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I worked for a studio that did everything right and set everything up properly and legally sound and it took a ton of money to get it all up and working and it STILL went south and this is why I laugh at the budgets that every video game Kickstarter asks for because lol in their dreams.
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# ? Apr 11, 2015 04:36 |
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# ? Jun 2, 2024 10:13 |
mutata posted:I worked for a studio that did everything right and set everything up properly and legally sound and it took a ton of money to get it all up and working and it STILL went south and this is why I laugh at the budgets that every video game Kickstarter asks for because lol in their dreams. Yeah anytime I see anything under 100k I wonder what the gently caress they're thinking.
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# ? Apr 11, 2015 04:39 |
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There's been a couple that were good and well below $100k, usually because it was for "finish up a game/port to new platform" rather than "we have a 3d model of a stump and our writer has a blog post about how how loves video games" for the starting point.
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# ? Apr 11, 2015 04:41 |
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Molyneux made a couple of salient points during the Godus blow-up that are relevant here: one, even competent and experienced devs can only really give vague ballpark figures on how much a game might cost based on an initial pitch/proto, and two, many devs are afraid to ask for a reasonable amount of money because they can't risk losing potential customers who balk at big numbers and don't understand how much games cost to make or how businesses are run.
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# ? Apr 11, 2015 04:48 |
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As far as I'm concerned, the two most important criteria for a Kickstarter are "Is this actually possible?" and "Could anyone ever actually want this?". Coincidentally, whenever a project that doesn't meet those criteria gets fully funded, I lose a part of my faith in humanity.
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# ? Apr 11, 2015 05:04 |
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Presteign posted:I interrupt this decent discussion to bring a Legend of Iya update: You missed out on the part where he's giving us ANOTHER completely unrelated game that's supposed to fund this one.
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# ? Apr 11, 2015 07:02 |
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rujasu posted:Almost a year ago, I was very stupid and backed Midora, which is now halting development (due to them deciding $73,000 was not enough money to make a game) and will almost assuredly never come out. I knew about three days after backing that I had made a bad decision, so I don't feel too upset about it now. Kickstarter Gaming - My best friend, who is the vice president of our company
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# ? Apr 11, 2015 07:32 |
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The White Dragon posted:Kickstarter Gaming - My best friend, who is the vice president of our company Have more faith in Zazzmatazz, mate.
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# ? Apr 11, 2015 07:46 |
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PaletteSwappedNinja posted:Have more faith in Zazzmatazz, mate. That's true, I accidentally poo poo-talked the programmer when really it's the ideas guy talking out of his rear end at their explanation link.
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# ? Apr 11, 2015 07:58 |
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So "That which sleeps" actually still seems to be in development (at least) but I was wondering if anyone is on the Beta list? I may have some birthday money coming my way if anyone wants a trip report on the beta.
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# ? Apr 11, 2015 08:19 |
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Josef bugman posted:So "That which sleeps" actually still seems to be in development (at least) but I was wondering if anyone is on the Beta list? I may have some birthday money coming my way if anyone wants a trip report on the beta. I'm a beta backer and all we have so far is the map creator. Beta is supposed to start "soon" but it's been heavily delayed already so who knows when it'll hit. They've been posting regular updates in the last few weeks though with progress and they say they've integrated most of the new kickstarter featuers and are ready to import all the finalized tiles their artists will produce. My guess is probably in 3 weeks.
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# ? Apr 11, 2015 09:50 |
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What successful completed low-budget video game kickstarters have there been?
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# ? Apr 11, 2015 10:19 |
Nintendo Kid posted:There's been a couple that were good and well below $100k, usually because it was for "finish up a game/port to new platform" rather than "we have a 3d model of a stump and our writer has a blog post about how how loves video games" for the starting point. Hey, Barkley 2 asked for like 35k and I'm close enough to that one that I know they were serious about it, but their game plan involved more belt tightening than I'd want to see anyone reasonably do.
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# ? Apr 11, 2015 10:20 |
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MikeJF posted:What successful completed low-budget video game kickstarters have there been? The Volgarr The Viking devs did a campaign for $18k, got about $40k and delivered the game with only a slight delay, and they added some extra content based on a stretch goal they didn't hit.
