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Version 2.0 - PM me if you want something added. Welcome to the wretched hive of scum and villainy that is the Minecraft Modding Thread! The modding community has a nasty reputation of being both unpleasant and stupid, but don't worry, we can help you find the gems in the hellhole that is Minecraft Modding. What kind of mods are there for Minecraft you ask? Well, the better question is really, What kind of mods aren't there. From total conversion RPG mods to ones that add poop armor or assless chaps, you can do anything with Minecraft mods. Helpful Tools & Links MCF Mod List - A gigantic centralized repository of what mods are updated for what version. MultiMC - The single best Minecraft profiler out there. Minecraft Forge's File Server - Click the *s to skip ad.fly Curse or mods.io - Where most mods live nowadays. Curse is pretty ad-riddled, mods.io is in beta. Plus + GIS Pictures of Trains Pack + Portal Gun & Also Chocobos & A Crab Tattoo v.1.2 Launchers are client programs that automatically download and install any mod packs that are distributed through their platforms. Additionally, many launchers have additional features such as allowing automated distribution of custom mod packs, texture packs, or maps. Here are a couple of the most popular launchers: The Technic Platform is a mod(pack/map/config/cake) distribution service that uses the Technic Launcher. The Technic Launcher has historically pioneered the development of mod pack launchers, dragging the Minecraft Modding community kicking and screaming (literally) into a new era of not-forcing-users-to-manually-install-every-mod. With the introduction of the Technic Platform, anybody can create their own custom modpack and easily distribute it. Various official modpacks such as Tekkit, Hexxit, or Big Dig, along with others are available. All your dreams. #technic on irc.synirc.net The FTB Launcher is a launcher originally developed as a simple means to distribute the very popular FTB map. In reality, it was made as a "legal" successor to the "illegal" Technic Launcher (also for the head dude to stream), and is generally not quite as good. A variety of mod packs are distributed through the FTB launcher, most of which are pretty similar, plus or minus a couple mods. The people behind this launcher have called the Technic team a "bunch of web developers" as an insult. Link Curse has recently made their own launcher available that apparently has some other bells and whistles to it. There's not much to say about it other than that the FTB team is trying to transition to using it. Link The ATLauncher is another option with its own selection of modpacks. Not half-bad, certainly better than the Curse launcher. Link Mod Packs are simply compilations of mods that have been configured to work properly together and can be downloaded as one package. Some mod packs are just that, everything working together, while others go the extra mile and configure everything to work well as a mod pack, or add in special mods specific to the pack. Many modpacks are distributed through launchers, while many require users to install the contents to an appropriate Minecraft directory (this is fairly rare nowadays). Additionally, many modpacks nowadays come with pre-built worlds, or heavily customized worldgen, so the line between modpacks and maps is somewhat blurred. There are way too many modpacks to list all the good ones, so a few interesting ones are Regrowth, Blightfall, Test Pack Please Ignore, Resonant Rise, and OMP Mods add or change the base Minecraft game in a variety of cool ways. From simple quality-of-life changes, to adding whole spell systems, resource tiers, or tech trees, if you can think of something, there's probably a mod out there that does it. There are thousands of mods out there, most of which are poo poo, however, here are some of the best ones available: Applied Energistics - Store your billions of items in a server rack Audiotori - Add, replace, or remove sounds and music with cascading sound packs. Backpacks - Storage on the go Balkon's Weapon Mod - Lots of new weapons Better Storage - Chests and crates and more Bibliocraft - Stands and shelves and desks, oh my! Buildcraft - Ye Olde Buildcraft. Old, unreliable, and used by everyone and their mother. Chest Transporter - Move. Chests. ChickenBone's Mods - Lots of essential mods including NEI Clay Soldiers - Make soldiers and make them fight! ComputerCraft - Adds computers and turtles that can be programmed in LUA Craft and Enchant - Craft enchanting scrolls Dimensional Doors - Open doorways to pockets in spacetime! Ender Storage - Link chests between dimensions. See Ender Tanks for liquids. Equivalent Exchange 3 - Still in early alpha, but is looking pretty good. Very divergent from EE2 