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Kibner
Oct 21, 2008

Acguy Supremacy
Does Fantasy Grounds include all official classes, feats, gear, etc. that are part of books outside the initial release?

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ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Generic Octopus posted:

Versatility? It gets the ability to jump slightly farther. Everything else is some slight +numbers and some regen.

Sorry, it's been declared by most 5e fans that The Champion Is Versatile. You see it all over on ENWorld and probably in plenty of other 5e fansites as well. The actual mechanics don't matter at all. It LOOKS like it should be versatile, so clearly it is. Trying to actually dig into more then just the appearances of the math is something most people simply do not do.

I mean this shouldn't come as a surprise, most of these people also claimed the 3e Fighter was the Most Versatile Class because with you had so many feats! The monk isn't weak, look at how many unique abilities it gets, especially compared to the wizard!

It has and never will be the actual math that matters - only the perception of them. Yeah, the actual math paints an extremely dire situation for the Champion. But the feel...!

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.
Well it's obviously not particularly good at anything. So if we assume the game is balanced, then it must be versatile. Otherwise we'd have to admit it was poo poo.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Incidentally to repeat you don't need to make things up about 5e, the edition that seems to give interviews exclusively to The Escapist, which has more or less become one of the premiere shithead gathering points of the internet.

ON that note, they have a new interview! What's this?

quote:

"While we were working on the Essentials books for 4th Edition in 2010, Mike Mearls started pondering what a fifth edition might look like." Crawford said, so in a quick session "He grabbed me and Rodney Thompson, and the three of us dreamt up what later became some of the principles for our work on the new edition."

Anyone who thinks Mearls wanted anything at all to do with 4e is fooling themselves. He wanted to create 5th edition from day one - Essentials was just his way of desperately trying to crowbar 4e into it's shape.

Littlefinger
Oct 13, 2012
http://www.escapistmagazine.com/articles/view/tabletop/13729-An-Interview-With-Jeremy-Crawford-Co-Designer-and-Editor-of-Dung
Oh Escapist. :allears:

"D&D has many kinds of fun. Some kinds of fun in D&D work against other kinds of fun or remove them altogether."
Dare he say, these kinds of fun are basically some sort of... fun tyrants?
Wow, these guys really got stuck in the good old edition warring rhetoric of 2008.

Littlefinger fucked around with this message at 23:56 on Apr 7, 2015

Darwinism
Jan 6, 2008


It's sort of hilarious that, at bad as the 4E apps started out (and still are tbh), they're still the best RPG support apps available

Kai Tave
Jul 2, 2012
Fallen Rib
In pretty much any other context 4E's character builder would be regarded as laughably clunky and badly designed, but by RPG software standards it is, or was before they decided to "improve" it by making it online only, considered pretty good.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Littlefinger posted:

http://www.escapistmagazine.com/articles/view/tabletop/13729-An-Interview-With-Jeremy-Crawford-Co-Designer-and-Editor-of-Dung
Oh Escapist. :allears:

"D&D has many kinds of fun. Some kinds of fun in D&D work against other kinds of fun or remove them altogether."
Dare he say, these kinds of fun are basically some sort of... fun tyrants?
Wow, these guys really got stuck in the good old edition warring rhetoric of 2008.

The Escapist has lost pretty much all of their integrity in the last year. And most of their talent has either been fired or quit because they wanted them to work for peanuts.

Paradoxically they've also latched onto Tradgamers as an untapped market for some reason, they've got the nodwick guy doing a comic for them every friday.

I would be very surprised if it was still around in it's current form a few months from now.

Hwurmp
May 20, 2005

I like the tacit admission that they threw out any playtester feedback they didn't like.

Gerdalti
May 24, 2003

SPOON!
So for $270ish you can get access to the stuff you've probably already purchased physically, but on Fantasy Grounds.

Way to go WotC.

