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Comte de Saint-Germain posted:How will you tell how much life they have left? I figure when they start staggering, losing litres of blood, missing a couple of horns/claws/wings, and generally look like they just got their poo poo kicked hard, that they're pretty close to losing the fight. Works for Monster Hunter. EDIT: don't actually be like Monster Hunter, having a wounded monster turn tail and run away because you're about to kill it is the most frustrating thing in the world.
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# ? Apr 27, 2015 18:09 |
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# ? May 29, 2024 10:08 |
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SatansBestBuddy posted:I figure when they start staggering, losing litres of blood, missing a couple of horns/claws/wings, and generally look like they just got their poo poo kicked hard, that they're pretty close to losing the fight. Works for Monster Hunter. All of those things would be great if they were features we had. (You may be able to turn off health bars, I have no idea, I'm just not sure I understand the aversion.) Comte de Saint-Germain fucked around with this message at 18:16 on Apr 27, 2015 |
# ? Apr 27, 2015 18:12 |
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Comte de Saint-Germain posted:All of those things would be great if they were features we had. Personally I've no aversion to health bars or anything, they just seem very contrasty and 'on top'.
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# ? Apr 27, 2015 18:28 |
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Comte de Saint-Germain posted:Here's one from a guy who rolls his "r" when he says "role" https://www.youtube.com/watch?v=94R0Ji39E68 ... Question about Joe's video - would the horse kick actually do damage to anyone behind the horse, or is that just an animation with no effect on the world?
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# ? Apr 27, 2015 18:34 |
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Comte de Saint-Germain posted:All of those things would be great if they were features we had. Maybe, adding healthbars as a mechanic as you research more about the monster would be cool. As-is, I kind of like the idea of getting a rough idea of how many sword hits it takes to kill on my own (or adding it to a bestiary saying how much health it has so I can figure that out myself) and keeping track mid-combat. Gives me more to do and makes me feel like I'm mastering the game rather than Geralt doing it for me.
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# ? Apr 27, 2015 18:35 |
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Has this been posted? Considering the leaps in graphic fidelity from Witcher 1 to 2 and now to 3, I'm expecting Witcher 4 to look like this. https://www.youtube.com/watch?v=X8Bh7esrGkM
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# ? Apr 27, 2015 18:50 |
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Ravenfood posted:Because I think a UI in a game like the Witcher should be as unobtrusive as possible, mostly. Ideally, you'd be able to tell from in-game effects but I understand why that's not possible. As is, I think the useful effects of a healthbar are less helpful for my enjoyment than the cleanliness of the game without them. I like the targeting icons you guys are using; they're subtle but fit with the style. A big glowing red box with crosshairs might work for a space flightsim indicating missile lock, but would be out of place in Witcher. I think healthbars can be similar. On the other hand, you do need feedback for "hey, dumbass, your sword is the wrong type!" if you hit it with the wrong one. From what I've seen, you can turn on and off every aspect of the UI, including enemy health bars and floating damage numbers and anything else.
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# ? Apr 27, 2015 18:50 |
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Diran posted:You don't notice the difference even on something like site? I can sort of see it there, I wouldn't stand a chance if they weren't right next to one another. Basically I apparently have broken eyes.
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# ? Apr 27, 2015 19:07 |
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Diran posted:You don't notice the difference even on something like site? I followed the directions here and stared at the 30 fps side for 4-5 cycles and then looked at the 60 one. The only video where I saw a difference was the Battlefield vehicle one driving super fast in a Jeep. I didn't notice any appreciable difference in anything else.
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# ? Apr 27, 2015 19:51 |
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Ice Fist posted:I followed the directions here and stared at the 30 fps side for 4-5 cycles and then looked at the 60 one. The only video where I saw a difference was the Battlefield vehicle one driving super fast in a Jeep. I didn't notice any appreciable difference in anything else. I saw a *slight* difference in the fires of Far Cry 3. I think the larger the display the easier it may be to spot differences, however.
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# ? Apr 27, 2015 19:54 |
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I'm extremely jealous of everybody who can't notice the difference between 30 and 60 FPS.
