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I've only had my recent Brandenburg > Prussia > Germany game go to the end-date. Unlocked Client States which were cool but found out I couldn't create my great Berber Republic in North Africa due to the restrictions it has. I felt I could have done so much more if I had pushed into Russia early on, it just became such a slog to fight them (historically accurate I suppose
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# ? Apr 15, 2015 19:48 |
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# ? May 31, 2024 11:08 |
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We're getting weekly dev diaries for an unannounced EUIV DLC, but CKII seems awfully quiet lately.
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# ? Apr 15, 2015 20:08 |
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Fintilgin posted:We're getting weekly dev diaries for an unannounced EUIV DLC, but CKII seems awfully quiet lately. The developers have been retasked to top-secret preliminary work on Victoria 3.
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# ? Apr 15, 2015 20:40 |
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RabidWeasel posted:I've probably played something like 5000+ hours of EU and CK games combined and I have only ever had a few games go for over 200 years, all of which were EU3 Magna Mundi games - say what you like about that mod but it was really fun starting as some shithole tribal nomadic state with the aim of modernising and settling down and making a huge empire, having to fight against lovely events and AIs loving with you the whole time and getting screwed by the RNG, slowly removing all of the horrible 'your government sucks and your people are goat herders, gently caress you' modifiers in spite of all of the odds being stacked against you. Which kind of ties into what the previous post says, the game is more fun when you can see big obvious indicators of how you've changed the world - with meaningful gameplay impact - other than just having more provinces a particular colour. True story. Part of me does miss MM.
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# ? Apr 15, 2015 20:49 |
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Fintilgin posted:We're getting weekly dev diaries for an unannounced EUIV DLC, but CKII seems awfully quiet lately. One of the devs who posts here, Groogy, mentioned that he's working on DLC for CKII. I'm hoping for playable theocracies.
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# ? Apr 15, 2015 20:52 |
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VostokProgram posted:The developers have been retasked to top-secret preliminary work on Fixed.
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# ? Apr 15, 2015 21:24 |
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I actually went to Stockholm last week and walked up to Paradox Tower. I can personally tell you Wiz is a cool dude and there are some very good beers available in Södermalm.
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# ? Apr 15, 2015 22:11 |
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Spakstik posted:One of the devs who posts here, Groogy, mentioned that he's working on DLC for CKII. I'm hoping for playable theocracies. As long as we can play as the Assassins, I'll be happy. Come to think of it, since CKII is all about playing a dynasty, do you think there will be an election mechanic for theocracies to make sure your dynasty stays in control?
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# ? Apr 15, 2015 22:23 |
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Mr.Morgenstern posted:As long as we can play as the Assassins, I'll be happy. Come to think of it, since CKII is all about playing a dynasty, do you think there will be an election mechanic for theocracies to make sure your dynasty stays in control?
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# ? Apr 15, 2015 22:26 |
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Bort Bortles posted:Dynasties are based on a family bloodline....I thought most theocracies were lead by religious figures that were, for one reason or another, not leading a family ruling over a country but simply the designated or elected head of a church community? Exactly. If theocracies are going to be playable, then there needs to be some way for dynasties to become involved. Merchant Republics are playable because it's five dynasties competing for the top via election. Thus there needs to be something similar for theocracies in order to work with CKII's system.
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# ? Apr 15, 2015 22:29 |
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That's why I figured we probably WON'T get playable theocracies - the dynastic succession model is fundamental to the game, and it just wouldn't make sense to try to apply it to theocracies that didn't use it (the ones that do are already playable, i.e. the Caliphate). Playable mercenary companies might work, although I'm not sure how it would function exactly. I imagine it would be something like Merchant Republics where you've got some kind of dynastic base so even though you don't control any land you're never actually "unlanded" unless your entire company is disbanded somehow.
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# ? Apr 15, 2015 22:40 |
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Starting date moved back even further and hordes finally can be present on the map without actually holding any landed title at all, making proper migrations playable.
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# ? Apr 15, 2015 22:44 |
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Start date pushed back to 27 BC, Steppe Wolfe DLC confirmed.
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# ? Apr 15, 2015 22:53 |
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vyelkin posted:Start date pushed back to 27 BC, Steppe Wolfe DLC confirmed. Secret plan to make Rome 2 on the down low by using the ck2 dlc budget revealed
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# ? Apr 15, 2015 23:04 |
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You can already play as Mercenaries. When you die you become the new guy with no problem. He isn't event he same dynasty as you. EDIT: Hell, I might do a quick LP of it just to show it off before it gets patched out.
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# ? Apr 15, 2015 23:05 |
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Hitlers Gay Secret posted:You can already play as Mercenaries. When you die you become the new guy with no problem. He isn't event he same dynasty as you. Really? I'll be damned.
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# ? Apr 15, 2015 23:22 |
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Mr.Morgenstern posted:Exactly. If theocracies are going to be playable, then there needs to be some way for dynasties to become involved. Merchant Republics are playable because it's five dynasties competing for the top via election. Thus there needs to be something similar for theocracies in order to work with CKII's system.
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# ? Apr 15, 2015 23:23 |
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I thought there were plenty of families that vied for control of the Papacy, having a member of their dynasty taking the Pope Hat in succession. I mean that's why people know offhand about the Borgias right?
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# ? Apr 15, 2015 23:31 |
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Bort Bortles posted:But for Merchant Republics that is what happened - influential families vied for power. Historical theocracies did not do that, I do not think. I am sure they are creative enough to come up with something though. I know. And I'm sure that Paradox will come up with something.
