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Zaphod42 posted:Snap would be such a great 3DS or WiiU game its kinda weird they haven't done it yet. It's length. The original Snap was an hour long or so and it's sort of hard to stretch it out much further. You can do it as a cheapo downloadable title but probably not worth it.
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# ? Apr 24, 2015 18:38 |
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# ? May 15, 2024 20:11 |
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JustJeff88 posted:Did they make another one with this name on the N64? Because the one from the SNES is already on the Wii U VC - I just bought it a few days ago for $7.99. Oops, I should have been more clear. I love the SNES one. I hope they put Mystical Adventure up.
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# ? Apr 24, 2015 18:43 |
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I really hope this isn't true http://www.engadget.com/2015/04/24/super-nintendo-wii-u/?utm_source=Feed_Classic_Full&utm_medium=feed&utm_campaign=Engadget&?ncid=rss_full
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# ? Apr 24, 2015 18:45 |
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Champeenship posted:Actually Mischief Makers is co-owned by Enix/Square Enix, so it ain't never coming over here. Square has released stuff on the eshop. And it's not like they won't release old content, coughFF7cough.
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# ? Apr 24, 2015 19:03 |
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Watrick posted:Oops, I should have been more clear. I love the SNES one. I hope they put Mystical Adventure up. I am frankly glad that you made the mistake. Now I know about those.
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# ? Apr 24, 2015 19:34 |
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Fooly Cooly 25 posted:I really hope this isn't true Eh, I'd take it with a grain of salt. It's coming from one source, and to be fair, Natsume really only had one game for the SNES worth porting. I doubt Nintendo is completely done putting SNES games up on the VC.
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# ? Apr 24, 2015 19:35 |
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Rexroom posted:Depends. The DSN-12 is an analog synthesizer with all the fancy knobs and buttons to tweak. M01D is a workstation. They're both music tools where you have to learn the trade yourself, but if I had to pick, the M01D would probably be the easiest of the two for beginners. Is there a decent quick tutorial for either of those, that shows off the features and some of the limitations. From those two videos it looks like the DSN-12 is a straight Techno Machine, while the M01D allows you to go nuts and make songs. I need to know things like do you need samples of things to actually make noises, or do they supply the sounds in program? Do I need to do all of that fiddling with the program while the song is playing, or can you just make a song and have it output it? Can you output the songs; if yes, as what format; if no, are they stuck in the program/3DS mem card?
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# ? Apr 24, 2015 19:37 |
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Handsome Ralph posted:Eh, I'd take it with a grain of salt. It's coming from one source, and to be fair, Natsume really only had one game for the SNES worth porting. Lufia 2, obviously
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# ? Apr 24, 2015 19:42 |
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Handsome Ralph posted:Eh, I'd take it with a grain of salt. It's coming from one source, and to be fair, Natsume really only had one game for the SNES worth porting. It has TWO, and they both had the words "Pocky" and "Rocky" and "and" in the title. The GBA one is absolute garbage. We need those.
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# ? Apr 24, 2015 19:52 |
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ImpAtom posted:It's length. The original Snap was an hour long or so and it's sort of hard to stretch it out much further. You can do it as a cheapo downloadable title but probably not worth it. I would be totally happy paying $15 for the N64 game with new controls, they don't have to expand anything.
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# ? Apr 24, 2015 20:39 |
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Handsome Ralph posted:Natsume really only had one game for the SNES worth porting.
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# ? Apr 24, 2015 20:40 |
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Lodin posted:They made two Mystical Ninja games on the 64, one 2D platformer I didn't think was that great and a loving awesome 3D platformer very similar to Mario64. The latter I still play through about once a year just for the insane cutscenes. They were both awesome games! Were they both two player? I remember playing the platforming one with my brother and the Impact levels were also co-op and it was so insanely cool for two bros growing up. The 3D one also had Impact levels but I remember them being a little different?
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# ? Apr 24, 2015 20:40 |
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Reasonably sure all the Goemon games were two player. Apart from maybe a weird spin off or two.
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# ? Apr 24, 2015 20:41 |
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Sakurazuka posted:Reasonably sure all the Goemon games were two player. Apart from maybe a weird spin off or two. Mystical Ninja starring Goemon is 1 player only, and it's not a weird spinoff.
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# ? Apr 24, 2015 20:58 |
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burger time posted:Mystical Ninja starring Goemon is 1 player only, and it's not a weird spinoff. You're right. It's just weird.