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# ? Apr 11, 2015 10:34 |
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MikeJF posted:What successful completed low-budget video game kickstarters have there been? Of the ones I've backed, Our Darker Purpose was $42k and that was completed, if you consider that to be low budget.
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# ? Apr 11, 2015 10:36 |
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MikeJF posted:What successful completed low-budget video game kickstarters have there been? I know there have been a few visual novel and RPG Maker projects that asked for money in the low five figures or less, where the core of the project was generally a single person making the game in their free time and the fundraising was basically just to commission art assets to pretty it up. Last Dream comes to mind (I'm not super impressed with it as a game, but it did get finished on a shoestring budget). Thuryl fucked around with this message at 10:41 on Apr 11, 2015 |
# ? Apr 11, 2015 10:37 |
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Predestination brought in under $50k and they've brought the game to Steam and are working on it e: they got $50k in Nov 2012 and are still working on the game Arnold of Soissons fucked around with this message at 11:00 on Apr 11, 2015 |
# ? Apr 11, 2015 10:56 |
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You all laugh at the Huniepop guy, but he achieved his dream of anime boobs with the budget he was given!
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# ? Apr 11, 2015 12:06 |
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MikeJF posted:What successful completed low-budget video game kickstarters have there been? I did a quick spot check on games I know are released on Steam and never went to Early Access first: Hot Tin Roof: The Cat That Wore A Fedora (by SA's own shalinor) asked for $20K and got $25K. GhostControl Inc. asked for £7K and got £12K. Lilly Looking Through asked for $18K and got $33K While none of these have FTL level of success, they are all solid games that, except for a missed delivery date, sent out the game that was promised. There are plenty of other successful low-budget games being finished every month, but you often don't hear about them, as their stories are honestly boring compared to some of the train wrecks in this thread.
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# ? Apr 11, 2015 12:35 |
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Unrest made a complete game that I still haven't played even though I backed it, with 35K. I believe they were able to make this budget work by living in India.
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# ? Apr 11, 2015 12:41 |
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Fart of Presto posted:GhostControl Inc. asked for £7K and got £12K. This game is fun and good, too
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# ? Apr 11, 2015 12:51 |
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Arnold of Soissons posted:Predestination brought in under $50k and they've brought the game to Steam and are working on it And have made very little progress in that time. It's barely even a game yet.
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# ? Apr 11, 2015 14:17 |
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MikeJF posted:What successful completed low-budget video game kickstarters have there been? Along with the games that others have posted: The Deer God, Consortium, Gods Will be Watching, Risk of Rain, Whispering Willows, Freedom Planet, Knock-Knock, Valdis Story, Cognition: An Eric Reed Thriller, Ocotodad, Kentucky Route Zero, DreadOut, Expeditions: Conquistador, and Spintires. A 2D point-and-click adventure game funded to the tune of $51k came out this week on Steam: Dead Synchronicity.
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# ? Apr 11, 2015 15:53 |
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MikeJF posted:What successful completed low-budget video game kickstarters have there been? You can sort by funding by clicking on that tab on the top. Some that stand out for me and weren't already mentioned (around $100k or lower) are Xenonauts ($150k), Sunless Sea, TinyKeep and Monochroma. RightClickSaveAs fucked around with this message at 16:35 on Apr 11, 2015 |
# ? Apr 11, 2015 16:30 |
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You should watch Little Devil Inside's pitch video.
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# ? Apr 11, 2015 17:12 |
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Moon money alert. Good luck, although ist't doing too badly right now. Also expensive. I will sit this one out.
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# ? Apr 11, 2015 20:44 |
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On the subject of low cost kickstarter success stories, there's Risk of Rain. They got 30k by the end of it and released a pretty fantastic game. I want to say they had it partially complete as part of a college project but I'm not certain on that front.
