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Norns
Nov 21, 2011

Senior Shitposting Strategist

That really blows about the FFB.

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bloops
Dec 31, 2010

Thanks Ape Pussy!

GutBomb posted:

If you're spinning while braking push the brake bias forward in your setup.

What's the logic behind that?

ethanol
Jul 13, 2007



Combat Pretzel posted:

P1 on Nordschleife, eh?

the only point being a familiar testing ground

bloops
Dec 31, 2010

Thanks Ape Pussy!
Where's this livery pack? Can't find it on steam.

headfake
Aug 6, 2011

holocaust bloopers posted:

What's the logic behind that?

If the brake bias is too far rearward and the rear tires lock you'll basically insta-spin, whereas if the front tires lock you'll lose braking force but you can lift off the brake to correct. You want the bias rearward enough to get full use of both front and rear brakes, but just short of producing rear wheel lockup.

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

ethanol posted:

the only point being a familiar testing ground
Eh, 7:13 with some driving mistakes that always invalidated the drat time. Then I ran out of gas :downs: Also, time is with depleted battery. --edit: Apparently not.

The default pit strategy was apparently to put on wet tires. I suppose this is default street tires? Did you change yours?

vvv Yeah, probably "street tires" or some poo poo.

Combat Pretzel fucked around with this message at 21:14 on May 8, 2015

ethanol
Jul 13, 2007



Combat Pretzel posted:

Eh, 7:13 with some driving mistakes that always invalidated the drat time. Then I ran out of gas :downs: Also, time is with depleted battery.

The default pit strategy was apparently to put on wet tires. I suppose this is default street tires? Did you change yours?

I didn't check the tires but I will now

edit: it was set to automatic wet :psyduck:

ethanol fucked around with this message at 21:06 on May 8, 2015

bloops
Dec 31, 2010

Thanks Ape Pussy!
Part of a quick GT3 class race I ran earlier this morning. FRAPS kills the replay framerates. In-game is a locked 60 fps.
https://www.youtube.com/watch?v=0Lmz6Idz314

GOOD TIMES ON METH
Mar 17, 2006

Fun Shoe
The in-helmet view is really cool, I like how it slightly moves to see upcoming corners and whatnot.

Does anyone know exactly what the AI skill setting does? I had mine cranked up initially because I thought it meant they would take good lines and be aggressive and whatnot but it seems to affect the actual physics of the AI cars. With it cranked up in karts the AI would keep grip in corners at a speed that I could never handle. If I turn it down I feel like I am almost always quicker down straights. I was hoping it would be more of a skill thing than just like changing the CCs in Mario Kart.

Fortuitous Bumble
Jan 5, 2007

holocaust bloopers posted:

I, too, wish the had adjustments stuck between races.

Also, gently caress the RUF GT3. It just wants to murder.

I actually really like driving the RUF GT3. It has tons of grip when you're on the throttle and it's easy to use the lift off oversteer to get it to turn in more. The CTR3, on the other hand, is just crazy.

Goetta posted:

Does anyone know exactly what the AI skill setting does? I had mine cranked up initially because I thought it meant they would take good lines and be aggressive and whatnot but it seems to affect the actual physics of the AI cars. With it cranked up in karts the AI would keep grip in corners at a speed that I could never handle. If I turn it down I feel like I am almost always quicker down straights. I was hoping it would be more of a skill thing than just like changing the CCs in Mario Kart.

It's not supposed to change the car power or physics or anything. Although I think the AI uses a simplified driving model and kart physics in general had been kind of screwy throughout the game's development.

I said come in!
Jun 22, 2004

holocaust bloopers posted:

Part of a quick GT3 class race I ran earlier this morning. FRAPS kills the replay framerates. In-game is a locked 60 fps.
https://www.youtube.com/watch?v=0Lmz6Idz314

60fps is so sexy looking. I really wish I could afford a new graphics card.

bloops
Dec 31, 2010

Thanks Ape Pussy!
I've gotten better with the RUF. Namely, loosening up the sway bar and bumping up brake bias did a lot to help.

Bape Culture
Sep 13, 2006

I can't get used to this with ps4. Can't hold a slide in a 1m but I can do it irl. hosed up as hell.

ethanol
Jul 13, 2007



we are waiting for you

mumble.goonrathi.com 64738 password: mellon

Feenix
Mar 14, 2003
Sorry, guy.

I said come in! posted:

60fps is so sexy looking. I really wish I could afford a new graphics card.