in a good way, making many goons mad ExtraBiomesXL - Adds in lots of extra biomes, screws with most mods that interact with biomes such as Forestry Factorization - BARRELS Forestry - Not really that good, but some people swear by its spergy Bee Breeding system Galacticraft - Spaceships. Spaceships in the vacuum of space. GLSL Shaders - Adds a variety of post-processing effects to Minecraft. Can murder your fps but the end result is Some friendly goons have made an awesome preconfigured shader pack GregTech - Expansion for IC2, somewhat akin to wearing mittens woven full of bullet ants. Made by a jerk. Immibis Mods - A chunk loader, RP2 addons, and more neat things IndustrialCraft 2 - Giant Tech Mod (TM), electricity, nukes, the works Inventory Tweaks - Adds inventory sorting, auto-replacing, and more Iron Chests - Series of upgradeable, progressively larger chests Liquid Metal - Melt down metal and put it into tanks. Vats of molten iron Logistics Pipes - Pipes that craft items, supply machines, and more Mapwriter - A very nice minimap mod with a scrollable map Matmos - Adds nice ambient sounds. CONFIGURE IT BEFORE COMPLAINING MFFS - Really fantastic forcefield mod Millenaire - Really buggy, massive memory hog. Adds NPC villages that grow and trade and poo poo. MineChem 3 - Break down materials, make new materials. Really cool. Mo' Creatures - Ever felt Minecraft needed 12 varieties of songbirds? (Vanilla horses are snagged from this mod) Modular Powersuits - Make power armor and slot tech into it. Goon-made and . Check out the addons as well for lots of extra modules. Mystcraft - A whole dimension-hopping system, loosely based off of the Myst games OmniTools - Wrenches that work on everything, convert copper ingots into other copper ingots Portal Gun - Faithful adaptation of the portal gun into Minecraft. Put a portal on the moon. PowerCrystal's Mods GOON MODDER - Machines to convert between power systems, ores in the nether, farming tech, redstone cables Project Bench - Crafting bench combined with a chest Project Zulu - Ever felt Minecraft needed 12000 squirrels in 1 block? Railcraft - Complete overhaul of the vanilla rail system, also has tanks and is made by a crazy jerk Redpower 2 - Sensible redstone wiring, frames that move blocks, cool machines. Is updated about once a year. Maybe. THIS MOD IS DEAD Redstone in Motion - Move blocks, move pigs, move the world Rei's Minimap - Adds a minimap with waypoints and all that jazz Runic Dust - Place dust on the ground to cast a bunch of neat spells Steve's Carts - Wait 12 hours to get a dumb-looking cart that can do a bunch of poo poo. In my opinion rather ugly. TerraFirmaCraft - TOTAL CONVERSION MOD that makes Minecraft more Dwarf Fortress-ey Thaumcraft 3 - Alchemy, golem workers, wisps, cool stuff Thermal Expansion - Another big tech mod that can pretty much replace IC2, really really good machine options. Goon-made. Tinker's Construct - Make custom tools, also has a neat ore smelting system. A bit rough around the edges. Treecapitator - Cut down trees in one fell swoop tukmc - Alternate UI which looks pretty nice, but it's not for everyone. Inspired by tukui for WoW. Twilight Forest - A new dimension with bosses and puzzles and other awesome poo poo Universal Electricity - A whole suite of mods all using the UE mod API, lots of potential. Be forewarned, extremely buggy. Xeno's Reliquary - Made by the author of EE2, adds in a huge variety of miscellaneous useful things. For a more comprehensive listing, I refer again to the MCF Mod List. Texture Packs are something you'll probably use even if you don't use any mods at all. However, finding one that supports whatever mods you're currently using can be tricky. Here are some popular texture packs that have good (or maybe just some) mod support: Sphax is a cell-shaded cartoony style pack. Several sizes are available, probably has the most comprehensive mod support out there. Site Mod Patches Soartex also has quite a bit of mod support. It goes for a more realistic look than Sphax. Forum Thread John Smith Technician's Remix is another pack with fairly good mod support. It's a very clean and nice-looking pack that won't kill your computer with massive textures. Site Dokucraft is another very nice low-resolution texture pack with great mod support. Site Sharktamer's patch compilation Many cool Maps are available that rely heavily on mods. These can sometimes be distributed through a launcher, but often rely on the user to install them properly. Here are a couple cool ones: Skyden is an interesting map that combines skyblock survival, FtB, and NPC interaction with quests. Vib Rib posted:
