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Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Tanadon posted:

Guess I shouldn't write of the Americans yet then.
The thing with US DDs is that they're pretty :geno: at low tiers (especially with how decent the low tier IJN DDs are) until you hit the Clemson, which is the first ship of the tree that gets good guns. Then the Nicholas gets a gun upgrade that reduces the max damage by about 100 but uses the same shells you'll be using for the rest of the line right up to tier 10. These shells have pretty good penetration and I've mentioned that I've reliably citadel hit Mogamis through their belt before (this will probably not be possible anymore after the armour change but we'll see). Then at tier 8 you get hydraulically powered turrets that turn insanely fast so you can manuever non-stop while still keeping your guns on target, as well as getting decent torpedoes.

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Pimpmust
Oct 1, 2008

Tekopo posted:

Yeah I remember in navyfields them being extremely accurate and damaging. Was looking forward to using them here until I was in the receiving end of them in a BB.

If they weren't great at dealing total damage but great at like, knocking out turrets and stuff, they could have a use. Of course, sinking a ship is preferable to disabling a ship, so when you have to pick between a dive bomber squadron and a TB squadron...

Maybe if they had more planes in the squadron, so more bombs that can hit and do terrible things ...?

Or just up their toughness/speed/turn-around time so they can be out and dropping bombs like twice as often as TBs. Maybe give them an option to load more smaller bombs (easier to score hits against smaller ships + easier to score crits/fires/disables against bigger ships) OR big 500 kg/1000 pound AP bombs that dosh out decent damage at low accuracy (or speed penalty to the planes), so they have more flexibility than the torpedo bombers?

The key is to make them less good at killing the BBs but better for dealing with smaller ships, like intended, but it's tricky with how the damage model and HP stuff works between ship classes.

Stringbean
Aug 6, 2010
If there's any codes lying around I'd love to give this a shot. PM is available

How's the balancing in this so far?

Godlessdonut
Sep 13, 2005

Tanadon posted:

Scout bait? I didn't even realise they could engage. I always save my fighter groups for either their fighters or torpedo bombers and have learnt you can pretty much ignore dive bombers.

Yeah, I mean using them to scout out the other team instead of ever using them to attack ships. Dumb carrier players will also waste their fighter groups on them, giving your TBs a better chance.

NuckmasterJ
Aug 9, 2008
Grimey Drawer
So I am running out of space in my port for ships and I want to ask the goonpinion. American DD or Japanese DD? I'm only into the Tier 3's with both and torp speed/damage/distance is the only difference I'm seeing so far.

Tanadon
May 18, 2014

El Disco posted:

Yeah, I mean using them to scout out the other team instead of ever using them to attack ships. Dumb carrier players will also waste their fighter groups on them, giving your TBs a better chance.

Of course, although it would be awesome if your scout plane could also engage in combat. Mainly useless, but fun.

NuckmasterJ posted:

So I am running out of space in my port for ships and I want to ask the goonpinion. American DD or Japanese DD? I'm only into the Tier 3's with both and torp speed/damage/distance is the only difference I'm seeing so far.

Down to personal preference I guess but so far my experience with the Japanese DDs has been so much better Their torpedoes allowed me finish off 4 remaining vessels on the enemy team once I was the last one standing.

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!

Stringbean posted:

If there's any codes lying around I'd love to give this a shot. PM is available

How's the balancing in this so far?

Check your PM. I sent you the code I have. I truly hope it works for you. Good luck!

Winged Orpheus
May 21, 2010

Domine, Dirige Nos
I believe Dr. Arbitrary was maintaining the invite request list. Not sure what page it was on though

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

Pimpmust posted:

If they weren't great at dealing total damage but great at like, knocking out turrets and stuff, they could have a use. Of course, sinking a ship is preferable to disabling a ship, so when you have to pick between a dive bomber squadron and a TB squadron...

Maybe if they had more planes in the squadron, so more bombs that can hit and do terrible things ...?

Or just up their toughness/speed/turn-around time so they can be out and dropping bombs like twice as often as TBs. Maybe give them an option to load more smaller bombs (easier to score hits against smaller ships + easier to score crits/fires/disables against bigger ships) OR big 500 kg/1000 pound AP bombs that dosh out decent damage at low accuracy (or speed penalty to the planes), so they have more flexibility than the torpedo bombers?

