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Or Jacques Mesrine! Wait no, we need full-on escape attempts, even including outside help. By truck, by helicopter, by smuggling or disguise. That would be a good way to keep the player on its toes.
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# ? Apr 2, 2015 03:03 |
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# ? May 28, 2024 08:12 |
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Senso posted:Or Jacques Mesrine! Wait no, we need full-on escape attempts, even including outside help. By truck, by helicopter, by smuggling or disguise. That would be a good way to keep the player on its toes. It'd be great if this game eventually had disasters/random events like a helicopter landing in your yard, an armed assault on the prison or even wacky poo poo like a UFO abducting prisoners or a zombie invasion(although maybe that would be better suited to be a full blown mod)
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# ? Apr 2, 2015 04:53 |
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I'm sure if gangs with distinctive behaviors are introduced a zombie mod will quickly follow.
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# ? Apr 2, 2015 05:01 |
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I was doing a hellprison for the hell of it. Only prisoner accommodations were one holding cell and half a dozen solitary, had nearly 150 maxsec schlubs. No yard, no shower, no beds, no kitchen, one toilet. None of them had attributes until the latest load because I'd started it in an earlier alpha. Finally, after one was obviously stoical (He was the only one complaining when the patrolling armed guard had everyone else suppressed), I wound up with a riot that resulted in fifty guys streaming out of the holding cell, into the storage area, then off the map all clutching construction tools like the world's
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# ? Apr 2, 2015 05:16 |
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holy fukkkkkk I want gangs also why the gently caress do peeps have like pressure plates wired to locked doors?
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# ? Apr 2, 2015 05:17 |
I am noticing two distinct problems with prisoner behavior. One is that I had guards letting prisoners outside the prison walls, causing escapes. This was because I had a perimeter area with an entrance outside the prison, but not into the prison. I assume they are going to pick up contraband in that area, but when they notice they are outside, they flee. I was really confused the first couple times the guard in the "airlock" opened both loving doors to let a prisoner basically just run away. Second is that prisoners seem to break all rules if they are doing something involving library books. I tried to hold and execution and when I locked down, all the prisoners went to their cells, except the ones holding library books. The book holders just stopped in their tracks and did nothing. I had to manually assign them all to solitary to continue. In a similar manner, I've seen prisoners completely out of bounds and out of regime while they randomly do things like return library books or read. Also, my death row is hilarious. Every cell is it's own little thunderdome every couple hours when the legendary prisoner inside decides it's time to fight the cadre of armed guards protecting the Death Row block.
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# ? Apr 2, 2015 05:21 |
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wilderthanmild posted:I am noticing two distinct problems with prisoner behavior. One is that I had guards letting prisoners outside the prison walls, causing escapes. This was because I had a perimeter area with an entrance outside the prison, but not into the prison. I assume they are going to pick up contraband in that area, but when they notice they are outside, they flee. I was really confused the first couple times the guard in the "airlock" opened both loving doors to let a prisoner basically just run away. Yeah you need to restrict those areas as staff only, otherwise they will technically be allowed to go there, even if it means going through your super secure airlock entrance/exit
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# ? Apr 2, 2015 05:25 |
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wilderthanmild posted:I am noticing two distinct problems with prisoner behavior. One is that I had guards letting prisoners outside the prison walls, causing escapes. This was because I had a perimeter area with an entrance outside the prison, but not into the prison. I assume they are going to pick up contraband in that area, but when they notice they are outside, they flee. I was really confused the first couple times the guard in the "airlock" opened both loving doors to let a prisoner basically just run away. Prisoners are allowed to go anywhere not designated "staff only" in the deployment menu. Just designate the outside patrol area staff only and they won't go there anymore. You can also use staff only corridors to keep prisoners in different areas from mixing. So you don't get dumb protective custody guys going to visit the max security library or whatever.
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# ? Apr 2, 2015 05:29 |
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Does designating an area as staff only stop visitors from passing through it?