Plus Block is a more open-ended kind of map in the style of FtB maps. Rutibex posted:http://www.mediafire.com/?hcfscrvbwdkuq7u Modding Minecraft, or even just installing some mods can seem like a daunting affair, but is really quite simple when you understand the basics. I'll walk you through these basics. How to Manually Install Mods https://www.youtube.com/watch?v=6-rQa-MPYuE Navigate to your minecraft folder. For Windows this is in C:\Users\[YourNameHere]\AppData\Roaming\.minecraft (or .technic) while for Macs this is C:/Users/[YourNameHere]/Library/Application Support/minecraft Place the mod in either the mods or coremods folder, as the instructions direct. If the folder doesn't exist, make it. DO NOT EXTRACT ANYTHING UNLESS EXPLICITLY TOLD TO. On first run the mod should generate a config file (or multiple) in the config folder, or sometimes somewhere else. Edit this to change settings and IDs. The process for installing mods on a server is identical, except for the path. Take care not to install a client-only mod such as Rei's Minimap onto a server. If you need to install Forge, all you need to do is open up minecraft.jar in you bin folder, delete the META-INF folder inside, and extract the appropriate Forge version into the jar. A quick guide to making a Platform Pack Installing Forge and MCP Forge and MCP are the two essential tools you'll need in order to create or modify Minecraft mods. Luckily, their installation is almost completely automated at this point. Simply grab the desired Forge version from the Forge File Server and extract it somewhere. Now navigate into the 'forge' folder and run the appropriate install script. Forge will now automatically download MCP as well as all other required files, and automatically decompile and deobfuscate. It will even prepare a workspace in forge/mcp/eclipse for you to plug into your IDE. Grab a cup of coffee while this happens. Decompiling Mods To decompile a mod and view its underlying code, use the fantastic JD-GUI program. Simply extract it somewhere and drag the mod onto the icon. However, mods needs to be obfuscated in order to work with the base game, so any vanilla classes, methods, or variables in the mod will be gibberish. If you just need to know a handful of unobfuscated names from a mod for a current Minecraft version, make use of the fantastic MCPBot to look them up. If you would like to deobfuscate an entire mod, first install the appropriate Forge source version along with the MCP, run the recompile script, then install BON. Open up BON, specify the correct Forge source directory, then enter in the obfuscated mod path, as well as an output path, then run it. At this point you should be able to open up the outputted deobfuscated mod with JD-GUI. Making a Mod The best way to learn the ins and outs of Minecraft modding is to check out the code of other existing mods, and just dive right in. Here are some good places to start: https://github.com/skyboy/MineFactoryReloaded/ https://github.com/Shukaro/Artifice https://github.com/pahimar/Equivalent-Exchange-3 https://github.com/cpw/ironchest https://github.com/BuildCraft/BuildCraft https://github.com/Deadrik/TFCraft https://github.com/Rushmead/MineChem https://github.com/RebelKeithy/Metallurgy3 https://github.com/erogenousbeef/BigReactors https://github.com/StevenRS11/DimDoors/ https://github.com/KingLemming/CoFHLib https://github.com/micdoodle8/Galacticraft https://github.com/RS485/LogisticsPipes https://github.com/Andrew2448/Andrew2448PowersuitAddons https://github.com/Kobata/inventory-tweaks If you ever have any questions, there are always people (and/or goons) who are happy to answer them: #technic on irc.synirc.net #powercrystalsmods on irc.esper.net #mps on irc.esper.net #minecraftforge on irc.esper.net Many goons mod minecraft, and there are many neat upcoming projects. If you are currently working on something, please shoot me a PM so I can feature you here! power crystals - Made the fantastic MFR (now maintained by skyboy here) mod among others. Clairetic - Otherwise known as MachineMuse, makes the kickass Modular Powersuits mod. KingLemming - Maker of the awesome Thermal Expansion. Shukaro] - Author of Artifice and other miscellany. Erogenous Beef - Developer of the great Big Reactors mod. Wylker - Makes videos over at http://www.youtube.com/c/WylkerStreams Syenite fucked around with this message at 01:52 on May 6, 2015 |
# ? May 5, 2015 17:19 |
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# ? May 21, 2024 19:21 |
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Reserved
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# ? May 5, 2015 17:19 |
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Counter Point: http://www.minelittlepony.com/wiki/Main_Page
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# ? May 5, 2015 17:21 |
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Why you gotta hate on the ATLauncher. MadPack and Resonant Rise are both pretty legit.