The key is to make them less good at killing the BBs but better for dealing with smaller ships, like intended, but it's tricky with how the damage model and HP stuff works between ship classes.

Most of their damage is done by the fire they inflict which while good in theory is hampered by their accuracy problems and that a single fire isn't a serious threat in itself to anything other than a destroyer or a hurt cruiser. The only time they're a threat to BB's is in getting the BB to blow his repair before getting hit by followup torpedo bombers. Whenever I see dive bombers I immediately start looking for the followup torpedo bombers and use my Magical Duct Tape ability to heal through the fire/slight torpedo damage.

I wouldn't mind if they had an accuracy buff so they could reliably hit and cripple smaller targets (giving carriers a defense against Destroyers that isn't secondaries) with a slight damage buff.

Drone
Aug 22, 2003

Incredible machine
:smug:


Just got a Kongo and my first map, for the first time, is Islands of Ice.

Jesus Christ that's a loving awful map. Our team won and neither side had lost a ship.

orange juche
Mar 14, 2012



Drone posted:

Just got a Kongo and my first map, for the first time, is Islands of Ice.

Jesus Christ that's a loving awful map. Our team won and neither side had lost a ship.

Islands of Ice would be a good map for a larger group, maybe 2-3 more ships per side, because as it is it is way too big and has a lot of battle pacing problems.

SERPUS
Mar 20, 2004
I like to use the dive bombers on destroyers.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
I play almost exclusively destroyers now. The American Destroyers are murdermachines against other destroyers, their torps aren't anything to phone home about (at Tier 5 now), and if left unattended they can either shoot HE at Battleships and do terrible things to their modules or load AP and try to plink away at them. Fights against Cruisers don't usually end as well, but you can still give em something to think about.

The Japanese destroyers, on the other hand, have some serious gunnery problems. Their guns turn horrendously slow, and even with an upgrade to turning speed (and load time), I'm outturning my guns at Tier 6. They do decent damage, but their load times a bit longer than US destroyers, so the gun spam that wrecks other destroyers isn't there. Still nothing to laugh about if you're not paying attention or get citadeled. The torps, on the other hand, are amazing. The range can be useful at times, but the damage the torps do is insane. Most destroyers won't survive even one torp hit, much less two, while you can usually moonwalk away from 2 torp hits from torp bombers or american destroyers just fine. Once the nerf to airplane sighting on torpedoes goes through, I imagine it'll be a scary tactic to get within 6-7km range of a battleship and fire into its travel path. If its only using a scout plane and has no escort with visibility, it'll have no time to react before it sails right into the torpedoes, and just 2 of them will cut their health in half. I just carried a game yesterday with the Minekaze, torping 2 battleships to death from full (one while I was under his secondary fire), and gunned down 2 other destroyers. Managed to barely outscore them by 20 points to win (I was still against another BB and a CV I didn't have time to chase down). The Situation Awareness skill is almost mandatory on Destroyers, though. It's REALLY good to have, so you know when you can safely maneuver closer, or when you need to start popping smoke and running.

I still find it tremendously funny that the Mutsuki only has 2 guns at its final hull. I don't care if the guns can shoot twice as fast, where's my cool looking salvo?

Edit: Also, can somebody give me permissions on TS? I can't change channels or anything, it'd be nice to play some boats with goons. Same name as here.

Hazdoc fucked around with this message at 19:19 on Apr 26, 2015

Tanadon
May 18, 2014

Hazdoc posted:

I play almost exclusively destroyers now.

I'm getting to that point too. I just wish the lower tier American destroyers had slightly better range on their torpedoes. I'll now try out Situation Awareness though as so far I've just been taking Smoke Screen.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Tanadon posted:

I'm getting to that point too. I just wish the lower tier American destroyers had slightly better range on their torpedoes. I'll now try out Situation Awareness though as so far I've just been taking Smoke Screen.

I imagine the smoke screen boost is good too, but I almost never have the chance to use more than 3 smokes in a match. 15% cooldown reduction on the skill is cool, but knowing when you're spotted and you need to actually pop the smoke seems better, in my opinion. Situational Awareness also helps you when you're in your smoke, letting you know to pull back deeper into your smoke to break vision, and helps you out if you're trying to skirt the vision range of a group of enemies while you circle around an island for a better torpedo angle.

