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noirstronaut posted:do i have to buy gold to buy arcade games no
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# ? May 1, 2015 19:53 |
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# ? May 30, 2024 13:20 |
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Anime Curator posted:Go ahead and vomit then, Lemming posted:Boo hoo, boo hoo hoo hoo hoo. Boo hoo hoo boo hoo hoo hoo. Have you ever done math? Here's some math kids quote:Playtonic was formed in 2014 by veterans of Rare Ltd. Between them, the seven-person Playtonic team has over 100 years of combined experience working on blockbuster franchises such as Donkey Kong Country, Banjo-Kazooie, Viva Piñata and Kameo: Elements of Power – and using this Kickstarter we intend to grow our talent even further! Allow us to introduce the team (so far)… Do you know what kind of salary you expect to pull after 14 yrs of experience as a programmer or artist? It's not 175k euro = 195774.25 USD (today) divided by 7 employees = 27967.75 divided by half because 40% of the overall budget is art and code and 10% is music wages = 13,983.88 for a ONE YEAR dev cycle It's 1,75m euro = 1957742.50 USD divded by 7 employees = 279677.50 divided by half because 40% of the overall budget is art and code and 10% is music wages = 139,838.75 for a ONE YEAR dev cycle 100-150k is absolutely standard salary for workers with 7+ years experience, with those job titles: http://www.gamesetwatch.com/2014/09/05/GAMA14_ACG_SalarySurvey_F.pdf Saying that they will finish this game while having families, homes, expenses and food to worry about with a salary of 14k for one year (with the project goal) or 80k for one year (which is currently their HIGHEST stretch goal of 100k (57% of 1.75m euro) ) is lying to your face.
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# ? May 1, 2015 20:14 |
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It's pounds not euro Yeah I guess you're probably right. I'm not interested in this game at all, I just wanted to be annoying and point out the £/€ thing vvvv Help Im Alive fucked around with this message at 20:26 on May 1, 2015 |
# ? May 1, 2015 20:18 |
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Help Im Alive posted:It's pounds not euro multiply it out by a factor of 2.36 then, they still need that 1 million dollar 'stretch goal' to have a single year's wages
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# ? May 1, 2015 20:23 |
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it's gonna crush the million stretch goal anyway so it's not like it really matters that much
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# ? May 1, 2015 20:25 |
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Awesome! posted:it's gonna crush the million stretch goal anyway so it's not like it really matters that much Maybe not to the likelihood of a completed project...but it does feel a little skeevy overall.
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# ? May 1, 2015 20:29 |
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why is it one instrument now instead of two
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# ? May 1, 2015 20:30 |
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I listened to the Grant Kirkhope track they posted and man, that guy still loves him some marimba and tuba.
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# ? May 1, 2015 20:34 |
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I'll support anything that David Wise works on. Tropical Freeze's soundtrack is fantastic.
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# ? May 1, 2015 20:34 |
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Spacebump posted:I never owned Banjo-Kazooie as a kid and only played it at friends houses. I really really wish it would be brought to the Wii U vc but it's never going to happen. It's a lot better than the 2nd one correct? Not really. Tooie was just more of the same -- a lot more. The areas were huge, which caused slowdown and made it easy to get lost. Otherwise it still holds up pretty well (I assume the XBLA port fixes the framerate issues) and it's nowhere near as tedious as DK64.
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# ? May 1, 2015 20:35 |
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Yeah, the Shovel Knight devs actually ran out of money while working on the game. 1 million in dollars or pounds is not gonna be enough to fund that. Careful not to get blinded by nostalgia.
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# ? May 1, 2015 20:35 |
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Tooie was way too big for the sake of being big, I'm sure I would've loved it in 2000 but I played it for the first time years later and quit around the carnival world because there was way too much running around in large featureless spaces in between stuff for no loving reason. There were also too many "context moves" which consisted of standing on a pad and pressing A to do something but only if you had learned that specific thing. If the levels had all the same stuff in half the landmass it would've gone over better, but as it was, it felt a dying gasp of a genre that had reached its natural conclusion.
Tender Bender fucked around with this message at 20:48 on May 1, 2015 |
# ? May 1, 2015 20:46 |
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kickstarters are bad
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# ? May 1, 2015 20:50 |
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Maybe these people are willing to make less than the industry standard for their professional title and level of experience in order to follow through on a passion project they've wanted to make for over 10 years. Anyways, it's not like it really matters because they're going to break a million easily, probably by the end of today. Maybe they knew it was going to shatter the Kickstarter goal. This was a well put together campaign.
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# ? May 1, 2015 20:50 |
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zolthorg posted:Have you ever done math? Here's some math kids oh no only 80k a year to make a video game
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# ? May 1, 2015 21:01 |
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Dred Cosmonaut posted:kickstarters are bad Nope. Not true.
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# ? May 1, 2015 21:02 |
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Dred Cosmonaut posted:kickstarters are bad Counterpoint: Shovel Knight is a Kickstarter game and it owns.
