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Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Delacroix posted:

Gerblyn, is the racial happiness malus for using destabilised mana nukes cores supposed to be permanent? It doesn't show a duration timer and it's -100 total per cast on RG overview. Forge Blast also seems to apply the -happiness malus twice too which means if you like using both, you might as well write off whichever race you're committing war crimes on. :v:

Yeah, it's supposed to be permanent! It's not supposed to be applied twice though. I'll look into that...

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Ra Ra Rasputin
Apr 2, 2011
So here is a question, if you play peacekeeper rogue, how do you unload your thousands of gold?

30 turns in I have 3000 gold and despite trying to pump out troops in multiple cities, rush production, settler spam, nonestop scoundrel spam in new cities, vassal every city in the world and camp inns to buy up every tier 3-2 unit it won't go down, my cash is about to hit four thousand at turn 40.

Help me.

Ra Ra Rasputin fucked around with this message at 13:20 on Apr 17, 2015

madmac
Jun 22, 2010
Just as an aside, for those playing through the campaign, it's been confirmed that the Shadowborn ending (Ally with Werric) is the canon one. Which is obvious really if you'd played them all, but much like Golden Realms ending with Karl the Lich pledging fealty to Melanis, it's an interesting teaser...

quote:

I know what you mean. Dreadnoughts takes time to start up and it doesn't feel...responsive enough unless you have a well-rounded early game race. Only a few races can do that - elves and humans are great but goblins and halflings are rather decent too. Dwarves and orcs in my mind belong in the 'good races but only if you can steal them' category for dread, they're nice to have as a second or third city before the match is predominantly class units. I'd go nuts if I had to rely on crossbowmen - at least civic guards and initiates are irregulars that get sabotage later on.

Dwarf Dread is good. If you don't like Crossbows then try clearing with your extra tough Projectile Resistant Dwarf Engineers. I rush Engineers every time I play Dread now...

Fluffy Tail
Jan 3, 2012

"I am the beginning and the end. The alpha and the omega. The first and the last."

Chaos Dunk

madmac posted:

Just as an aside, for those playing through the campaign, it's been confirmed that the Shadowborn ending (Ally with Werric) is the canon one. Which is obvious really if you'd played them all, but much like Golden Realms ending with Karl the Lich pledging fealty to Melanis, it's an interesting teaser...

Just on a off note, I'm surprised that Werlac doesn't have the Shadowborn Specialization. I assume it's because he's in the older campaign, but it is a little weird that the head of the Shadowborn doesn't have any of their skills!

Edit: And then I go and look, and of course, he does! Though not in customs, which is interesting, I guess.

Fluffy Tail fucked around with this message at 15:47 on Apr 17, 2015

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
As someone who is really just learning this, I wish there was a way to see what spells each specialization gives you when creating a character (unless there is and I missed it). Like right clicking one pops up a window that shows what each one does. Like I have no idea what spells fire or creation is going to give me. Looking at the wiki it's a lot less spells then I was expecting.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
Uh, they cleared both sites on turn 1. :stare: Is this a feature or a bug? :haw:



AI Necromancer, high starting resources, strong starting army, King. If it matters. Got the save if that'll help!

I mean heck, if this IS intended, i think i'd roll with it by putting the seal victory to 60-100 to raise the stakes.

E: Would it be possible to have cheats enabled toggle in multiplayer, with whatever appropriate warnings and :siren:'s? It'd be helpful for doing 1 vs 2/3's thought testing.

Thyrork fucked around with this message at 15:39 on Apr 17, 2015

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Fintilgin posted:

As someone who is really just learning this, I wish there was a way to see what spells each specialization gives you when creating a character (unless there is and I missed it). Like right clicking one pops up a window that shows what each one does. Like I have no idea what spells fire or creation is going to give me. Looking at the wiki it's a lot less spells then I was expecting.

You can open up the Tome of Wonders while in character creation with the button in the top left and look up what specializations give to you. You *can't* see unit stats or the racial variants on each unit due to how the Tome works(it has to load the units into memory first, so you have to actually be in a game), but you can check out all the spells and inherent racial bonuses and stuff before actually starting.

