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Bottom Liner
Feb 15, 2006


a specific vein of lasagna
I would put Ascension a few levels above Star Realms on the list of RNG fuckery. Star Realms is really straightforward and the choices are usually pretty obvious, but Ascension with the various expansions has a lot more room for synergy and decision making that can lead to a different experience. It's not as linear and I think that downplays the RNG effect.

With my Carc example, how many turns do you draw a dead tile and just place it arbitrarily? That's my least favorite thing in that game, at least if you have a bad row in Ascension there are plenty of ways to banish cards or buy a cheap one to hope for a better one next, etc. Your deck building can directly negate the RNG fuckery, and I think that's one of the more fun aspects of it.

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Rutibex
Sep 9, 2001

by Fluffdaddy

Lottery of Babylon posted:

Market row deckbuilders are also inherently less replayable. There are N-choose-10 setups in Dominion; there is only one setup in Ascension.

That's not true, Ascension comes with 100 market cards, and those market cards are shuffled and come out in a random order. With 100 cards there is 9.332622157 possible set-ups in the form of the order the cards come out.

ThisIsNoZaku
Apr 22, 2013

Pew Pew Pew!

jmzero posted:

1. You can fit a lot more unique cards in a box - an average market deckbuilder might have as many unique cards as Dominion with a couple expansions. If you're creating a theme driven game, you could legitimately want a lot of unique cards to explore your theme.
2. The designer has an extra knob to turn - they can control the number of copies of each card - and designers love knobs. Particularly, it lets them feel like they can have a few crazy cards as long as they're rare. Players often like these momentous sort of arrivals.
4. It gives some sense of increased interaction, because your buys block other people from taking a card
5. It can be simpler to improve (as a player) at the game, because more elements of the game are static; you learn that Card X looks bad, but it usually ends up good if you buy it early because Card Y or Z often shows up.

I personally consider all of these very serious flaws.

Countblanc
Apr 20, 2005

Help a hero out!
Current thread darling Eminent Domain uses a single deck for part of its mechanics (the planet deck), but has ways of mitigating that randomness and it isn't the only means of advancing toward a win state.

Rutibex
Sep 9, 2001

by Fluffdaddy

Countblanc posted:

Current thread darling Eminent Domain uses a single deck for part of its mechanics (the planet deck), but has ways of mitigating that randomness and it isn't the only means of advancing toward a win state.

:eyepop:
Mage Knight has 3 market rows! (and arguably the monsters are another market row)

BonHair
Apr 28, 2007

Rutibex posted:

:eyepop:
Mage Knight has 3 market rows! (and arguably the monsters are another market row)

It has rows of cards, but they aren't really a market, since there is no resource involved in getting to them, at least only in a pretty indirect way. Either way, all the cards in a given row "cost" the same and are roughly of equal use (depending on your build), which makes it different. Also, you shouldn't play competitive Mage Knight anyway, so screwing each other is less of an issue.

Broken Loose
Dec 25, 2002

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Rutes is right, though. Mage Knight has multiple market rows but the difference is that they aren't the dominant play mechanic.

I always like to verbalize the differences between pre-decision and post-decision randomness. Randomness is good for games! It is a reliable way of providing variation between experiences. However, that's literally all it does-- it makes each game different, a grain at a time. Pre-decision randomness puts players in different, interesting situations they may not have willingly encountered and asking them to make new choices, essentially adding agency. Post-decision randomness causes the effects of choices to be distanced from the player, sometimes to the point of undoing choices altogether, essentially removing agency.

"Aggravated" market parades are terribly implemented pre-decision randomness. You have a choice of things to do, what a steal! However, more often than not, the choice is false due to poor or no playtesting or simply an overly ambitious market deck. EmiDo's market deck isn't like the others-- planets are a specific and well-tuned cog in the machine, and you won't find random technologies or role cards in the planet deck. Through the Ages is similar, separating Civil cards from Military cards even if each deck still has too much variety to be properly split up among the players over 2 hours. Additionally, the "aggravated" part of the parade is due to the fact that cards in Ascension are revealed immediately when available, allowing for no planning of any kind. Through the Ages has an alternative approach which causes cards to be more expensive when revealed. A common houserule for Ascension was to have 2 parades, 1 as the real parade and 1 as a preview of what would go into the real parade when purchases were made.

Big thing? It's a stupid loving crutch. Anybody can make a lovely Ascension clone with a big deck of crazy stuff and you buy cards. It's easy to make and it's not good design. It's like roll-to-hit; uncreative idiots throw it into their games because they don't know how to make or mod their own combat mechanics worth a drat. And then, when somebody criticizes you, you can just strawman them into not liking any random elements whatsoever.

