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Effectronica
May 31, 2011
Fallen Rib

Ferrinus posted:

Prime al monsters have nothing to do with exploration or randomly meddling with other, realer monsters. There's literally other text in the book describing the actual solving of mysteries as "rude". poo poo, explore the _____ could describe the goals of anyone (sin-eaters explore the dark corners of the underworld where they feel more at home anyway!). And, wait. Exploring somewhere you feel more at home?

You know what that actually translates to? "Beasts look for plot hooks." That's it. They try to find something interesting to do because lord knows they've got a shortfall.

"Plays well in crossovers" apparently means "has no objectives that might conflict with the rest of the party". And poo poo, you can easily think of enough things that could motivate creatures like Beasts that it's ridiculous we have nothing better than "creep on other splats" and "beat up fedoramen".

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WINNERSH TRIANGLE
Aug 17, 2011

bewilderment
Nov 22, 2007
man what



"Who controls Task Force Valkyrie" would actually be a great game from almost any splat's perspective. You have the Deus Ex-style Hunter game where you try to work out who's behind all these crazy conflicting orders and weird conspiracies. Vampires, Mages, Demons and Changelings (and angels!) can all have a fun game trying to stick their fingers in the pie to point them at things they don't like and wrest control from the other supernaturals. You could work in the other gamelines but they're probably a little less into the whole political game.

Luminous Obscurity
Jan 10, 2007

"The instrument you know as a piano was once called a pianoforte, because it can play both loud and quiet notes."
Speaking of Beasts, we just got a Changeling 2.0 preview.

Welp.

UrbicaMortis
Feb 16, 2012

Hmm, how shall I post today?


Did they have to pick a seeming to spoil that has the exact same name as a different gameline also being discussed a lot a the moment? Going to be very confusing.

UrbicaMortis fucked around with this message at 11:50 on Apr 23, 2015

Gerund
Sep 12, 2007

He push a man


Seemings are altered so that now your decision to leave arcadia is locked into your Wyrd profile, rather than being a moment of humanity.

A seeming perk of being able to, once per story, gain a point of clarity. Meaning that Clarity is just another powerstat of fae design rather than a difficult piece of humanity countered by fae madness.

lol nope sorry 2E, I'm sure y'all tried really hard.

Cool Dad
Jun 15, 2007

It is always Friday night, motherfuckers

quote:

They’re a wet dream made flesh when they’re turned on, which is common,

Thanks for that, White Wolf.

Luminous Obscurity
Jan 10, 2007

"The instrument you know as a piano was once called a pianoforte, because it can play both loud and quiet notes."
Edit: ^^^ Yeah, like that seems a bit much.

Gerund posted:

Seemings are altered so that now your decision to leave arcadia is locked into your Wyrd profile, rather than being a moment of humanity.

A seeming perk of being able to, once per story, gain a point of clarity. Meaning that Clarity is just another powerstat of fae design rather than a difficult piece of humanity countered by fae madness.

lol nope sorry 2E, I'm sure y'all tried really hard.

From what Hill has been saying, Clarity is going to be a bit more fluid to fit better with the sanity/madness theme that it had. So that might wind up working out alright. He mentioned doing a post on it at some point, so we'll see then I guess.

As far as Lost's Beasts go, I'm down with them being defined by Id/instinct, but I feel like the focus on breaking taboos is a bit... OWOD-ish. IDK, maybe I just have PTSD from Changing Breeds.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Oh come on now, Changeling Beasts have had elements of sexuality since 1E, and it's not like it doesn't make sense given their archetype.

Speaking of, in the comments David said that all Seemings have blessings and curses regarding Clarity. This is something with potential, depending on how they define Clarity in 2E.

Gerund
Sep 12, 2007

He push a man


Luminous Obscurity posted:

Edit: ^^^ Yeah, like that seems a bit much.


From what Hill has been saying, Clarity is going to be a bit more fluid to fit better with the sanity/madness theme that it had. So that might wind up working out alright. He mentioned doing a post on it at some point, so we'll see then I guess.