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# ? May 5, 2015 17:25 |
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Hey y'all, I enjoy watching Wylker's videos, they're very chill, thanks.
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# ? May 5, 2015 17:26 |
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The one on the right looks like it has recognized the horror of its existence.
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# ? May 5, 2015 17:29 |
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Do you have any suggestions for v1.2.5 modpacks?
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# ? May 5, 2015 17:30 |
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Continuing the AE discussionFortis posted:Doesn't the ME Controller require a pure crystsal of some variety? I know the calculation processors do. ME Controller requires 4 pure fluix crystals, yeah. But you don't need one for a starter AE2 system; you can do a lot with the starting 8 channels. Once you're thinking about expanding to auto-crafting and extending storage to things like barrels or DSUs you have the resources to slap down an auto-crystal growing setup. Calculation Processors require pure certus quartz which is a pain; without one you can't convert your terminal to crafting. You're stuck with using AE as a centralized storage until your accelerator(s) bear fruit in that regard. I guess you could mitigate it early by having a crafting table sitting nearby. Presses as is are a lost cause. Them showing up in meteors doesn't make a heck of a lot of sense and really should've been craftable from the start. EDIT: Also holy poo poo I've posted more than Rutibex last thread. Sage Grimm fucked around with this message at 17:38 on May 5, 2015 |
# ? May 5, 2015 17:36 |
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Why should I follow posting rules by Zorak, he hasn't been a mod in a long time.DOWN JACKET FETISH posted:Do you have any suggestions for v1.2.5 modpacks? http://www.technicpack.net/modpack/plus-blue.7767
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# ? May 5, 2015 18:00 |
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Rutibex posted:Why should I follow posting rules by Zorak, he hasn't been a mod in a long time. He's gonna drop a space colony on you now.
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# ? May 5, 2015 18:01 |
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Shukaro posted:http://pastebin.com/aCQN2aS1 - Last Thread
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# ? May 5, 2015 18:09 |
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Oh hey there's something I've been meaning to share for a while, a new iteration of the thread is a good time to do it. Who likes the Painterly Pack? I sure do! I've been collecting what little mod support I could find for Painterly since the 1.5 days and also making my own. At first I just wanted all the ores to look good, but as time went on I started changing tree leaves, machine blocks, some armor, etc. It's culminated in this: https://www.dropbox.com/s/5g2umxo4oky7bip/Painterly%20Mod%20Support%201.7.10.zip?dl=1 This is a resource pack of mod support for most of the mods I've used between 2013 and now. If it's a well-known mod it's probably got some support in here. I can't really claim any ownership of any of this, all credit goes to kas and, secondarily, the people who tried to do this sort of thing before me. To use it, make your own Painterly pack at http://painterlypack.net then apply that resource pack and this one alongside it. There shouldn't be any conflicts; this resource pack doesn't include any minecraft assets, just mod ones. The only caveat is that everything I've cobbled together here operates under the assumption that your base Painterly Pack uses the light stone options, at least for the raw underground stone and ores. I haven't had a chance to go through and clean out any non-painterly assets yet, but I'll clean it up as time goes on. If you do try it out, let me know if you find anything weird or messed up. (edit: aside from the TE phytogenic insolator animation. I know I swapped a couple frames on that one) Fortis fucked around with this message at 18:55 on May 5, 2015 |
# ? May 5, 2015 18:48 |
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I haven't played this in like 2 years, what are some rad mods that make the combat not suck dick and moving around faster? also anything for making absurd railways is good too. BTW atleast had the cool thing with being able to use pullies to bring train tracks to higher levels, even if the rest of the mod was utterly retarded.
