Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Senso
Nov 4, 2005

Always working
Or Jacques Mesrine! Wait no, we need full-on escape attempts, even including outside help. By truck, by helicopter, by smuggling or disguise. That would be a good way to keep the player on its toes.

Adbot
ADBOT LOVES YOU

Away all Goats
Jul 5, 2005

Goose's rebellion

Senso posted:

Or Jacques Mesrine! Wait no, we need full-on escape attempts, even including outside help. By truck, by helicopter, by smuggling or disguise. That would be a good way to keep the player on its toes.

It'd be great if this game eventually had disasters/random events like a helicopter landing in your yard, an armed assault on the prison or even wacky poo poo like a UFO abducting prisoners or a zombie invasion(although maybe that would be better suited to be a full blown mod)

Pornographic Memory
Dec 17, 2008
I'm sure if gangs with distinctive behaviors are introduced a zombie mod will quickly follow.

Dareon
Apr 6, 2009

by vyelkin
I was doing a hellprison for the hell of it. Only prisoner accommodations were one holding cell and half a dozen solitary, had nearly 150 maxsec schlubs. No yard, no shower, no beds, no kitchen, one toilet. None of them had attributes until the latest load because I'd started it in an earlier alpha. Finally, after one was obviously stoical (He was the only one complaining when the patrolling armed guard had everyone else suppressed), I wound up with a riot that resulted in fifty guys streaming out of the holding cell, into the storage area, then off the map all clutching construction tools like the world's weirdest deadliest flashmob. Meanwhile one guy ran over, punched down the staff door into the armory, grabbed a pistol, and ran off before the guards were done dealing with the main exodus.

Baloogan
Dec 5, 2004
Fun Shoe
holy fukkkkkk I want gangs


also why the gently caress do peeps have like pressure plates wired to locked doors?

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer
I am noticing two distinct problems with prisoner behavior. One is that I had guards letting prisoners outside the prison walls, causing escapes. This was because I had a perimeter area with an entrance outside the prison, but not into the prison. I assume they are going to pick up contraband in that area, but when they notice they are outside, they flee. I was really confused the first couple times the guard in the "airlock" opened both loving doors to let a prisoner basically just run away.

Second is that prisoners seem to break all rules if they are doing something involving library books. I tried to hold and execution and when I locked down, all the prisoners went to their cells, except the ones holding library books. The book holders just stopped in their tracks and did nothing. I had to manually assign them all to solitary to continue. In a similar manner, I've seen prisoners completely out of bounds and out of regime while they randomly do things like return library books or read.

Also, my death row is hilarious. Every cell is it's own little thunderdome every couple hours when the legendary prisoner inside decides it's time to fight the cadre of armed guards protecting the Death Row block.

Away all Goats
Jul 5, 2005

Goose's rebellion

wilderthanmild posted:

I am noticing two distinct problems with prisoner behavior. One is that I had guards letting prisoners outside the prison walls, causing escapes. This was because I had a perimeter area with an entrance outside the prison, but not into the prison. I assume they are going to pick up contraband in that area, but when they notice they are outside, they flee. I was really confused the first couple times the guard in the "airlock" opened both loving doors to let a prisoner basically just run away.

Yeah you need to restrict those areas as staff only, otherwise they will technically be allowed to go there, even if it means going through your super secure airlock entrance/exit

Facebook Aunt
Oct 4, 2008

wiggle wiggle




wilderthanmild posted:

I am noticing two distinct problems with prisoner behavior. One is that I had guards letting prisoners outside the prison walls, causing escapes. This was because I had a perimeter area with an entrance outside the prison, but not into the prison. I assume they are going to pick up contraband in that area, but when they notice they are outside, they flee. I was really confused the first couple times the guard in the "airlock" opened both loving doors to let a prisoner basically just run away.

Second is that prisoners seem to break all rules if they are doing something involving library books. I tried to hold and execution and when I locked down, all the prisoners went to their cells, except the ones holding library books. The book holders just stopped in their tracks and did nothing. I had to manually assign them all to solitary to continue. In a similar manner, I've seen prisoners completely out of bounds and out of regime while they randomly do things like return library books or read.

Also, my death row is hilarious. Every cell is it's own little thunderdome every couple hours when the legendary prisoner inside decides it's time to fight the cadre of armed guards protecting the Death Row block.