As far as Lost's Beasts go, I'm down with them being defined by Id/instinct, but I feel like the focus on breaking taboos is a bit... OWOD-ish. IDK, maybe I just have PTSD from Changing Breeds.

I don't like how the decision to have Seeming typify and define lock in character's internal struggle. It sacrifices the major benefit of C:tL to allow for the widest possible variety of characters. In 2e every Beast is a non-conformist anti-cage rebel.

My own thing about Clarity is that I see the game using a more brittle, glass-like structure to make the decent into madness horrifying and have impact. Long, incremental gains to reconstruct an identity with counseling or harsh, dangerous Jupiter dreams rather than just popping your magic superpower to feel better about yourself.

Yawgmoth
Sep 10, 2003

This post is cursed!

UrbicaMortis posted:

Did they have to pick a seeming to spoil that has the exact same name as a different gameline also being discussed a lot a the moment? Going to be very confusing.
Especially because both the splat and the seeming are boring as poo poo.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Gerund posted:

I don't like how the decision to have Seeming typify and define lock in character's internal struggle. It sacrifices the major benefit of C:tL to allow for the widest possible variety of characters. In 2e every Beast is a non-conformist anti-cage rebel.

My own thing about Clarity is that I see the game using a more brittle, glass-like structure to make the decent into madness horrifying and have impact. Long, incremental gains to reconstruct an identity with counseling or harsh, dangerous Jupiter dreams rather than just popping your magic superpower to feel better about yourself.

I don't think it necessarily sacrifices variety, but you do have to consider both Seeming and Kith to reach the result that you are aiming for for your character. Want to play an ox or bull that was forced to till the Keeper's fields until he bled or worse, and escaped by taking an hidden bite out of the Hedge that surrounded the mansion every day until it was weak enough to make a run for it? Pick a Wizened, or maybe an Elemental, and give it an ox-appropriate kith. A snake that convinced with honeyed lies one of the zookepers to keep his cage open? Fairest with reptile kith.

I don't know about the Clarity thing, though. Maybe they are trying to convey the idea that a Changeling's sanity is fragile, something that can get very well or very worse quickly; but your idea is just as valid.

Flavivirus
Dec 14, 2011

The next stage of evolution.
I heard you guys like blogs about Beasts. Guess the line!

Interesting that you might build a Nightmare from Vampires, from Mekhet, or indeed specifically from Bob your vampire bud. Would be interesting to see those Kinship nightmare creation rules. Also, weird that the sample nightmares don't have a dramatic failure listed.

e: Also, All Your Teeth Are Falling Out is crushing in combat at high satiety or when spending satiety.

Xelkelvos
Dec 19, 2012

paradoxGentleman posted:

I don't think it necessarily sacrifices variety, but you do have to consider both Seeming and Kith to reach the result that you are aiming for for your character. Want to play an ox or bull that was forced to till the Keeper's fields until he bled or worse, and escaped by taking an hidden bite out of the Hedge that surrounded the mansion every day until it was weak enough to make a run for it? Pick a Wizened, or maybe an Elemental, and give it an ox-appropriate kith. A snake that convinced with honeyed lies one of the zookepers to keep his cage open? Fairest with reptile kith.

I don't know about the Clarity thing, though. Maybe they are trying to convey the idea that a Changeling's sanity is fragile, something that can get very well or very worse quickly; but your idea is just as valid.
It seems part of their trend of making the morality/sanity stat equivalent come up more often in the course of the game besides when your character commits a "sin" and affect the character beyond being an elaborate HP track or semi permanent threshold

Gerund
Sep 12, 2007

He push a man


paradoxGentleman posted:

I don't think it necessarily sacrifices variety, but you do have to consider both Seeming and Kith to reach the result that you are aiming for for your character. Want to play an ox or bull that was forced to till the Keeper's fields until he bled or worse, and escaped by taking an hidden bite out of the Hedge that surrounded the mansion every day until it was weak enough to make a run for it? Pick a Wizened, or maybe an Elemental, and give it an ox-appropriate kith. A snake that convinced with honeyed lies one of the zookepers to keep his cage open? Fairest with reptile kith.

