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The name of that game always makes me think of the pig juicer in Saw 3. Always.
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# ? May 3, 2015 00:16 |
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# ? May 24, 2024 17:19 |
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Something amnesia got right is that death was relatively rare. A lot of sequences in alien isolation just got frustrating rather than frightening when I was playing them through for the umpeenth time. The needless adventure game puzzles are my only real criticism, something resident evil fell into as well. Also, gently caress you for the ending to that podcast. I'd gone to bed to listen to the last half hour and it was completely dark.
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# ? May 3, 2015 10:30 |
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Song For The Deaf posted:The Amnesia episode of Watch Out for Fireballs! just went live. This one was really fun to record, and I hope our enthusiasm comes through. Sim City was a mainstay when I was in elementary school, because I was born a sixty year old man. One of the main things that I remember about it is that railroads function almost identically to roads (there are no train stations), and it doesn't seem like there is a property value penalty for building anything right next to a rail line. Very early in my SimCity career, one of my friends told me to build exclusively railroad tracks instead of roads, because if you use roads people will eventually bitch about traffic. There might be a higher monthly fee per tile or something for rail, but it does seem like one of those stupid things that makes perfect sense in kid-brain and actually works out fine because video games.
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# ? May 5, 2015 02:49 |
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DrKennethNoisewater posted:Sim City was a mainstay when I was in elementary school, because I was born a sixty year old man. One of the main things that I remember about it is that railroads function almost identically to roads (there are no train stations), and it doesn't seem like there is a property value penalty for building anything right next to a rail line. Very early in my SimCity career, one of my friends told me to build exclusively railroad tracks instead of roads, because if you use roads people will eventually bitch about traffic. There might be a higher monthly fee per tile or something for rail, but it does seem like one of those stupid things that makes perfect sense in kid-brain and actually works out fine because video games. don't build roads in industrial areas because they just add pollution and all the transportation I-Zones need is provided by trains. -Teenage me.
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# ? May 5, 2015 04:32 |
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Put up a Retronauts Micro about Interstate '76 yesterday: http://www.usgamer.net/articles/retronauts-micro-keeps-on-truckin-with-a-look-at-interstate-76 It's a shame you have to do so much work to get it to run properly on a modern PC. I tinkered for another hour yesterday and still can't get it working right.
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# ? May 5, 2015 18:31 |
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bobservo posted:Put up a Retronauts Micro about Interstate '76 yesterday: Yeah, it's a huge pain in the rear end. I did so much screwing around, and never got it to a satisfactory state, either. I loving loved the poo poo out of that game back in the day; I'm excited to listen to the 'cast!
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# ? May 5, 2015 18:50 |
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Listened to the latest Check It Out, Comrade, and tou guys were talking about wanting a first-person BoI and being disappointed with Tower of Guns and Paranautical. Check out Ziggurat. Aside from obviously having entirely different themeing, it feels a lot like first-person BoI to me and really nails all the things you guys were looking for, including unlocking new stuff almost every run.
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# ? May 5, 2015 20:46 |
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Funkmaster General posted:Listened to the latest Check It Out, Comrade, and tou guys were talking about wanting a first-person BoI and being disappointed with Tower of Guns and Paranautical. Check out Ziggurat. Aside from obviously having entirely different themeing, it feels a lot like first-person BoI to me and really nails all the things you guys were looking for, including unlocking new stuff almost every run. Thank you! I'll give it a shot for sure.
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# ? May 5, 2015 22:41 |
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Funkmaster General posted:Listened to the latest Check It Out, Comrade, and tou guys were talking about wanting a first-person BoI and being disappointed with Tower of Guns and Paranautical. Check out Ziggurat. Aside from obviously having entirely different themeing, it feels a lot like first-person BoI to me and really nails all the things you guys were looking for, including unlocking new stuff almost every run. Seriously do that. I got sidetracked by Bloodborne, but this game is tons of fun.
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# ? May 5, 2015 22:43 |
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Ziggurat ownsownsowns
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# ? May 5, 2015 23:00 |
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Chris Remo should play ziggurat. After that last episode of IT I feel like I should send one last hats email in but effort
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# ? May 5, 2015 23:29 |
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I've never even heard of Ziggurat before. The screenshots and gameplay vids remind me a lot of Heretic and Hexen. If it's a mashup of Hexen plus any roguelike, it sounds like it'd be extremely my poo poo.
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# ? May 5, 2015 23:34 |
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Cidrick posted:I've never even heard of Ziggurat before. The screenshots and gameplay vids remind me a lot of Heretic and Hexen. If it's a mashup of Hexen plus any roguelike, it sounds like it'd be extremely my poo poo. It's definitely Hexen inspired, one of the staff weapons is almost identical to one in Hexen. Gameplay wise it's closer to Painkiller, in that it boils down to room after room of "kill all the enemies," while Hexen was much more puzzley. It's a better game than Painkiller, though. Although it doesn't have that rad stakegun... Funkmaster General fucked around with this message at 23:54 on May 5, 2015 |
# ? May 5, 2015 23:51 |
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Captain Invictus posted:Chris Remo should play ziggurat. Send them an email telling them to look at http://imgur.com/a/bqcla?gallery instead.
