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Akuma
Sep 11, 2001


The name of that game always makes me think of the pig juicer in Saw 3. Always.

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Bug Squash
Mar 18, 2009

Something amnesia got right is that death was relatively rare. A lot of sequences in alien isolation just got frustrating rather than frightening when I was playing them through for the umpeenth time. The needless adventure game puzzles are my only real criticism, something resident evil fell into as well.

Also, gently caress you for the ending to that podcast. I'd gone to bed to listen to the last half hour and it was completely dark.

Blowjob Overtime
Apr 6, 2008

Steeeeriiiiiiiiike twooooooo!

Song For The Deaf posted:

The Amnesia episode of Watch Out for Fireballs! just went live. This one was really fun to record, and I hope our enthusiasm comes through.

http://duckfeed.tv/woff/99

Up next is Super Metroid (episode 100!) followed by Katamari Damacy, and then a split episode about Harvest Moon and Sim City (both for SNES).

Sim City was a mainstay when I was in elementary school, because I was born a sixty year old man. One of the main things that I remember about it is that railroads function almost identically to roads (there are no train stations), and it doesn't seem like there is a property value penalty for building anything right next to a rail line. Very early in my SimCity career, one of my friends told me to build exclusively railroad tracks instead of roads, because if you use roads people will eventually bitch about traffic. There might be a higher monthly fee per tile or something for rail, but it does seem like one of those stupid things that makes perfect sense in kid-brain and actually works out fine because video games.

Jonny Nox
Apr 26, 2008




DrKennethNoisewater posted:

Sim City was a mainstay when I was in elementary school, because I was born a sixty year old man. One of the main things that I remember about it is that railroads function almost identically to roads (there are no train stations), and it doesn't seem like there is a property value penalty for building anything right next to a rail line. Very early in my SimCity career, one of my friends told me to build exclusively railroad tracks instead of roads, because if you use roads people will eventually bitch about traffic. There might be a higher monthly fee per tile or something for rail, but it does seem like one of those stupid things that makes perfect sense in kid-brain and actually works out fine because video games.

don't build roads in industrial areas because they just add pollution and all the transportation I-Zones need is provided by trains.

-Teenage me.

bobservo
Jul 24, 2003

Put up a Retronauts Micro about Interstate '76 yesterday:

http://www.usgamer.net/articles/retronauts-micro-keeps-on-truckin-with-a-look-at-interstate-76

It's a shame you have to do so much work to get it to run properly on a modern PC. I tinkered for another hour yesterday and still can't get it working right.

Shart Carbuncle
Aug 4, 2004

Star Trek:
The Motion Picture

bobservo posted:

Put up a Retronauts Micro about Interstate '76 yesterday:

http://www.usgamer.net/articles/retronauts-micro-keeps-on-truckin-with-a-look-at-interstate-76

It's a shame you have to do so much work to get it to run properly on a modern PC. I tinkered for another hour yesterday and still can't get it working right.

Yeah, it's a huge pain in the rear end. I did so much screwing around, and never got it to a satisfactory state, either. I loving loved the poo poo out of that game back in the day; I'm excited to listen to the 'cast!

Funkmaster General
Sep 13, 2008

Hey, man, I distinctly remember this being an episode of Spongebob. :colbert:

Listened to the latest Check It Out, Comrade, and tou guys were talking about wanting a first-person BoI and being disappointed with Tower of Guns and Paranautical. Check out Ziggurat. Aside from obviously having entirely different themeing, it feels a lot like first-person BoI to me and really nails all the things you guys were looking for, including unlocking new stuff almost every run.

Woffle
Jul 23, 2007

Funkmaster General posted:

Listened to the latest Check It Out, Comrade, and tou guys were talking about wanting a first-person BoI and being disappointed with Tower of Guns and Paranautical. Check out Ziggurat. Aside from obviously having entirely different themeing, it feels a lot like first-person BoI to me and really nails all the things you guys were looking for, including unlocking new stuff almost every run.

Thank you! I'll give it a shot for sure.

The Vosgian Beast
Aug 13, 2011

Business is slow

Funkmaster General posted:

Listened to the latest Check It Out, Comrade, and tou guys were talking about wanting a first-person BoI and being disappointed with Tower of Guns and Paranautical. Check out Ziggurat. Aside from obviously having entirely different themeing, it feels a lot like first-person BoI to me and really nails all the things you guys were looking for, including unlocking new stuff almost every run.

