|
quote:We have good news! We now have delivery date(s) for your item(s) listed below. We’ll send a confirmation when your items ship. If you would like to view the status of your entire order or make any changes to it, please visit Your Orders on Amazon.com.
|
# ? Apr 10, 2015 23:10 |
|
|
# ? May 24, 2024 16:00 |
|
Just got my email with one day shipping it should be at my house on Tuesday
|
# ? Apr 10, 2015 23:49 |
|
Anyone else having trouble with adjusting the stuff on the fighter stands without accidentally nudging them slightly out of place? It's not a huge deal for a casual player like me but x-wing was fairly precise and you didn't have to touch the models quite so much.
|
# ? Apr 10, 2015 23:52 |
|
Kore_Fero posted:Anyone else having trouble with adjusting the stuff on the fighter stands without accidentally nudging them slightly out of place? It's not a huge deal for a casual player like me but x-wing was fairly precise and you didn't have to touch the models quite so much. Thankfully in Armada, positioning of fighters is not nearly as precise as X-Wing. We usually just pick up the token, adjust, and place it back in approximately the same spot. Use a spot marker if you want to be more precise.
|
# ? Apr 11, 2015 00:03 |
|
Yeah, when the fighters get into a big furball its hard to fiddle with their bases. But fighters in armada are represented pretty loosely anyways, what with moving in any direction and the whole engagement mechanic. Once your fighters are stuck in with each other their exact placement really only matters to capital ships, and it's pretty hard to nudge a fighter stand out of an arc if you take just a little bit of care.
|
# ? Apr 11, 2015 00:04 |
|
It just struck me as a thing that might possibly cause an issue in a game at some point though I appreciate that the bases remove the need for more tokens (or exceptional memory). I think I will place a coin or something to mark their position while fiddling with the fighters. TIEs tend to die in a single attack anyway
|
# ? Apr 11, 2015 00:16 |
|
Yeah, every game I've played so far we've been pretty loose with the squadrons' positioning, just picking them up and twisting the dial, and putting them back. If somebody is worried about something being moved out of a firing arc it's barely in, or out of engaged distance, you can double check to be sure it gets put back within that distance fairly easily, but so far everybody's just been letting things go. This may change a bit once the squadron packs come out, but for now I'm liking the laid back approach, and have yet to encounter someone behaving maliciously with regards to positioning.
|
# ? Apr 11, 2015 01:06 |
|
Fuckers. Ordered Jan 6th and Ive got nothing yet
|
# ? Apr 11, 2015 04:33 |
|
I feel bad for you guys. I ordered mine on miniatures market on Wednesday and it got here yesterday on standard shipping
|
# ? Apr 11, 2015 11:00 |
|
Nebalebadingdong posted:I feel bad for you guys. I ordered mine on miniatures market on Wednesday and it got here yesterday on standard shipping Eh with exchange rates and shipping it works out to around $80AUD; that's half the price locally assuming you can find anyone with stock. The shipping from any other US or international stores makes it just as expensive if not more so than local stock. Oh well, it's not like I've got anyone to play with so i guess i can play the waiting game.
|
# ? Apr 11, 2015 11:24 |
|
I've now got 4 games under my belt (where i've won... 1?) i've played as imperials most of the time, and they'll be the faction i'll build my collection around since i have mostly rebels in X-wing. This game basically satisfies my spacecombat itch i've had since i tried Battlefleet Gothic for the first time. I think my expansion path will be a box of imperial squadrons, a second victory class, an imperial class and then use this as my core. a gladiator class is also in my sights because it just looks cool
|
# ? Apr 11, 2015 20:38 |
|
Kore_Fero posted:Anyone else having trouble with adjusting the stuff on the fighter stands without accidentally nudging them slightly out of place? It's not a huge deal for a casual player like me but x-wing was fairly precise and you didn't have to touch the models quite so much. I'm hoping that with use, the motion will free up enough on the sliders and discs that they'll be manipulable without having to pick them up.