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# ? Apr 24, 2015 21:24 |
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RadicalR posted:You're right. It's just weird. https://www.youtube.com/watch?v=-NQKAsvlKcE
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# ? Apr 24, 2015 21:25 |
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ImpAtom posted:It's length. The original Snap was an hour long or so and it's sort of hard to stretch it out much further. You can do it as a cheapo downloadable title but probably not worth it. Uh, only if you just play through the game once. But they were meant to be replayed so you could find little hidden stuff here and there. But I mean, obviously you'd upgrade the game mechanics. What do you mean its hard to stretch it out further? You've got no imagination. They made a new Kid Icarus game, you know? They came up with modern features that fit the feel and story of the old game. You could have branching paths, freerange driving, walking, the ability to catch certain pokemon and use them on other pokemon to cause things to happen, etc. You could make a whole adventure/puzzle game out of it really easily. You could do some really cool stuff with the gyro sensor of the gamepad or 3ds as a camera so you're "looking" into the game world in virtual space, walking around in first person in the Pokemon world. Take Afrika Safari from PS3 and mix it with Myst and Pokemon Snap and go from there.
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# ? Apr 24, 2015 21:31 |
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Zaphod42 posted:Pokemon Myst! Of all the dumb games they have shoved Pokemon in, this has been the most horrifying to consider.
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# ? Apr 24, 2015 21:34 |
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# ? Apr 24, 2015 21:39 |
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A Fancy 400 lbs posted:I wouldn't call the KORGs tools, they're legit instruments. It's a huge pet peeve of mine when people refuse to call synths and their relatives "real instruments" for whatever stupid reasons they come up with. As a keyboard/piano player and sometimes composer I'm pretty interested in M01D, but I don't know how I'd be able to actually use it as an instrument, rather than a composing tool with which I might be able to create cool-sounding instrumentations on a whim. To me, an instrument means something you play in real time, but I don't know how you'd do that on a 3DS.
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# ? Apr 24, 2015 21:43 |
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I've only used the old KORG DS-10 for the original DS, but it had a keyboard, a KAOSS pad and a (very simple)drum machine you could play with the touchscreen in real time over the loops/samples. I'd imagine they haven't gone backwards since then, but maybe they have.
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# ? Apr 24, 2015 21:51 |
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Anora posted:Square has released stuff on the eshop. The 'bringing it over here' was the important part. SE hasn't supported the VC outside of Japan this generation.
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# ? Apr 24, 2015 23:00 |
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burger time posted:Mystical Ninja starring Goemon is 1 player only, and it's not a weird spinoff. Two PS1 games and the DS game were also one player.
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# ? Apr 24, 2015 23:44 |
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Anora posted:Is there a decent quick tutorial for either of those, that shows off the features and some of the limitations. From those two videos it looks like the DSN-12 is a straight Techno Machine, while the M01D allows you to go nuts and make songs. I need to know things like do you need samples of things to actually make noises, or do they supply the sounds in program? Do I need to do all of that fiddling with the program while the song is playing, or can you just make a song and have it output it? Can you output the songs; if yes, as what format; if no, are they stuck in the program/3DS mem card? Like I said, if you're looking for opinions or help with the DSN-12 or the M01D you should check out the synth thread in the musician subforum. They both consist of a synth, a sequencer and a mixer so they both contain (technically) all you need to complete a song from start to finish. Their difference lies in the fact that the DSN-12 is a synthesizer while the M01D is a rompler, in other words it plays back samples (a huge amount of them too, but these are from the 80's so expect cheesiness). Because of this, the M01D can do anything from acoustic drums to violins to synth sounds but has little in the way of shaping those sounds while the DSN-12 is purely electronic and has to be programmed like any ol' synth. You choose/create your sounds, build your song up note by note in the sequencer and hit play. The songs aren't rendered to any format, so if you want to export them you'd have to record the audio output of the 3DS.
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# ? Apr 25, 2015 07:15 |
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Anora posted:Is there a decent quick tutorial for either of those, that shows off the features and some of the limitations. From those two videos it looks like the DSN-12 is a straight Techno Machine, while the M01D allows you to go nuts and make songs. I need to know things like do you need samples of things to actually make noises, or do they supply the sounds in program? Do I need to do all of that fiddling with the program while the song is playing, or can you just make a song and have it output it? Can you output the songs; if yes, as what format; if no, are they stuck in the program/3DS mem card? I don't know how quick you want it, but here's a video that handles both
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# ? Apr 25, 2015 07:29 |
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A Fancy 400 lbs posted:I wouldn't call the KORGs tools, they're legit instruments. It's a huge pet peeve of mine when people refuse to call synths and their relatives "real instruments" for whatever stupid reasons they come up with. I think the intention was to differentiate them from games rather than instruments.
