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Delacroix posted:Gerblyn, is the racial happiness malus for using destabilised mana Yeah, it's supposed to be permanent! It's not supposed to be applied twice though. I'll look into that...
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# ? Apr 17, 2015 12:47 |
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# ? Jun 10, 2024 12:30 |
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So here is a question, if you play peacekeeper rogue, how do you unload your thousands of gold? 30 turns in I have 3000 gold and despite trying to pump out troops in multiple cities, rush production, settler spam, nonestop scoundrel spam in new cities, vassal every city in the world and camp inns to buy up every tier 3-2 unit it won't go down, my cash is about to hit four thousand at turn 40. Help me. Ra Ra Rasputin fucked around with this message at 13:20 on Apr 17, 2015 |
# ? Apr 17, 2015 13:10 |
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Just as an aside, for those playing through the campaign, it's been confirmed that the Shadowborn ending (Ally with Werric) is the canon one. Which is obvious really if you'd played them all, but much like Golden Realms ending with Karl the Lich pledging fealty to Melanis, it's an interesting teaser...quote:I know what you mean. Dreadnoughts takes time to start up and it doesn't feel...responsive enough unless you have a well-rounded early game race. Only a few races can do that - elves and humans are great but goblins and halflings are rather decent too. Dwarves and orcs in my mind belong in the 'good races but only if you can steal them' category for dread, they're nice to have as a second or third city before the match is predominantly class units. I'd go nuts if I had to rely on crossbowmen - at least civic guards and initiates are irregulars that get sabotage later on. Dwarf Dread is good. If you don't like Crossbows then try clearing with your extra tough Projectile Resistant Dwarf Engineers. I rush Engineers every time I play Dread now...
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# ? Apr 17, 2015 14:50 |
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madmac posted:Just as an aside, for those playing through the campaign, it's been confirmed that the Shadowborn ending (Ally with Werric) is the canon one. Which is obvious really if you'd played them all, but much like Golden Realms ending with Karl the Lich pledging fealty to Melanis, it's an interesting teaser... Just on a off note, I'm surprised that Werlac doesn't have the Shadowborn Specialization. I assume it's because he's in the older campaign, but it is a little weird that the head of the Shadowborn doesn't have any of their skills! Edit: And then I go and look, and of course, he does! Though not in customs, which is interesting, I guess. Fluffy Tail fucked around with this message at 15:47 on Apr 17, 2015 |
# ? Apr 17, 2015 15:09 |
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As someone who is really just learning this, I wish there was a way to see what spells each specialization gives you when creating a character (unless there is and I missed it). Like right clicking one pops up a window that shows what each one does. Like I have no idea what spells fire or creation is going to give me. Looking at the wiki it's a lot less spells then I was expecting.
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# ? Apr 17, 2015 15:21 |
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Uh, they cleared both sites on turn 1. Is this a feature or a bug? AI Necromancer, high starting resources, strong starting army, King. If it matters. Got the save if that'll help! I mean heck, if this IS intended, i think i'd roll with it by putting the seal victory to 60-100 to raise the stakes. E: Would it be possible to have cheats enabled toggle in multiplayer, with whatever appropriate warnings and 's? It'd be helpful for doing 1 vs 2/3's thought testing. Thyrork fucked around with this message at 15:39 on Apr 17, 2015 |
# ? Apr 17, 2015 15:25 |
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Fintilgin posted:As someone who is really just learning this, I wish there was a way to see what spells each specialization gives you when creating a character (unless there is and I missed it). Like right clicking one pops up a window that shows what each one does. Like I have no idea what spells fire or creation is going to give me. Looking at the wiki it's a lot less spells then I was expecting. You can open up the Tome of Wonders while in character creation with the button in the top left and look up what specializations give to you. You *can't* see unit stats or the racial variants on each unit due to how the Tome works(it has to load the units into memory first, so you have to actually be in a game), but you can check out all the spells and inherent racial bonuses and stuff before actually starting.
