edwin. They will kill each other. (You can get around this with some messing around, but it's not worth it your first time through the game.)

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.
Dynaheir is good, except she can't cast Sleep, which helps a lot in the early game. I usually take her though, since I like to play a multiclass mages myself, so I can cast Sleep with my PC.

Lemon-Lime
Aug 6, 2009
You can always Shadowkeeper Dynaheir into a non-specialist Mage if you really want to have a wizard with Sleep.

voiceless anal fricative
May 6, 2007

e:fb never mind

NinjaDebugger
Apr 22, 2008


Smol posted:

Dynaheir is good, except she can't cast Sleep, which helps a lot in the early game. I usually take her though, since I like to play a multiclass mages myself, so I can cast Sleep with my PC.

I never really found more need for sleep than I could get off a wand.

Taliesyn
Apr 5, 2007

If he has the EE, there's also Neera. No restricted schools, bonus spells, and only a tiny chance of summoning a demon that will eat your entire party.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Orgophlax posted:

RE: BG:EE; I'm pretty sick of Xzar & Montaron. I'm in Nashkel, so are Rasaad & Minsc suitable replacements? I'd like to have a pure spellcaster though. Would going back for Xan be a better option, or is there another somewhere I can pick up?

Rasaad is basically worthless in BG1. Like Taliesyn says your best bet is probably Neera since you must be playing the EE to mention Rasaad.

Like others have said if you take Minsc you have to take Dynaheir and I find her restrictions kind of annoying. And her portrait is really perculiar - she's very masculine and leaning backwards.

My BG1 party was Charname, Jaheira, Khalid, Neera, Viconia (replaced later with Yeslik) and Ajantis. Gives you a reasonable amount of tankyness and all the spells you might need, there's no personal quests that make those characters leave your party and none of them are especially annoying.

Lemon-Lime
Aug 6, 2009
The "canon" party of Charname, Imoen, Khalid, Jaheira, Minsc and Dynaheir is actually pretty good, and that's just picking up all the non-evil NPCs you can get with zero effort before Nashkel mines.

Draile
May 6, 2004

forlorn llama
I've noticed that I no longer have access to Neera and Dorn on BGEE for iPad and am prompted to purchase them again on startup. I assume that I lost them in some app update but I have no way to know for sure. Is this something I write itunes support about?

Dragonrah
Aug 22, 2003

J.C. Bearington, III

Draile posted:

I've noticed that I no longer have access to Neera and Dorn on BGEE for iPad and am prompted to purchase them again on startup. I assume that I lost them in some app update but I have no way to know for sure. Is this something I write itunes support about?

When you "rebuy" them it'll say you've already purchased this content and it will be redownloaded/unlocked. Or there might be a restore purchases button, I don't remember.

mbt
Aug 13, 2012

How does BGT handle the BG1->2 transition?

I've only ever played them separately (and years apart) so I have no idea what happens. Do you just get a superpowered god in BG2? Does it de-level you? What happens to your items (I assume they're stripped from you :v:)

docbeard
Jul 19, 2011

Mortimer posted:

Do you just get a superpowered god in BG2?

This is unlikely in any event (well, you won't start out with a superpowered god in BG2), unless you've added a lot to the first game. Doing drat near everything with the cap off might get your characters an extra level. Maybe.

Arivia
Mar 17, 2011

docbeard posted:

This is unlikely in any event (well, you won't start out with a superpowered god in BG2), unless you've added a lot to the first game. Doing drat near everything with the cap off might get your characters an extra level. Maybe.

It's actually a pretty significant difference. New BG2 characters start off with 89,000 XP, the pre ToTSC cap. Any given class will gain 2 or 3 levels beyond that in a modern install running ToTSC, going up to the expansion's XP cap of 171,000. The gap is even larger if you run an XP uncapper. I think my last runs ended up with somewhere around ~220,000 XP for the MC after doing pretty much everything?

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.

Mortimer posted:

How does BGT handle the BG1->2 transition?