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# ? Apr 25, 2015 08:05 |
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Lodin posted:They made two Mystical Ninja games on the 64, one 2D platformer I didn't think was that great and a loving awesome 3D platformer very similar to Mario64. The latter I still play through about once a year just for the insane cutscenes. I'm sorry, but Goemon 2 is literally the best 2D platformer on the system. Not that the competition is too stiff (Yoshi's Story, Mischief Makers, ???). But the graphics are amazing, the gameplay is good and you've got four characters to differentiate it up, the level designs sprawl in the third dimension and almost always have branching paths. It's not just a simple level-based platformer either, you've got hub towns with sidequests and secrets, and there's a mild collectathon aspect which I always love. And of course, the story is still insane and you've still got giant robot fights and the entire game can be played co-op. What's not to love???
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# ? Apr 26, 2015 10:19 |
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Amppelix posted:What's not to love???
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# ? Apr 26, 2015 11:09 |
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Ok yes, I agree, that is the only thing about the game not to love. I was always extremely confused by that part as a kid because the song also doubles as a cutscene introducing you to giant robots, so without it one minute you're fighting a boss and then the next, suddenly you're in the cockpit of... something and the controls are really confusing and what even is this.
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# ? Apr 26, 2015 11:26 |
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InspectorCarbonara posted:The fact that they took the Goemon Impact song out of the English version of they game. what the gently caress?
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# ? Apr 26, 2015 11:36 |
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Amppelix posted:I'm sorry, but Goemon 2 is literally the best 2D platformer on the system. Not that the competition is too stiff (Yoshi's Story, Mischief Makers, ???).
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# ? Apr 26, 2015 11:55 |
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Pomp posted:what the gently caress? https://www.youtube.com/watch?v=F-6arYwxCZg
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# ? Apr 26, 2015 12:06 |
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PAL update (week of April 30):quote:WII U eSHOP DOWNLOADS Amiibo Touch & Play lets you unlock several timed "highlights" from classic NES/SNES games by tapping an Amiibo; there are several "highlights" per game but the games you get are randomly selected for each amiibo, so there's no guaranteeing a particular game from a particular figure. There are 30 eligible games, including pretty much everything from NES Remix 1/2 and a bunch of top-tier SNES games, and also Mach Rider because I guess they pulled Urban Champion at the last second. Sin & Punishment 2 can be played using the gamepad but you'll probably have more fun with wiimote/nunchuk controls as the pointer makes things a lot easier. Note this week's Kirby sales: eight games across both platforms, including most of the spin-offs.
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# ? Apr 27, 2015 13:10 |
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I'll corroborate with the comment on S&P2 and say that it feels like one of the few games that was designed with the wiimote + nunchuck first and foremost. From what I played with the classic controller, it felt really stiff and imprecise.
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# ? Apr 27, 2015 13:34 |
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Kirby Pinball for £1.34 is a sweet loving deal
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# ? Apr 27, 2015 13:34 |
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How much are you actually saving on Rainbow Paintbrush if you only buy, say, Kirby's Adventure NES?
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# ? Apr 27, 2015 13:45 |
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Szmitten posted:How much are you actually saving on Rainbow Paintbrush if you only buy, say, Kirby's Adventure NES? It's a 10% discount on RRP, so 3.99EUR / 3.59GBP, no matter which Kirby game you buy (or already own).
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# ? Apr 27, 2015 13:47 |
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Basically, you are getting a VC game for "free". Any news on FlipNote in Europe? The only thing I remember hearing was that it would be offered for free when the Club Nintendo replacement showed up, except Americans have had it for some months now? Shibata's decisions are weird.
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# ? Apr 27, 2015 14:19 |
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SmileBoom has put up the results video for the 3rd Puchikon Daiki (the one for SmileBASIC on the 3DS).
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# ? Apr 27, 2015 19:40 |
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# ? May 15, 2024 20:11 |
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InspectorCarbonara posted:Yeah, in the Japanese version there is a new Impact song but it's straight up removed in the English version. I don't understand. This exact song is in my NA version of Mystical Ninja Starring Goemon. The cinematic and Impact's design are different though.
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# ? Apr 28, 2015 05:26 |