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# ? Apr 17, 2015 15:45 |
Is someone willing to write up a story synopsis of the AoW3 base and Golden Realms campaigns and the major characters in each? Seeing these last few posts made me realize that I've forgotten all but the most vague idea (elves vs. commonwealth, halflings vs snakefolk?) of what those campaigns were about and I'm afraid that'll just mean I'll miss out on even more in the newest campaign.
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# ? Apr 17, 2015 15:53 |
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Fintilgin posted:As someone who is really just learning this, I wish there was a way to see what spells each specialization gives you when creating a character (unless there is and I missed it). Like right clicking one pops up a window that shows what each one does. Like I have no idea what spells fire or creation is going to give me. Looking at the wiki it's a lot less spells then I was expecting. You get most of your spells from your class, each specialization pick only gives you 4 or 5 skills to open up extra strategic options.
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# ? Apr 17, 2015 15:55 |
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To be more specific, it's under skills (candle icon) and the class dropdown. Specializations give a unique passive bonus for free, and 4-5 researchable skills/passives.
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# ? Apr 17, 2015 16:11 |
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Kanos posted:You can open up the Tome of Wonders while in character creation with the button in the top left and look up what specializations give to you. You *can't* see unit stats or the racial variants on each unit due to how the Tome works(it has to load the units into memory first, so you have to actually be in a game), but you can check out all the spells and inherent racial bonuses and stuff before actually starting.
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# ? Apr 17, 2015 16:17 |
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What are laborers for?
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# ? Apr 17, 2015 16:23 |
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Speedball posted:What are laborers for? You mean Builders? They construct map objects. Roads, Forts, Watchtowers. Forts let you claim resource nodes outside your domain, roads make travel faster, Watchtowers give vision. Builders built in a town that has a Masters Guild can also be used to repair machine units, either in tactical battle or as a passive ability for units in the same stack.
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# ? Apr 17, 2015 16:27 |
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madmac posted:You mean Builders? They construct map objects. Roads, Forts, Watchtowers. Forts let you claim resource nodes outside your domain, roads make travel faster, Watchtowers give vision.
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# ? Apr 17, 2015 16:31 |
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Cool, guys, thanks.Splicer posted:Also I think you can just right click on the specialisations in the builder and be brought straight to their page, which contains links to all their abilities. I thought I tried this, but I must have done it wrong.
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# ? Apr 17, 2015 16:35 |
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I just bought all the DC and installed it on my new gaming PC (Having played Vanilla on my old laptop) and ive set everything to maximum graphics on 1920 x 1200 but the UI keeps being all jittery and shakey, like its wiggling up and down a pixel or two and its hurting my eyes. This didn't happen when I was playing on medium graphics at 1600 x 1024 back last time I played, does anyone know what's causing it? EDIT: Fixed it. For some dumb reason the graphics settings were set to 25hz refresh when I turned it to ultra instead of 60hz. d3c0y2 fucked around with this message at 16:38 on Apr 17, 2015 |
# ? Apr 17, 2015 16:35 |
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madmac posted:Dwarf Dread is good. If you don't like Crossbows then try clearing with your extra tough Projectile Resistant Dwarf Engineers. I rush Engineers every time I play Dread now... The problem with that is that Engineers are loving expensive for how fragile they are, and if you're in multiplayer then autoresolveing clears is going to kill them as quickly as possible so it can land some sweet blunderbuss hits on trivial fights. Hell, last night I lost a stack with my first hired heroes, a Boar Rider, and a unit of Axemen to a very likely victory autoresolve against a Prospector and two Sun Guard. It should have been a rather trivial affair of picking off the Prospectors and then hiding behind the Axemen while using the hero ranged attacks to plink them down, but I'm assuming the autoresolve decided charging all my mounted units headlong into guarding pikes was a preferable course of action. Voyager I fucked around with this message at 16:40 on Apr 17, 2015 |
# ? Apr 17, 2015 16:36 |
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So I played this when the game came out. Really liked it but kinda stopped (I think before the first major patch even, I know before the first expansion). I saw the new expansion came out and I grabbed that (already had the first one). Just wondering, is there somewhere that would have a list of the changes? It's been a long time since I've played and glancing over some things it seems like a whole lot has changed. Is there a wiki or something?