|
# ? Apr 11, 2015 21:38 |
|
Hey guys, I'm looking for some advice for playing the rebels side of an Imperial Assault campaign. My girlfriend and I played through a campaign and it seemed pretty even the whole time. She played the Jedi and female Han Solo and they seemed to work pretty well. I think we went back and forth most missions until the end. We flipped sides and I chose Gaarkhan and Mak to check out some new characters and I'm getting destroyed. So far I won the first mission and I've lost the next 5. Either racing for objectives or on missions where I need to kill things I find that Mak is hardly able to do anything. I can see him being decent with a team of 3 or 4 rebel characters but he seems pretty poor with just 1 other character. Any advice for playing these guys together?
|
# ? Apr 11, 2015 22:54 |
|
Iron_Chef posted:Eh with exchange rates and shipping it works out to around $80AUD; that's half the price locally assuming you can find anyone with stock. The shipping from any other US or international stores makes it just as expensive if not more so than local stock. Wooo! From no communication to shipped. Some time early May I might get to unbox.
|
# ? Apr 12, 2015 11:08 |
|
Iron_Chef posted:Eh with exchange rates and shipping it works out to around $80AUD; that's half the price locally assuming you can find anyone with stock. The shipping from any other US or international stores makes it just as expensive if not more so than local stock. We make a group order off Minature Market and usually save a bit each. Should have the core set tomorrow hopefully, it's been floating around NZ for far longer than the rest of the trip took.
|
# ? Apr 12, 2015 12:03 |
|
Played my first game of Armada yesterday using the starter box. I was Rebels, and happened to randomly draw the Ambush scenario. While my ships escaped I lost and X-wing squadron early and was not able to line up any good anti fighter shots with my Nebulan B, so he whittled down my remaining fighters.His VSD and my ships traded fire but in 6 rounds neither of us ever managed to get through the others shields. My ships got going at high speeds, which resulted in me mostly overshooting the VSD and neither of use getting very many good shot. All in all though it was tons of fun, and I have successfully convinced my friend that this is a game that he will want to play in the future.
|
# ? Apr 12, 2015 21:48 |
|
The fire-then-move mechanic makes for some very odd stern chases.
|
# ? Apr 13, 2015 00:18 |
|
For anyone wondering if it's worth buying the FFG playmat for Armada/Xwing/Whatever. Played on mine after it arrived in the mail last week and the thing holds to the table like it was glued to it. Vinyl mats have this slight tendency to shift around a little while the neoprene FFG mat doesn't budge at all. Thing's pretty much a big mouse pad. Moving ships around on it feels good and dice bounce off the surface nicely. It's not especially thick and rolls up real easy. You'll have to keep the box it comes in though since it doesn't come with a storage tube. Other than for verity I don't see myself willingly playing my other mat which is a Gale Force 9 vinyl starfield. So I recommend it to any goon humming and hawing about spending more money on Star Wars spaceship stuff.
|
# ? Apr 13, 2015 00:29 |
|
Frontline has a connecting pair of 3x3 space fat mats, and a couple of other options in 3x3, 4x4 and 6x4, same neoprene mousepad material
|
# ? Apr 13, 2015 07:15 |
|
NTRabbit posted:Frontline has a connecting pair of 3x3 space fat mats, and a couple of other options in 3x3, 4x4 and 6x4, same neoprene mousepad material For a hundred dollars? Hell no. The official FFG playmats are a great material, cost 20% less for a pair of them, and are tournament-legal. You can argue that the official playmats being the only tournament-legal playmats is mostly FFG grabbing for money, and I'd generally agree ... BUT ... the FFG playmats are the highest-quality playmats I've personally seen or used. They're neopreme, the nice grippy back and the nice top surface, thinner and more lightweight than the other neoprene playmat I own, but still more satisfying to move ships and throw dice. For the same $40 I paid for the inferior playmat. I can't actually be mad, because I think it's a superior product.
