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Why can turrets be permanently knocked out? It doesn't serve any purpose besides annoying the player for the rest of the game. Just leave the damage mechanic in so people can aim at turrets or whatever, there's no reason to gimp players for a whole match for no reason. Today, I made the mistake of trying to talk to pubbies in chat. One guy told me that destroyers should not fight destroyers, and that I should look up "proper battlefield tactics". A different guy told me he disagreed, and then restated what I had typed earlier. It was confusing and terrible. Why are the devs listening to these people?
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# ? Apr 8, 2015 00:17 |
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# ? May 10, 2024 18:48 |
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SaltLick posted:Quick was the wrong word. The close quarters, constant jockeying for a superior position and knife fighty aspect of it all I'm surprised WoWs didn't try for a light forces tree of PTs, Schnellboote, MGBs and such. Dogfighting on the water.
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# ? Apr 8, 2015 00:18 |
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Sometimes you just have one of those rounds in a destroyer where people get distracted and just let you do horrible horrible things.
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# ? Apr 8, 2015 01:49 |
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I agree
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# ? Apr 8, 2015 01:53 |
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Destroyers are just way too much fun, if you don't get crushed in an opening salvo or whatever.
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# ? Apr 8, 2015 01:54 |
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So did they manage to gently caress up crusier damage somehow? Over three games I have killed 2x new orleans, a pensacola, and 2x clevelands. all in 1 to 2 salvos / 2 torps for one of the clevelands in the myoko and then getting murdered in return with 3-4 hits vs cruisers. Talking 16kish damage each here. on the second game I scored 16 hits and killed a tier 8 and a tier 7 from full health.
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# ? Apr 8, 2015 02:02 |
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Nah. 8-inchers being capable of scoring citadel hits reliably whenever anyone presents his flat broadside just makes high-tier cruiser fights into potentially very short and vicious affairs. Seriously, never present your flat sides if you can at all prevent it. Going towards or away from your opponent at just enough an angle to keep your rear turret(s) in the fight and then swing in even more during reloads is in my experience so far the best way to keep yourself alive in those fights. Also good for whittling down BBs in long-range skirmishes.
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# ? Apr 8, 2015 02:08 |
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I just had a guy drive his cruiser into the side of my battleship, die, then proceed to complain about how I rammed him for the rest of the match.
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# ? Apr 8, 2015 02:59 |
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Magni posted:Nah. 8-inchers being capable of scoring citadel hits reliably whenever anyone presents his flat broadside just makes high-tier cruiser fights into potentially very short and vicious affairs. Seriously, never present your flat sides if you can at all prevent it. Going towards or away from your opponent at just enough an angle to keep your rear turret(s) in the fight and then swing in even more during reloads is in my experience so far the best way to keep yourself alive in those fights. Also good for whittling down BBs in long-range skirmishes. This is correct, heavy cruiser duels are pretty different from light cruisers, and if one side has an advantage in positioning they're incredibly short affairs. Overall the Cleveland is pretty weird in how it's tough and well laid out enough it doesn't tend to take citadel hits and it works by dropping so many shells that won't penetrate but will hit something that it evens out to steady dpm. A lot of the positioning stuff is a lot less relevant to it than other ships. xthetenth fucked around with this message at 03:21 on Apr 8, 2015 |
# ? Apr 8, 2015 03:17 |
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hopterque posted:Destroyers are just way too much fun, if you don't get crushed in an opening salvo or whatever. The Yamato survived and swatted the Benson away and then proceeded to win the game for their team
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# ? Apr 8, 2015 03:29 |
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Insert name here posted:Yesterday I saw a Benson roll up to a Yamato at 1.7km (he laid down a smoke field and the Yamato drove through it like a moron) and unload all of his torps into the Yamato's side and it was the sickest thing Even at tier 6-7 games I see carriers/destroyers doing good torp runs, but either Battleship hitpoints/armor are too high or torpedoes just don't scale as properly. You seem to have to do so much more work to take down BB's at later tiers with torps. Makes me think that maybe flooding should be more punishing? Maybe make it so that it can't be repaired as easily, or have some sort of lingering effect like the old buoyancy mechanic I've heard of.
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# ? Apr 8, 2015 03:58 |
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If torpedoes did less damage but caused serious speed/handling reductions it might be really cool. You know how awesome it is when you have a good shot at someone who is beached? Or it'd be awful and annoying. Who knows?
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# ? Apr 8, 2015 04:15 |
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OSad posted:Even at tier 6-7 games I see carriers/destroyers doing good torp runs, but either Battleship hitpoints/armor are too high or torpedoes just don't scale as properly. You seem to have to do so much more work to take down BB's at later tiers with torps. I thought it did come with some speed reductions as well but I haven't been saddled with it long enough to notice.