I don't know about the Clarity thing, though. Maybe they are trying to convey the idea that a Changeling's sanity is fragile, something that can get very well or very worse quickly; but your idea is just as valid.

I admit that it is possible that the 6 + 1 seemings can approximate the breadth of all worthy motivations to have escaped your Durance, AND have an breaking point that matches the character idea, AND have an internal Clarity-regain superpower that matches the character. However I wouldn't bet my life on it, and it is definitely a rules addition that I would excise immediately because it also alters Clarity from a fragile object into something fluid and arbitrary and even less tied to the choices you as a player made during the game.

GimpInBlack
Sep 27, 2012

That's right, kids, take lots of drugs, leave the universe behind, and pilot Enlightenment Voltron out into the cosmos to meet Alien Jesus.

Flavivirus posted:

I heard you guys like blogs about Beasts. Guess the line!

Interesting that you might build a Nightmare from Vampires, from Mekhet, or indeed specifically from Bob your vampire bud. Would be interesting to see those Kinship nightmare creation rules. Also, weird that the sample nightmares don't have a dramatic failure listed.

e: Also, All Your Teeth Are Falling Out is crushing in combat at high satiety or when spending satiety.


Since the Dramatic Failure, Failure, and regular Success results of Nightmares are the same for every one, there's a single "Invoking a Nightmare" action at the beginning of the section rather than reprinting a whole lot of "The Nightmare fails to take effect" and "The Nightmare takes effect, see below" for every single Nightmare. Probably allowed me to squeeze three or four more powers in than I would have been able to otherwise.

As far as All Your Teeth Are Falling Out, the High Satiety effect is pretty nasty in a fistfight, yeah, but it doesn't do anything to weapon damage ratings, so it's not exactly insurmountable. Satiety Expenditure can be pretty nasty if you go into a one-on-one fight full and you're willing to come out starving, for sure, but you're also facing diminishing returns with each activation.

Doodmons
Jan 17, 2009
Huh, there's a bit of flavour text in the Beast leak that describes what the Irraka werewolf "once per chapter you can just declare that you're behind somebody" power looks like. It's not a narrative device, it's actually a literal anime murder teleport power. A woman disappears and reappears a moment later with a knife in her victim. Not quite what I expected.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.

Doodmons posted:

Huh, there's a bit of flavour text in the Beast leak that describes what the Irraka werewolf "once per chapter you can just declare that you're behind somebody" power looks like. It's not a narrative device, it's actually a literal anime murder teleport power. A woman disappears and reappears a moment later with a knife in her victim. Not quite what I expected.

That was my favorite spell in the original Fable.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

GimpInBlack posted:

As far as All Your Teeth Are Falling Out, the High Satiety effect is pretty nasty in a fistfight, yeah, but it doesn't do anything to weapon damage ratings, so it's not exactly insurmountable. Satiety Expenditure can be pretty nasty if you go into a one-on-one fight full and you're willing to come out starving, for sure, but you're also facing diminishing returns with each activation.

That's the one where your natural weaponry goes to poo poo, right? Sorry, but whispering "you should've been spending XP on weaponry and carrying a chainsaw around" into a Gangrel or werewolf's ear doesn't really justify something like that. Hey, guys, archetypical monster and monster-enabler here, kin to all the creatures that haunt the dark! Yeah I can make a werewolf's claws and fangs stop working. It just seems appropriate, you know?

Also, who cares if it costs mana? Most powers do.

EDIT: Oh, wait, that's not what it does at all. It actually fucks weapon users up just as much as brawlers. My god, this thing is a beating! But does it defeat healing to full every turn or taking only one damage from every attack or whatever the hell else? Who would ever want to actually play a game in which they find out?

Ferrinus fucked around with this message at 18:04 on Apr 23, 2015

Crion
Sep 30, 2004
baseball.

paradoxGentleman posted:

Oh come on now, Changeling Beasts have had elements of sexuality since 1E, and it's not like it doesn't make sense given their archetype.

I don't actually recall that being a focus off the top of my head, but even if it were, it doesn't excuse a line as laughable as that one.