By the by, Carcassonne doesn't have truly dead tiles as claimed. The entire point of Carc is aggressively using tiles to put your opponent into unplayable situations. Carc doesn't have a perfectly balanced bag, but complaining that bad tile draws are an overwhelming problem is like complaining about throws in fighting games.

Broken Loose
Dec 25, 2002

PROGRAM
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Heh. Rutes. Rutie-pie. Rutibetuti.

esquilax
Jan 3, 2003

BonHair posted:

It has rows of cards, but they aren't really a market, since there is no resource involved in getting to them, at least only in a pretty indirect way. Either way, all the cards in a given row "cost" the same and are roughly of equal use (depending on your build), which makes it different. Also, you shouldn't play competitive Mage Knight anyway, so screwing each other is less of an issue.

The units cost different amounts, you generally need to spend resources (influence at least, usually move) to buy them, and once gold unit cards are introduced vary wildly in how useful they are.


Rutibex posted:

:eyepop:
Mage Knight has 3 market rows! (and arguably the monsters are another market row)

The monastery advanced action row makes 4!

esquilax fucked around with this message at 20:02 on Apr 21, 2015

Lichtenstein
May 31, 2012

It'll make sense, eventually.
Hey, Rutibex, have you thought of spreading out spell and purchase decks in Talisman to create a market row?

Rutibex
Sep 9, 2001

by Fluffdaddy

Lichtenstein posted:

Hey, Rutibex, have you thought of spreading out spell and purchase decks in Talisman to create a market row?

No that's a terrible idea! The spells in Talisman are highly unbalanced, doing that would make wizard types far too powerful. However it would work wonders in Pathfinder Adventure Cards :pervert:

Broken Loose posted:

Heh. Rutes. Rutie-pie. Rutibetuti.

I don't know what your on, but can I have some? :420:

Broken Loose
Dec 25, 2002

PROGRAM
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LL > - - -

Rutibex posted:

I don't know what your on, but can I have some? :420:

I'm in a constant state of zen brought on by an adrenaline high, massive amounts of hypnosis, and a series of terrifying tragedies. I can help you achieve it but I will charge for it.

edit: In true Ascension fashion, the next person who asks me, I'll just offer to give them a bag of crippy for free.

BonHair
Apr 28, 2007

esquilax posted:

The units cost different amounts, you generally need to spend resources (influence at least, usually move) to buy them, and once gold unit cards are introduced vary wildly in how useful they are.


I forgot about units! I was only thinking of spells and advanced actions (and artefacts, but that was me being stupid). There is some random market screwiness to units, especially if the philosopher-general is hiring. But it's still not all that bad, because it's coop and also there is so much else going on.

Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



Broken Loose posted:

I'm in a constant state of zen brought on by an adrenaline high, massive amounts of hypnosis, and a series of terrifying tragedies. I can help you achieve it but I will charge for it.

edit: In true Ascension fashion, the next person who asks me, I'll just offer to give them a bag of crippy for free.

Hey can I have some drugs? You're closer to colombia than me or rutibex

Broken Loose
Dec 25, 2002

PROGRAM
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LR > > - -
LL > - - -

Lord Frisk posted:

Hey can I have some drugs? You're closer to colombia than me or rutibex

I have a pouch of Mad Hatter you can have, but it's like 3 years old. Can you drive to Orlando?

Herr Tog
Jun 18, 2011

Grimey Drawer
The OP is good and recommended some great games that I will be buying in the future. Thanks goons!

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
Oh poo poo, where are you in Orlando? Let's play some games man!

Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



As far as board game poo poo goes, I'm super hyped about Scythe, a worker placement area control game from Stonemaier Games, noted good game makers. It's set in an alternate universe Eastern Europe during the 1920's and giant mechs have ostensibly taken the place of tanks. Whole cavalry regiments and poo poo backed up by a smoking iron behemoth.

Stonemaier describes the game as "Agricola meets Kemet". It oughta be kick starting this summer, which sucks, because kickstarter, but apparently that's the only way to get Stonemaier games anyway.

Really though, I'm mostly hyped about the art direction. It's all done by Jakub Rozalski, who paints these awesome stark Russian agrarian scenes punctuated by a giant death robot.

fozzy fosbourne
Apr 21, 2010

So, I think I understand why there are market parade deck builders. I think they are close to the situation where you top deck a wrath of god at exactly the right moment, or pull some unbelievable bomb in a magic booster draft. Or get pocket aces in a game of poker where you are outmatched. Sometimes, people just want their opponents to be struck by lightning. It can also make these games feel like slot machines, where you just pull the lever over and over and occasionally you get a jackpot.

What's more curious to me is why we haven't seen a deckbuilder that has things previously mentioned like auctions or dutch auctions or the other various things that people have used in action drafting or markets in traditional games to assert some internal balance. It seems like there is some unexplored design space here.