|
# ? Apr 13, 2015 07:55 |
|
I've never played in a tabletop game tournament and really don't ever plan to, so tournament legal means nothing to me. I have a couple fat mats and found them to be excellent, so I thought I'd share, that's all. For me the 6x4 mat is better than a 6x3 because I can use it for Firestorm Armada as well.
|
# ? Apr 13, 2015 10:14 |
|
I know a lot of people in my area have bought armada because it has sold out twice at the gaming shop and the gaming club themselves have moved a lot of copies. Struggling to find people to play with though, hopefully after the x-wing store champs it picks up again.
|
# ? Apr 13, 2015 10:20 |
|
So being at long range in Armada is not the almost guaranteed miss that it is in X-Wing, especially with the Victory Class and it's 3 dice at long range. Takes a bit of getting used to.
|
# ? Apr 13, 2015 10:38 |
|
HOOLY BOOLY posted:So being at long range in Armada is not the almost guaranteed miss that it is in X-Wing, especially with the Victory Class and it's 3 dice at long range. Takes a bit of getting used to. Also close range is not the guaranteed buttload of damage that it sounds like at first, because Brace defense tokens mean you can half eight damage into four. Four damage is still bruising, but not crushing the way eight is.
|
# ? Apr 13, 2015 11:50 |
|
Having the blue dice guaranteed to do something is pretty interesting. The other dice have more damage potential but it seems to encourage a strategy around floating around medium range so you can dip into that blue damage/utility pool.
|
# ? Apr 13, 2015 12:01 |
|
Cobbsprite posted:Also close range is not the guaranteed buttload of damage that it sounds like at first, because Brace defense tokens mean you can half eight damage into four. Four damage is still bruising, but not crushing the way eight is.
|
# ? Apr 13, 2015 12:16 |
|
Cobbsprite posted:For a hundred dollars? Hell no. The official FFG playmats are a great material, cost 20% less for a pair of them, and are tournament-legal. Grip mats are much better. https://www.kickstarter.com/projects/bfrgames/gripmat-get-a-grip-on-your-game Not sure where you can get them now, they sold them at last year's Gencon. They are super great and not as slippery as the mousepad ones.
|
# ? Apr 13, 2015 13:13 |
|
Cobbsprite posted:Also close range is not the guaranteed buttload of damage that it sounds like at first, because Brace defense tokens mean you can half eight damage into four. Four damage is still bruising, but not crushing the way eight is. Unless you're running a VSD-1 with Dominator on a concentrate fire order and you roll three accuracy dice and 8 damage with a black critical hit to trip concussion missiles OHMYGAWD it is so fun when you find an enemy capital ship at range 1 of your forward arc.
|
# ? Apr 13, 2015 14:52 |
|
Tekopo posted:But at medium/long range, you can use evasive tokens. Game is designed to have more than one ship firing at something at once in order to get over defenses, it seems balanced overall. I agree. In my first game neither of us did enough damage to really hurt each other because my opponents VSD could not get close enough to my ships, and I foolishly had one ship go to each side of him so i could not focus on one side of his shields...
|
# ? Apr 13, 2015 15:37 |
|
Played the intro game. I was Imperial and found it pretty difficult to set up my VSD. I don't think I got a single forward medium/close shot off the whole game. And those Rebel ships are pretty good at long range. Similar dice but they also have the evade... I also sucked using the 3 commands, really didn't like it when my opponent only had a 1 and 2 stack to work with.
|
# ? Apr 13, 2015 17:35 |
|
CODChimera posted:Played the intro game. I was Imperial and found it pretty difficult to set up my VSD. I don't think I got a single forward medium/close shot off the whole game. And those Rebel ships are pretty good at long range. Similar dice but they also have the evade... ya the speed of the rebels really helps get out of the front arc right now, I think that will change though once more ships are on the board as the Imps will be able to set up kill zones that the rebels will have harder times keeping out of.