Slashrat
Jun 6, 2011

YOSPOS
Is someone willing to write up a story synopsis of the AoW3 base and Golden Realms campaigns and the major characters in each? Seeing these last few posts made me realize that I've forgotten all but the most vague idea (elves vs. commonwealth, halflings vs snakefolk?) of what those campaigns were about and I'm afraid that'll just mean I'll miss out on even more in the newest campaign.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Fintilgin posted:

As someone who is really just learning this, I wish there was a way to see what spells each specialization gives you when creating a character (unless there is and I missed it). Like right clicking one pops up a window that shows what each one does. Like I have no idea what spells fire or creation is going to give me. Looking at the wiki it's a lot less spells then I was expecting.

You get most of your spells from your class, each specialization pick only gives you 4 or 5 skills to open up extra strategic options.

Zulily Zoetrope
Jun 1, 2011

Muldoon
To be more specific, it's under skills (candle icon) and the class dropdown. Specializations give a unique passive bonus for free, and 4-5 researchable skills/passives.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Kanos posted:

You can open up the Tome of Wonders while in character creation with the button in the top left and look up what specializations give to you. You *can't* see unit stats or the racial variants on each unit due to how the Tome works(it has to load the units into memory first, so you have to actually be in a game), but you can check out all the spells and inherent racial bonuses and stuff before actually starting.
Also I think you can just right click on the specialisations in the builder and be brought straight to their page, which contains links to all their abilities.

Speedball
Apr 15, 2008

What are laborers for?

madmac
Jun 22, 2010

Speedball posted:

What are laborers for?

You mean Builders? They construct map objects. Roads, Forts, Watchtowers. Forts let you claim resource nodes outside your domain, roads make travel faster, Watchtowers give vision.

Builders built in a town that has a Masters Guild can also be used to repair machine units, either in tactical battle or as a passive ability for units in the same stack.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

madmac posted:

You mean Builders? They construct map objects. Roads, Forts, Watchtowers. Forts let you claim resource nodes outside your domain, roads make travel faster, Watchtowers give vision.

Builders built in a town that has a Masters Guild can also be used to repair machine units, either in tactical battle or as a passive ability for units in the same stack.
Always worth mentioning: building a city on a fort nets you a free stone wall.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Cool, guys, thanks.


Splicer posted:

Also I think you can just right click on the specialisations in the builder and be brought straight to their page, which contains links to all their abilities.

I thought I tried this, but I must have done it wrong.

d3c0y2
Sep 29, 2009
I just bought all the DC and installed it on my new gaming PC (Having played Vanilla on my old laptop) and ive set everything to maximum graphics on 1920 x 1200 but the UI keeps being all jittery and shakey, like its wiggling up and down a pixel or two and its hurting my eyes. This didn't happen when I was playing on medium graphics at 1600 x 1024 back last time I played, does anyone know what's causing it?

EDIT: Fixed it. For some dumb reason the graphics settings were set to 25hz refresh when I turned it to ultra instead of 60hz.

d3c0y2 fucked around with this message at 16:38 on Apr 17, 2015

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

madmac posted:

Dwarf Dread is good. If you don't like Crossbows then try clearing with your extra tough Projectile Resistant Dwarf Engineers. I rush Engineers every time I play Dread now...

The problem with that is that Engineers are loving expensive for how fragile they are, and if you're in multiplayer then autoresolveing clears is going to kill them as quickly as possible so it can land some sweet blunderbuss hits on trivial fights.


Hell, last night I lost a stack with my first hired heroes, a Boar Rider, and a unit of Axemen to a very likely victory autoresolve against a Prospector and two Sun Guard. It should have been a rather trivial affair of picking off the Prospectors and then hiding behind the Axemen while using the hero ranged attacks to plink them down, but I'm assuming the autoresolve decided charging all my mounted units headlong into guarding pikes was a preferable course of action.

Voyager I fucked around with this message at 16:40 on Apr 17, 2015

alansmithee
Jan 25, 2007

Goodness no, now that wouldn't do at all!


So I played this when the game came out. Really liked it but kinda stopped (I think before the first major patch even, I know before the first expansion). I saw the new expansion came out and I grabbed that (already had the first one).

Just wondering, is there somewhere that would have a list of the changes? It's been a long time since I've played and glancing over some things it seems like a whole lot has changed. Is there a wiki or something?

