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Im going to mash buttons in Pokken and nobody is going to stop me, so gently caress you Taint Reaper.
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# ? Apr 27, 2015 14:34 |
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# ? May 30, 2024 22:16 |
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Sade posted:It's not just a victory pose, pikachu is literally heihachi. Which pokemon is going to be literally Eddy Gordo because that's the only one I'm interested in playing as.
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# ? Apr 27, 2015 14:46 |
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raditts posted:Which pokemon is going to be literally Eddy Gordo because that's the only one I'm interested in playing as. Come on, man, Hitmontop should be the first thing that comes to mind.
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# ? Apr 27, 2015 14:49 |
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The first and only time I played a Tekken and I played as this girl and when I just mashed buttons chainsaws came out of her arms and it was crazy. Which Pokemon will let me do that?
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# ? Apr 27, 2015 15:03 |
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Scyther. Sort of.
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# ? Apr 27, 2015 15:05 |
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Mega Scizor
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# ? Apr 27, 2015 15:58 |
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Unlucky7 posted:Is Kirby Rainbow Curse worth getting? I played and really liked Canvas Curse. Also RE: Castlevania chat, I picked up Dracula X. Thank god for savestates, this game is loaded with bullshit. Soundtrack rules though.
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# ? Apr 27, 2015 17:07 |
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i wish i could just free camera around the mario kart levels
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# ? Apr 27, 2015 17:27 |
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Yeah a free roam mode for the new stages would be so great. The AC and Baby Park stages are so neat looking.
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# ? Apr 27, 2015 17:29 |
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SRM posted:
Is that the SNES Dracula X? If so lol just wait till you see the final boss.
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# ? Apr 27, 2015 17:31 |
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I bought it a few months ago, but finally booted up Shovel Knight. drat drat drat, this some fun stuff. Really like how they handle the difficulty, both with the option to wreck checkpoints and the easily refillable potions. Its also flippin' gorgeous. Not sure if its parallax scrolling or whatever that creates that awesome sensation of the background slowly shifting, but its incredibly striking.
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# ? Apr 27, 2015 17:44 |
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Shovel Knight rules but the potions really should have had some kind of cost associated with them.
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# ? Apr 27, 2015 17:56 |
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Sakurazuka posted:Is that the SNES Dracula X? If so lol just wait till you see the final boss.
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# ? Apr 27, 2015 18:03 |
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New preview of Yoshi's Wooly World with screenshots and a video. http://www.nintendolife.com/news/2015/04/preview_unraveling_the_truth_in_yoshis_woolly_world No baby mario, health instead, use wool (replacing eggs) to beat bigger enemies or create objects to help you progress, yoshi can still transform, collectibles include beads (currency to buy special badges to help you), flowers, stamps, and wonder wools which can unlock different yoshi designs like flower yoshi, circus yoshi, or one based around shy guys. Also mellow mode just replaces Yoshi's flutter jump with the ability to float at his current height indefinitely if there was any confusion about that. Coin purse crabs! More screenshots here: http://nintendoeverything.com/new-yoshis-woolly-world-screenshots/?pid=81290&pageid=198057
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# ? Apr 27, 2015 18:07 |
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SRM posted:Yep! Stuck on Dracula now. He's a loving nightmare. At least after that if you ever play the original TG16 or PSP version it'll seem like a cakewalk in comparison.
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# ? Apr 27, 2015 18:23 |
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Surlaw posted:Shovel Knight rules but the potions really should have had some kind of cost associated with them. so don't use them
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# ? Apr 27, 2015 18:37 |
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Every time I see new screens and details on Woolly World I get the biggest smile on my face. It's such an adorable game.
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# ? Apr 27, 2015 18:37 |
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Sakurazuka posted:At least after that if you ever play the original TG16 or PSP version it'll seem like a cakewalk in comparison. I hate that they haven't put that one on the Wii U VC (it's on the original VC at least still). I know it's easier but it's like a 100x better game in every way, and it does still get really challenging towards the end.