Seriously do that. I got sidetracked by Bloodborne, but this game is tons of fun.

Chilled Milk
Jun 22, 2003

No one here is alone,
satellites in every home
Ziggurat ownsownsowns

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Chris Remo should play ziggurat.

After that last episode of IT I feel like I should send one last hats email in but effort

Cidrick
Jun 10, 2001

Praise the siamese
I've never even heard of Ziggurat before. The screenshots and gameplay vids remind me a lot of Heretic and Hexen. If it's a mashup of Hexen plus any roguelike, it sounds like it'd be extremely my poo poo.

Funkmaster General
Sep 13, 2008

Hey, man, I distinctly remember this being an episode of Spongebob. :colbert:

Cidrick posted:

I've never even heard of Ziggurat before. The screenshots and gameplay vids remind me a lot of Heretic and Hexen. If it's a mashup of Hexen plus any roguelike, it sounds like it'd be extremely my poo poo.

It's definitely Hexen inspired, one of the staff weapons is almost identical to one in Hexen.

Gameplay wise it's closer to Painkiller, in that it boils down to room after room of "kill all the enemies," while Hexen was much more puzzley. It's a better game than Painkiller, though. Although it doesn't have that rad stakegun...

Funkmaster General fucked around with this message at 23:54 on May 5, 2015

pseudorandom name
May 6, 2007

Captain Invictus posted:

Chris Remo should play ziggurat.

After that last episode of IT I feel like I should send one last hats email in but effort

Send them an email telling them to look at http://imgur.com/a/bqcla?gallery instead.

Bug Squash
Mar 18, 2009

Finished the Casper Abject Suffering. Great work as always guys.

Also, Kole. Can you do me a favour? Drive to Gary's house and give him a hug for me. I love his just funnin' tangents but I am starting to worry :ohdear:

Also, my Metroid submission comes from a place of love. I don't want to be responsible for any tears.

The Vosgian Beast
Aug 13, 2011

Business is slow

Bug Squash posted:

Finished the Casper Abject Suffering. Great work as always guys.

Also, Kole. Can you do me a favour? Drive to Gary's house and give him a hug for me. I love his just funnin' tangents but I am starting to worry :ohdear:

Also, my Metroid submission comes from a place of love. I don't want to be responsible for any tears.

I'm surprised Kole didn't remember the weirdly heartbreaking scene were Casper tells a story about his own death. I guess the Bill Paxton think affected him more.

Pasco
Oct 2, 2010

pseudorandom name posted:

Send them an email telling them to look at http://imgur.com/a/bqcla?gallery instead.

Yeah, I was kind of at a loss with them defending paid mods considering the kind of heinous poo poo that went on, but then the whole thing got shitcanned by Valave so :shrug:

Ever Disappointing
May 4, 2004

There was a lot of defending the paid mod thing in gaming podcasts from last week in general.

I don't think a single one of them mentioned the actual problems with it besides people whining about paying.

JLaw
Feb 10, 2008

- harmless -
Crate & Crowbar had a very good discussion about it.

sub supau
Aug 28, 2007

Tir McDohl posted:

I don't think a single one of them mentioned the actual problems with it besides people whining about paying.
Aside from mods using assets from other mods or whatever, what are the actual problems?

(Not even being a poo poo, I genuinely do not know.)

Dr Sun Try
May 23, 2009


Plaster Town Cop

TetsuoTW posted:

Aside from mods using assets from other mods or whatever, what are the actual problems?

(Not even being a poo poo, I genuinely do not know.)

What happens when a game updates and breaks the mod?
Or a mod updates and breaks another (paid) mod?

Stores actually have to make sure the poo poo they sell you works (or return your money) - Valve did not want to deal with that and said to send the modder a message if something breaks; which really doesn't solve the problem.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Super Best Friendcast talked about those issues, probably because they actually use and dealt with skyrim mods on a regular basis.

ImPureAwesome
Sep 6, 2007

the king of the beach

TetsuoTW posted:

Aside from mods using assets from other mods or whatever, what are the actual problems?

(Not even being a poo poo, I genuinely do not know.)

There was some worry skyrim bug fix mods would go pay, and allowing beth to make money of these fixes. also worry that paid mods would absolutely kill collaborative community mods/modtools/modpacks, iterative modwork by different modders, and a more closed sourced community forcing everyone to reinvent the wheel for every trick instead of sharing knowledge.