Sage Genesis
Aug 14, 2014
OG Murderhobo


"Playtesters are impeccable at saying what they hate or love, but not at knowing what's causing them to feel that way. (...) People would tell us they hate a rule, but then we look at the rule and it's giving them something they say they want somewhere else in their feedback. So we know from sleuthing that it's not what they truly want. Much like a physician we have to figure out what's actually causing the pain, not just the symptoms."

Yes. Or...

1. Maybe the rule was, in fact, not actually giving them what they wanted.
2. Maybe some playtesters can tell you just fine what's causing them to feel some way but your survey is completely garbage at extracting that information.

Big Bad Beetleborg
Apr 8, 2007

Things may come to those who wait...but only the things left by those who hustle.

On a related note, does anybody actually use the macro poo poo on sites like Roll20? I had a look the other week and it really seems like it'd just be easier to use it just as a literal virtual tabletop, record stuff in spreadsheets/paper in front of you and make people roll the e-dice or actual dice instead of loving about with javascript.

Dick Burglar
Mar 6, 2006

Sage Genesis posted:

"Playtesters are impeccable at saying what they hate or love, but not at knowing what's causing them to feel that way. (...) People would tell us they hate a rule, but then we look at the rule and it's giving them something they say they want somewhere else in their feedback. So we know from sleuthing that it's not what they truly want. Much like a physician we have to figure out what's actually causing the pain, not just the symptoms."

holy gently caress they did NOT just compare their stupid incompetent asses to loving MEDICAL DOCTORS :psypop:

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
"Hrm, yes, it appears that you have a problem with your skill pillar, mainly you picked the wrong skills." "But Doctor, I wanted to be-" "It doesn't matter what you want to be, take these 5 skills and ask your DM if it's okay in the morning."

MadScientistWorking
Jun 23, 2010

"I was going through a time period where I was looking up weird stories involving necrophilia..."

Kurieg posted:



Paradoxically they've also latched onto Tradgamers as an untapped market for some reason, they've got the nodwick guy doing a comic for them every friday.

Its because the owner of the company wrote ACKS.

Gharbad the Weak
Feb 23, 2008

This too good for you.

mirthdefect posted:

On a related note, does anybody actually use the macro poo poo on sites like Roll20? I had a look the other week and it really seems like it'd just be easier to use it just as a literal virtual tabletop, record stuff in spreadsheets/paper in front of you and make people roll the e-dice or actual dice instead of loving about with javascript.

I use macros on roll20 quite a lot. I've got a few templates for rolls and such to make it all nice and concise, and, barring that they don't error check to see if you put in an impossible input in some cases (!!!), it's fairly easy to use once you got a few examples.

But I also took some low/mid level programming classes so

Selachian
Oct 9, 2012

Some of my players on roll20 use macros for their at-wills or other abilities they tend to spam a lot. Me, I can't be arsed to set up up macros for every single disposable monster, especially when typing in the /roll command by hand works just as well.

DarkHorse
Dec 13, 2006

Nap Ghost

mirthdefect posted:

On a related note, does anybody actually use the macro poo poo on sites like Roll20? I had a look the other week and it really seems like it'd just be easier to use it just as a literal virtual tabletop, record stuff in spreadsheets/paper in front of you and make people roll the e-dice or actual dice instead of loving about with javascript.
I don't use roll20, I use MapTool (which for your problem is like advising marathons after saying you dislike running a 5k) but they have frameworks that have a lot of stuff built in. I love Rumble's slim 4e framework (it lets me import things directly from the compendium and does a poo poo-ton of calculations) and there's apparently a 5e framework in progress. I haven't used it myself, but it may be worth looking into. MapTool also uses a simpler markup and scripting language... it's still all java based, but you can script macros without really using it if you're willing to learn the syntax.

http://forums.rptools.net/viewtopic.php?f=85&t=25490

The bad side is 1) roll20 is a lot more forgiving and plug 'n' play, whereas MapTool doesn't always play well with networks and Java versions until you get it ironed out, and 2) switching over can be a pain.

homullus
Mar 27, 2009

mirthdefect posted:

On a related note, does anybody actually use the macro poo poo on sites like Roll20? I had a look the other week and it really seems like it'd just be easier to use it just as a literal virtual tabletop, record stuff in spreadsheets/paper in front of you and make people roll the e-dice or actual dice instead of loving about with javascript.