Also, the skill lets you know if you're being spotted by a boat (normal icon) or by a plane (there's a little plane next to the icon). Very useful.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Man, nothing feels as good as destroying a DD in a single salvo in a Cleveland. I'm probably gonna give the Japanese Cruiser line a try since I like the american cruiser line so much.

Crash74
May 11, 2009

Tekopo posted:

Man, nothing feels as good as destroying a DD in a single salvo in a Cleveland. I'm probably gonna give the Japanese Cruiser line a try since I like the american cruiser line so much.

The Mogami is like the tier 7 Cleveland, It is amazing but squishy.

SERPUS
Mar 20, 2004
"nerf to airplane sighting on torpedoes"

What is that?

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




SERPUS posted:

"nerf to airplane sighting on torpedoes"

What is that?

Reduced the distance at which aircraft can spot torpedoes

PirateBob
Jun 14, 2003

Crash74 posted:

The Mogami is like the tier 7 Cleveland, It is amazing but squishy.

Pretty much. And it gets some sweet torpedos. 62kt, 10km, 2x3 on each side.

The Pensacola is such a disappointment compared to both Mogami and Cleveland. :saddowns:

The Locator
Sep 12, 2004

Out here, everything hurts.





PirateBob posted:

Pretty much. And it gets some sweet torpedos. 62kt, 10km, 2x3 on each side.

The Pensacola is such a disappointment compared to both Mogami and Cleveland. :saddowns:

I've almost unlocked the Pensacola, but I think I'm going to keep my Cleveland as my go-to tier 6 ship.

Because.. well..



:clint:

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


I've started up the Japanese Cruiser tree myself and just had a game where I was hanging on to life by a few HP, and an enemy cruiser had me dead to rights. If he had used his guns, he'd have killed me with 1 to 2 shots, definitely with a full salvo. But no, he turns and runs into an island to try and torp me. He gets the torps off (which I managed to dodge), and in the time it took him to do all that, I had filled his citadel with AP, killing him from full HP.

Pubbies. Gotta love 'em. :v:

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin

Winged Orpheus posted:

I believe Dr. Arbitrary was maintaining the invite request list. Not sure what page it was on though

It's quite a few pages back and I haven't added new names, but it should be accurate for pending requests up to a certain point.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




I thought I had a graphics bug yesterday, until I realised the ship that had just sunk was a Kitakami. Torpedoes, torpedoes everywhere.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

PirateBob posted:

Pretty much. And it gets some sweet torpedos. 62kt, 10km, 2x3 on each side.

The Pensacola is such a disappointment compared to both Mogami and Cleveland. :saddowns:

Not if you like sailing at a sharp angle and filling citadels with hot sweet AP love.

Zhanism
Apr 1, 2005
Death by Zhanism. So Judged.
So I'm punishing myself by going up the Japanese DD line. The Mutsuki, should I do the final hull with only 2 guns or revert back to the 2nd hull?

Slim Jim Pickens
Jan 16, 2012

Zhanism posted:

So I'm punishing myself by going up the Japanese DD line. The Mutsuki, should I do the final hull with only 2 guns or revert back to the 2nd hull?

Does it give you more hp? I don't remember if the Mutsuki can get any utility out of its guns, if you don't use them anyways, you might as well get some xp for plane kills.

As you go down the line, you want to avoid the final hull upgrades, Fubuki and Kagerou are both decent gun platforms.

Azhais
Feb 5, 2007
Switchblade Switcharoo
So, is there any convenient method to get into this game atm?

hopterque
Mar 9, 2007

     sup
Buy a founder's pack.

Azhais
Feb 5, 2007
Switchblade Switcharoo

hopterque posted:

Buy a founder's pack.

Any of the premium ships particularly worth owning?

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Azhais posted:

Any of the premium ships particularly worth owning?
Sims and the Russian one. Japanese one is pretty :geno:

subhelios
May 26, 2013

Unfortunately, there is no such game as 'World of Submarines.'

Azhais posted:

Any of the premium ships particularly worth owning?

Buy all of them. Play none of them. Continue posting even though you only have a single digit's worth of games :v:


Oh wait

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Azhais posted:

Any of the premium ships particularly worth owning?