ImPureAwesome fucked around with this message at 18:41 on May 6, 2015

Opposing Farce
Apr 1, 2010

Ever since our drop-off service, I never read a book.
There's always something else around, plus I owe the library nineteen bucks.

Tae posted:

Super Best Friendcast talked about those issues, probably because they actually use and dealt with skyrim mods on a regular basis.

I thought some of Pat's concerns about some of the big all-but-mandatory mods going pay-only were a little unfounded, though. In general I think worrying about a worst-case scenario that could happen even though there's no real specific evidence that it will happen isn't very helpful, but he specifically had a whole thing about how SKSE going paid would mess everything up that was completely off base since SKSE isn't on the Steam Workshop and never will be on the Steam Workshop because that's not how the Steam Workshop works. (SKSE is a separate executable that hooks into Skyrim and edits the game's memory like a trainer or something, but the Workshop only deals in standard mods that you load as .esm or .esp files through the mod list without any additional tools or hacks involved. That's always been one of the Workshop's big limitations and one of the non-porn reasons why sites like the Nexus are still relevant.)

Opposing Farce fucked around with this message at 18:55 on May 6, 2015

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
Skyrim mods (really elder scrolls/fallout mods in general) will also poo poo the bed for no reason, completely randomly, for random people. I made a New Vegas mod that moved a couple ovens out of bounds and added a crafting desk, and got a buttload of messages/emails that it had completely broken the main quest progression. There was no rhyme or reason as to why it did, and I couldn't replicate it at all.

There's also the issue of mods that are yanking assets out of other games, charging for them, and then making you use the console to add them to your inventory, because they don't actually exist anywhere in the game.

Ulta
Oct 3, 2006

Snail on my head ready to go.
For me it's just an extension that Steam as a company doesn't seem to want to be a curator, and is rapidly running away from that role. People have a feeling that if its on Steam, the product has some inherent quality still, which I don't think is actually true anymore but perception lags behind reality a bit.

Beard Yawn
Apr 11, 2011

You would make a good Dalek.
This week's Top Score was real good and introduced me to missingNo. for the first time, which owns. I wasn't sure I'd like them based on the description of "jazz fusion video game covers" but they're excellent and I highly recommend everyone check out both the episode and the band.

Bug Squash
Mar 18, 2009

This is far from an original observation, but 90% of Steam's recent problems seem to stem from the naive libertarian coder stereotype that makes up most of their staff. Eventually they're going to realise that they have to have tighter control or idiots run rampant.

Song For The Deaf
Aug 10, 2006

I HAVE TO USE MY SOUND SWORD NOW.

Bug Squash posted:

Also, my Metroid submission comes from a place of love. I don't want to be responsible for any tears.

If yours is the response I'm thinking of, I had a good chuckle at it. Great job.

FractalSandwich
Apr 25, 2010
gently caress you and your horrible toe mutilation story, Zack. Jesus.

sub supau
Aug 28, 2007

Bug Squash posted:

This is far from an original observation, but 90% of Steam's recent problems seem to stem from the naive libertarian coder stereotype that makes up most of their staff.
What percentage comes from the naive libertarian coder stereotype that makes up most of their (vocal) customers?

icantfindaname
Jul 1, 2008


Bug Squash posted:

This is far from an original observation, but 90% of Steam's recent problems seem to stem from the naive libertarian coder stereotype that makes up most of their staff. Eventually they're going to realise that they have to have tighter control or idiots run rampant.

Valve as a company is run as a sort of worker cooperative with no actual management, whose employees get to work on whatever projects they want, and that's the basic reason Valve can't actually do anything properly and to completion. The libertarian coder stereotype in my experience is more of a "socialism for me, not for thee (assuming you're not an upper/middle class educated white person)" so you end up with the worst of both worlds. Google has a similar thing going on, and they can't finish anything either

icantfindaname fucked around with this message at 05:35 on May 8, 2015

Song For The Deaf
Aug 10, 2006

I HAVE TO USE MY SOUND SWORD NOW.
Zack, is your nurse the Lamisil gremlin?

threeagainstfour
Jun 27, 2005


Luna Was Here posted:

Has the "Co-Optional Podcast" been mentioned in here? Its regular-ish hosts are Jesse Cox, Dodger and TotalBiscuit and its regular guests range from people within the Makers Studios network to game journlists/reporters. I find some of their stuff interesting because they usually go over the major news or games of the week after they talk about what they've been playing that week (some of this talk blends together). They do have regular gimmicks such as:
Jesse making a fool of himself
Jesse eating random candy fans send him from around the world
Dodger eating her lunch mid podcast
Various "shot firings" usually directed towards Tumblr
The three hosts usually talking amongst themselves while their guest sits in awkward silence

here's the list of podcasts if anyone is interested, and here is where the podcasts are usually aired, unless TB is either having technical difficulties or is not present for the day in which case they're aired here.