Also, I wonder how Ascension would play if you just took 50 cards and laid them all out in the market at once. Sort of like a Magic booster draft. It would be interesting if you could counter various strategies that you see other people pushing by drafting the few interactive monster effects. I have a hunch it would turn into a problem with predetermined 'Winning' strategies based on a tiering of cards since there is so little interaction between cards, but it might still be interesting if the market was randomized. And there is a little bit of an interaction between tempo of various strategies and some soft counters in the monster post-death effects.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -

Bottom Liner posted:

Oh poo poo, where are you in Orlando? Let's play some games man!

I live next to Fashion Square. I might go to Coolstuff on Wednesday if I get bored enough. PM me and we'll exchange contact info.

The Supreme Court
Feb 25, 2010

Pirate World: Nearly done!

Lord Frisk posted:

As far as board game poo poo goes, I'm super hyped about Scythe, a worker placement area control game from Stonemaier Games, noted good game makers. It's set in an alternate universe Eastern Europe during the 1920's and giant mechs have ostensibly taken the place of tanks. Whole cavalry regiments and poo poo backed up by a smoking iron behemoth.

Stonemaier describes the game as "Agricola meets Kemet". It oughta be kick starting this summer, which sucks, because kickstarter, but apparently that's the only way to get Stonemaier games anyway.

Really though, I'm mostly hyped about the art direction. It's all done by Jakub Rozalski, who paints these awesome stark Russian agrarian scenes punctuated by a giant death robot.



Their descriptions of engine building combined with Kemet's aggression and speed of play have got me absolutely stoked. I can't wait for this game, and that art really is gorgeous.

Aerox
Jan 8, 2012

Lord Frisk posted:

Stonemaier describes the game as "Agricola meets Kemet". It oughta be kick starting this summer, which sucks, because kickstarter, but apparently that's the only way to get Stonemaier games anyway.

Stonemaier is pretty much the only thing I ever kickstart anymore, and I've never been disappointed with anything I've gotten from them.

Jamey is a really cool dude and if you're interested in the game I think you can kickstart it pretty safely and confidently.

Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



Aerox posted:

Stonemaier is pretty much the only thing I ever kickstart anymore, and I've never been disappointed with anything I've gotten from them.

Jamey is a really cool dude and if you're interested in the game I think you can kickstart it pretty safely and confidently.

I don't doubt their ability to deliver product, it's just disappointing that KS seems to be the only reliable channel to get their games. High quality components and limited print runs make their stuff hard to find for reasonable prices on the open market.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

Broken Loose posted:

I live next to Fashion Square. I might go to Coolstuff on Wednesday if I get bored enough. PM me and we'll exchange contact info.

Cool, my wife and I were going to check it out too, I don't have PMs but just email me defeldus@gmail.com

Aerox
Jan 8, 2012

Lord Frisk posted:

I don't doubt their ability to deliver product, it's just disappointing that KS seems to be the only reliable channel to get their games. High quality components and limited print runs make their stuff hard to find for reasonable prices on the open market.

Amazon still has a few copies of Viticulture, Tuscany, and Euphoria all for only a few bucks more than the original Kickstarter price, with Prime shipping, if you're looking for any of those.

ChiTownEddie
Mar 26, 2010

Awesome beer, no pants.
Join the Legion.
So if my friends don't seem to shy away from more complex games, but have preconceived notions about Agricola that basically make it impossible for me to get them to try it...what euro/wp type game would you guys recommend.
It seriously is that easy, I just need some good non-Agricola games.

Kai Tave
Jul 2, 2012
Fallen Rib
Holy poo poo, Winged Hussars and giant mechs, I need to keep an eye on this.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Lord Frisk posted:

I don't doubt their ability to deliver product, it's just disappointing that KS seems to be the only reliable channel to get their games.

Does this mean something different from what I think it means?

Viticulture
Tuscany
Euphoria
Treasure Chest

:confused:

Edit: I'm assuming you're American, if not, then yeah you're probably boned.

Aerox
Jan 8, 2012

ChiTownEddie posted:

So if my friends don't seem to shy away from more complex games, but have preconceived notions about Agricola that basically make it impossible for me to get them to try it...what euro/wp type game would you guys recommend.
It seriously is that easy, I just need some good non-Agricola games.

I'd go with Stone Age or Viticulture -- both have unique, light themes and are solid WP games, but aren't so overwhelming that they're inaccessible to newer board gamers.

Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



GrandpaPants posted:

Does this mean something different from what I think it means?

Viticulture
Tuscany
Euphoria
Treasure Chest

:confused:

Edit: I'm assuming you're American, if not, then yeah you're probably boned.