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# ? Apr 27, 2015 19:54 |
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I was fine with 30fps until I played Rage. Now it's 60fps or GTFO. Comte de Saint-Germain posted:All of those things would be great if they were features we had.
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# ? Apr 27, 2015 19:54 |
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Ash1138 posted:I was fine with 30fps until I played Rage. Now it's 60fps or GTFO. I was fine too, until I played RAGE. I just stopped playing RAGE. What a blah game. Better than Destiny, I suppose. Mad Max seems pretty dope at least. https://www.youtube.com/watch?v=PKRGvSi5xXk
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# ? Apr 27, 2015 19:56 |
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Pwnstar posted:The AngryJoe dudes actually realise their mistake pretty quickly, one of them reads the questlog and immediately realised that a noonwraith probably only comes out during the day. yes you definitely need to read the quest log for that, after all "noon" literally means "any time of the day or night"
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# ? Apr 27, 2015 19:57 |
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jaete posted:yes you definitely need to read the quest log for that, after all "noon" literally means "any time of the day or night" I haven't watched the video but it seems like it's pretty easy to think of it just as an enemy name. Don't act like you've never made a stupid mistake like that in a game.
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# ? Apr 27, 2015 19:59 |
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jaete posted:yes you definitely need to read the quest log for that, after all "noon" literally means "any time of the day or night" Well they just thought it was a ghost then they read the questlog and were like "oh right noonwraith" so yeah it helps..?
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# ? Apr 27, 2015 20:06 |
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Ice Fist posted:I followed the directions here and stared at the 30 fps side for 4-5 cycles and then looked at the 60 one. The only video where I saw a difference was the Battlefield vehicle one driving super fast in a Jeep. I didn't notice any appreciable difference in anything else. Yeah, that site isn't so good, use this one instead. Set one ball to 60fps, the other to 30fps, turn off motion blur and play around with the velocity. You can also switch around the background and increase the number of balls. You'll hopefully notice that if you set velocity to 50 there's basically no difference between the two, but set to 1000 and the 60fps ball will look like it's moving a lot more smoothly than the 30fps ball. Also play around with the background too.
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# ? Apr 27, 2015 20:08 |
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Hey Comte, I know that you've answered similar questions regarding what plotstates will be imported from the earlier Witcher games but I just want to know whether only the PC version will have a full savegame transfer while the console versions only get to decide the broad strokes of what plot choices Geralt went with or is it all the same for all the versions of the game?
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# ? Apr 27, 2015 20:11 |
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Comte de Saint-Germain posted:All of those things would be great if they were features we had. On the subject of monsters. Are the big ones a one and done sort of deal or can you always chop off wyvern heads.
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# ? Apr 27, 2015 21:30 |
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Sylphosaurus posted:Hey Comte, I know that you've answered similar questions regarding what plotstates will be imported from the earlier Witcher games but I just want to know whether only the PC version will have a full savegame transfer while the console versions only get to decide the broad strokes of what plot choices Geralt went with or is it all the same for all the versions of the game? PS4 and Xbox One can't read PC saves. I don't know how else you'd expect to import saves.
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# ? Apr 27, 2015 21:39 |
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Crappy Jack posted:PS4 and Xbox One can't read PC saves. I don't know how else you'd expect to import saves.
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# ? Apr 27, 2015 21:59 |
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Best preview video so far: https://www.youtube.com/watch?v=94R0Ji39E68
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# ? Apr 27, 2015 22:18 |
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Sylphosaurus posted:I was mostly thinking how Bioware solved the whole save game deal with their Keep program. Why do people like the Keep so much? It seemed like a lazy way of getting around the fact that they had screwed up the import-system so badly that they just had to completely start from scratch. Kind of a running theme with Bioware these days... If the Keep had let you import and edit your previous savegames, or made it simpler to even just import worldstates, I could almost see it being a useful tool. As it was delivered, it was just a jumbled mess of out-of-context choices, hidden within a labyrinthine cage of click-throughs, which would probably be meaningless to new players. What's the appeal?
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# ? Apr 27, 2015 23:23 |
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If this video is to be believed then a single GTX 980 can run the game at 60fps on ultra. Hopefully the 970 isn't too far away from it either.