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

madmac posted:

Just as an aside, for those playing through the campaign, it's been confirmed that the Shadowborn ending (Ally with Werric) is the canon one. Which is obvious really if you'd played them all, but much like Golden Realms ending with Karl the Lich pledging fealty to Melanis, it's an interesting teaser...

Where was this mentioned?

madmac
Jun 22, 2010

Voyager I posted:

The problem with that is that Engineers are loving expensive for how fragile they are, and if you're in multiplayer then autoresolveing clears is going to kill them as quickly as possible so it can land some sweet blunderbuss hits on trivial fights.

Well yeah Multiplayer is different. Though Crossbows with the +2 Damage are actually not bad.

quote:

Where was this mentioned?

Er, Steam Forums I believe. Though as I said, if you've played them all it's really obvious which ones are pretty clear "Good/Bad" endings and which one has a hook for the future.

Incidentally, Sundren Torchbearer path from the original campaign is also the canon ending. You'll have to take my word for that one.

RE: Story Synopsis.

I, uh could whip up something incoherent, mostly wrong, and full of unnecessary swearing based on half buried campaign memories, if that's acceptable?

madmac fucked around with this message at 16:59 on Apr 17, 2015

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
The good news for Multiplayer is that even if Engineers are suicidal, Dwarven racial units are about as auto-resolve friendly as it gets. Everyone's a tanky beefcake in general, Axemen with Defender's strike will make indirect use of aggressive guarding, you get armored priests with a healing ability, and Boar Cavalry being slow might actually be an asset in making it harder for the AI to make suicidal charges with them.

Crossbows seem to die a fair bit, which I would guess is probably the AI overextending them to get BIG FLANKS with their single shot.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!

Slashrat posted:

Is someone willing to write up a story synopsis of the AoW3 base and Golden Realms campaigns and the major characters in each? Seeing these last few posts made me realize that I've forgotten all but the most vague idea (elves vs. commonwealth, halflings vs snakefolk?) of what those campaigns were about and I'm afraid that'll just mean I'll miss out on even more in the newest campaign.

Seconding this! Actually if I'm allowed to dream, I'd really enjoy a full synopsis of the two first games as well, including the backstory stuff for the first. I know the background for the first game can be found on the original game's page (or is it on of the fanpages?), but it'd be great to have it all in one place. This series has some really good lore!

Pharnakes
Aug 14, 2009

Splicer posted:

Always worth mentioning: building a city on a fort nets you a free stone wall.

*Free wooden wall, unless you paid to upgrade the fort to a stone fort.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

madmac posted:

Er, Steam Forums I believe. Though as I said, if you've played them all it's really obvious which ones are pretty clear "Good/Bad" endings and which one has a hook for the future.

Incidentally, Sundren Torchbearer path from the original campaign is also the canon ending. You'll have to take my word for that one.

I swear to god if this boils down to another Inioch resurrection plot imma get super mad.

Zulily Zoetrope
Jun 1, 2011

Muldoon
I'll write up a quick synopsis, but it'll probably be missing some details.

madmac posted:

You mean Builders? They construct map objects. Roads, Forts, Watchtowers. Forts let you claim resource nodes outside your domain, roads make travel faster, Watchtowers give vision.

Builders built in a town that has a Masters Guild can also be used to repair machine units, either in tactical battle or as a passive ability for units in the same stack.

In addition, builders can dig through dirt walls undergound. It's the only way to dig without goblins, dwarves or the hero ability.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Please make the good Commonwealth ending a canon one too.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

Arrrthritis posted:

I swear to god if this boils down to another Inioch resurrection plot imma get super mad.

King Joseph instead. :getin:

Zulily Zoetrope
Jun 1, 2011

Muldoon
Alright, story synopsis time!

Elven court campaign:

Chapter one: The backstory of the Elven Court is mostly dealt with in the earlier games, but the main thing is that there used to be dark elves and wood elves. Saridas of the dark elves married Julia of the wood elves, and they lead the united high elves. Thannis and Sundren are their children, and symbolize the high elves. Relations between the Elven Court and the Commonwealth are tense, and Thannis attends the Council of Origins, hoping to broker a treaty. He is assassinated during the council by a shadowborn agent named Yzzo the Rat, and the Commonwealth is blamed. Sundren is goaded into fighting and slaying Gamblag, the master of the Pool of Origins, and befriends Reskar Scapeshaper, a draconian carrying a wyrm egg that is prophecied to lead the draconians to befriending dragons and establishing a homeland.
Chapter two: Sundren fears her parents' reaction to the death of Thannis, so she flees with Reskar to the tropical region of Ralikesh to help him establish a homeland. The draconians are technically citizens of the commonwealth, but they are treated as second-class citizens and do not have any established cities or anything. Ralikesh is considered part of the Elven Court and has a few colonies, but Sundren decides to grant the lands to Reskar. Reskar takes the egg to a dragon's nest and the dragons choose to join him. Reskar and Sundren oust the orcs and goblins that live in the desert, and encounter a Commonwealth dreadnought who is somehow harvesting mana from the soil itself. They ally with Nomlik Trismegistus, a goblin who believes that Sundren will save the goblins of the Commonwealth, and Groshak the Sharp, a local orc sorcerer. In the end, Ralikesh is established as a draconian nation, and allies with the Elven Court

I found out that the game autosaves at the end of each chapter, so I've been going through the chapter text as I go. I'll add more to this post later.

Carnalfex
Jul 18, 2007
Yeah I see what you mean Gerblyn, whispers just need something tremendous to be worth using over standard scouts. The cost and upkeep is pretty huge early in the game too, and the opportunity cost of slowing down the rush to essential class units is a major deal. Other classes can rely on racial units but the no healing means those reanimators are not at all optional. Lots of the suggestions you or other people mentioned would help, though it would probably need more than one of them. Even if it affected the whole map the only use is to keep it up for a turn or two in order to see what general area your opponents started in. The two scouts that the spell upkeep is worth can do that pretty well anyway though, and easily pay for themselves grabbing resources and mapping out everything in between on their way. They can even be folded back into your army as you approach for an attack.

Maybe make it map wide, reveal areas as someone mentioned, give mana based on units dying in the fight it reveals to help mitigate upkeep, or healing random friendlies based on the same? You could even limit it to only revealing one fight a turn so the effect is fairly predictable and easy to balance.

The spell's purpose is to help with early scout weakness but it indirectly makes the early game lack of healing worse too, so maybe having it help a little of both would make it worthwhile. Have to keep in mind the opportunity cost of not just slowing class units but picking up map treasure, getting vassals, and mapping out areas where there are no fights so the spell really needs quite a bit of help to match that.

It is a really really awesome thematic idea though, and points to whoever thought it up. I'm sure you guys can fix it though, this isn't the first time the game has had a fairly useless ability and you've turned just about everything else around to be fun and worthwhile no matter the humble beginnings.

Pharnakes
Aug 14, 2009
Make it so it reveals x random fight(s) per turn (over a certain threshold of hp lost), and the HP lost (or a percentage thereof) is evenly distributed across your units, or maybe just the wounded ones. Helps you get over the initial bump and keep a stack or so topped up, but in the long run the healing is negligible and you are probably better using the mana elsewhere and cancelling it.

madmac
Jun 22, 2010

CommissarMega posted:

Please make the good Commonwealth ending a canon one too.

I figure it's like 90% canon since both torchbearer campaigns end with a team up. Also Edward shows up in the new campaign, so he's around at least.

quote:

Alright, story synopsis time!

These are good write-ups and I appreciate it.

Speedball
Apr 15, 2008

Woof. So I take it that unlike Civilization I want to spent quite a few turns just setting my cities to produce gold because WOW I spend myself into poverty too quickly.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Speedball posted:

Woof. So I take it that unlike Civilization I want to spent quite a few turns just setting my cities to produce gold because WOW I spend myself into poverty too quickly.
Attack and clear more mines, forges, and treasure sites! They're chock full of gold! If you're running out of gold you're not mugging ousting enough independents!

Carnalfex posted:

Yeah I see what you mean Gerblyn, whispers just need something tremendous to be worth using over standard scouts. The cost and upkeep is pretty huge early in the game too, and the opportunity cost of slowing down the rush to essential class units is a major deal. Other classes can rely on racial units but the no healing means those reanimators are not at all optional. Lots of the suggestions you or other people mentioned would help, though it would probably need more than one of them. Even if it affected the whole map the only use is to keep it up for a turn or two in order to see what general area your opponents started in. The two scouts that the spell upkeep is worth can do that pretty well anyway though, and easily pay for themselves grabbing resources and mapping out everything in between on their way. They can even be folded back into your army as you approach for an attack.
Maybe keep it as is, except it nets a pop gain from all observed fights and boosts the pop gain from your fights. More pop = more everything, especially if you're using that sweet, sweet building acceleration.