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# ? Apr 8, 2015 04:19 |
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It definitely does come with a speed reduction. Going like 24 knots in the Kongo for a set time due to repair being on cooldown while you're also hemmorhaging HP isn't very fun.
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# ? Apr 8, 2015 04:59 |
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I've been thinking some more about it and I agree with whoever said that this is basically World of Tanks slowed down 40% and a bunch of stuff removed. When people complain about WoT getting less complex or whatever they sometimes use the dystopian vision "imagine a pair of heavies peeking and poking around a corner, forever", and that's sort of what Warships is like right now. You outplay someone in tanks by shooting them while they can't shoot back, and there are basically two ways to do that, namely by a) using the terrain against them and b) by abusing spotting mechanics. Neither is much of a thing in Warships, so it's mostly reduced to DPM Racing: the Game, with a lot of RNG added in. The ships all being very similar to each other doesn't really help, either.
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# ? Apr 8, 2015 09:02 |
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I took off the +accuracy upgrade on my Pensacola and suddenly I'm straddling ships far less and actually landing salvoes and having fun. I don't know if it's placebo or something but I'm consistently landing shots at long range now without the upgrade whereas I would miss all the time before and struggled to get any hits at all in this ship. Also rolling around an iceburg and firing off a salvo at an ~8km distant New Orleans with 3/4th health and killing him through 5 hits, 2 of which are citadel hits is loving awesome Insert name here fucked around with this message at 11:09 on Apr 8, 2015 |
# ? Apr 8, 2015 11:06 |
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The main thing I like about this game is that even when bottom tier you can still contribute. In World of Tanks being bottom tier meant you would be playing "bouncing shots...forever" the game. Also, stock ships not being absolute poo poo like in WoT really helps with that too.
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# ? Apr 8, 2015 11:10 |
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That's a double-edged sword though because it's also lead to how underwhelming it is to go up in tier. It's possible to have both satisfying advancement and no nut-kicking bottom-tier matches and stock grinds but right now I think we're just trading one fault for the other.
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# ? Apr 8, 2015 11:58 |
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Prav posted:That's a double-edged sword though because it's also lead to how underwhelming it is to go up in tier. I think it's a great way to reward better mouse-lead-clickers instead of poopsockers.
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# ? Apr 8, 2015 12:07 |
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Insert name here posted:I took off the +accuracy upgrade on my Pensacola and suddenly I'm straddling ships far less and actually landing salvoes and having fun. Don't tell me that. Ie giving me an plausible explanation as to why I can't aim for poo poo. Ren has a point. The shooting seems way too random. I figure I'll hold off boats until something changes
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# ? Apr 8, 2015 12:39 |
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Sidesaddle Cavalry posted:look at this babby feeling butthurt about getting gunned down by light cruisers It really removes any incentive too play the BB line. Every ship is just the same poo poo different name. Cruisers and DDs have so far been better but I am only at tier 6.
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# ? Apr 8, 2015 12:45 |
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Hagop posted:It really removes any incentive too play the BB line. Every ship is just the same poo poo different name. Cruisers and DDs have so far been better but I am only at tier 6. DDs are so samey that after some upgrades your ship doesn't even look any different.
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# ? Apr 8, 2015 12:48 |
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Prav posted:DDs are so samey that after some upgrades your ship doesn't even look any different. The thing about DDs is that they peak at t4-5 because the cruisers and battleships aren't quite so good. BBs are still the best ships in the game but not the most fun.
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# ? Apr 8, 2015 12:52 |
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We just updated to 3.0.9 as of the current time servers are down. Looking forward to seeing these patch notes.
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# ? Apr 8, 2015 13:14 |
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Montefarle posted:We just updated to 3.0.9 as of the current time servers are down. Did you folks know patch files are just a big ZIP or RAR or some sort of archive ? 7-ZIP opens them just fine. I did some poking around... All the elements of that "SPACE BATTLESHIP YAMATO" mode are in there I'm not kidding - map, load screen background, ship icons, skybox, the whole thing: Here's "99_deep_space.png", in "wows_30.90523_30.90070_client.patch\res\gui\maps_bg\" Harbor previews & in-match icons: also spotted: what appear to be files for USA Battleships and maybe IJN carriers . I dare any of you to post this to the official forums
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# ? Apr 8, 2015 18:42 |
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MREBoy posted:Did you folks know patch files are just a big ZIP or RAR or some sort of archive ? 7-ZIP opens them just fine. I did some poking around... You have got to be making GBS threads me. 2$ and a lollipop to whoever manages to make my ships look like that picture and changes my ocean and island to space and asteroids. gently caress WWII. I want the spaceship Yamato!
