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WhiteHowler posted:It's... okay. Kind of boring for most roles, as there aren't really very many interesting decisions to make unless you're the scientist. I have a friend with Space Alert and we pull it out every few years, barely learn it, and forget about it. I think we need to devote more time to it so we can finally move past the tutorial. jmzero posted:We found it entertaining enough for a few playthroughs (which is good enough for me), but it's not something you'll play more than 5 or 6 times I wouldn't think. Hmm, that's kind of what I thought while reading some other reviews. Probably not worth buying full price then when there are so many other good games out there. Shame, I really like the idea behind it.
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# ? Apr 9, 2015 21:56 |
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# ? May 31, 2024 23:11 |
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Yeah, I forgot to add, the guy's take on whether it's a problem or feature is not the interesting part, it's just fun to see one big list of many various #boardgamegate's in one place.
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# ? Apr 9, 2015 22:00 |
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StashAugustine posted:lmao at the one compaining about vp cards in dominion slowing down your deck He didn't. That was probably the one he was most positive/"feature" about.
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# ? Apr 9, 2015 22:02 |
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admanb posted:He didn't. That was probably the one he was most positive/"feature" about. The comments.
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# ? Apr 9, 2015 22:05 |
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fozzy fosbourne posted:Yeah, I forgot to add, the guy's take on whether it's a problem or feature is not the interesting part, it's just fun to see one big list of many various #boardgamegate's in one place. The guy who says that the Time Outs in Flash Duel are bad because it isn't thematic re: fighting games has never played a fighting game in his life lol
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# ? Apr 9, 2015 22:05 |
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Lord Frisk posted:The comments. Never read the comments.
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# ? Apr 9, 2015 22:06 |
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admanb posted:Never read the comments. That's like saying to stop reading this thread after the OP (which, admittedly, you definitely should do). BGG is a discussion forum, not a news site or youtube, the entire point is to read discussion.
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# ? Apr 9, 2015 22:09 |
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I am legitimately surprised that the CitOW expansion and BSG: Exodus are well-regarded.
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# ? Apr 9, 2015 22:09 |
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Divisive feature for Twilight Struggle: Cards I like that the cards are based on historical events but critics disagree. I say it's a feature!
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# ? Apr 9, 2015 22:09 |
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That list's comments are condensed anger about outside opinions. It's pretty entertaining to look at. Don't touch the poop, etc.
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# ? Apr 9, 2015 22:11 |
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esquilax posted:Divisive feature for Twilight Struggle: Cards No way, Twilight Struggle would be a much better game if it was just about increasing abstract numbers on a featureless grid. The whole "cold war" thing is really pasted on.
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# ? Apr 9, 2015 22:13 |
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Streamed live play of Star Wars Imperial Assault last night. Took a bit to get through all the rules as well as trying to explain it well enough to strangers. Once we got 2-3 turns down, it was much smoother. I feel the Rebels(I was Imperial) could heal rather easy and see it being easier for them on missions that aren't timed. Rebels lost the 1st mission as it took them too long to get through the door. I imagine in a mission or two, they will have an advantage as they grow in power due to xo and equipment. Curious to see how large of an effect agenda cards have.
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# ? Apr 9, 2015 22:36 |
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feedmyleg posted:Also, anyone have any suggestions for low attention span/low maintenance games once everyone is drunk at game night? Coup, Guillotine, and Werewolves are three that seem to work well enough from what we have, but I'm looking for something that's maybe a little more talk-based. Resistance/Resistance: Avalon seem like the obvious choices to me.
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# ? Apr 9, 2015 23:10 |
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Skull too, talking isn't required but if you've had a few beers you'll be trash-talking the hell out of each other as that person who needs to reveal just one more rose out of two possible cards is visibly sweating.
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# ? Apr 9, 2015 23:15 |
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Some Numbers posted:I am legitimately surprised that the CitOW expansion and BSG: Exodus are well-regarded. The Rat expansion is pretty inoffensive, so I assume some goodwill leaks from the base game. And allowing you to go from strictly 4 to 4-5 players is a huge advantage.
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# ? Apr 10, 2015 00:11 |
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BSG is odd, in that it's a good game that slowly goes off the rails as you add in expansions that try to fix the previous one. As of now it's kind of an Arkham Horror-esque mess that really needs a 2nd edition to prune back to a good game. I really like the look of Homeland: The Series: The Game, it sounds mechanically great traitor game, but I'm not going to buy it before I get to play.
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# ? Apr 10, 2015 00:21 |
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Fat Samurai posted:allowing you to go from strictly 4 to 4-5 players is a huge advantage. It would be, if the Rat wasn't clumsily kludged into a very tightly balanced game.
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# ? Apr 10, 2015 00:28 |
I seem to remember that there's a thread preference for one of the * Horror games over the other, but I can't remember which. So which one should I pick up? Arkham Horror or Eldritch Horror?
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# ? Apr 10, 2015 01:39 |
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Eldritch Horror, I guess.