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# ? Apr 2, 2015 07:37 |
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Amused Frog posted:Does designating an area as staff only stop visitors from passing through it?
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# ? Apr 2, 2015 07:48 |
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Bondematt posted:No, visitors will be able to move through it. What if i designate a buffer zone at the entrance as staff only? Will the inmates be able to pass by there when entering the prison for the first time?
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# ? Apr 2, 2015 08:52 |
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RattiRatto posted:What if i designate a buffer zone at the entrance as staff only? Will the inmates be able to pass by there when entering the prison for the first time? Yeah. I designate the whole road area as staff only, and prisoners get hauled through just fine.
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# ? Apr 2, 2015 09:52 |
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RattiRatto posted:What if i designate a buffer zone at the entrance as staff only? Will the inmates be able to pass by there when entering the prison for the first time? Staff only just prevents prisoners from entering an area on their own. Guards can still take a prisoner through a staff only area.
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# ? Apr 2, 2015 13:10 |
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cool I didn't even know staff only existed, I really wish this game had a tutorial that explained things a bit. I tried watching the alpha videos but can't watch them with the little ones around because in the first 2 min of the one I watched dude is dropping f bombs.
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# ? Apr 2, 2015 13:21 |
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tater_salad posted:cool I didn't even know staff only existed, I really wish this game had a tutorial that explained things a bit. I imagine they will do a proper tutorial eventually. Not much point in doing it too early when lots of things can still change.
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# ? Apr 2, 2015 15:41 |
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Well, with the death row mechanic now in, the only two things that are missing I can think of that they've talked about is gangs and the concessionary (mentioned way back when they introduced jobs for prisoners, so they have something to spend their meagre funds on). Both which I assume will take a bit of nutting out for balancing and such.
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# ? Apr 3, 2015 00:18 |
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Are there any must have workshop addons.. the workshop is mostly wading through a cespool.
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# ? Apr 3, 2015 00:23 |
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I want gangs, and a bit more intricate prisoners and guards. I want crooked guards; I want to have my warden 'give a talk' to a prisoner. I want my administrators to have more special abilities.
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# ? Apr 3, 2015 03:31 |
I am sure this has been asked before, but is contraband automatically destroyed when it is found? I ask because whenever I do a shakeup it always immediately pops up with having found a ton of items before anything even gets searched.
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# ? Apr 3, 2015 14:08 |
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Yes, discovered contraband is destroyed once is it found by your guards. However, dropped items like batons, keys, and guns are free to be picked up by prisoners until a guard or staff member cleans up said item.
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# ? Apr 3, 2015 19:39 |
Gaj posted:Yes, discovered contraband is destroyed once is it found by your guards. However, dropped items like batons, keys, and guns are free to be picked up by prisoners until a guard or staff member cleans up said item. Odd, my staff must be dropping stuff like crazy. Things like shanks, poison, alcohol, and so on are among the instantly discovered stuff, which is why I figured they were searching prisoners then just throwing the stuff on the ground.
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# ? Apr 3, 2015 19:58 |
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I hope that gangs will introduce some kind of challenge, because as now the games lacks of end game challenges
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# ? Apr 3, 2015 20:03 |
DreamShipWrecked posted:Odd, my staff must be dropping stuff like crazy. Things like shanks, poison, alcohol, and so on are among the instantly discovered stuff, which is why I figured they were searching prisoners then just throwing the stuff on the ground. Stuff discovered since your last shakedown shows up on the shakedown screen or something along those lines.
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# ? Apr 3, 2015 20:11 |
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Is there a way to transfer prisoners OUT of your prison these days? Say starting out I want to make a nice, cheap, happy, lowsec reform center before I sell it to make the multi-million dollar MaxSec+DeathRow Fortress Hell Jail. If one of my LowSec guys flips out and bites someone's ear off, am I stuck with him (newly promoted to Normal/MaxSec) or can I have him shipped him off to a more hardcore prison?