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# ? May 1, 2015 21:04 |
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only kickstarter game I ever contributed to was Mighty No 9 which is not only late and may not even launch for my 3DS but looks like the most plain-rear end poo poo with stupid trickledown postrelease crap. But that's just me, I'm sure my luck would have been better if I backed Shadowrun or Shovel Knight. No matter what it's gonna be hard to top Doublefine's "ran out of monies" or god forbid Super Retro Squad which was a hilarious meltdown where the creator posted a long whiny post blaming everyone but himself for loving up (and using all the money to buy some dipshit house)
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# ? May 1, 2015 21:06 |
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zolthorg posted:Have you ever done math? Here's some math kids Have you considered that maybe the Kickstarter isn't the only thing they've used to get money? I mean, aside from mentioning that they're taking a salary hit to make this, it's entirely possible they have some friends/rich benefactors/JK Rowling investing so that they can afford to eat and poo poo. They said that even if they fail they'll make the game, which means they probably have an idea of what it takes to make a game.
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# ? May 1, 2015 21:10 |
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Kickstarters usually fail but if they make you cry you need to re-evaluate your priorities.
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# ? May 1, 2015 21:11 |
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Banjo Kazooie was a good game, but no way am I going to throw money at that before the game is even made
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# ? May 1, 2015 21:25 |
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zolthorg posted:Have you ever done math? Here's some math kids Durrr
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# ? May 1, 2015 21:29 |
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If you but Banjo Kazooie on XBLA, please be aware, there is a glitch with Bottles Bonus Challenge(which you access by looking at his portrait in your home). You out together a puzzle of a scene from the game. In the scene banjo runs around collecting notes. In the original XBLA release there was a glitch where if he collected them they were gone forever and you could not get them. They patched it, but they didn't fix it completely and one of the levels can still make notes inaccessible. Either Grunty Bay or Click Clock Wood.
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# ? May 1, 2015 21:30 |
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Speaking of Banjo-Kazooie, anyone remember the music of evil? As for the Kickstarter? I'll pledge money, but only what I can afford to lose.
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# ? May 1, 2015 22:39 |
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Dr. Fetus posted:Yeah, the Shovel Knight devs actually ran out of money while working on the game. 1 million in dollars or pounds is not gonna be enough to fund that. Careful not to get blinded by nostalgia. You're right, we should give them even more money to make sure that doesn't happen!
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# ? May 1, 2015 22:43 |
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Holy poo poo that second track.
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# ? May 1, 2015 22:52 |
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Ilustforponydeath posted:Holy poo poo that second track. Seriously, I kinda can't stop listening to it over and over.
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# ? May 1, 2015 23:06 |
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Ilustforponydeath posted:Holy poo poo that second track. You guys aren't kidding. This reminds me so much of the first stage of world two of Tropical Freeze (I know it's made by the same guy). Grant Kirkhope and David Wise Only way it could be better is if Jake Kaufman was part of this. I'm very much looking forward to this game
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# ? May 1, 2015 23:51 |
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Macaluso posted:You guys aren't kidding. This reminds me so much of the first stage of world two of Tropical Freeze (I know it's made by the same guy). Yeah, even if the game sucks we'll at least have an awesome soundtrack to enjoy. I have no doubt they'll put out a worthy successor to the B-K games, but my question is: will that kind of game sell these days? It is guaranteed to get a bunch of buys from the nostalgia crowd (including me), but it remains to be seen if it will have mainstream appeal. I'm leaning toward No, but hopefully they'll surprise me.
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# ? May 2, 2015 00:00 |
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Why not just buy the game if it comes out and is good?
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# ? May 2, 2015 00:42 |
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because then you can't pay them $500 for a n64 cart style usb drive it's almost like you dont want to support the devs
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# ? May 2, 2015 00:43 |
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Awesome! posted:because then you can't pay them $500 for a n64 cart style usb drive Now that's paper.
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# ? May 2, 2015 00:45 |
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That's the first Kickstarter I've backed. Lets hope those guys still have that magic. now make a new Conker...
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# ? May 2, 2015 00:54 |
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conker is trash make viva piñata
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# ? May 2, 2015 01:01 |
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oddium posted:conker is trash make viva piñata That too.
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# ? May 2, 2015 01:07 |
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Make grabbed by da ghoulies.
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# ? May 2, 2015 01:25 |
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Make RC Pro Am. Also Viva Piñata, that poo poo was great.
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# ? May 2, 2015 01:28 |
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I'm having a problem in Paper Mario where the start button and the Z buttons don't do poo poo. I've tried remapping them to a bunch of different buttons but nothing.
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# ? May 2, 2015 01:29 |
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Fly with me posted:That's the first Kickstarter I've backed. There's sort of a new conker coming out
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# ? May 2, 2015 01:35 |
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# ? May 30, 2024 13:20 |
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I came here and the thread was already aware of the "yooka-laylee" kickstarter. It will be cool I don't care what you all say! It was 100% funded within an hour. The Internet is going to give it a lot of money. I'll need to get the Wii U Version. It'll be at home next to Donkey Kong 64
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# ? May 2, 2015 02:07 |