The value of macros is that you can put text with the roll automatically, so you can track what roll went with what thing. It also makes it easier to teach the game and for players to learn the other PCs' powers when there's text to go with them. As for monsters, in MapTool I kept some basic macros around on a select few monster tokens and just copied them over onto new monsters, changing a bit of the text and the damage expressions. I enjoyed doing it and enjoyed the effect in play, but YMMV.

Lemniscate Blue
Apr 21, 2006

Here we go again.

quote:

Much of that fun preservation work for Crawford was in the editing of the rules text itself, trying to ensure as much clarity, continuity, and intuitiveness as possible. "I was in charge of setting the guide that steered how we did all of our writing. Any new direction with rules design went through me," he said. I noted that I noticed some similarity between how 4th Edition and 5th Edition rules were presented. Crawford smiled. "We were able to build on a lot of the work we did in 4th Edition when it came to rules clarity. One of the reasons we were able to do that was because, remember, I was the rules manager for 4th Edition. So if you see continuity there that's why."

However, it was clear that some of 4th Edition's style was too rigid for Crawford. "We wanted this game to feel like our Dungeon Master's game," he clarified, "this is a game run by Dungeon Masters, not by Wizards of the Coast's R&D department. This game is a set of tools for DMs to use. When someone else is running a game it's theirs. We view rules as servants. They are the servants of fun. The less clear a rule is the more it intrudes on fun."

This must be why it's so obvious how polearms work.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
In order to demonstrate what Fantasy Grounds is capable of, I'm going to try to recreate this character in its free 5e module





For most of these, you can either click on the number or on the small dice icon to generate a roll, which will show up in the program's chatbox. What you're essentially doing is setting the stats so that all of the modifiers of the automated rolls will be correct.



Ditto the skill system. I'd just click the star on and off to set proficiency, but then I had to add the +1 bonus from Jack of All Trades on the non-proficient skills using the Misc column because the game doesn't know to apply that. The brown button at the lower right actually lets you add custom skills: name it, set the associated stat, set proficiency, and you're off to the races.

Unfortunately that's as far as it goes:



This whole section for "Abilities" is blank, and all you can do is fill it with raw text.

So while it is possible to create any character in 5e using just the free module, it does require that you own the books, and that you're ready to do some copy-pasting if you want the rules text to show up in your character sheet. The paid modules are essentially paying for a higher level of integration.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

goatface posted:

Fantasy Grounds is slow and clunky as all hell.

You can bitch about how bad Fantasy Grounds is, but it can't be worse than their previous solution.

Ryuujin
Sep 26, 2007
Dragon God
Might be hard to make Michael Haggaran without the werebear template. That said it looks like it is literally no better than the FREE Roll20. Unless you pay hundreds of dollars I guess.

For Roll20 I do use Macros, though each game is fewer and fewer macros, especially if the players aren't actually in roll20 and I am just using it to keep track of some stuff and make maps.

For one game I made 100+ npcs. Each with full macros for attacks, and all this other information. I did save some time by using copy paste sheets a lot, but it still took a lot of time and effort. That said it was nice when running the game because I or a player could just click a button and get all the rolls done.

For the Champion Fighter and their ability to jump ever so slightly further, that is pretty funny that it counts as versatility or exploration pillar. Because it ends up being basically the same thing as the Thief Rogue gets, except it is worse in ways and is gained 4 levels later. Also it is still hillarious that a Fighter will never be better at a Bard or Rogue who decide they want to grapple or shove. I mean yeah the Battle Master Fighter can every so often use a superiority die to try and pull something off, but the Fighter will never be better at Athletics than a Bard or Rogue who decide they want to focus on it.