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# ? Apr 10, 2015 01:42 |
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ConfusedUs posted:I seem to remember that there's a thread preference for one of the * Horror games over the other, but I can't remember which. Neither really, but if you must subject yourself to one Eldritch is better.
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# ? Apr 10, 2015 01:42 |
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ConfusedUs posted:I seem to remember that there's a thread preference for one of the * Horror games over the other, but I can't remember which.
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# ? Apr 10, 2015 01:43 |
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Hannibal Rex posted:Has anyone here played Escape from the Aliens in Outer Space? It revolves entirely around the honor system, which is bad game design. There are other problems, but nothing too memorable at the moment.
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# ? Apr 10, 2015 01:52 |
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How the hell does that even work? navigating by sound in a board game.
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# ? Apr 10, 2015 01:53 |
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ConfusedUs posted:I seem to remember that there's a thread preference for one of the * Horror games over the other, but I can't remember which. Arkham Horror has more components and cards, and its the same price. There are more expansions for Arkham too
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# ? Apr 10, 2015 02:09 |
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Rutibex posted:Arkham Horror has more components and cards, and its the same price. There are more expansions for Arkham too Eldritch Horror doesn't have to be houseruled into a different game in order to be playable.
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# ? Apr 10, 2015 02:48 |
Huh. Eldritch Horror is rated pretty highly on BGG, and there are lots of positive reviews. Why do you guys seem to hate it?
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# ? Apr 10, 2015 03:13 |
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ConfusedUs posted:Huh. Eldritch Horror is rated pretty highly on BGG, and there are lots of positive reviews. Why do you guys seem to hate it? You should instead reverse the question and ask why they like it. It's because it's a Cthulhu themed game where you draw cards with flavor text on them. That's it. That's all it takes for a game to be highly rated on BGG, no matter how pedestrian and tepid it is mechanically.
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# ? Apr 10, 2015 03:24 |
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It's an okay game that can sometimes be too long and often relies too much on chance.
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# ? Apr 10, 2015 03:32 |
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ConfusedUs posted:Huh. Eldritch Horror is rated pretty highly on BGG, and there are lots of positive reviews. Why do you guys seem to hate it? Here are the movement rules for Arkham Horror: Every round, you may move a number of spaces up to your character's Speed. However, if you want to leave a space containing a monster, you'll need to make a Sneak check. Here are the movement rules for Eldritch Horror: Every round, you have 2 actions available to spend. One thing you can do for an action is move a single space. However, you cannot take the same action twice in one round, so you can't just move twice. But when you take the movement action, you may spend any number of tickets to move that many additional spaces. You can gain tickets by taking the Prepare for Travel action. But you can only Prepare for Travel in a space with a city icon. And you can only use it to gain a ticket of a type that corresponds to a path adjacent to that city space, e.g. can't get a train ticket in a city with no rail connections to other spaces. You can only hold two tickets at a time total. When you move, however, your "free" movement must be the first space you move, and you spend tickets to move additional spaces after your first move. So even though the types of tickets you can gain in a city are restricted to the types of paths moving out of that city, you can't actually spend a ticket on any of those paths because that first space of movement will be the free one. Oh, and also, monsters in a city make you unable to gain tickets in that city. Eldritch Horror is very much a case of "two steps forward, one step back".
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# ? Apr 10, 2015 03:33 |
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Amoeba102 posted:It's an okay game that can sometimes be too long and often relies too much on chance. It's much better than Arkham Horror though. I enjoyed the time that I played it, and I wouldn't object to playing it again, but it's definitely not as good as many other games that I have access to nowadays.
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# ? Apr 10, 2015 03:33 |
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ConfusedUs posted:Huh. Eldritch Horror is rated pretty highly on BGG, and there are lots of positive reviews. Why do you guys seem to hate it? Short version, they're just not very good mechanically. There's not a lot of strategy, the random happenings can (and will) make the game unwinnable, quarterbacking is a real issue, not a lot of meaningful choices, etc. Arkham was a total trainwreck, Eldritch is a better game but it's still just a fairly random dullfest with Lovecraft themes pasted on. Given you already love good poo poo like Vlaada, I'd suspect you'd be dissapointed with either one.
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# ? Apr 10, 2015 03:35 |
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Plaid Hat are following up Dead of Winter with an absurdly awful looking game: http://www.plaidhatgames.com/games/ashes Is the designer a time traveller from 1993? How do you make a CCG with worse mechanics and name than Magic: The Gathering in Two Thousand and loving Fifteen? Scyther posted:You should instead reverse the question and ask why they like it. It's because it's a Cthulhu themed game where you draw cards with flavor text on them. That's it. That's all it takes for a game to be highly rated on BGG, no matter how pedestrian and tepid it is mechanically. This is also why Robinson Crusoe is so high, if anyone is wondering. Bubble-T fucked around with this message at 04:32 on Apr 10, 2015 |
# ? Apr 10, 2015 04:28 |
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Dirk the Average posted:It's much better than Arkham Horror though. I enjoyed the time that I played it, and I wouldn't object to playing it again, but it's definitely not as good as many other games that I have access to nowadays. The movement rules in Eldritch aren't really that burdensome, despite Lottery's big paragraph to make it seem confusing. The tickets are a good way to make movement easier and allow for planning ahead if you don't want to take other city actions, like getting equipment.