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# ? Apr 8, 2015 18:47 |
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Update: replacement textures and possibly models spotted for Des Moines, Gearing, [e:]Essex, Yamato and something called a "Zao" - Zao is apparently the one with the neon stripes & swirls and crap from "Arpeggio of Blue Steel - Ars Nova", that's the anime the "Fog" thing comes from. e: added Essex MREBoy fucked around with this message at 19:25 on Apr 8, 2015 |
# ? Apr 8, 2015 18:56 |
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JUST BECAUSE I CAN:
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# ? Apr 8, 2015 19:16 |
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MREBoy posted:Harbor previews & in-match icons: What you labeled as "real IJN carrier?" is in fact, the Ryujo, a light carrier that attempted to fit the air capacity of a fleet carrier. No, it didn't work.
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# ? Apr 8, 2015 19:38 |
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edit: missed the prior space battleship yamato discussion oh well it's still cool.
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# ? Apr 8, 2015 19:55 |
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MREBoy posted:JUST BECAUSE I CAN: I want this. I want this more than a fat guy wants pie..
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# ? Apr 8, 2015 20:44 |
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So found this nice little gem on the russian forum, This is the download link its in the super secret thread http://forums.somethingawful.com/showthread.php?threadid=3516406 You want to use version .03 not the v2 one. Close your game. Make a backup of your res/scripts folder for WoWs Copy the file res into the folder and overwrite what it asks for. This little gem adds an aiming point of where to shoot, something like a helper that the torps have. As of right now there is nothing from WGing about this. There is a discussion on the german forum about its uses, it helps you fire at enemies when they are going in a straight line. Once they start moving it messes up the line. Enjoy :] Equate fucked around with this message at 00:07 on Apr 9, 2015 |
# ? Apr 8, 2015 21:51 |
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TehKeen posted:
https://www.youtube.com/watch?v=M3IICjzV0ao https://www.youtube.com/watch?v=eMcrep48Wz0 Can never figure out which version I like more. e: I'm way too amused by this: Vengarr fucked around with this message at 22:27 on Apr 8, 2015 |
# ? Apr 8, 2015 22:10 |
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Vengarr posted:https://www.youtube.com/watch?v=M3IICjzV0ao They skipped over Ruinberg underwater
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# ? Apr 8, 2015 22:35 |
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Equate posted:
Dont post that stuff in the public thread. That goes into the super secret and serious haxor thread. Click here to DL our secret haxors because gently caress it why not
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# ? Apr 8, 2015 23:50 |
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Missing Name posted:They skipped over Ruinberg underwater That was last year. (It was North) I wish I'd known I'd be able to share that. Carriers attacked bouyancy to speed debuff (that effect was cranked way up) Destroyer guns fired healing instead of damage. Can't remember what Cruisers and Battleships did. xthetenth fucked around with this message at 00:22 on Apr 9, 2015 |
# ? Apr 9, 2015 00:18 |
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So, I unlocked the Nagato. And it's actually not all bad. Losing two turrets hurts and the 16-inchers are hit&miss. But it feels drat good to be in a ship that can at least maneuver worth a drat and has an actually very responsive rudder for something that size (once you upgrade the hull). When the 16-inchers hit, they hit hard and running the larger secondary battery of the Nagato with the range increase mod and captain skill means anyone coming within 7 kilometers of you is in for one hell of a ride. She doesn't have the long-range gunnery of the Fuso, but holy poo poo does she rip up things once you're in close. My first game after the hull upgrade was on Arctic, with no DDs and I went into the A sector. Brawled a Fuso to death at point blank while the secondaries on the other flank tore off like half of the healthbar of a Cleveland in a minute or two before he got murdered by someone else. Objective verdict: Decent. Beastly up close, but overall not quite as good as the Fuso. Subjective verdict: Magni fucked around with this message at 02:50 on Apr 9, 2015 |
# ? Apr 9, 2015 01:31 |
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xthetenth posted:Destroyer guns fired healing instead of damage. Even for wargaming I don't get it.
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# ? Apr 9, 2015 02:57 |
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James Garfield posted:
It was april fools mode, the planes were giant skulls and everything had an mmo class. Destroyers were priests, Carriers were wizards.
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# ? Apr 9, 2015 03:09 |
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# ? May 10, 2024 18:48 |
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Is it just me, or does matchmaking take a ton longer since the last patch dropped?
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# ? Apr 9, 2015 03:11 |