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What Energy Airforce: aimStrike! is a 2003 PS2 combat flight sim released only in Japan and Europe, yet featuring purely American flyables. It's the middle offspring in the Energy Airforce trilogy, wedged between the original 2002 Energy Airforce (PS2, no US release), and Over G Fighters released worldwide for the Xbox 360 in 2006. The Trilogy We're not going to play the original Energy Airforce, for a number of reasons I'll talk about when there's nothing better to do. But here's a starter: It's more that just the cover art. I've never had any MS console, so I've got nothing on Over G Fighters, but the Internet claims that a lot of voice work from aimStrike! was recycled in the third game. Sadly, its cover has lost the gargoyle mascot. Stuff Emulation saves the day for this LP because I can render and record the sim at a higher resolution than normal. The aircraft and cockpit models are surprisingly neat and detailed for a PS2 title and are worth showing off. The game does encourage real-life plane chat as the only unlockables besides flyable fighters are numerous clips of aircraft and weapons. So, this is going to be sort of a simplified sequel to the archived Strike Fighters 2 LP, which ended with us flying an F-16A in the early '80s. Aim Strike! starts you off in an F-16C and stops at the F-35B. On the realism scale Energy Airforce is not too far from SF2, but the control scheme is obviously simpler. It beats SF2 in some areas, such as having a replay recorder, or the ground controller being helpful without prodding. The Main Run video 1.1 video 1.2 video 2.1 video 2.2 video 2.3 video 3.1 video 3.2 video 3.3 video 4.1 video 4.2 video 5.1 video 5.2 video 5.3 video 6.1 video 6.2 video 6.3 video 7.1 video 7.2 video 7.3 video 8.1 video 8.2 video 9.1 video 9.2 video 9.3 video 10.1 video 10.2 video 11.1 video 11.2 video 11.3 video 12.1 video 12.2 video 12.3 video 12.4 video 12.5 video 13.1 video 13.2 video 13.3 The Leftovers video 14 video 15 video 16 video 17 video 18 video 19.1 video 19.2 video 20 video 21 video 22.1 video 22.2 video 22.3 video 23.1 video 23.2 video 23.3 video 24 video 25 video 26.1 video 26.2 SelenicMartian fucked around with this message at 08:54 on Jul 2, 2015 |
# ? Apr 7, 2015 23:24 |
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# ? Jun 13, 2024 04:23 |
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Egads, an update! video 2.1 video 2.2 video 2.3
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# ? Apr 7, 2015 23:25 |
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Holy poo poo, they're actually trying to do a legit sim on a PS2. The balls on these guys.
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# ? Apr 8, 2015 00:21 |
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Lt. Dan Goon! You got brand new legs! This looks SUPER good for a PS2 game. It's crazy. Pity there's little crossover between simmers and consolers. I also dig the replay music. Suspect Bucket fucked around with this message at 03:20 on Apr 8, 2015 |
# ? Apr 8, 2015 03:03 |
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I've missed you commenting on jets. And yes, I agree, this looks surprisingly competent for a PS2 game.
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# ? Apr 8, 2015 04:14 |
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Dang, this game actually does a decent job of those cockpits. For the record your approach is way too steep, that crossed + with the notches on it when you put your gear down is the ILS approach indicator. You're supposed to fly so that the intersection of them is centered in the TVV (the circle that shows your total velocity vector), but you're not really doing an instrument approach anyway so the best method is to put those two little lines between the 0° marker and the 5° marker on the threshold of the runway, then just stick the TVV between those two markers for a perfect 3° glideslope all the way down every time. Otherwise I have nothing to add so far, except maybe that "deep air support" is better known as air interdiction [of ground forces], and the mission you just flew is better known as an 'intercept'. Not sure why this game confuses those terms but oh well. I'm excited to see what new carrier-based toy we get, though since we're restricted to US aircraft maybe I should say I'm excited to see which Hornet we get.
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# ? Apr 8, 2015 06:03 |
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I take it you didn't watch his Strike Fighters LP? That's just the way he lands.