|
# ? Apr 13, 2015 17:53 |
|
Yeah, when I played a 300 point game with two VSDs it seemed difficult for the rebels to totally avoid my firepower (also, two broadsides from VSDs are still nasty).
|
# ? Apr 13, 2015 17:55 |
|
I had a lot of fun using a corvette B Dodonna's pride (commanded by Dodonna of course) popping crits on the VSD every turn I was in medium range. In the starter box, it really seems like it's the rebel's game to lose, I completely dominated one game while playing carefully and flying around at top speed, I kept each ship in a single arc at a time, just out of close range. I lost the second game really quickly because I was super overconfident from the previous game, and accidentally flew the Pride into front and right arcs at close range, losing it in a single turn. That starter box seems very well balanced, despite seeming harsh one way or the other the first time you play it.
|
# ? Apr 13, 2015 18:27 |
|
alchahest posted:I had a lot of fun using a corvette B Dodonna's pride (commanded by Dodonna of course) popping crits on the VSD every turn I was in medium range. In the starter box, it really seems like it's the rebel's game to lose, I completely dominated one game while playing carefully and flying around at top speed, I kept each ship in a single arc at a time, just out of close range. I lost the second game really quickly because I was super overconfident from the previous game, and accidentally flew the Pride into front and right arcs at close range, losing it in a single turn. It really seems up to play. It's easy to get a ship crushed as the rebels if you fly it into a bad spot, and it's easy to flounder about as the Imperials and fail to get anything into position for a good shot. Right now everyone is still getting a feel for how the two factions roll, and I think we'll see more decisive engagements as people get the hang of it and Wave 1 hits stores.
|
# ? Apr 13, 2015 20:43 |
|
AndyElusive posted:For anyone wondering if it's worth buying the FFG playmat for Armada/Xwing/Whatever. Played on mine after it arrived in the mail last week and the thing holds to the table like it was glued to it. Vinyl mats have this slight tendency to shift around a little while the neoprene FFG mat doesn't budge at all. Thing's pretty much a big mouse pad. Moving ships around on it feels good and dice bounce off the surface nicely. It's not especially thick and rolls up real easy. You'll have to keep the box it comes in though since it doesn't come with a storage tube. Here is a very no-frills alternative: http://www.lowes.com/Search=shelf+l...N%5B%5D=1z10wbp Check out your local hardware store for black shelf liner. You can usually find rolls that are 12 inches by 6-7 feet for less than $10 each. Three of them together make a flat, matte, *very* grippy surface of 3x6 for a total price of less than $30. The stuff I bought is pretty similar to the one in the link above, and is maybe 1/8th of an inch thick. It is VERY grippy on both sides, and matte enough to reflect lasers at any angle. It looks very ghetto compared to a printed playmat, but for a space game it isn't too terrible. Also, having 3 separate rolls makes it pretty easy to store in a regular grocery bag. The material is stiff enough that it doesn't curl easily and you can lay them side-by-side without gaps.
|
# ? Apr 13, 2015 20:48 |
|
I have learned to fear luke skywalker and his ability to completely ignore shields. My opponent keeps rolling crithit on the black die... Never a blank
|
# ? Apr 13, 2015 20:53 |
|
Frobbe posted:I have learned to fear luke skywalker and his ability to completely ignore shields. My opponent keeps rolling crithit on the black die... Never a blank I tried to do that... but HowlRunner and his ties butchered my X-wings...
|
# ? Apr 13, 2015 21:09 |
|
Pash posted:I tried to do that... but HowlRunner and his ties butchered my X-wings... Her
|
# ? Apr 13, 2015 21:17 |
|
I cannot wait for the Imperial Squadrons expansion to come out. Mauler Mithel is gonna be a beast in TIE swarms.
|
# ? Apr 13, 2015 21:19 |
|
|
# ? May 24, 2024 16:00 |
|
NTRabbit posted:Her By "his" I meant my opponent's, although I did write it in an easily misunderstandable way...
|
# ? Apr 13, 2015 22:26 |