I've only ever played them separately (and years apart) so I have no idea what happens. Do you just get a superpowered god in BG2? Does it de-level you? What happens to your items (I assume they're stripped from you :v:)

The characters that are in your party when you beat BG1 are imported as-is (except for their items). BGT doesn't have a XP cap by default, but you can add the TotSC XP cap to the BG1 portion of the game by using a mod. I wrote a post about BGT mods eons ago, it should be still in the OP.

Smol fucked around with this message at 23:27 on Apr 5, 2015

Forever_Peace
May 7, 2007

Shoe do do do do do do do
Shoe do do do do do do yeah
Shoe do do do do do do do
Shoe do do do do do do yeah
Anything I need to know before starting a wild mage in bg2:ee? First play through in like 10 years. Advice on stats and approach to encounters?

Draile
May 6, 2004

forlorn llama

Forever_Peace posted:

Anything I need to know before starting a wild mage in bg2:ee? First play through in like 10 years. Advice on stats and approach to encounters?

Play a wild mage like a regular mage except laugh when you blow yourself up or gate in a pit fiend that murders your party. Also, you have an extra tactic at your disposal: the ability to cause and partially influence a wild magic surge. You can cause a surge by casting a certain first level spell, and you can improve the chance of a good outcome by using certain second and seventh level spells.

As for stats, I think wild mages still have spellbooks constrained by int, so you want int 18, dex 18, con 16, and str 18 if you have the points.

docbeard
Jul 19, 2011

Arivia posted:

It's actually a pretty significant difference. New BG2 characters start off with 89,000 XP, the pre ToTSC cap. Any given class will gain 2 or 3 levels beyond that in a modern install running ToTSC, going up to the expansion's XP cap of 171,000. The gap is even larger if you run an XP uncapper. I think my last runs ended up with somewhere around ~220,000 XP for the MC after doing pretty much everything?

At 89,000 XP, fighters, paladins, rangers, monks, mages and clerics are at level 7, and bards, thieves, and druids are at level 8.

At 171,000 XP, everyone but mages, thieves, bards, and druids are at level 8. Mages hit level 9, and thieves, druids and bards hit level 10.

At a generous uncapped, 250,000 XP most everyone gets another level. (I don't think paladins and rangers even get that.)

It certainly makes a difference (particularly for spellcasters, it's the difference between starting with level 4 or 5 or even 6 spells, which can be huge). But not, I think, a game-breaking one, especially given how quick you earn XP early on in BG2.

Lemon-Lime
Aug 6, 2009

Forever_Peace posted:

Anything I need to know before starting a wild mage in bg2:ee?

Yes. Never cast anything but Nahal's Reckless Dweomer, it's the only way to play a Wild Mage.

Forever_Peace
May 7, 2007

Shoe do do do do do do do
Shoe do do do do do do yeah
Shoe do do do do do do do
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And an appropriately themed party would be what? I'm thinking... Minsc, Jan, Korgan, Edwin, and....Wilson? Haer'Dalis? Viconia?

voiceless anal fricative
May 6, 2007

Forever_Peace posted:

And an appropriately themed party would be what? I'm thinking... Minsc, Jan, Korgan, Edwin, and....Wilson? Haer'Dalis? Viconia?

Viconia, unless PC is a cleric

Mzbundifund
Nov 5, 2011

I'm afraid so.

Forever_Peace posted:

And an appropriately themed party would be what? I'm thinking... Minsc, Jan, Korgan, Edwin, and....Wilson? Haer'Dalis? Viconia?

Minsc and Edwin will kill each other eventually, unless you mod it somehow.

Forever_Peace
May 7, 2007

Shoe do do do do do do do
Shoe do do do do do do yeah
Shoe do do do do do do do
Shoe do do do do do do yeah

Mzbundifund posted:

Minsc and Edwin will kill each other eventually, unless you mod it somehow.

Wild mage playthrough, so that sounds perfect actually.

Ok I'll start with Viconia, then toss in Wilson or something once minsc bites the dust.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.
Who's Wilson?

Forever_Peace
May 7, 2007

Shoe do do do do do do do
Shoe do do do do do do yeah
Shoe do do do do do do do
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Skwirl posted:

Who's Wilson?

Wilson, secret character in ee.