Edit: While I understand that there is a theoretical market of people out there who do love to play sex games with their WW/OPP products, and that because I will never game with or even really understand these people I should easily just ignore these portions of the text, it would make it all a lot easier if they weren't also embarrassingly-written.

Crion fucked around with this message at 18:08 on Apr 23, 2015

GimpInBlack
Sep 27, 2012

That's right, kids, take lots of drugs, leave the universe behind, and pilot Enlightenment Voltron out into the cosmos to meet Alien Jesus.

Ferrinus posted:

That's the one where your natural weaponry goes to poo poo, right? Sorry, but whispering "you should've been spending XP on weaponry and carrying a chainsaw around" into a Gangrel or werewolf's ear doesn't really justify something like that. Hey, guys, archetypical monster and monster-enabler here, kin to all the creatures that haunt the dark! Yeah I can make a werewolf's claws and fangs stop working. It just seems appropriate, you know?

Also, who cares if it costs mana? Most powers do.

EDIT: Oh, wait, that's not what it does at all. It actually fucks weapon users up just as much as brawlers. My god, this thing is a beating! But does it defeat healing to full every turn or taking only one damage from every attack or whatever the hell else? Who would ever want to actually play a game in which they find out?

All Your Teeth Are Falling Out reduces your rolled successes to 1 (or 2 on an exceptional success). Weapon ratings apply damage on top of your rolled successes. So if you've got 2L weapons, whether that's your claws or fangs or a knife or whatever, that damage still applies--a normal success would inflict 3 lethal damage in our example, while an exceptional one would inflict 4. Unless you've got a crazy high dice pool odds are you're effectively losing 2-3 damage per hit. If you're a straight-up brawler dude getting into a fight with a Beast and you have no natural weapons at all, yeah, it will ruin your day, but honestly, if you're a mundane brawler-type dude getting into a scrap with just about any supernatural critter it's going to ruin your day.

Also, Satiety cost in Beast != Mana cost in other WoD games.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Of course Satiety's mana.

It doesn't matter that weapon ratings apply on top of your rolled successes - that's true for both combatants. The thing is, after the power gets used (assuming extra Satiety DIDN'T get spent - if it did, the other guy can just plain give up, because come on) the Beast is dealing successes + weapon damage while the victim is dealing 1 + weapon damage. The more powerful you are, the more attack dice you're rolling and the more your actual rolled successes are contributing to combat (especially because you're benefitting from -again rules or whatever) except, oops, now they're not.

Sure, there are powers which work by adding autodamage rather than by adding or improving dice, but that's only a portion of what makes a supercombatant work. In a system like this one that lets you specialize and specialize and specialize some more, you can't afford to just lose half your poo poo.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Crion posted:

I don't actually recall that being a focus off the top of my head, but even if it were, it doesn't excuse a line as laughable as that one.

Edit: While I understand that there is a theoretical market of people out there who do love to play sex games with their WW/OPP products, and that because I will never game with or even really understand these people I should easily just ignore these portions of the text, it would make it all a lot easier if they weren't also embarrassingly-written.
It was not the only thing going on with Beasts, but it wqs certainly there.

Just out of curiosity, did you have a similar reaction when reading the Daeva section of Blood and Smoke? Because that is ten times as lewd as this one.

I was kind of taken aback when reading that one, but it didn't spoil the book for me; I expect the same thing will happen here.

Ferrinus posted:

Of course Satiety's mana.

It really isn't though.

For starters, Satiety is rolled to use this very power, meaning that reducing it to power up the Nightmare means making it harder to use in the future. And if it drops under a certain Satiety threshold, it becomes much weaker, meaning that there is an hard limit on how much you can abuse this.
On top of that, having high satiety means attracting Heroic attention, so having this scary power means having an additional hassle to deal with.

Also there is another set of powers, Atavisms, that are more powerful the lower your Satiety is.
I really don't get where you got that impression.