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# ? Apr 16, 2015 00:30 |
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Skylines has officially sold over 1 million copies. How many Paradox employees have now died due to alcohol poisoning?
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# ? Apr 16, 2015 03:43 |
Westminster System posted:I thought there were plenty of families that vied for control of the Papacy, having a member of their dynasty taking the Pope Hat in succession. Historically there was never a family that really controlled the papacy enough to model it in the game and probably more importantly, the families that did have some control of the papacy did so because they had an established power base independent of it, e.g. the Medicis. It's also more of a Renaissance phenomenon, so outside of the CK2 timeline.
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# ? Apr 16, 2015 06:48 |
Fintilgin posted:We're getting weekly dev diaries for an unannounced EUIV DLC, but CKII seems awfully quiet lately. It'll be either playable theocracies, or China (my money's on China).
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# ? Apr 16, 2015 07:30 |
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Fintilgin posted:We're getting weekly dev diaries for an unannounced EUIV DLC, but CKII seems awfully quiet lately. Yeah we're finally doing Secret bears and I know how important this is to the community so we are holding off on the dev diaries until everything is truly ironed out. Hitlers Gay Secret posted:You can already play as Mercenaries. When you die you become the new guy with no problem. He isn't event he same dynasty as you. Link it to me, would love to read a Mercenary AAR. Groogy fucked around with this message at 08:25 on Apr 16, 2015 |
# ? Apr 16, 2015 08:23 |
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Fintilgin posted:We're getting weekly dev diaries for an unannounced EUIV DLC, but CKII seems awfully quiet lately. They're not doing our 'dev diaries for unannounced projects' thing. That was entirely an initiative on mine and Johan's part.
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# ? Apr 16, 2015 08:27 |
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Drone posted:It'll be either playable theocracies, or China (my money's on China). Pay up! Johan posted:Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.
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# ? Apr 16, 2015 08:43 |
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He meant CK2. Theocracies were already playable in EU4, after all
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# ? Apr 16, 2015 08:46 |
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I'm not sure how I feel about higher government ranks being strictly superior rather than also having some downsides in some way.
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# ? Apr 16, 2015 08:56 |
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At the very least I would've done the opposite with national focus, It makes sense to me for a duchy to be able to turn on a dime where a kingdom or empire would have more inertia.
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# ? Apr 16, 2015 10:00 |
Allyn posted:He meant CK2. Theocracies were already playable in EU4, after all Yep, that's what I meant. Nice to see theocracies getting a bit of attention in EU4 though, since as it stands I see pretty much no reason to play them. No ability to Royal Marriage takes away a LOT.
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# ? Apr 16, 2015 11:23 |
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Drone posted:Yep, that's what I meant. Nice to see theocracies getting a bit of attention in EU4 though, since as it stands I see pretty much no reason to play them. No ability to Royal Marriage takes away a LOT.
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# ? Apr 16, 2015 15:46 |
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And here I was hoping Devoutness was going to be a religious minority mechanic .
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# ? Apr 16, 2015 15:52 |
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reignonyourparade posted:At the very least I would've done the opposite with national focus, It makes sense to me for a duchy to be able to turn on a dime where a kingdom or empire would have more inertia. It would also help those small states better in the tall vs wide thing people keep talking about. Not sure if there's any need to buff the major powers in EU4.
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# ? Apr 16, 2015 16:03 |
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If a local preacher gives you 5 devoutness and -10 prestige, but a talented theologian gives you 10 devoutness and no prestige hit, why would you ever take the preacher?
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# ? Apr 16, 2015 17:49 |
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...This is going to make Tibet interesting and completely off the rails.
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# ? Apr 16, 2015 17:54 |
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Arrhythmia posted:If a local preacher gives you 5 devoutness and -10 prestige, but a talented theologian gives you 10 devoutness and no prestige hit, why would you ever take the preacher? Maybe you can see each dude's skills before you pick him?
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# ? Apr 16, 2015 18:13 |
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Maybe local preacher gives unrest reduction. Very meritocratic.
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# ? Apr 16, 2015 18:33 |
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There should be an option to choose your bastard son as successor to model the various secular prince-bishoprics in Europe that did this on the reg.
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# ? Apr 16, 2015 18:51 |
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John Charity Spring posted:There should be an option to choose your bastard son as successor to model the various secular prince-bishoprics in Europe that did this on the reg. Probably "bastard son" should have the best stats, but the worst devoutness. Borgia papacy anyone?
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# ? Apr 16, 2015 19:00 |
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So I would kind of like to try out normal OTL WWII in Darkest Hour, and I was wondering if the 1933 is any fleshed out or fun, or does it solely exist to be able to play as Communist Germany? Also, is Arsenal of Democracy superior for just playing WWII? I kind of got Darkest Hour to play Kaiserreich and haven't really played vanilla. e: gently caress it, I'll just play Kaiserreich, the prospect of HOI IV kind of ruins it for me. Randarkman fucked around with this message at 20:47 on Apr 16, 2015 |
# ? Apr 16, 2015 20:34 |
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# ? May 31, 2024 11:08 |
Randarkman posted:So I would kind of like to try out normal OTL WWII in Darkest Hour, and I was wondering if the 1933 is any fleshed out or fun, or does it solely exist to be able to play as Communist Germany? Don't play 1933. It's apparently gotten slightly better but its still really unbalanced and the AI does even more dumb stuff with the three extra years of buildup.
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# ? Apr 16, 2015 20:47 |