This is, in part, why I tried to pump up the Champion Fighter. Admittedly I still kept the feature at 7th level since I wasn't moving things around and just adding a little something extra to each Champion feature, except the 18th because I couldn't think of anything for it.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Ryuujin posted:

That said it looks like it is literally no better than the FREE Roll20. Unless you pay hundreds of dollars I guess.

I guess it's sort of like the difference between a very user-friendly app that costs money versus a free app that you need to be a programmer/power-user to really utilize, but then the latter is much more powerful as a result.

EDIT: I tried running 5e with Roll20's dedicated character sheet for it and I just hated it. Having players look for which button to press or which character sheet tab to activate their skill slowed down play immensely. It went much faster with players just having their character sheet in a notepad somewhere and typing out the roll commands with modifiers themselves. And then I realized it wasn't so much that Roll20 or FG was bad so much as there really too many moving parts to these games.

gradenko_2000 fucked around with this message at 06:49 on Apr 8, 2015

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.

Gerdalti posted:

So for $270ish you can get access to the stuff you've probably already purchased physically, but on Fantasy Grounds.

Way to go WotC.
What the gently caress.

For that same $270 you could buy yourself and 26 of your friends (so basically every gamer friend you have, plus a whole bunch of strangers, if you're like me) PDFs of Strike. Or buy 18 copies of Inverse World. Or like 70-something pdfs of Law's Out. Or plenty of any of the many other goon-made games. There's a lot of variety, so there is probably something you'll enjoy no matter what your taste in games. Hell, for $270 you can probably buy about 20 different games and game products made by people here. Compare that to paying for poo poo you already own and already paid three digits for. Give your money to local goon designers instead of WotC - we all, without exception, offer better games for cheaper than WotC and we aren't regressive assholes who support the Escapist, Zak S, and RPGPundit. And you're feeding a positive community of design that encourages innovation and inclusiveness.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

MadScientistWorking posted:

Its because the owner of the company wrote ACKS.

http://www.autarch.co/about-autarch posted:

Individually, the partners have published gaming website The Escapist, written RPG supplements for Wizards of the Coast and Goodman Games, and devised miniature war games, but the Adventurer Conqueror King System™ was Autarch's first adventure together.

I guess we know why they're being so nice to DND 5e suddenly.

Name Change
Oct 9, 2005


Jimbozig posted:

What the gently caress.

For that same $270 you could buy yourself and 26 of your friends (so basically every gamer friend you have, plus a whole bunch of strangers, if you're like me) PDFs of Strike. Or buy 18 copies of Inverse World. Or like 70-something pdfs of Law's Out. Or plenty of any of the many other goon-made games. There's a lot of variety, so there is probably something you'll enjoy no matter what your taste in games. Hell, for $270 you can probably buy about 20 different games and game products made by people here. Compare that to paying for poo poo you already own and already paid three digits for. Give your money to local goon designers instead of WotC - we all, without exception, offer better games for cheaper than WotC and we aren't regressive assholes who support the Escapist, Zak S, and RPGPundit. And you're feeding a positive community of design that encourages innovation and inclusiveness.

All that and the sane upper limit on what character building software should cost as a one-time fee is probably $30-$60. Even D&D's 4E stuff has more utility.

kingcom
Jun 23, 2012

Kurieg posted:

I guess we know why they're being so nice to DND 5e suddenly.

OH! COLLUSION!

General Maximus
Jul 14, 2006
Standard models come in white labcoats for inexplicable reasons.

goatface posted:

That article is full of words. Some of them are literally nothing but "full caster progression is really important".

I'm more amused by the fact that after all those words about how spellcasting is really important and you be really careful about loving with it, both their example classes then proceed to gently caress around with spellcasting in seemingly completely arbitrary ways.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Kurieg posted:

I guess we know why they're being so nice to DND 5e suddenly.