Also also we don't know how much satiety is meant to fluctuate in play so hold your
horses a little longer.
e: rereading your post, I get the impression that this Nightmare is an hard counter for single, very powerful enemies as opposed to hordes of weaker ones. I guess it could use a bit of fine tuning, but it's not too late for that. I suggest informing the OPP people at their blog, they seem to be very willing to listen.

paradoxGentleman fucked around with this message at 19:12 on Apr 23, 2015

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

paradoxGentleman posted:

It really isn't though.

For starters, Satiety is rolled to use this very power, meaning that reducing it to power up the Nightmare means making it harder to use in the future. And if it drops under a certain Satiety threshold, it becomes much weaker, meaning that there is an hard limit on how much you can abuse this.
On top of that, having high satiety means attracting Heroic attention, so having this scary power means having an additional hassle to deal with.

Also there is another set of powers, Atavisms, that are more powerful the lower your Satiety is.
I really don't get where you got that impression.

You spend Satiety to activate or amp up your powers and then find ways to regain it. It's mana. "This costs mana" is not a good excuse for something to be overpoweringly strong; everyone has stuff that costs mana, and everyone has ways to regain mana. Atavisms make having low mana even less of a problem than it is on most characters! Oh, no, you spent all this satiety and now you have to TP someone's house to get it back? That's rough, buddy. I, myself, don't have a phone, and it causes me no end of woe.

Crion
Sep 30, 2004
baseball.

paradoxGentleman posted:

It was not the only thing going on with Beasts, but it wqs certainly there.

Just out of curiosity, did you have a similar reaction when reading the Daeva section of Blood and Smoke? Because that is ten times as lewd as this one.

I was kind of taken aback when reading that one, but it didn't spoil the book for me; I expect the same thing will happen here.

I passed on Blood and Smoke for a number of reasons, mainly because if I'm not planning on running a Vampire game I've got no good excuse for subjecting myself to Vampire fluff writing. That would seem to confirm this.

And I just reread the Beast section in core Changeling 1E, which confirmed that the vast majority of the time they substitute "passion" and the like for actual talk about sex, and don't feel the need to talk about how and how often Beasts, in general, get horny. It's kind of weird in general that the Beast 2E intro text is telling me my placid, contemplative elephant-themed Broadback Beast from Changeling 1E is now a dude whose interest in getting in bar fights is only rivaled by his interest in fuckin'. Perhaps there will be rules in the finished version for playing Beasts other than tough loner sexwolves.

Also, seriously.

quote:

They’ve got wild eyes and untamed hearts. They’re reckless, passionate, and dangerous. They’re a wet dream made flesh when they’re turned on, which is common, they’re walking nightmares when they’re angry, which is also common. The Beast has reached inside, found her animal self, and embraced her id. The animal inside of her kept her alive at the worst times. Humanity has failed her, failed her when she was the most in need, and so she rejected it.

Did the core themes of Changeling: the Lost get completely flipped between editions? This reads like a copy/paste from Werewolf or Beast, the game line.

Crion fucked around with this message at 19:38 on Apr 23, 2015

pospysyl
Nov 10, 2012



Plus, that power explicitly decreases the target's defense and health. Considering the average person's defense value is 2, that means the Beast has a free power that can do 2 damage, remove all defense, and do an incredible debuff as a reflexive action. If Satiety is like the other Integrity stats, it's out of ten, which means you could easily roll ten dice against maybe five to activate the power. The target better have taken Athletics!

Of course, it's possible that the defense debuff is only supposed to happen on an exceptional success, even though it's listed under the derived properties in the normal success section, but with an average ten dice you can throw out, exceptional success are fairly accessible.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Here's what makes the least sense about the Beast Seeming writeup:

quote:

A Beast can, of her own free will, enter into a Contract or Pledge or other more intimate acts of binding, but it chuffs her more than the average Lost.

Shouldn't Beasts dislike bindings? It just doesn't make sense.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
They may have meant "chafed" instead of "chuffed."

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
Ferrinus, I'm generally curious. Is there anything you actually like in nWoD?

Crion
Sep 30, 2004
baseball.

Soonmot posted:

Ferrinus, I'm generally curious. Is there anything you actually like in nWoD?

