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I lived in Milton Keynes for several years and this thread is very triggering for me
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# ? Apr 17, 2015 00:43 |
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# ? May 26, 2024 07:53 |
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Oscar Romeo Romeo posted:How the gently caress did it get to that stage so fast? You know how people were just spamming the vanilla buildings with all the vanilla props when the game first came out? Now they're spamming (other peoples) custom models with (other peoples) custom props.
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# ? Apr 17, 2015 00:59 |
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crabrock posted:my college town has the opposite problem. they put "art" in the middle of an intersection, now people think it's a roundabout, blow through the stop sign and swerve into the crosswalks with pedestrians. Seriously, what were they thinking would happen when they plop down a giant circle on the pavement across an entire intersection? edit: The proposed solution is "put flags on top the stop signs" instead of "stop confusing drivers and clearly endangering pedestrians" sorry but your city is pretty dumb in this instance mr. nobody fucked around with this message at 01:27 on Apr 17, 2015 |
# ? Apr 17, 2015 01:25 |
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mr. nobody posted:Seriously, what were they thinking would happen when they plop down a giant circle on the pavement across an entire intersection? Figured they'd continue texting on their phones and never notice.
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# ? Apr 17, 2015 01:27 |
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xzzy posted:Figured they'd continue texting on their phones and never notice. As a pedestrian, I recognize this situation also. *sits in left turn lane texting whatever, watching netflix on phone* *sees light is yellow, guns it without looking*
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# ? Apr 17, 2015 01:28 |
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the whole thing is pretty lol. there's a longer, more inflammatory article somewhere. I don't live there anymore, so I can take none of the responsibility for the bike wheel pedestrian killing car art.
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# ? Apr 17, 2015 03:10 |
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Am I doing roundabouts right? Now with arrows to make things even more confusing!
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# ? Apr 17, 2015 03:42 |
It's pretty, but.. why?
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# ? Apr 17, 2015 03:46 |
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hailthefish posted:It's pretty, but.. why? Because he is a mayor who answers to no one.
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# ? Apr 17, 2015 03:49 |
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hailthefish posted:It's pretty, but.. why? Every highway is connected to all the others. That way, cars can exit onto any highway regardless of which one they're entering from. Also, it looks pretty.
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# ? Apr 17, 2015 03:59 |
Curvature of Earth posted:Every highway is connected to all the others. That way, cars can exit onto any highway regardless of which one they're entering from. Except it's not fully connected.
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# ? Apr 17, 2015 04:26 |
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all the roads go to a giant roundabout in the sky, and have something coming off.
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# ? Apr 17, 2015 04:27 |
There would be much more efficient ways to do a giant sky roundabout.
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# ? Apr 17, 2015 04:29 |
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Forget street racing in Cities:Skyline what I want is CRAZY TAXI in Cities Skyline
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# ? Apr 17, 2015 04:32 |
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MC Escher, town planner.
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# ? Apr 17, 2015 06:17 |
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Cities: Skylines: Cops and Robbers would be pretty fun
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# ? Apr 17, 2015 06:21 |
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Jintor posted:Forget street racing in Cities:Skyline Crazy Hearse
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# ? Apr 17, 2015 07:04 |
Curvature of Earth posted:Am I doing roundabouts right? Now keep in mind right turns are super easy and don't even deal with that knot in the sky... you have that whole thing up there just for left turns (and U turns) and they're really silly. It is kind of mesmerizing though. And, uh... U-turns are kind of okay and actually somewhat important given the canal between lanes you have there..
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# ? Apr 17, 2015 09:16 |
Yeah, the right turns aren't bad, and the u-turn lanes aren't bad, but left turns are a giant curlycue through the sky.
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# ? Apr 17, 2015 09:30 |
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Renounced posted:Because he is a mayor who answers to no one. This. Now enter the sky spiral and enjoy a real man, making real decisions about traffic!
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# ? Apr 17, 2015 16:16 |
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kefkafloyd posted:How the gently caress does this game have dependencies? Shouldn't buildings/parks/etc include all the required stuff in the first place? Mods have dependencies.
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# ? Apr 17, 2015 16:31 |
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CO has announced that the tunnel and wall to wall building patch will be at least one month away from now. https://forum.paradoxplaza.com/forum/index.php?threads%2Fapril-progress-update.851539%2F They are also doing a Q and A in that thread if you want to read an official forum thread past the OP.