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# ? May 6, 2015 00:10 |
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Finished the Casper Abject Suffering. Great work as always guys. Also, Kole. Can you do me a favour? Drive to Gary's house and give him a hug for me. I love his just funnin' tangents but I am starting to worry Also, my Metroid submission comes from a place of love. I don't want to be responsible for any tears.
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# ? May 6, 2015 12:09 |
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Bug Squash posted:Finished the Casper Abject Suffering. Great work as always guys. I'm surprised Kole didn't remember the weirdly heartbreaking scene were Casper tells a story about his own death. I guess the Bill Paxton think affected him more.
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# ? May 6, 2015 15:26 |
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pseudorandom name posted:Send them an email telling them to look at http://imgur.com/a/bqcla?gallery instead. Yeah, I was kind of at a loss with them defending paid mods considering the kind of heinous poo poo that went on, but then the whole thing got shitcanned by Valave so
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# ? May 6, 2015 16:55 |
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There was a lot of defending the paid mod thing in gaming podcasts from last week in general. I don't think a single one of them mentioned the actual problems with it besides people whining about paying.
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# ? May 6, 2015 16:59 |
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Crate & Crowbar had a very good discussion about it.
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# ? May 6, 2015 18:03 |
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Tir McDohl posted:I don't think a single one of them mentioned the actual problems with it besides people whining about paying. (Not even being a poo poo, I genuinely do not know.)
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# ? May 6, 2015 18:09 |
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TetsuoTW posted:Aside from mods using assets from other mods or whatever, what are the actual problems? What happens when a game updates and breaks the mod? Or a mod updates and breaks another (paid) mod? Stores actually have to make sure the poo poo they sell you works (or return your money) - Valve did not want to deal with that and said to send the modder a message if something breaks; which really doesn't solve the problem.
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# ? May 6, 2015 18:21 |
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Super Best Friendcast talked about those issues, probably because they actually use and dealt with skyrim mods on a regular basis.
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# ? May 6, 2015 18:26 |
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TetsuoTW posted:Aside from mods using assets from other mods or whatever, what are the actual problems? There was some worry skyrim bug fix mods would go pay, and allowing beth to make money of these fixes. also worry that paid mods would absolutely kill collaborative community mods/modtools/modpacks, iterative modwork by different modders, and a more closed sourced community forcing everyone to reinvent the wheel for every trick instead of sharing knowledge. ImPureAwesome fucked around with this message at 18:41 on May 6, 2015 |
# ? May 6, 2015 18:34 |
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Tae posted:Super Best Friendcast talked about those issues, probably because they actually use and dealt with skyrim mods on a regular basis. I thought some of Pat's concerns about some of the big all-but-mandatory mods going pay-only were a little unfounded, though. In general I think worrying about a worst-case scenario that could happen even though there's no real specific evidence that it will happen isn't very helpful, but he specifically had a whole thing about how SKSE going paid would mess everything up that was completely off base since SKSE isn't on the Steam Workshop and never will be on the Steam Workshop because that's not how the Steam Workshop works. (SKSE is a separate executable that hooks into Skyrim and edits the game's memory like a trainer or something, but the Workshop only deals in standard mods that you load as .esm or .esp files through the mod list without any additional tools or hacks involved. That's always been one of the Workshop's big limitations and one of the non-porn reasons why sites like the Nexus are still relevant.) Opposing Farce fucked around with this message at 18:55 on May 6, 2015 |
# ? May 6, 2015 18:48 |
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Skyrim mods (really elder scrolls/fallout mods in general) will also poo poo the bed for no reason, completely randomly, for random people. I made a New Vegas mod that moved a couple ovens out of bounds and added a crafting desk, and got a buttload of messages/emails that it had completely broken the main quest progression. There was no rhyme or reason as to why it did, and I couldn't replicate it at all. There's also the issue of mods that are yanking assets out of other games, charging for them, and then making you use the console to add them to your inventory, because they don't actually exist anywhere in the game.
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# ? May 6, 2015 20:52 |
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For me it's just an extension that Steam as a company doesn't seem to want to be a curator, and is rapidly running away from that role. People have a feeling that if its on Steam, the product has some inherent quality still, which I don't think is actually true anymore but perception lags behind reality a bit.
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# ? May 7, 2015 12:07 |
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This week's Top Score was real good and introduced me to missingNo. for the first time, which owns. I wasn't sure I'd like them based on the description of "jazz fusion video game covers" but they're excellent and I highly recommend everyone check out both the episode and the band.
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# ? May 7, 2015 22:08 |
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This is far from an original observation, but 90% of Steam's recent problems seem to stem from the naive libertarian coder stereotype that makes up most of their staff. Eventually they're going to realise that they have to have tighter control or idiots run rampant.