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# ? Apr 10, 2015 04:32 |
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Bubble-T posted:Plaid Hat are following up Dead of Winter with an absurdly awful looking game: http://www.plaidhatgames.com/games/ashes I playtested it but couldn't get past more than four games or so. I really didn't care for it at all and had to tell the designer I couldn't continue. We'll see how it goes for them. Maybe I'm wrong and people will like it. I personally didn't and wonder what they are thinking. That being said, it is a pretty game artwise. Whoever they hired for the art of dead of winter and ashes is pretty good. I really don't know why they thought creating a wizard fighting card game when they already have a drat good wizard fighting card game and there are so many other wizard fighting card games out there, including the mother of all Wizard fighting games that keeps entire stores afloat. Just making an innovative theme would help. I really like plaid hat, and their podcast is an informative look at the industry, but boy does this seems like a step backwards. I think they are wanting to jump on the LCG bandwagon, but they already have summoner wars, which has been distributed under pretty much the same model for years. I also think that even if it is successful, the rules are going to make playtesting really hard, and their design space will be very limited. There are good ideas in there. It isn't all bad. But it is going to have an uphill battle. That being said, their next game is Spector Ops, which looks pretty good. I'll post my impressions once I have a game or two in.
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# ? Apr 10, 2015 05:06 |
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Bubble-T posted:Plaid Hat are following up Dead of Winter with an absurdly awful looking game: http://www.plaidhatgames.com/games/ashes Well, it's Isaac Vega, who seems to have his hands in all of Plaid Hat's worst games (Dead of Winter, City of Remnants), so that explains a lot.
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# ? Apr 10, 2015 05:11 |
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Noah Redmoon looks like Johnny Five Aces
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# ? Apr 10, 2015 05:24 |
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Scyther posted:Well, it's Isaac Vega, who seems to have his hands in all of Plaid Hat's worst games (Dead of Winter, City of Remnants), so that explains a lot. Just looked at his list of games on BGG and yeah, that explains a lot.
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# ? Apr 10, 2015 05:32 |
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Scyther posted:Well, it's Isaac Vega, who seems to have his hands in all of Plaid Hat's worst games (Dead of Winter, City of Remnants), so that explains a lot. You forgot Bioshock Infinite... He really has a knack for smashing a bunch of mechanics from other games into one convoluted mess. Dead of Winter is his only successful game, but only because it is a hidden traitor zombie game. 'Battlestar Galactica with zombies' is a money printing machine, even if the game is bad. I really think Plaid hat needs to say a loving heart felt goodbye to Isaac and start looking for other talent.
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# ? Apr 10, 2015 05:38 |
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Amoeba102 posted:The movement rules in Eldritch aren't really that burdensome, despite Lottery's big paragraph to make it seem confusing. The tickets are a good way to make movement easier and allow for planning ahead if you don't want to take other city actions, like getting equipment. They're not difficult to understand mechanically, but they're fiddly in ways that slow the game down for no reason, and lead to far more discussion and time being sunk into simple moves than should have been necessary. Even if you just get rid of the "the free move has to be taken first" rule and let all players take their action steps simultaneously (which is what we settled on), the game starts moving much faster and loses no content in the process. Which is good, because in my experience Eldritch is usually fun for the first couple hours, but then just keeps going. Funny that you mention the "getting equipment" action, since the other mechanic that stood out to me as particularly bad was the "loan-based economy" for item purchasing. Lottery of Babylon fucked around with this message at 06:00 on Apr 10, 2015 |
# ? Apr 10, 2015 05:47 |
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# ? May 31, 2024 23:11 |
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SuperKlaus posted:Played a few rounds of Honey Nut Cheerios: The Power of Oats this morning and had a blast! The game is seriously FUN. You play as yourself - I wish more board games let me immerse myself so much in their world! - and the goal is to collect delicious oats and gain their power. At the end of the game you compare your Oats Total to the Oat Power Meter to see how much power you got from oats, so the theme of "Power of Oats" is really tightly integrated in the system. The art is also great, with pictures of horseshoes on the tile that says "extra horsepower" and even a little dance step chart on the tile that says "dance ahead three!" Ha ha! This cereal game is no VP salad! I thought it was kind of a ripoff of Cap'n Needs Help: Pick up the Berries! that Quaker Oats put out several years ago. Man, that one was a classic, and I think still managed to have more innovations like the steal square. I mean sure it's playable, but I'd much rather get one of my really old boxes to the table for my first game of the day than settle for shameless reskins like TPoO anyday.
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# ? Apr 10, 2015 05:52 |