Prisoners are allowed to go anywhere not designated "staff only" in the deployment menu. Just designate the outside patrol area staff only and they won't go there anymore. You can also use staff only corridors to keep prisoners in different areas from mixing. So you don't get dumb protective custody guys going to visit the max security library or whatever.

Amused Frog
Sep 8, 2006
Waah no fair my thread!
Does designating an area as staff only stop visitors from passing through it?

Bondematt
Jan 26, 2007

Not too stupid

Amused Frog posted:

Does designating an area as staff only stop visitors from passing through it?
No, visitors will be able to move through it.

RattiRatto
Jun 26, 2014

:gary: :I'd like to borrow $200M
:whatfor:
:gary: :To make vidya game

Bondematt posted:

No, visitors will be able to move through it.

What if i designate a buffer zone at the entrance as staff only? Will the inmates be able to pass by there when entering the prison for the first time?

Facebook Aunt
Oct 4, 2008

wiggle wiggle




RattiRatto posted:

What if i designate a buffer zone at the entrance as staff only? Will the inmates be able to pass by there when entering the prison for the first time?

Yeah. I designate the whole road area as staff only, and prisoners get hauled through just fine.

Pornographic Memory
Dec 17, 2008

RattiRatto posted:

What if i designate a buffer zone at the entrance as staff only? Will the inmates be able to pass by there when entering the prison for the first time?

Staff only just prevents prisoners from entering an area on their own. Guards can still take a prisoner through a staff only area.

tater_salad
Sep 15, 2007


cool I didn't even know staff only existed, I really wish this game had a tutorial that explained things a bit.
I tried watching the alpha videos but can't watch them with the little ones around because in the first 2 min of the one I watched dude is dropping f bombs.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




tater_salad posted:

cool I didn't even know staff only existed, I really wish this game had a tutorial that explained things a bit.
I tried watching the alpha videos but can't watch them with the little ones around because in the first 2 min of the one I watched dude is dropping f bombs.

I imagine they will do a proper tutorial eventually. Not much point in doing it too early when lots of things can still change.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
Well, with the death row mechanic now in, the only two things that are missing I can think of that they've talked about is gangs and the concessionary (mentioned way back when they introduced jobs for prisoners, so they have something to spend their meagre funds on). Both which I assume will take a bit of nutting out for balancing and such.

tater_salad
Sep 15, 2007


Are there any must have workshop addons.. the workshop is mostly wading through a cespool.

Baloogan
Dec 5, 2004
Fun Shoe
I want gangs, and a bit more intricate prisoners and guards. I want crooked guards; I want to have my warden 'give a talk' to a prisoner. I want my administrators to have more special abilities.

CuddleCryptid
Jan 11, 2013

Things could be going better

I am sure this has been asked before, but is contraband automatically destroyed when it is found? I ask because whenever I do a shakeup it always immediately pops up with having found a ton of items before anything even gets searched.

Gaj
Apr 30, 2006
Yes, discovered contraband is destroyed once is it found by your guards. However, dropped items like batons, keys, and guns are free to be picked up by prisoners until a guard or staff member cleans up said item.

CuddleCryptid
Jan 11, 2013

Things could be going better

Gaj posted:

Yes, discovered contraband is destroyed once is it found by your guards. However, dropped items like batons, keys, and guns are free to be picked up by prisoners until a guard or staff member cleans up said item.

Odd, my staff must be dropping stuff like crazy. Things like shanks, poison, alcohol, and so on are among the instantly discovered stuff, which is why I figured they were searching prisoners then just throwing the stuff on the ground.

RattiRatto
Jun 26, 2014

:gary: :I'd like to borrow $200M
:whatfor:
:gary: :To make vidya game
I hope that gangs will introduce some kind of challenge, because as now the games lacks of end game challenges

hailthefish
Oct 24, 2010

DreamShipWrecked posted:

Odd, my staff must be dropping stuff like crazy. Things like shanks, poison, alcohol, and so on are among the instantly discovered stuff, which is why I figured they were searching prisoners then just throwing the stuff on the ground.

Stuff discovered since your last shakedown shows up on the shakedown screen or something along those lines.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Is there a way to transfer prisoners OUT of your prison these days? Say starting out I want to make a nice, cheap, happy, lowsec reform center before I sell it to make the multi-million dollar MaxSec+DeathRow Fortress Hell Jail. If one of my LowSec guys flips out and bites someone's ear off, am I stuck with him (newly promoted to Normal/MaxSec) or can I have him shipped him off to a more hardcore prison?