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# ? May 5, 2015 19:05 |
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Congrats on the new thread! Anyone know when TPPI2 is coming out? The only major change I know is they aren't including rear end Crashica in it.
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# ? May 5, 2015 19:11 |
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Geeze, over 400 pages later and Sky Den is still in the OP. I'm really flattered! I guess it was a bigger hit than I realized. Serifina posted:Goddammit. I clearly care too much about Minecraft. I need to go play something else for a few months. I did notice you can turn off power drain completely, which is what I do when I play a server with my friends not quite so used to the more complex mods. Having a central depository everyone can just stuff their items into every time they come back to base makes sorting storage and "hey, where did you guys put [item]" so much easier.
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# ? May 5, 2015 20:25 |
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Hm, the mod list still has 1.4.6 mods like liquid metal Really instead of anti-recommendations like buildcraft, it should probably be reduced to the few people use.
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# ? May 5, 2015 20:41 |
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Ah, every time i see this image, part of me takes a warped joy in it. Also Shu, you'll be eating crow with that title when Curse unveils PAID MODS! for 1.8, or something.
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# ? May 6, 2015 00:39 |
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Vib Rib posted:For what it's worth, thanks for the AE2 info last thread. I genuinely didn't know you could turn channels off in the config. I've glanced at it a few times, obviously not in enough detail, and never saw that. So thank you!
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# ? May 6, 2015 01:03 |
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Glad to see minecraft still hoards almost all of the insanely crazy hyperautist modders for itself, sparing most of the rest of the gaming community their toddler-like conniption fits. It's like an inception of sperg. Notch is spergy, writes a spergy game for spergs. Spergy game attracts other spergs, who sperg out over it. Spergs write spergy mods to amplify the sperg to hypersperg levels. Other spergy modders being to compete and the modsperg wars broke out. Many copyrights were killed, the code-blood of many a mod harvested by vampiric modpackers. Soon, the survivors will merge together into the human spergipede and mod horse dicks on everything in reality ITSELF. The rest of humanity points and laughs.
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# ? May 6, 2015 01:22 |
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nightwisher posted:Glad to see minecraft still hoards almost all of the insanely crazy hyperautist modders for itself, sparing most of the rest of the gaming community their toddler-like conniption fits. To be quite honest I'll take an increased number of hilariously crazy people over having to perform hours of complicated voodoo magic to get mods to work together any day of the week.
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# ? May 6, 2015 01:27 |
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Ah mah gawd a new thread how exciting!
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# ? May 6, 2015 01:36 |
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Shukaro posted:To be quite honest I'll take an increased number of hilariously crazy people over having to perform hours of complicated voodoo magic to get mods to work together any day of the week. Suprisingly true, I'll admit. I was about to look at some mods and maybe reinstall minecraft but I don't want to have to slog at it for hours getting everything I want working, only to have it just bug out 10 minutes into a world.
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# ? May 6, 2015 01:47 |
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Reposting for new thread: I'd like it if someone made some kind of tool that made laying down long lengths of cables faster / simpler.
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# ? May 6, 2015 01:53 |
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I had forgotten how nutty the modding drama was back in the day. Are things basically chill now? Technic and Slowpoke walking along, arm in arm?
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# ? May 6, 2015 02:28 |
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A detailed writeup/summary of mod drama might also be cool, for those of us who don't QUITE know all the details.
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# ? May 6, 2015 02:31 |
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Lizard Wizard posted:A detailed writeup/summary of mod drama might also be cool, for those of us who don't QUITE know all the details. Specifics might be fun too, like when specific modders make fun or and/or torment each other through their mods. (I remember there was one that involved mDiyo, but I forget the details.)