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# ? Apr 27, 2015 18:39 |
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oddium posted:i wish i could just free camera around the mario kart levels
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# ? Apr 27, 2015 18:40 |
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My only problem with the Animal Crossing track is that all the background characters are loving massive. I'm sure they are in all the other tracks too, but it's more apparent in the Animal Crossing track. Sakurazuka posted:At least after that if you ever play the original TG16 or PSP version it'll seem like a cakewalk in comparison.
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# ? Apr 27, 2015 18:45 |
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They're huge in every track. Go to the new forest stage as Toad or the subway stage as Yoshi and compare with the spectators.
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# ? Apr 27, 2015 18:46 |
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SRM posted:My only problem with the Animal Crossing track is that all the background characters are loving massive. I'm sure they are in all the other tracks too, but it's more apparent in the Animal Crossing track. the yoshis eat entire worlds
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# ? Apr 27, 2015 18:47 |
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SRM posted:My only problem with the Animal Crossing track is that all the background characters are loving massive. I'm sure they are in all the other tracks too, but it's more apparent in the Animal Crossing track.
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# ? Apr 27, 2015 18:48 |
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SRM posted:My only problem with the Animal Crossing track is that all the background characters are loving massive. I'm sure they are in all the other tracks too, but it's more apparent in the Animal Crossing track. It is absolutely like this in every track and it confuses me why, like, Shy Guys and Toads are so friggin' massive. Why are the racers all miniature? What is going on there?!?
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# ? Apr 27, 2015 18:48 |
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Fungah! posted:so don't use them Very insightful, thanks. It's just kind of a dumb balance issue to give players two totally free full health restoratives they can use at any time in a game that focuses on digging up money and retrieving it when you die. If there was any downside to them (cost or leaving you vulnerable while using them) I think that would make a really good game better.
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# ? Apr 27, 2015 18:48 |
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Surlaw posted:Very insightful, thanks. It's just kind of a dumb balance issue to give players two totally free full health restoratives they can use at any time in a game that focuses on digging up money and retrieving it when you die. If there was any downside to them (cost or leaving you vulnerable while using them) I think that would make a really good game better. that's literally the balance mechanism though, if you think using them makes the game trivial don't use them. you've got to go a little ways out of your way to get them unless you hit one fishing in a golden pit so it's very easy to avoid picking them up. they're there specifically to make it easier for people who aren't good at platformers to beat the game. the devs aren't forcing you to pick up potions to beat the game or anything
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# ? Apr 27, 2015 18:53 |
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codenameFANGIO posted:It is absolutely like this in every track and it confuses me why, like, Shy Guys and Toads are so friggin' massive. Why are the racers all miniature? What is going on there?!? They're large so you can get an actual decent look at them as you zoom by. It's for basically the same reason that all the models in Link Between Worlds are slanted north; it's not about what's "correct", but what makes the right visual impression.
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# ? Apr 27, 2015 18:53 |
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also the potions aren't even close to the most unbalanced thing in that game (phase locket lol)
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# ? Apr 27, 2015 18:53 |
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Surlaw posted:Shovel Knight rules but the potions really should have had some kind of cost associated with them. The cost is that if you use the potions you're a bitch.
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# ? Apr 27, 2015 18:55 |
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Electric Phantasm posted:
And their claws are wool shears
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# ? Apr 27, 2015 18:55 |
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Fungah! posted:that's literally the balance mechanism though, if you think using them makes the game trivial don't use them. you've got to go a little ways out of your way to get them unless you hit one fishing in a golden pit so it's very easy to avoid picking them up. they're there specifically to make it easier for people who aren't good at platformers to beat the game. the devs aren't forcing you to pick up potions to beat the game or anything You have a really weird interpretation of "going out of your way." It's one of the very first locations that opens up, isn't hidden, and crossing the world map to refill takes no time or effort. I like that they're there to help players out, I just think they're comically unbalanced and would be easy to fix. The phase locket it ridiculous too, but it still costumes your MP and you need to level up your magic stock for it to become completely silly. Those are good costs, even if they could stand to be higher.