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# ? Apr 17, 2015 16:58 |
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Still trying to get good at making maps, curious what people think about this attempt:
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# ? Apr 17, 2015 17:05 |
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xzzy posted:Still trying to get good at making maps, curious what people think about this attempt: Looks interesting. Not totally flat and boring but it doesn't look so hilly that you'd have huge issues building stuff. ToastyPotato posted:CO has announced that the tunnel and wall to wall building patch will be at least one month away from now. Wall to wall building is pretty cool. I really want to somehow be able to assign a theme to certain assets and then be able to designate a district to only allow growables that correspond to that theme. I want to use those Belgian buildings someone put on the workshop because they look amazing but it'd look really out of place for them to be scattered around with other more modern buildings.
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# ? Apr 17, 2015 17:24 |
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Moridin920 posted:Looks interesting. Not totally flat and boring but it doesn't look so hilly that you'd have huge issues building stuff. what they really, really need are buildings that can occupy a row-house or non-square/rectangular footprint: code:
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# ? Apr 17, 2015 17:47 |
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It'd be nice if buildings could have yards that would expand to fill gaps.
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# ? Apr 17, 2015 17:58 |
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MikeJF posted:It'd be nice if buildings could have yards that would expand to fill gaps. Maybe like a set of 1-tile residential buildings? - Yard with a shed on it - Vegetable Garden - Driveway - Lawn w/ jockey etc.
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# ? Apr 17, 2015 18:33 |
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Hubis posted:Maybe like a set of 1-tile residential buildings? This mod has the following dependencies: - Nudist neighbour bending over while weeding - Suspicious-smelling shed with a lot of power cables going into it - Next door's cat making GBS threads on your prize dahlias
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# ? Apr 17, 2015 19:36 |
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A 90 degree left turn becomes a 450 degree journey
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# ? Apr 17, 2015 20:37 |
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Moridin920 posted:Looks interesting. Not totally flat and boring but it doesn't look so hilly that you'd have huge issues building stuff. Yeah it's kind of what I'm going for, the hard part is coaxing the terrain generation software I'm using to actually do it. You wouldn't think this stuff is time consuming and yet it manages to be exactly that. I love building in valleys, I don't know why. The tunnel update should make it even more fun, I'm slobbering for it.
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# ? Apr 17, 2015 20:40 |
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Inspector_666 posted:Mods have dependencies. Well, yes, I meant that I thought mods should be able to include all of their necessary bits if you want to. Is that not true?
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# ? Apr 17, 2015 21:43 |
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It's probably true but 'why bloat the filesize of my mod when I can just make them download the dependency' is probably the thinking.
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# ? Apr 17, 2015 21:52 |
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Sometimes you have an idea to do something, and spend ages tinkering away to get it to work, then you take a look back over your work and think 'what have i wrought?'
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# ? Apr 17, 2015 22:17 |
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Moridin920 posted:It's probably true but 'why bloat the filesize of my mod when I can just make them download the dependency' is probably the thinking. No it's just about modularization. If I make a building that also has a custom lamp post prop, and I want to be able to use that custom lamp post in other assets, then it makes sense to have that lamp post be a separate, dependent prop.
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# ? Apr 17, 2015 22:24 |
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Yeah, fair enough. It's not really that big of a deal imo since the Steam workshop makes it easy. Tells you 'Hey make sure you have these dependencies!' and lets you subscribe to them easily. It was hell in SC4 because one mod site would have an ~essential mod~ and the dependencies for it would be on a second site and the dependencies for those would be on a third site, and they all require registration. Kinda like the Sims in that regard.
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# ? Apr 17, 2015 22:31 |
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I love trains.
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# ? Apr 17, 2015 23:07 |
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I really like using the first person mode camera on my trains and just following them around.
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# ? Apr 17, 2015 23:25 |
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"When I'm cleanin' windahs!"
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# ? Apr 17, 2015 23:28 |
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I really hope part of this mega patch is a ton of new growable buildings. Its cool that the workshop has tons, but it would be nice for the base game to have tons by default.
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# ? Apr 17, 2015 23:35 |
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# ? May 26, 2024 07:53 |
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quote:What is known is that the update will allow players to create tunnels, and introduce support for wall-to-wall buildings. That implies new buildings I think, not sure they would introduce support without examples? Personally hoping for some kind of sea wall or embankment. Friction posted:I love trains. Very nice, links to the filler lots please.
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# ? Apr 17, 2015 23:39 |