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# ? May 6, 2015 02:39 |
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Sexual Aluminum posted:I had forgotten how nutty the modding drama was back in the day. Are things basically chill now? Technic and Slowpoke walking along, arm in arm? Things are pretty chill. Every now and then you get a hiccup here and there, but we passed peak inanity quite a while back.
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# ? May 6, 2015 02:47 |
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Don't worry, the curse client will provide some new drama soon enough I'm sure.
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# ? May 6, 2015 03:43 |
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If you don't think Microsoft is watching this whole "paid modding" situation with baited breath then lol. They are going to jump on any oppratunity to monetize Minecraft that they can find. They will look at the dozens of self entitled modders that have Paetrons and Ad.Fly and donations buttons and think "why aren't we getting a 70% cut of this?" You have not even seen Minecraft modding drama yet. Once real money starts flying around its going to get vicious.
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# ? May 6, 2015 04:10 |
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That dokucraft patch compilation link leads to a 404 page.
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# ? May 6, 2015 04:19 |
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Also, how is Project: Red? I saw that RedPower is in the OP, but if that's no longer being updated, then why is that?
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# ? May 6, 2015 04:20 |
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Serifina posted:Goddammit. I clearly care too much about Minecraft. I need to go play something else for a few months. how did I end up #6???
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# ? May 6, 2015 04:25 |
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mechaet posted:how did I end up #6??? I wanna know how I got nearly a hundred more than anyone else. Just... WTF. I don't remember posting that much! (I may need an intervention)
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# ? May 6, 2015 05:18 |
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quote:Rocko Bonaparte 659 I guess since we're early in the new thread, I should plug Baby's First Space Race. The pack aims to lead a novice through the basics of technology mods using a quest book. The resources have been comically overinflated. An expert player should be able to go from nothing to the moon in an evening if they rush it. I've discovered there are a lot of people out there that just hate a lot of the resource grind and are playing it for shits even though they already know about everything. I'm honored and terrified.
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# ? May 6, 2015 05:34 |
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Light Gun Man posted:Reposting for new thread: I'd like it if someone made some kind of tool that made laying down long lengths of cables faster / simpler. I generally use the builder's wand or there is also a block placer that builds walls of cable, also i wonder has anyone tried using the Drawbridge to place cables?
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# ? May 6, 2015 07:07 |
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Serifina posted:Goddammit. I clearly care too much about Minecraft. I need to go play something else for a few months. Well last night myself and one of the most active moderators on the public server i play on decided to stop fiddling with ME systems and went and did 2 co op levels of Splinter Cell Blacklist And i have Elite Dangerous to play as well
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# ? May 6, 2015 07:11 |
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TheresaJayne posted:I generally use the builder's wand or there is also a block placer that builds walls of cable, Builder's wand is only really useful if you want to make a line of cable right next to existing cable, although maybe it would be slightly faster than finding the right hover spot for ender IO. Not sure what the other block placer you're talking about is, but I'd love to hear about it. Drawbridge is an interesting idea. I feel like I may have tried it before but don't remember the result, hmm. I know I used to build railcraft tanks with MFFS, which is kind of a great time saver actually, and you can use any color tank parts too.
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# ? May 6, 2015 07:24 |
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Is there any way to stop the game or any of the launchers from putting gigs of garbage on the system drive? If there's some .cfg I can edit that will make .minecraft and all of its poo poo go to D:/ or wherever, that would be really awesome. With all the garbage that gets written to C:/ by games and other apps I'm going to have to eventually partition a drive with more than 100 gigs as the system partition but I'll be damned if I do it for loving minecraft.
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# ? May 6, 2015 07:59 |
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# ? May 21, 2024 19:21 |
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Light Gun Man posted:Builder's wand is only really useful if you want to make a line of cable right next to existing cable, although maybe it would be slightly faster than finding the right hover spot for ender IO. Not sure what the other block placer you're talking about is, but I'd love to hear about it. Thinking about it i think it was a spell in Ars magika or thaumcraft or something like that. All i remember was having to put a lot of blocks in my inventory and it would place down a 3 high wall
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# ? May 6, 2015 08:02 |