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# ? Apr 27, 2015 19:00 |
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Surlaw posted:You have a really weird interpretation of "going out of your way." It's one of the very first locations that opens up, isn't hidden, and crossing the world map to refill takes no time or effort. it's a location that you only go to if you want to fill your potions (or piss off the troupple king, I guess). you don't need to go there to finish the game and if you don't want to fill your potions you can just not go back there. there doesn't need to be a cost to use potions because it's very easy to just not use them
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# ? Apr 27, 2015 19:06 |
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Potions and relics are really there for the people who need them. If the game is punishing enough for not being good enough to get by without, does the game really have to punish them further when they need help? E Tanks don't punish you for using them in Mega Man, why should potions in Shovel Knight? One of the great things about Shovel Knight is how the game's difficulty is really determined by the player; using relics and potions makes the game really easy, but going without gives you a much harder experience. It's not hard to not grab the relics and potions, you just don't go to where you acquire them.
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# ? Apr 27, 2015 19:12 |
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E Tanks in Mega Man are a good example because they're the same thing but done better. You have to search to find them and some are pretty far out of the way, or in later games can buy them if you save up enough bolts. It rewards exploration and makes money feel a lot more valuable. If Mega Man let you have two free E Tanks at the start of every level that would be boring.
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# ? Apr 27, 2015 19:17 |
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Surlaw posted:E Tanks in Mega Man are a good example because they're the same thing but done better. You have to search to find them and some are pretty far out of the way, or in later games can buy them if you save up enough bolts. It rewards exploration and makes money feel a lot more valuable. If Mega Man let you have two free E Tanks at the start of every level that would be boring. There hasn't been a new Megaman Game in Eons, Banjo Kazooie is more relevant than it. Hell Banjo kazooie got an actual game on a console that came after the PS2 era.
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# ? Apr 27, 2015 19:19 |
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Shovel Knight is directly referential to Mega Man and games like it. It's also better than most of them. I think it's OK to criticize a design choice in a game I like.
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# ? Apr 27, 2015 19:21 |
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I hate to be a sourpuss killjoy but Yoshi's Wooly World has me worried. Kirby's Epic Yarn was loving boring, like filled to the brim with Kirby aesthetics and gorgeous graphics but the gameplay just felt really pointless and shallow. And this is coming from a fan of Kirby games, piss-easy platformers, AND 100% collectathons. It just felt hollow. Like a watered down Yoshi's Island with all cheat codes activated. I hope that Yoshi has a pair of wool balls knitted on to him and this game has more difficulty.
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# ? Apr 27, 2015 19:25 |
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I don't really like Shovel Knight's approach to difficulty being to put artificial limits on yourself, even though I understand it and acknowledge that many other games do it.
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# ? Apr 27, 2015 19:28 |
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elf help book posted:I don't really like Shovel Knight's approach to difficulty being to put artificial limits on yourself, even though I understand it and acknowledge that many other games do it. Pretty much this, yeah. I'd rather the game just have selectable difficulties at this point, and it would be nice being able to select NG+ difficulty without beating the game first. For people that don't want any challenge, there are tons of cheat codes and it's awesome that they put so many in there. There's lots of goofy joke cheats and lots of game play specific ones and that rules. (And even that has a cost associated, it disables your Feats)
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# ? Apr 27, 2015 19:34 |
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# ? May 30, 2024 22:16 |
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Cuckoo posted:I hate to be a sourpuss killjoy but Yoshi's Wooly World has me worried. Kirby's Epic Yarn was loving boring, like filled to the brim with Kirby aesthetics and gorgeous graphics but the gameplay just felt really pointless and shallow. And this is coming from a fan of Kirby games, piss-easy platformers, AND 100% collectathons. It just felt hollow. Like a watered down Yoshi's Island with all cheat codes activated. I liked Epic Yarn but I think this game will be much more challenging just judging by the fact that they're adding a separate easy invincible mode.
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# ? Apr 27, 2015 19:40 |