Please stop trying to bait people into talking about Mage, guy who constantly complains about Mage talk

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Rand Brittain posted:

They may have meant "chafed" instead of "chuffed."

I'm really chuffed that you didn't get my joke.

Luminous Obscurity
Jan 10, 2007

"The instrument you know as a piano was once called a pianoforte, because it can play both loud and quiet notes."
I think the big shake-up with Changeling Beasts is coming from the redefinition of Seemings as an expression of agency. So where before the Beast Seeming was just a collection of animal related kiths with no real overarching theme binding it (even Elementals had detachment and alienation), now they have to give it some sort of unifying idea. Like I said, I think Id/instinct works pretty well for that, but I do feel that the write-up could be smoothed out a bit.

Soonmot posted:

Ferrinus, I'm generally curious. Is there anything you actually like in nWoD?

They have a vague sort of respect for Mage.

Luminous Obscurity fucked around with this message at 19:41 on Apr 23, 2015

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

Soonmot posted:

Ferrinus, I'm generally curious. Is there anything you actually like in nWoD?

I guarantee you that the most vocal critics in this thread are the people who play nWoD the most regularly

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Basically what LO said: your mild-mannered Broadbacked elephant isn't a Beast in 2e, but depending on how he achieved freedom he could be a Wizened or an Elemental.

Crion
Sep 30, 2004
baseball.

paradoxGentleman posted:

Basically what LO said: your mild-mannered Broadbacked elephant isn't a Beast in 2e, but depending on how he achieved freedom he could be a Wizened or an Elemental.

They're going to have to do some serious work with Kiths to make this non-laughable.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
The overarching theme of Beasts was a particular sort of dehumanization, same with all the other Seemings. The big difference here is that each Seeming is going to be a survival strategy you adopted rather than a scar the Durance inflicted on you.

"Humanity has failed her, failed her when she was the most in need, and so she rejected it" is a weird sentence to see in Changeling.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."

Ferrinus posted:

I'm really chuffed that you didn't get my joke.

I could not get too close to your point for fear of chafing.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Ferrinus posted:

"Humanity has failed her, failed her when she was the most in need, and so she rejected it" is a weird sentence to see in Changeling.

Yeah, given the way the seeming is presented, I would have gone with "society has failed her" or maybe "civilization".

Luminous Obscurity
Jan 10, 2007

"The instrument you know as a piano was once called a pianoforte, because it can play both loud and quiet notes."

Ferrinus posted:

The overarching theme of Beasts was a particular sort of dehumanization, same with all the other Seemings. The big difference here is that each Seeming is going to be a survival strategy you adopted rather than a scar the Durance inflicted on you.

"Humanity has failed her, failed her when she was the most in need, and so she rejected it" is a weird sentence to see in Changeling.

Its definitely weird, but I think it could potentially work. One of the things mentioned is that they seem to be shifting to survival metaphor rather than solely an abuse metaphor. People generally do pretty shocking (and many times, out of character) things to stay alive. So if your Seeming is treated almost like another scar or piece of your trauma that you have to come to terms with, it could be pretty cool. Like while Ms. Beast Changeling understands and values her humanity now, at her lowest point she felt betrayed/abandoned/whatever and cast it aside and thats like an entire aspect of her durance that she still has to deal with. I'm not sure if I'm explaining it well, but I could see it tying into a PTSD/survival metaphor pretty cleanly.

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Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

Luminous Obscurity posted:

Its definitely weird, but I think it could potentially work. One of the things mentioned is that they seem to be shifting to survival metaphor rather than solely an abuse metaphor. People generally do pretty shocking (and many times, out of character) things to stay alive. So like your Seeming is treated almost like another scar or piece of your trauma that you have to come to terms with, it could be pretty cool. Like while Ms. Beast Changeling understands and values her humanity [i]now/[i], at her lowest point she felt betrayed/abandoned/whatever and cast it aside and thats like an entire aspect of her durance that she still has to deal with. I'm not sure if I'm explaining it well, but I could see it tying into a PTSD/survival metaphor pretty cleanly.

With it looking like clarity will be fluctuating throughout play instead of just being straight degradation, this makes sense.

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