BillBear
Mar 13, 2013

Ask me about running my country straight into the ground every time I play EU4 multiplayer.
Yeah this game needs gangs, there's so much potential with gangs it's unreal. Picture having snitches being double agents or having guards get corrupted and help out some gang members or allow for murders to happen. Drugs and everything would be totally different.

Pyroi
Aug 17, 2013

gay elf noises

BillBear posted:

Yeah this game needs gangs, there's so much potential with gangs it's unreal. Picture having snitches being double agents or having guards get corrupted and help out some gang members or allow for murders to happen. Drugs and everything would be totally different.

Imagine slowly infiltrating the gang until the entire gang is made of snitches. What happens then?

Stereotype
Apr 24, 2010

College Slice

Galaga Galaxian posted:

Is there a way to transfer prisoners OUT of your prison these days? Say starting out I want to make a nice, cheap, happy, lowsec reform center before I sell it to make the multi-million dollar MaxSec+DeathRow Fortress Hell Jail. If one of my LowSec guys flips out and bites someone's ear off, am I stuck with him (newly promoted to Normal/MaxSec) or can I have him shipped him off to a more hardcore prison?

I believe the currently used mechanic is to ship them to hell.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Are you referring to the execution chamber, or what? :v:

AzureSkye
Mar 4, 2010

Galaga Galaxian posted:

Are you referring to the execution chamber, or what? :v:

Maybe your prison just isn't up to code and a washing machine or a cooker just so happens to be in the shower.

No way for it to have been avoided, obviously. These things happen.

Stereotype
Apr 24, 2010

College Slice

Galaga Galaxian posted:

Are you referring to the execution chamber, or what? :v:

you can lock them in solitary and "forget" to feed them. Or build a wall instead of a door by mistake while they are sleeping, oops!

AzureSkye
Mar 4, 2010

Stereotype posted:

you can lock them in solitary and "forget" to feed them. Or build a wall instead of a door by mistake while they are sleeping, oops!

Guards feed prisoners in solitary now.

Stereotype
Apr 24, 2010

College Slice

AzureSkye posted:

Guards feed prisoners in solitary now.

Even if the door is set to locked?

The REAL Gtab Fan
Apr 12, 2007

Let it post, let it post, can't wait to shit post anymore~
Let it go, let it go, gonna vote one and move onnnnnn~

Stereotype posted:

I believe the currently used mechanic is to ship them to hell.

Ah yes, never ending solitary next to a medical ward, so when they pass out from hunger they get healed up.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -

Galaga Galaxian posted:

Are you referring to the execution chamber, or what? :v:

I seem to remember some people setting up an outdoor Solitary cell with armed guards stationed outside its "suddenly" open door.

Hezzy
Dec 4, 2004

Pillbug

Pyroi posted:

Imagine slowly infiltrating the gang until the entire gang is made of snitches. What happens then?

They all stab each other in the shower. Standard fare for a prison.

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer

Galaga Galaxian posted:

Are you referring to the execution chamber, or what? :v:

Solitary cells with on set of doors inside the prison and a set of doors leading outside the prison. Put an armed guard on patrol right outside the doors leading out. Enable free fire, open the external doors. Problem solved. If you have multiple cells and open them all at once, it's like a little race.

Hezzy
Dec 4, 2004

Pillbug
How do I record a timelapse of my prison being built? Is it something I can keep adding on to over different playsessions, or do I have to restart it each time I load the game?

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer
In my current hell prison. You have a better chance of being murdered by a prisoner or shot by a guard than you have of being released.

Currently 15% of all prisoners will end up killed.

I like this new hell prison.

Fast edit: In the time I took to write this post, 2 more prisoners were killed.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
Do you have game overs disabled or do you have it carefully balanced so that the number of daily fatalities is under the limit for getting a warning? Because the latter might make an interesting challenge. Sure you'll let them kill each other, but not TOO much.

Adbot
ADBOT LOVES YOU

Baloogan
Dec 5, 2004
Fun Shoe
What is the limit? I hit it once during a riot with 50 fatalities. I maintain order with armed guards everywhere.

  • Locked thread