Only the most ethical of interview choices!

Rosalind
Apr 30, 2013

When we hit our lowest point, we are open to the greatest change.

Hilariously, Escapist is the site that Gamergate holds up an example of ETHICS IN GAME JOURNALISM:

http://www.reddit.com/r/KotakuInAction/search?q=escapist&restrict_sr=on

Someone should shouldn't tell them. It's too hilarious.

moths
Aug 25, 2004

I would also still appreciate some danger.



I understand that has more to do with overlapping Venn diagrams and hilarious conflicts of interest.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Rosalind posted:

Hilariously, Escapist is the site that Gamergate holds up an example of ETHICS IN GAME JOURNALISM:

http://www.reddit.com/r/KotakuInAction/search?q=escapist&restrict_sr=on

Someone should shouldn't tell them. It's too hilarious.

My understanding is that the forum moderators actively protected and courted GGaters. This caused issues with most of the non-escapist content producers that actually know what GGate are, particularly the ones that addressed those issues in their columns and videos. Which is why they were all fired/quit.

Except for Yahtzee, they love him for some reason.

Mendrian
Jan 6, 2013

Kurieg posted:

My understanding is that the forum moderators actively protected and courted GGaters. This caused issues with most of the non-escapist content producers that actually know what GGate are, particularly the ones that addressed those issues in their columns and videos. Which is why they were all fired/quit.

Except for Yahtzee, they love him for some reason.

It's his hat. They love his hat.

MadScientistWorking
Jun 23, 2010

"I was going through a time period where I was looking up weird stories involving necrophilia..."

Kurieg posted:

My understanding is that the forum moderators actively protected and courted GGaters. This caused issues with most of the non-escapist content producers that actually know what GGate are, particularly the ones that addressed those issues in their columns and videos. Which is why they were all fired/quit.

Except for Yahtzee, they love him for some reason.
Its kind of a really convoluted story the likes of which kind of involves so many lovely elements of the TG hobby that its kind of amazing.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

MadScientistWorking posted:

Its kind of a really convoluted story the likes of which kind of involves so many lovely elements of the TG hobby that its kind of amazing.
As I understand it. Jim Sterling realized that the writing was on the wall and left before he felt compromised. Moviebob was just kind of told one day "oh and you're done here." Then more recently they found out that they were pulling down a lot less advertisement revenue from videos (Since they were no longer getting 6 a week out of Sterling and Moviebob) and asked LRR if they could cut their pay for Unskippable in half, LRR said no, and took their other videos with them when they left.

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Kurieg posted:

As I understand it. Jim Sterling realized that the writing was on the wall and left before he felt compromised. Moviebob was just kind of told one day "oh and you're done here." Then more recently they found out that they were pulling down a lot less advertisement revenue from videos (Since they were no longer getting 6 a week out of Sterling and Moviebob) and asked LRR if they could cut their pay for Unskippable in half, LRR said no, and took their other videos with them when they left.

This is pretty much what I've heard as well. It's a shame about Moviebob honestly, he's really only good when you force him into pithy 5 or 6 minutes videos, when he has free reign to make longer stuff his work atrophies at a ridiculous rate.

Sab669
Sep 24, 2009

Anyone know of an online utility for generating Spell Cards? Even if I have to manually type them out, whatever. Would like something nice I could print out and thumb through for D&D nights rather than flipping through the book every time I need to look up an arbitrary detail about a spell.

I found this website; http://hardcodex.ru/

But the CSV export is poo poo. It just dumps all the data to an Excel file as plain text, no nice formatting or anything.

Big Bad Beetleborg
Apr 8, 2007

Things may come to those who wait...but only the things left by those who hustle.

There is this, but it's an Excel document rather than an online utility. Not sure if it has the Elemental Evil spells added yet.

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ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Don't forget that one of the former Escapist employees now works directly for WotC in their D&D department.

It is pretty much literal collusion.

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