I was basing my (incorrect) statement from the last time I went looking for Euphoria. I guess they got another print run in the hands of retailers. The last time I had checked I couldn't find a copy for under $100.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



ChiTownEddie posted:

So if my friends don't seem to shy away from more complex games, but have preconceived notions about Agricola that basically make it impossible for me to get them to try it...what euro/wp type game would you guys recommend.
It seriously is that easy, I just need some good non-Agricola games.

Maybe something like Lords of Waterdeep or Dungeon Lords? Both have worker placement but have less 'euro-y' themes. Also, Caverna is very similar to Agricola (or so I'm told).

nimby
Nov 4, 2009

The pinnacle of cloud computing.



Dungeon Lords is pretty harsh and unfair to new players, so inexperienced boardgamers might be a bit scared off.

Although if they played and like Dungeon Keeper on the PC, you can never go wrong with it.

burger time
Apr 17, 2005

ChiTownEddie posted:

So if my friends don't seem to shy away from more complex games, but have preconceived notions about Agricola that basically make it impossible for me to get them to try it...what euro/wp type game would you guys recommend.
It seriously is that easy, I just need some good non-Agricola games.

Vlaada is a good choice. Dungeon Petz? I played Dungeon Lords with some complexity-averse people and they really enjoyed it, although no one went into a death spiral.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Lord Frisk posted:

As far as board game poo poo goes, I'm super hyped about Scythe, a worker placement area control game from Stonemaier Games, noted good game makers. It's set in an alternate universe Eastern Europe during the 1920's and giant mechs have ostensibly taken the place of tanks. Whole cavalry regiments and poo poo backed up by a smoking iron behemoth.

Stonemaier describes the game as "Agricola meets Kemet". It oughta be kick starting this summer, which sucks, because kickstarter, but apparently that's the only way to get Stonemaier games anyway.

Really though, I'm mostly hyped about the art direction. It's all done by Jakub Rozalski, who paints these awesome stark Russian agrarian scenes punctuated by a giant death robot.



I am super pumped for this too. I really, really like Viticulture, I've back B2C, and this looks pretty great, and the mechanics sound interesting as well.

I might well wind up signing up to playtest.

Lichtenstein
May 31, 2012

It'll make sense, eventually.

fozzy fosbourne posted:

So, I think I understand why there are market parade deck builders. I think they are close to the situation where you top deck a wrath of god at exactly the right moment, or pull some unbelievable bomb in a magic booster draft. Or get pocket aces in a game of poker where you are outmatched. Sometimes, people just want their opponents to be struck by lightning. It can also make these games feel like slot machines, where you just pull the lever over and over and occasionally you get a jackpot.

Frankly, I think they have a similar appeal to Solitaire (the MS Windows kind), or lighter ameritrash games: some people just want to sit down and chill while loving around without much effort put into thinking. I've downloaded the PC version of Star Realms just to see what goons keep bitching about and it's a 100% cellphone poopbreak game, it just might be less noticeable when presented in cardboard form.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
To be fair, the 5 expansions for Star Realms do add a lot more variety and interaction, but it's still below Ascension (with expansions) in terms of complexity.

fozzy fosbourne
Apr 21, 2010

Yeah, I think Ascension is actually a Really Good iPhone Pooping App. In addition to pooping, you can also futz around with it while listening to a podcast or in the back of a car while talking about poo poo, etc. I haven't tried simultaneously pooping, talking, and listening to podcasts while playing it though, ymmv

There's also some degree of skill in the game, too, since I've played a ton of async games with coworkers a few years ago and mostly wrecked their poo poo

I just can't get into playing it in person.

Countblanc
Apr 20, 2005

Help a hero out!

ChiTownEddie posted:

So if my friends don't seem to shy away from more complex games, but have preconceived notions about Agricola that basically make it impossible for me to get them to try it...what euro/wp type game would you guys recommend.
It seriously is that easy, I just need some good non-Agricola games.

Stelas
Sep 6, 2010

Rutibex posted:

However it would work wonders in Pathfinder Adventure Cards :pervert:

With the slight side effect that your players will get bored and give up the game because they picked up the best spells immediately and 20 missions later are still using the same deck.

Giving up Pathfinder Adventure Cards is probably for the best though.

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bobvonunheil
Mar 18, 2007

Board games and tea

ChiTownEddie posted:

So if my friends don't seem to shy away from more complex games, but have preconceived notions about Agricola that basically make it impossible for me to get them to try it...what euro/wp type game would you guys recommend.
It seriously is that easy, I just need some good non-Agricola games.

I quite like Viticulture! I just played it tonight. Its Tuscany expansion is also possibly one of the best expansions of all time.

It's a worker placement game about winemaking with all the usual worker placement style trimmings, but without being insulting to your intelligence (ala Lords of Waterdeep). It'll take the first few rounds for everyone to get their heads around how everything works together, but it's good stuff once they do.

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