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# ? May 7, 2015 22:17 |
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Bug Squash posted:Also, my Metroid submission comes from a place of love. I don't want to be responsible for any tears. If yours is the response I'm thinking of, I had a good chuckle at it. Great job.
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# ? May 8, 2015 02:37 |
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gently caress you and your horrible toe mutilation story, Zack. Jesus.
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# ? May 8, 2015 05:15 |
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Bug Squash posted:This is far from an original observation, but 90% of Steam's recent problems seem to stem from the naive libertarian coder stereotype that makes up most of their staff.
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# ? May 8, 2015 05:25 |
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Bug Squash posted:This is far from an original observation, but 90% of Steam's recent problems seem to stem from the naive libertarian coder stereotype that makes up most of their staff. Eventually they're going to realise that they have to have tighter control or idiots run rampant. Valve as a company is run as a sort of worker cooperative with no actual management, whose employees get to work on whatever projects they want, and that's the basic reason Valve can't actually do anything properly and to completion. The libertarian coder stereotype in my experience is more of a "socialism for me, not for thee (assuming you're not an upper/middle class educated white person)" so you end up with the worst of both worlds. Google has a similar thing going on, and they can't finish anything either icantfindaname fucked around with this message at 05:35 on May 8, 2015 |
# ? May 8, 2015 05:28 |
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Zack, is your nurse the Lamisil gremlin?
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# ? May 8, 2015 13:56 |
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Luna Was Here posted:Has the "Co-Optional Podcast" been mentioned in here? Its regular-ish hosts are Jesse Cox, Dodger and TotalBiscuit and its regular guests range from people within the Makers Studios network to game journlists/reporters. I find some of their stuff interesting because they usually go over the major news or games of the week after they talk about what they've been playing that week (some of this talk blends together). They do have regular gimmicks such as: This podcast is pretty ok most of the time. The quality of the guest determines whether or not it's going to be good. If they have a good guest who will chime in with thoughts on things to keep the conversation going it tends to actually be a pretty decent listen. If it's a quiet guest with nothing to say it can quickly devolve into the 3 hosts rambling about things that have nothing to do with games or anything interesting at all. The best part of the podcast is whenever TotalBiscuit starts ranting about 60fps, field of view, or anything at all related to how much better PCs perform than the next gen consoles and you can tell the other hosts are just completely mentally checked out until he finishes. Thanks for posting this thread. I'm going to check out all the Dark Souls/FROM Software podcasts.
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# ? May 8, 2015 17:53 |
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This Magic Circle thing they talked about on Idle Thumbs is making me hard as diamonds. Definitely going to keep an eye on it.
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# ? May 8, 2015 18:27 |
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threeagainstfour posted:This podcast is pretty ok most of the time. The quality of the guest determines whether or not it's going to be good. If they have a good guest who will chime in with thoughts on things to keep the conversation going it tends to actually be a pretty decent listen. Sounds like the best part is actually not listening to the podcast at all so you don't have to check out mentally whenever Total Moron goes on a PC Uber Alles tirade.
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# ? May 8, 2015 18:36 |
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Let's not do this again.
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# ? May 8, 2015 18:41 |
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I'm listening to the earlier Idle Thumbs episodes, and man have they grown since 2008. I'm sure it gets ironed out soonish, but there's a lot of impassioned speechifying by Chris, with word whiskers frequently pounced on by his co-hosts. Most recent one I've heard has Chris talking about how he just can't be bothered to play a game that isn't on Steam. boost, scoops, blown away, most viscerally. It's fun to listen to, though. Such innocent times, Senor Superdouche, additional catchphrase, musical interlude. ("Scoops" is actually an Engi on my current FTL playthrough. Hey there, little gray dude.)
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# ? May 9, 2015 00:26 |
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Zach Barth has been doing a podcast where he interviews other indie game devs. Kevin and I were on the first episode, and the second one (featuring Brendon Chung of Blendo Games) just came out. It's good if you're interested in the dev side of things. I hope he keeps doing them. The Zachtronics Podcast feed is here: http://feeds.feedburner.com/TheZachtronicsPodcast
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# ? May 9, 2015 00:41 |
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# ? May 24, 2024 17:19 |
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doctorfrog posted:I'm listening to the earlier Idle Thumbs episodes, and man have they grown since 2008. I'm sure it gets ironed out soonish, but there's a lot of impassioned speechifying by Chris, with word whiskers frequently pounced on by his co-hosts. Most recent one I've heard has Chris talking about how he just can't be bothered to play a game that isn't on Steam. I've been binging Idle Thumbs since October and its been quite the ride (I'm about 80% caught up). I wasn't expecting the podcast to be so funny, but sometimes it gets downright hilarious. Jake of course is the funniest, whether it be intentional or not. As for FTL, I once had a Mantis named Nick Breckon and when I warped him into enemy ships, I called it the "Breckoning".
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# ? May 9, 2015 03:46 |