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# ? Apr 11, 2015 20:49 |
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Metal Meltdown posted:On the subject of low cost kickstarter success stories, there's Risk of Rain. They got 30k by the end of it and released a pretty fantastic game. I want to say they had it partially complete as part of a college project but I'm not certain on that front. Eh, low budget kickstarters usually do. FTL had plenty done before it went to pitch. That's usually why they succeed at all, they had a vertical slice of gameplay to show for it. They had all the core systems in place. Megabucks only lands on incredibly lucky vertical slices, brand nostalgia, or developer reputation. Most megabucks kickstarters are more likely to be the latter two.
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# ? Apr 11, 2015 23:11 |
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MikeJF posted:What successful completed low-budget video game kickstarters have there been? Goddamn Dungeonmans https://www.kickstarter.com/projects/56637190/dungeonmans-the-heroic-adventure-roguelike/description Only successful kickstarter I've backed actually.
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# ? Apr 11, 2015 23:34 |
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The Untold History of Japanese Game Developers - Update #71, Apr 11 2015 posted:Victory is mine
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# ? Apr 12, 2015 00:34 |
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MikeJF posted:What successful completed low-budget video game kickstarters have there been? Full Bore kickstarted at 16k and was one of my favorite games from last year.
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# ? Apr 12, 2015 01:12 |
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Mirificus posted:
Jesus Christ is this dude for real.
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# ? Apr 12, 2015 01:15 |
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This might get more backers if they hadn't left the mouse cursor visible in half their video.
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# ? Apr 12, 2015 03:35 |
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The main reason I haven't backed Little Devil Inside is I still don't know what it is.
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# ? Apr 12, 2015 04:29 |
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Demiurge4 posted:I'm a beta backer and all we have so far is the map creator. Beta is supposed to start "soon" but it's been heavily delayed already so who knows when it'll hit. They've been posting regular updates in the last few weeks though with progress and they say they've integrated most of the new kickstarter featuers and are ready to import all the finalized tiles their artists will produce. Is the map creator good? But it is good to hear that they are still updating, I've been checking fairly regularly myself, but I am glad they are still working on it.
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# ? Apr 12, 2015 07:27 |
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The guys who did GoD Factory: Wingmen are kickstarting a new game. Outward seems like a cool concept and they have plenty of gameplay gifs on the campaign page. Third-person adventuring simulator where you aren't the chosen one who saves the world, just a normal dude making ends meet through your 9-5 adventuring job.
SaltyJesus fucked around with this message at 09:20 on Apr 12, 2015 |
# ? Apr 12, 2015 09:17 |
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SaltyJesus posted:The guys who did GoD Factory: Wingmen are kickstarting a new game. Outward seems like a cool concept and they have plenty of gameplay gifs on the campaign page. Third-person adventuring simulator where you aren't the chosen one who saves the world, just a normal dude making ends meet through your 9-5 adventuring job. Chas McGill fucked around with this message at 15:02 on Apr 12, 2015 |
# ? Apr 12, 2015 14:58 |
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Also even though GoD Factory: Wingmen was as best I can tell a complete sales failure, it was a lot of fun and quite well done.
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# ? Apr 12, 2015 15:42 |
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SaltyJesus posted:The guys who did GoD Factory: Wingmen are kickstarting a new game. Outward seems like a cool concept and they have plenty of gameplay gifs on the campaign page.
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# ? Apr 12, 2015 16:47 |
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# ? Jun 2, 2024 10:13 |
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SaltyJesus posted:The guys who did GoD Factory: Wingmen are kickstarting a new game. Outward seems like a cool concept and they have plenty of gameplay gifs on the campaign page. Third-person adventuring simulator where you aren't the chosen one who saves the world, just a normal dude making ends meet through your 9-5 adventuring job. I like that they could have pitched it as 'A Skyrim meets Dark Souls rogue-lite', but didn't. They at least have confidence in their own game design. Also all their cities are named after specific real-world winds, which is a pretty cool naming scheme. I'm sure they'll backpedal on some of the 'dynamic world' aspects like these games always seem to, but getting to play in a fantasy sandbox without being the chosen one sounds pretty refreshing.
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# ? Apr 12, 2015 19:23 |