This podcast is pretty ok most of the time. The quality of the guest determines whether or not it's going to be good. If they have a good guest who will chime in with thoughts on things to keep the conversation going it tends to actually be a pretty decent listen.

If it's a quiet guest with nothing to say it can quickly devolve into the 3 hosts rambling about things that have nothing to do with games or anything interesting at all.

The best part of the podcast is whenever TotalBiscuit starts ranting about 60fps, field of view, or anything at all related to how much better PCs perform than the next gen consoles and you can tell the other hosts are just completely mentally checked out until he finishes.

Thanks for posting this thread. I'm going to check out all the Dark Souls/FROM Software podcasts.

HMS Boromir
Jul 16, 2011

by Lowtax
This Magic Circle thing they talked about on Idle Thumbs is making me hard as diamonds. Definitely going to keep an eye on it.

Phone
Jul 30, 2005

親子丼をほしい。

threeagainstfour posted:

This podcast is pretty ok most of the time. The quality of the guest determines whether or not it's going to be good. If they have a good guest who will chime in with thoughts on things to keep the conversation going it tends to actually be a pretty decent listen.

If it's a quiet guest with nothing to say it can quickly devolve into the 3 hosts rambling about things that have nothing to do with games or anything interesting at all.

The best part of the podcast is whenever TotalBiscuit starts ranting about 60fps, field of view, or anything at all related to how much better PCs perform than the next gen consoles and you can tell the other hosts are just completely mentally checked out until he finishes.

Thanks for posting this thread. I'm going to check out all the Dark Souls/FROM Software podcasts.

Sounds like the best part is actually not listening to the podcast at all so you don't have to check out mentally whenever Total Moron goes on a PC Uber Alles tirade.

Bug Squash
Mar 18, 2009

Let's not do this again.

doctorfrog
Mar 14, 2007

Great.

I'm listening to the earlier Idle Thumbs episodes, and man have they grown since 2008. I'm sure it gets ironed out soonish, but there's a lot of impassioned speechifying by Chris, with word whiskers frequently pounced on by his co-hosts. Most recent one I've heard has Chris talking about how he just can't be bothered to play a game that isn't on Steam.

boost, scoops, blown away, most viscerally.

It's fun to listen to, though. Such innocent times, Senor Superdouche, additional catchphrase, musical interlude.

("Scoops" is actually an Engi on my current FTL playthrough. Hey there, little gray dude.)

zapjackson
May 21, 2012

Zach Barth has been doing a podcast where he interviews other indie game devs. Kevin and I were on the first episode, and the second one (featuring Brendon Chung of Blendo Games) just came out. It's good if you're interested in the dev side of things. I hope he keeps doing them.

The Zachtronics Podcast feed is here: http://feeds.feedburner.com/TheZachtronicsPodcast

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DoubleCakes
Jan 14, 2015

doctorfrog posted:

I'm listening to the earlier Idle Thumbs episodes, and man have they grown since 2008. I'm sure it gets ironed out soonish, but there's a lot of impassioned speechifying by Chris, with word whiskers frequently pounced on by his co-hosts. Most recent one I've heard has Chris talking about how he just can't be bothered to play a game that isn't on Steam.

boost, scoops, blown away, most viscerally.

It's fun to listen to, though. Such innocent times, Senor Superdouche, additional catchphrase, musical interlude.

("Scoops" is actually an Engi on my current FTL playthrough. Hey there, little gray dude.)

I've been binging Idle Thumbs since October and its been quite the ride (I'm about 80% caught up). I wasn't expecting the podcast to be so funny, but sometimes it gets downright hilarious. Jake of course is the funniest, whether it be intentional or not.

As for FTL, I once had a Mantis named Nick Breckon and when I warped him into enemy ships, I called it the "Breckoning".

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