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# ? Apr 17, 2015 16:43 |
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madmac posted:Just as an aside, for those playing through the campaign, it's been confirmed that the Shadowborn ending (Ally with Werric) is the canon one. Which is obvious really if you'd played them all, but much like Golden Realms ending with Karl the Lich pledging fealty to Melanis, it's an interesting teaser... Where was this mentioned?
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# ? Apr 17, 2015 16:45 |
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Voyager I posted:The problem with that is that Engineers are loving expensive for how fragile they are, and if you're in multiplayer then autoresolveing clears is going to kill them as quickly as possible so it can land some sweet blunderbuss hits on trivial fights. Well yeah Multiplayer is different. Though Crossbows with the +2 Damage are actually not bad. quote:Where was this mentioned? Er, Steam Forums I believe. Though as I said, if you've played them all it's really obvious which ones are pretty clear "Good/Bad" endings and which one has a hook for the future. Incidentally, Sundren Torchbearer path from the original campaign is also the canon ending. You'll have to take my word for that one. RE: Story Synopsis. I, uh could whip up something incoherent, mostly wrong, and full of unnecessary swearing based on half buried campaign memories, if that's acceptable? madmac fucked around with this message at 16:59 on Apr 17, 2015 |
# ? Apr 17, 2015 16:48 |
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The good news for Multiplayer is that even if Engineers are suicidal, Dwarven racial units are about as auto-resolve friendly as it gets. Everyone's a tanky beefcake in general, Axemen with Defender's strike will make indirect use of aggressive guarding, you get armored priests with a healing ability, and Boar Cavalry being slow might actually be an asset in making it harder for the AI to make suicidal charges with them. Crossbows seem to die a fair bit, which I would guess is probably the AI overextending them to get BIG FLANKS with their single shot.
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# ? Apr 17, 2015 16:58 |
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Slashrat posted:Is someone willing to write up a story synopsis of the AoW3 base and Golden Realms campaigns and the major characters in each? Seeing these last few posts made me realize that I've forgotten all but the most vague idea (elves vs. commonwealth, halflings vs snakefolk?) of what those campaigns were about and I'm afraid that'll just mean I'll miss out on even more in the newest campaign. Seconding this! Actually if I'm allowed to dream, I'd really enjoy a full synopsis of the two first games as well, including the backstory stuff for the first. I know the background for the first game can be found on the original game's page (or is it on of the fanpages?), but it'd be great to have it all in one place. This series has some really good lore!
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# ? Apr 17, 2015 16:58 |
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Splicer posted:Always worth mentioning: building a city on a fort nets you a free stone wall. *Free wooden wall, unless you paid to upgrade the fort to a stone fort.
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# ? Apr 17, 2015 17:03 |
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madmac posted:Er, Steam Forums I believe. Though as I said, if you've played them all it's really obvious which ones are pretty clear "Good/Bad" endings and which one has a hook for the future. I swear to god if this boils down to another Inioch resurrection plot imma get super mad.
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# ? Apr 17, 2015 17:29 |
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I'll write up a quick synopsis, but it'll probably be missing some details.madmac posted:You mean Builders? They construct map objects. Roads, Forts, Watchtowers. Forts let you claim resource nodes outside your domain, roads make travel faster, Watchtowers give vision. In addition, builders can dig through dirt walls undergound. It's the only way to dig without goblins, dwarves or the hero ability.
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# ? Apr 17, 2015 17:35 |
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Please make the good Commonwealth ending a canon one too.
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# ? Apr 17, 2015 17:38 |
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Arrrthritis posted:I swear to god if this boils down to another Inioch resurrection plot imma get super mad. King Joseph instead.