Thyrork posted:

King Joseph instead. :getin:
Zombie All-Devourer :unsmigghh:

Splicer fucked around with this message at 19:47 on Apr 17, 2015

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Splicer posted:

Attack and clear more mines, forges, and treasure sites! They're chock full of gold! If you're running out of gold you're not mugging ousting enough independents!

Gotta go fast.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Speedball posted:

Woof. So I take it that unlike Civilization I want to spent quite a few turns just setting my cities to produce gold because WOW I spend myself into poverty too quickly.
Which modes are you playing on? Ideally you hard build maybe one city the entire game on a medium setting. The rest of your cities come from doing quests for the independent cities that you scout out at the start, taking over independent cities, or taking over your opponents.

One of the 'traps' I fell into when I started this game was I wanted to build everything myself, so I began playing on the builder mode or w/e it's called, where you build your empires all by yourself. This mode honestly pretty much sucks mechanically. The AI was terrible at city founding (no idea if this was ever fixed) and the pace of the game was absolutely glacial.

Caveat: I have not messed with the new vassal feature that came in the expansion. I still need to experiment with this but with non-necromancers because ghoulifying everything seems pretty important!

MadHat
Mar 31, 2011
One question to ask yourself in any AoW game, am I being aggressive enough?

The answer is never Yes.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Rascyc posted:

Which modes are you playing on? Ideally you hard build maybe one city the entire game on a medium setting. The rest of your cities come from doing quests for the independent cities that you scout out at the start, taking over independent cities, or taking over your opponents.

One of the 'traps' I fell into when I started this game was I wanted to build everything myself, so I began playing on the builder mode or w/e it's called, where you build your empires all by yourself. This mode honestly pretty much sucks mechanically. The AI was terrible at city founding (no idea if this was ever fixed) and the pace of the game was absolutely glacial.

Caveat: I have not messed with the new vassal feature that came in the expansion. I still need to experiment with this but with non-necromancers because ghoulifying everything seems pretty important!

You can use Vassals as a Necromancer.

When you absorb them, they ghoulify themselves! Playing a Keeper of the Peace good-guy Necromancer is hilarious, and one of the few ways to get yourself units that have Unholy Champion and Evil Slaying!

Downside: your main city grows slower because you aren't siphoning pop from your neighbors, Archons and Carrion Birds still loving hate you because they're Dedicated to Evil so you lose quite a few conversion target, and you never get the achievement for using Animate Ruins :(

On a hilarious note, when you get your gift of 'Dedicated to Pure Good' or 'Multiculture' units they come pre-ghouled.

Zore fucked around with this message at 20:13 on Apr 17, 2015

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

alansmithee posted:

So I played this when the game came out. Really liked it but kinda stopped (I think before the first major patch even, I know before the first expansion). I saw the new expansion came out and I grabbed that (already had the first one).

Just wondering, is there somewhere that would have a list of the changes? It's been a long time since I've played and glancing over some things it seems like a whole lot has changed. Is there a wiki or something?
Have some light reading
(1.3 was just bugfixes)
(Does not include expansion content)

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Rascyc posted:

Which modes are you playing on? Ideally you hard build maybe one city the entire game on a medium setting. The rest of your cities come from doing quests for the independent cities that you scout out at the start, taking over independent cities, or taking over your opponents.

Why is this? I like being a ~builder~ and even though I haven't gotten very far it seems like city spam would probably be a decent idea. Is there some hidden mechanic like Civ's health/happiness affected by your number of a city? Why wouldn't I grab every cluster of 'goodie' sites with cities? Even if they're not actively building units don't they supply gold/mana?

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Fintilgin posted:

Why is this? I like being a ~builder~ and even though I haven't gotten very far it seems like city spam would probably be a decent idea. Is there some hidden mechanic like Civ's health/happiness affected by your number of a city? Why wouldn't I grab every cluster of 'goodie' sites with cities? Even if they're not actively building units don't they supply gold/mana?
Building settlers costs a lot. Cityspam used to be very much the way to go, but now it's only worth it if it's a very good spot. Otherwise just drop a fort on it and call it a day.

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