The Sims is good. The Yubari is bad. I don't know about the russian destroyer, its a boat.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Hazdoc posted:

The Sims is good. The Yubari is bad. I don't know about the russian destroyer, its a boat.

Actually it's a murderwagon when driven right.

Velius
Feb 27, 2001
Any tips for a tanks and Navyfield veteran just starting out? So far I'm doing well but it's mostly luck and familiarity with the genre. As far as aiming points and when to use AP or HE I'm winging it.

Also are they going to have Japanese gun destroyers like the Akitsukis sometime?

Kraftwerk
Aug 13, 2011
i do not have 10,000 bircoins, please stop asking

I need some tips on how to get the cleavland right. I find shell travel time is painfully slow with it and I often have to lead halfway across the screen. I often find myself getting into trouble and focus fired or I just try to snipe and get a few hits before the game ends in victory or defeat.

On another note I got the Kongo and I can't say I'm too happy with the accuracy and damage of these Japanese BBs. I think I'd rather just stick to destroyers and cruisers until American BBs come out. Carriers make me extremely impatient so I don't think I can deal with that either.


The Soviet premium destroyer "Gremyaschy" is very good by the way. Provided you're adept at steering clear of dangerous situations your torpedos are almost as good as Japanese ones and will ruin someone's day. Your guns do some very strange things to cruisers. I find I consistently get citadel hits for massive damage on Omahas and other nasties and it completely confuses them. The right mods will up the accuracy on your guns and make them extremely deadly. Just make sure you don't get drunk off the power and satisfaction and steer yourself into BB salvoes and torpedo fans.

Kraftwerk fucked around with this message at 23:51 on Apr 26, 2015

Azhais
Feb 5, 2007
Switchblade Switcharoo

Kraftwerk posted:

The Soviet premium destroyer "Gremyaschy" is very good by the way.

That's the one I got because it was the cheapest of the ones labeled "not poo poo".

Magni
Apr 29, 2009

Zhanism posted:

So I'm punishing myself by going up the Japanese DD line. The Mutsuki, should I do the final hull with only 2 guns or revert back to the 2nd hull?

The gun upgrade is tied to the final hull and actually makes you able to put out more fire with those two guns than you could with the four on the older hull.
You're right now at the low point. Mutsuki and Hatsuharu are the worst of the line. It's an eye-opener just how much the extra guns and torpedos (and better concealment with the upgrade) on the Fubuki improves your quality of life on IJN DDs compared to the two tiers before.

Velius posted:

Any tips for a tanks and Navyfield veteran just starting out? So far I'm doing well but it's mostly luck and familiarity with the genre. As far as aiming points and when to use AP or HE I'm winging it.

Also are they going to have Japanese gun destroyers like the Akitsukis sometime?

Use mainly AP. HE is good for breaking modules and setting ships on fire, which is mostly useful for destroyers shooting other DDs (break the engines, watch your team murder the poor bastard) and battleships which your 5in spitballs won't pen anyway. Aim at the waterline under the smokestacks or at the areas under the turrets for citadel penetrations and sick damage. Flat broadside profiles are the best targets for that, so try to not give the enemy such a shot.

Afiak they will have a second IJN DD line eventually, but that's for the far future. NExt thing we'll get will be IJN carriers and USN battleships.

Kraftwerk posted:

On another note I got the Kongo and I can't say I'm too happy with the accuracy and damage of these Japanese BBs. I think I'd rather just stick to destroyers and cruisers until American BBs come out. Carriers make me extremely impatient so I don't think I can deal with that either.

Get closer. Firing from 20km at other BBs or 15km at cruisers is rarely going to do more than harass them. 12km vs BBs and about 10 km against cruisers is where you're really starting to murder them with waterline shots. Kongo in particular does nothing better than chase down and murder the poo poo out of cruisers.

Magni fucked around with this message at 01:53 on Apr 27, 2015

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
I know the guns on IJN DDs suck but do you really have to shoot HE at other DDs? Because drat.

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Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Insert name here posted:

I know the guns on IJN DDs suck but do you really have to shoot HE at other DDs? Because drat.

While AP is fine to use from DD to DD, HE has a better chance of disabling the engines, making them easier shots for you and your teammates. You can also swap to AP once you've burnt their repair and then inflicted fire or a critical on the engine.

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