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# ? Apr 17, 2015 17:52 |
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Alright, story synopsis time! Elven court campaign: Chapter one: The backstory of the Elven Court is mostly dealt with in the earlier games, but the main thing is that there used to be dark elves and wood elves. Saridas of the dark elves married Julia of the wood elves, and they lead the united high elves. Thannis and Sundren are their children, and symbolize the high elves. Relations between the Elven Court and the Commonwealth are tense, and Thannis attends the Council of Origins, hoping to broker a treaty. He is assassinated during the council by a shadowborn agent named Yzzo the Rat, and the Commonwealth is blamed. Sundren is goaded into fighting and slaying Gamblag, the master of the Pool of Origins, and befriends Reskar Scapeshaper, a draconian carrying a wyrm egg that is prophecied to lead the draconians to befriending dragons and establishing a homeland. Chapter two: Sundren fears her parents' reaction to the death of Thannis, so she flees with Reskar to the tropical region of Ralikesh to help him establish a homeland. The draconians are technically citizens of the commonwealth, but they are treated as second-class citizens and do not have any established cities or anything. Ralikesh is considered part of the Elven Court and has a few colonies, but Sundren decides to grant the lands to Reskar. Reskar takes the egg to a dragon's nest and the dragons choose to join him. Reskar and Sundren oust the orcs and goblins that live in the desert, and encounter a Commonwealth dreadnought who is somehow harvesting mana from the soil itself. They ally with Nomlik Trismegistus, a goblin who believes that Sundren will save the goblins of the Commonwealth, and Groshak the Sharp, a local orc sorcerer. In the end, Ralikesh is established as a draconian nation, and allies with the Elven Court I found out that the game autosaves at the end of each chapter, so I've been going through the chapter text as I go. I'll add more to this post later.
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# ? Apr 17, 2015 18:19 |
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Yeah I see what you mean Gerblyn, whispers just need something tremendous to be worth using over standard scouts. The cost and upkeep is pretty huge early in the game too, and the opportunity cost of slowing down the rush to essential class units is a major deal. Other classes can rely on racial units but the no healing means those reanimators are not at all optional. Lots of the suggestions you or other people mentioned would help, though it would probably need more than one of them. Even if it affected the whole map the only use is to keep it up for a turn or two in order to see what general area your opponents started in. The two scouts that the spell upkeep is worth can do that pretty well anyway though, and easily pay for themselves grabbing resources and mapping out everything in between on their way. They can even be folded back into your army as you approach for an attack. Maybe make it map wide, reveal areas as someone mentioned, give mana based on units dying in the fight it reveals to help mitigate upkeep, or healing random friendlies based on the same? You could even limit it to only revealing one fight a turn so the effect is fairly predictable and easy to balance. The spell's purpose is to help with early scout weakness but it indirectly makes the early game lack of healing worse too, so maybe having it help a little of both would make it worthwhile. Have to keep in mind the opportunity cost of not just slowing class units but picking up map treasure, getting vassals, and mapping out areas where there are no fights so the spell really needs quite a bit of help to match that. It is a really really awesome thematic idea though, and points to whoever thought it up. I'm sure you guys can fix it though, this isn't the first time the game has had a fairly useless ability and you've turned just about everything else around to be fun and worthwhile no matter the humble beginnings.
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# ? Apr 17, 2015 18:34 |
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Make it so it reveals x random fight(s) per turn (over a certain threshold of hp lost), and the HP lost (or a percentage thereof) is evenly distributed across your units, or maybe just the wounded ones. Helps you get over the initial bump and keep a stack or so topped up, but in the long run the healing is negligible and you are probably better using the mana elsewhere and cancelling it.
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# ? Apr 17, 2015 18:51 |
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CommissarMega posted:Please make the good Commonwealth ending a canon one too. I figure it's like 90% canon since both torchbearer campaigns end with a team up. Also Edward shows up in the new campaign, so he's around at least. quote:Alright, story synopsis time! These are good write-ups and I appreciate it.
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# ? Apr 17, 2015 18:53 |
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Woof. So I take it that unlike Civilization I want to spent quite a few turns just setting my cities to produce gold because WOW I spend myself into poverty too quickly.