"
Special Abilities: Is a freakin' bear. Equipped with claws and bite; gains +1 to their enchantment level and his proficiency pips in them every 6 levels. Gains a 1/2 attack/round and -2 AC every 6 levels up to -2 AC at level 24. 15% chance to Hug enemy for an extra 2d6 crushing damage every hit. Can go into a rage once every 6 levels. Strength and Regeneration rate improve by 1 every 8 levels, starting at 19 STR and 1 HP/turn. Can drink healing potions but nothing else. Cannot wear anything. Cannot speak Common (i.e. cannot talk to any creature).
"

sebzilla
Mar 17, 2009

Kid's blasting everything in sight with that new-fangled musket.


Haer'Dalis definitely needs to be part of any Wild Mage's Ultimate Chaos party. I mean, just look at the dude's swords.

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

Forever_Peace posted:

Ok I'll start with Viconia, then toss in Wilson or something once minsc bites the dust.
Wilson is literally the worst potential party member in the game. I'd even suggest getting Cernd over him.

Selane
May 19, 2006

Factor_VIII posted:

Wilson is literally the worst potential party member in the game. I'd even suggest getting Cernd over him.

I've never played EE but I find it hard to believe that there can be a character worse than Cernd.

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

Selane posted:

I've never played EE but I find it hard to believe that there can be a character worse than Cernd.
At least Cernd can be kept in the back of the party and used as a pure caster. Wilson can't use any gear, can only drink healing potions, his rage is weak and he has terrible AC. He won't last long in melee but unlike Cernd doesn't have a use outside of it.

mbt
Aug 13, 2012

What class combo would you recommend for someone playing through BG1/2 for the first time? I haven't played either in many years and can't remember anything about them. I know fighters and clerics are recommended for first time players and mages or sorcerers on "second runs" but Im not the "second run" type, especially on a 100 hour experience.

What class combo will give me the most well rounded experience if I never played through it again?

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Mortimer posted:

What class combo would you recommend for someone playing through BG1/2 for the first time? I haven't played either in many years and can't remember anything about them. I know fighters and clerics are recommended for first time players and mages or sorcerers on "second runs" but Im not the "second run" type, especially on a 100 hour experience.

What class combo will give me the most well rounded experience if I never played through it again?

Whatever looks interesting that isn't a bard or no-kit thief. You're gonna have to learn to use mages to get through BG2, but there's plenty of NPC ones if you don't fly that way. People recommend Fighters and priests because they're durable so they're easier to keep alive when you aren't an expert at the game.

Also, keep in mind there isn't a huge advantage to using the same character in both BG1 and BG2, very little carries over and the few items that do are mostly outclassed very early in BG2.

If you don't mind not being able to use swords, go for a dwarven or half-orc fighter/priest, if you don't mind being a paladin go for inquisitor, if you don't want Jaheira in your party go for fighter/druid, if you want to by far kill the most motherfuckers in BG1 and don't mind slightly lagging behind in the later games go for an archer. If you don't mind reloading a bunch while you figure out how magic works and enjoy a little chaos go for a Wild Mage.

Actually, just go for a wild mage anyways. It's the best class bar none.

Arivia
Mar 17, 2011
If you're doing the whole trilogy I agree with Skwirl. Don't make a bard or thief (take Imoen in BG1 and Yoshimo in BG2 for plot reasons.) Also don't make a sorcerer (way too easy to gently caress up as a new player) or a monk (just bad early on.) Fighter/cleric is a great pick, so is inquisitor paladin, or berserker fighter.

Your other consideration is alignment. If you're doing it once and done, play either a good or neutral character and fill your party with characters of those two alignments. Evil doesn't have complete parity (ie: it's not like Paragon-Renegade in Mass Effect), and is much harder in some places.

Note that the entire trilogy is easily 150 hours. They are LONG games.

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mbt
Aug 13, 2012

Thanks for the tips!

I'm fresh off PoE and am pretty familiar with ToEE/Arcanum so idiosyncrasies of isometric rpgs aren't an issue, I mostly wanted to avoid situations like monk where the numbers just don't add up as Arivia said.

Inquisitor paladin or Wild mage it is.

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