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# ? Apr 8, 2015 06:05 |
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Best carrier landing yet! video 3.1 video 3.2 And there's this video 3.3
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# ? Apr 11, 2015 04:32 |
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Hah! A minor adjustment made a gif possible And here's a reduced size version
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# ? Apr 11, 2015 21:29 |
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Oh nice, a new SelenicMartian LP that covers a flight sim and it's one that I actually own. Kitfox88 posted:Holy poo poo, they're actually trying to do a legit sim on a PS2. The balls on these guys. Edit: one note about the HUD and the TOS/ETA is that there are indicators that show the waypoint intended altitude and the speed needed to have the ETA coincide with the TOS. For the most part the cockpits are all well-modelled with the exception of the way the RWR works. radintorov fucked around with this message at 08:42 on Apr 12, 2015 |
# ? Apr 12, 2015 00:59 |
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Those save file icons are adorable.
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# ? Apr 12, 2015 13:35 |
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SelenicMartian posted:Hah! A minor adjustment made a gif possible Wave your canopy in the air like you just don't care! But on a more serious note, is there any specific reason why you keep getting seemingly spurious Master Caution warnings whilst flying to and from the actual mission area?
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# ? Apr 12, 2015 17:46 |
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Soup Inspector posted:But on a more serious note, is there any specific reason why you keep getting seemingly spurious Master Caution warnings whilst flying to and from the actual mission area? Supposedly EA has a limited support for simple sim joysticks, but I haven't tried it out.
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# ? Apr 12, 2015 18:31 |
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Clearly you need to get your hands on one of these! It came with the super delux version of Ace Combat 5 and is a cheaply made, cut-down version of the Saitek X42 as far as I can tell.
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# ? Apr 12, 2015 18:34 |
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A flawless mission video 4.1 video 4.2 No chutes. Anyway here's Vote #1 Mission 2A - Intercept. Mission 2B - CAP. I suspect, the briefing map is not telling the whole truth. Where to? SelenicMartian fucked around with this message at 06:52 on Apr 14, 2015 |
# ? Apr 14, 2015 05:24 |
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This looks like a fun little "alternative" to Strike Fighters 2. Kinda weird how the developers of this game managed to put in more user-friendly stuff like landing lights and better modeled cockpits despite the PS2 presumably being less capable than the average PC. Is there any reason why you always take off with an asymmetrical loadout? Will they not let you take 4 AIM-120Bs?
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# ? Apr 14, 2015 06:19 |
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Davin Valkri posted:Is there any reason why you always take off with an asymmetrical loadout? Will they not let you take 4 AIM-120Bs?
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# ? Apr 14, 2015 06:32 |
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Voting for the 2A intercept mission. And the F-16 (and the other planes that don't have a digital number readout) actually has HUD indicators for the suggested speed and altitude: the small < > arrows on the speed and altitude ladders are the ones.
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# ? Apr 14, 2015 13:26 |
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I'm throwing in my lot with Mission 2A Intercept.radintorov posted:And the F-16 (and the other planes that don't have a digital number readout) actually has HUD indicators for the suggested speed and altitude: the small < > arrows on the speed and altitude ladders are the ones. Since I am exactly the sort of bore who finds this stuff interesting (), how does the aircraft know this? I'm presuming it's preloaded into the avionics prior to flight.
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# ? Apr 15, 2015 13:47 |
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Mission 2B or not 2B. That is the CAPstion
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# ? Apr 15, 2015 14:16 |
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Soup Inspector posted:Since I am exactly the sort of bore who finds this stuff interesting (), how does the aircraft know this? I'm presuming it's preloaded into the avionics prior to flight. I don't recall it giving you the airspeed you want to get there on time if you set a ToT, though. Hopefully SelenicMartian or someone else more knowledgeable can answer this better than I can.
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# ? Apr 15, 2015 14:59 |
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Mission 2B because I suspect you'll end up with your first SAM encounter.
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# ? Apr 15, 2015 21:05 |
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Right, the thread is sitting on the fence so I'll vote for 2A and get on with recording. Fulcrums!