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# ? Apr 27, 2015 23:27 |
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Hopefully a 980 will do the same for 1440p.
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# ? Apr 28, 2015 01:00 |
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Anti-Hero posted:Hopefully a 980 will do the same for 1440p. It probably can, but not smoothly.
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# ? Apr 28, 2015 01:02 |
I don't know if I'll need to (obviously), but is there a good guide for overclocking a 970 if that is "necessary"?
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# ? Apr 28, 2015 01:14 |
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Andrast posted:I haven't watched the video but it seems like it's pretty easy to think of it just as an enemy name. Don't act like you've never made a stupid mistake like that in a game. That happens in Act 4 of a game that has had time of day dependent enemy spawns since Act 1.
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# ? Apr 28, 2015 01:15 |
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Mr E posted:I don't know if I'll need to (obviously), but is there a good guide for overclocking a 970 if that is "necessary"? Generally you want to grab the card monitoring/overclocking tools for your card (MSI Afterburner, EVGA Precision, Asus GPUTweak, etc) and it's just a matter of upping the clock speed incrementally generally. http://www.pcgamer.com/how-to-overclock-your-graphics-card/#page-1
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# ? Apr 28, 2015 01:33 |
8-bit Miniboss posted:Generally you want to grab the card monitoring/overclocking tools for your card (MSI Afterburner, EVGA Precision, Asus GPUTweak, etc) and it's just a matter of upping the clock speed incrementally generally. Oh, well that seems even easier than CPU overclocking.
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# ? Apr 28, 2015 01:51 |
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Is the copy of W3 coming with 960/970/980 cards just a Steam key?
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# ? Apr 28, 2015 02:14 |
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Cheston posted:Is the copy of W3 coming with 960/970/980 cards just a Steam key? No, it's a Gog key that is redeemed to your account automatically after redeeming the code to Nvidia.
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# ? Apr 28, 2015 02:16 |
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Terminally Bored posted:Best preview video so far:
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# ? Apr 28, 2015 03:09 |
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Toxic Fart Syndrome posted:Why do people like the Keep so much? It seemed like a lazy way of getting around the fact that they had screwed up the import-system so badly that they just had to completely start from scratch. Kind of a running theme with Bioware these days... You can import and edit savegames with it though? oatgan fucked around with this message at 04:32 on Apr 28, 2015 |
# ? Apr 28, 2015 04:29 |
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Can you wear monster heads on hooks? I loved that in the first game.
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# ? Apr 28, 2015 04:48 |
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http://gamingbolt.com/witcher-3-map-size-compared-to-gta5-skyrim-far-cry-4-new-screens-show-different-visual-settings
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# ? Apr 28, 2015 04:58 |
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ghouldaddy07 posted:Can you wear monster heads on hooks? I loved that in the first game. Believe it's more toward the Witcher 2 style where it's parts of monsters rather than just heads.
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# ? Apr 28, 2015 05:00 |
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Been watching those preview videos and the game looks great. But one little thing I really don't like: they've changed the Axii sign animation when you use it on someone in a conversation; a huge ugly axii graphic is displayed and little axxi symbols flutter around the persons head. I thought TW2 got it perfectly: a move of Geralt's fingers and a flash of his eyes was subtle and cool.
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# ? Apr 28, 2015 05:36 |
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Toxic Fart Syndrome posted:Why do people like the Keep so much? It seemed like a lazy way of getting around the fact that they had screwed up the import-system so badly that they just had to completely start from scratch. Kind of a running theme with Bioware these days...
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# ? Apr 28, 2015 06:30 |
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# ? May 29, 2024 10:08 |
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Archimago posted:http://gamingbolt.com/witcher-3-map-size-compared-to-gta5-skyrim-far-cry-4-new-screens-show-different-visual-settings I have been keeping myself mostly in the dark on this game intentionally, but do you get a ship to navigate the seas with? I notice a lot of water on that map. I don't expect a full Black Flag style ship (though that would have been loving rad) but it'd be nice to have the option to manually sail if you wanted to.
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# ? Apr 28, 2015 07:39 |