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# ? Apr 17, 2015 19:36 |
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Speedball posted:Woof. So I take it that unlike Civilization I want to spent quite a few turns just setting my cities to produce gold because WOW I spend myself into poverty too quickly. Carnalfex posted:Yeah I see what you mean Gerblyn, whispers just need something tremendous to be worth using over standard scouts. The cost and upkeep is pretty huge early in the game too, and the opportunity cost of slowing down the rush to essential class units is a major deal. Other classes can rely on racial units but the no healing means those reanimators are not at all optional. Lots of the suggestions you or other people mentioned would help, though it would probably need more than one of them. Even if it affected the whole map the only use is to keep it up for a turn or two in order to see what general area your opponents started in. The two scouts that the spell upkeep is worth can do that pretty well anyway though, and easily pay for themselves grabbing resources and mapping out everything in between on their way. They can even be folded back into your army as you approach for an attack. Thyrork posted:King Joseph instead. Splicer fucked around with this message at 19:47 on Apr 17, 2015 |
# ? Apr 17, 2015 19:44 |
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Splicer posted:Attack and clear more mines, forges, and treasure sites! They're chock full of gold! If you're running out of gold you're not Gotta go fast.
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# ? Apr 17, 2015 19:45 |
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Speedball posted:Woof. So I take it that unlike Civilization I want to spent quite a few turns just setting my cities to produce gold because WOW I spend myself into poverty too quickly. One of the 'traps' I fell into when I started this game was I wanted to build everything myself, so I began playing on the builder mode or w/e it's called, where you build your empires all by yourself. This mode honestly pretty much sucks mechanically. The AI was terrible at city founding (no idea if this was ever fixed) and the pace of the game was absolutely glacial. Caveat: I have not messed with the new vassal feature that came in the expansion. I still need to experiment with this but with non-necromancers because ghoulifying everything seems pretty important!
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# ? Apr 17, 2015 19:47 |
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One question to ask yourself in any AoW game, am I being aggressive enough? The answer is never Yes.
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# ? Apr 17, 2015 19:59 |
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Rascyc posted:Which modes are you playing on? Ideally you hard build maybe one city the entire game on a medium setting. The rest of your cities come from doing quests for the independent cities that you scout out at the start, taking over independent cities, or taking over your opponents. You can use Vassals as a Necromancer. When you absorb them, they ghoulify themselves! Playing a Keeper of the Peace good-guy Necromancer is hilarious, and one of the few ways to get yourself units that have Unholy Champion and Evil Slaying! Downside: your main city grows slower because you aren't siphoning pop from your neighbors, Archons and Carrion Birds still loving hate you because they're Dedicated to Evil so you lose quite a few conversion target, and you never get the achievement for using Animate Ruins On a hilarious note, when you get your gift of 'Dedicated to Pure Good' or 'Multiculture' units they come pre-ghouled. Zore fucked around with this message at 20:13 on Apr 17, 2015 |
# ? Apr 17, 2015 20:10 |
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alansmithee posted:So I played this when the game came out. Really liked it but kinda stopped (I think before the first major patch even, I know before the first expansion). I saw the new expansion came out and I grabbed that (already had the first one). (1.3 was just bugfixes) (Does not include expansion content)
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# ? Apr 17, 2015 20:13 |
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Rascyc posted:Which modes are you playing on? Ideally you hard build maybe one city the entire game on a medium setting. The rest of your cities come from doing quests for the independent cities that you scout out at the start, taking over independent cities, or taking over your opponents. Why is this? I like being a ~builder~ and even though I haven't gotten very far it seems like city spam would probably be a decent idea. Is there some hidden mechanic like Civ's health/happiness affected by your number of a city? Why wouldn't I grab every cluster of 'goodie' sites with cities? Even if they're not actively building units don't they supply gold/mana?
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# ? Apr 17, 2015 20:21 |
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# ? Jun 10, 2024 12:30 |
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Fintilgin posted:Why is this? I like being a ~builder~ and even though I haven't gotten very far it seems like city spam would probably be a decent idea. Is there some hidden mechanic like Civ's health/happiness affected by your number of a city? Why wouldn't I grab every cluster of 'goodie' sites with cities? Even if they're not actively building units don't they supply gold/mana?
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# ? Apr 17, 2015 20:24 |