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# ? Apr 16, 2015 05:34 |
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Worship the ball. video 5.1 video 5.2 video 5.3
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# ? Apr 18, 2015 04:53 |
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SelenicMartian posted:Worship the ball. Call your ball sometime, she misses and worries about you. Wish her a happy Ballentine's Day.
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# ? Apr 18, 2015 05:04 |
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Having just caught up, I can say this is certainly an interesting game. It reminds me of a demo of a helicopter game I played on the PS3 a while ago. You could play it as an arcade shooter similar to the Apache levels of Ace Combat Assault Horizon or you could turn on the "sim" settings and actually have to deal with all the control peculiarities that come with flying a helicopter, and much less health. The weird thing was that it was published by Activision who was probably the least likely option for publishing a(n optional) simulation on a console. I don't know if it was as detailed (relatively, that is) as aimStrike though it had many more things to shoot than a single flight or small group of tanks. I'm at least impressed by aimStrike's dedication to being as much a sim as possible on a console, even if the long flights in and out would probably lose me if I was the one playing. Edit: And then you update Guess I'll keep watching! Double Edit: Found it, Apache Air Assaulthttp://apache-game.com/en/game/info/18/ And if the Amazon prices are any indication the console version is a bit of rarity: http://www.amazon.com/s/ref=nb_sb_noss_2?url=search-alias%3Daps&field-keywords=apache+air+assault Kibayasu fucked around with this message at 05:34 on Apr 18, 2015 |
# ? Apr 18, 2015 05:20 |
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Just finished your SF2 LP, great stuff. This game is impressive for a console flight sim, although the terrible camera angles and bad music in the replays dates the game pretty well.
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# ? Apr 18, 2015 16:04 |
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This was a bad idea. video 6.1 video 6.2
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# ? Apr 21, 2015 06:54 |
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I didn't expect the radio chatter to be worse than SF2...
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# ? Apr 21, 2015 13:00 |
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Throw in a good soundtrack in the background I'm sure it'd be indistinguishable from an Ace Combat game. At least it doesn't have the same voice actors doing the voices for multiple flights just with really bad accents. I'm looking at you HAWX.
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# ? Apr 21, 2015 15:06 |
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It hasn't got giant superweapons you need to blow up. Also, your A-10 cockpit extinguisher label reads "fire extingdish".
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# ? Apr 21, 2015 17:20 |
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SIGSEGV posted:Also, your A-10 cockpit extinguisher label reads "fire extingdish".
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# ? Apr 21, 2015 17:25 |
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I can't actually think of a good use for the up button on the d-pad, not least because what I can come up with seems entirely superfluous. Flaps? Aircraft lighting? Fire extin It's tricky.
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# ? Apr 21, 2015 21:39 |
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At least, I'm not flying a Mustang this time. video 6.3
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# ? Apr 22, 2015 15:18 |
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Also "Fire Ext Disch" is the correct label for that particular switch. It discharges the fire extinguisher bottles. edit: watch videos first yo Makrond fucked around with this message at 18:03 on Apr 22, 2015 |
# ? Apr 22, 2015 17:59 |
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Makrond posted:Also "Fire Ext Disch" is the correct label for that particular switch. It discharges the fire extinguisher bottles. Well I'll die less stupid. ... Did those harpoons have blue stripes? No surprise those Kirovs didn't suffer that much.
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# ? Apr 22, 2015 18:18 |
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Can you shoot yourself down with a Harpoon in the game? Or real life for that matter?
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# ? Apr 22, 2015 23:04 |
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EasilyConfused posted:Can you shoot yourself down with a Harpoon in the game? Or real life for that matter? Welcome to the worst base video 7.1 video 7.2 And here's a different take on the unlocked clips. video 7.3 So, what do we fly next?
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# ? Apr 25, 2015 03:14 |
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I don't think the F-16UD has had enough time in the sun yet. Falcon away!
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# ? Apr 25, 2015 04:53 |
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# ? Jun 13, 2024 04:23 |
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Not a pound for air to ground.
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# ? Apr 25, 2015 11:59 |