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# ? Apr 3, 2015 20:44 |
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Yeah this game needs gangs, there's so much potential with gangs it's unreal. Picture having snitches being double agents or having guards get corrupted and help out some gang members or allow for murders to happen. Drugs and everything would be totally different.
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# ? Apr 3, 2015 20:54 |
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BillBear posted:Yeah this game needs gangs, there's so much potential with gangs it's unreal. Picture having snitches being double agents or having guards get corrupted and help out some gang members or allow for murders to happen. Drugs and everything would be totally different. Imagine slowly infiltrating the gang until the entire gang is made of snitches. What happens then?
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# ? Apr 3, 2015 21:01 |
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Galaga Galaxian posted:Is there a way to transfer prisoners OUT of your prison these days? Say starting out I want to make a nice, cheap, happy, lowsec reform center before I sell it to make the multi-million dollar MaxSec+DeathRow Fortress Hell Jail. If one of my LowSec guys flips out and bites someone's ear off, am I stuck with him (newly promoted to Normal/MaxSec) or can I have him shipped him off to a more hardcore prison? I believe the currently used mechanic is to ship them to hell.
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# ? Apr 3, 2015 21:09 |
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Are you referring to the execution chamber, or what?
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# ? Apr 3, 2015 22:03 |
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Galaga Galaxian posted:Are you referring to the execution chamber, or what? Maybe your prison just isn't up to code and a washing machine or a cooker just so happens to be in the shower. No way for it to have been avoided, obviously. These things happen.
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# ? Apr 3, 2015 22:09 |
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Galaga Galaxian posted:Are you referring to the execution chamber, or what? you can lock them in solitary and "forget" to feed them. Or build a wall instead of a door by mistake while they are sleeping, oops!
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# ? Apr 3, 2015 22:32 |
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Stereotype posted:you can lock them in solitary and "forget" to feed them. Or build a wall instead of a door by mistake while they are sleeping, oops! Guards feed prisoners in solitary now.
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# ? Apr 3, 2015 22:34 |
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AzureSkye posted:Guards feed prisoners in solitary now. Even if the door is set to locked?
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# ? Apr 3, 2015 22:37 |
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Stereotype posted:I believe the currently used mechanic is to ship them to hell. Ah yes, never ending solitary next to a medical ward, so when they pass out from hunger they get healed up.
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# ? Apr 3, 2015 22:38 |
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Galaga Galaxian posted:Are you referring to the execution chamber, or what? I seem to remember some people setting up an outdoor Solitary cell with armed guards stationed outside its "suddenly" open door.
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# ? Apr 4, 2015 09:31 |
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Pyroi posted:Imagine slowly infiltrating the gang until the entire gang is made of snitches. What happens then? They all stab each other in the shower. Standard fare for a prison.
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# ? Apr 4, 2015 19:20 |
Galaga Galaxian posted:Are you referring to the execution chamber, or what? Solitary cells with on set of doors inside the prison and a set of doors leading outside the prison. Put an armed guard on patrol right outside the doors leading out. Enable free fire, open the external doors. Problem solved. If you have multiple cells and open them all at once, it's like a little race.
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# ? Apr 5, 2015 17:27 |
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How do I record a timelapse of my prison being built? Is it something I can keep adding on to over different playsessions, or do I have to restart it each time I load the game?
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# ? Apr 6, 2015 23:14 |
In my current hell prison. You have a better chance of being murdered by a prisoner or shot by a guard than you have of being released. Currently 15% of all prisoners will end up killed. I like this new hell prison. Fast edit: In the time I took to write this post, 2 more prisoners were killed.
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# ? Apr 7, 2015 21:59 |
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Do you have game overs disabled or do you have it carefully balanced so that the number of daily fatalities is under the limit for getting a warning? Because the latter might make an interesting challenge. Sure you'll let them kill each other, but not TOO much.
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# ? Apr 7, 2015 22:23 |
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# ? May 28, 2024 08:12 |
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What is the limit? I hit it once during a riot with 50 fatalities. I maintain order with armed guards everywhere.
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# ? Apr 7, 2015 22:25 |