Mine runs real nice on PC.. up until I turn and the world has to scroll by. Then I get some jitters. Enough that I turned everything to low/off and ran it to see and it ran so butter-smooth. (but it's not pretty...)

I have the PS4 version on Gamefly for next week so we'll see which one has the better combo of looks and performance for me...

Norns
Nov 21, 2011

Senior Shitposting Strategist

I was going to get a second copy on PS4, but I think I want to play it with the impuse triggers on my couch. So Xbone.

peter gabriel
Nov 8, 2011

Hello Commandos
Your couch has impulse triggers?

Norns
Nov 21, 2011

Senior Shitposting Strategist

peter gabriel posted:

Your couch has impulse triggers?

I KNEW this would happen. So I was editing my post as you posted this.

Fortuitous Bumble
Jan 5, 2007

holocaust bloopers posted:

Speaking of, how detailed is pcars fuel consumption? Is it actually viable to spend a few laps conserving gas?

You should be able to conserve fuel by driving carefully, I think people were doing it in multiplayer during testing.

I found a list on the old forums of some of the more obscure/confusing things modeled in the game, I thought it might help to pull out the relevant ones:

  • KERS systems in Le Mans Prototypes are mapped to percent throttle input as opposed to button press
  • There is a trickle charge to KERS even when you aren't braking
  • Engine performance is affected by altitude; turbocharged cars will have a power advantage at high altitude tracks
  • Default setups are supposed to be relatively conservative for ease of driving on gamepads. This includes cars like the Ariel Atom where an actual OEM setup exists.
  • Tires start cold in practice mode, but pre-warmed in qualifying and race. In time trial mode, tires start heated to optimum temperatures. In some car classes (like GT3 and Formula A?), tires are preheated in all modes.
  • PCars uses a "volumetric" throttle model, i.e. the accelerator pedal controls simulated air flow to the engine, which can feel different from games where % throttle = % RPM
  • Tracks get rubbered in over the course of a race weekend, so you'll have more grip as the race progresses. Rain will remove some of the built up rubber.
  • Some of the road cars are modeled with better brakes than in reality so you don't melt them after a few minutes and crash into a wall
  • It's possible in extreme cases to overheat and destroy your engine depending on the ambient temperature, radiator setting, etc. On race cars you can see the engine temperatures on one of the MOTEC pages.
  • Increasing rear downforce on the C9 Sauber causes front downforce to increase, to model underbody aerodynamic effects on the real car.
  • FFB is driven entirely by simulated spindle forces, so it can feel different depending on how you've set alignment, tire pressure, etc.
  • Cars with high downforce may require you to drive very hard through corners to keep the tire temperatures at optimum levels.
  • If you're driving on rain tires and the track starts to dry, you can keep the tire temperatures down by staying off the racing line.

Also, whatever this means:

quote:

The Mustang (among others) utilizes a live rear axle with a panhard bar. Due to this suspension configuration, the car will actually pull slightly to one side under hard acceleration. To eliminate this pull, 'wedge' can be dialled in, but this is a compromise in that dialling in enough wedge to offset the pull under acceleration will typically make the car pull in the opposite direction when coasting or braking. The exact amount of the effect depends on your throttle %, gear ratio used, setup, and other stuff so it is hardly a constant effect. pCARS not only has some wedge modelled to counter this (doesn't completely remove it in lowest gears), but also dynamically determines the Roll Centre from the resulting angles.

Fortuitous Bumble fucked around with this message at 00:29 on May 9, 2015

Feenix
Mar 14, 2003
Sorry, guy.
Would it be fair to say that it seems like (I've actually kept up very little with SMS during production...) Slightly Mad Studios intends to "Expand" upon this game. (More cars, possibly tracks, more events, etc?)

If so, I would assume the PS4 version would also get attention here? (posting/asking in case anyone had heard them say as much?)

Norns
Nov 21, 2011

Senior Shitposting Strategist


Thanks for putting that togeather. Lots of useful stuff I had no idea about.



And yeah I've heard rumblings about at least an indycar pack coming that will have new tracks.

Kaddion
Jan 12, 2008

My gosh, you're right Sam! THE GORILLA SHOULD BE DRIVING!

Feenix posted:

Would it be fair to say that it seems like (I've actually kept up very little with SMS during production...) Slightly Mad Studios intends to "Expand" upon this game. (More cars, possibly tracks, more events, etc?)

If so, I would assume the PS4 version would also get attention here? (posting/asking in case anyone had heard them say as much?)

I don't know about the latter, but I remember something from their website about upcoming cars/tracks. I mean, we already got one free car with the patch.

peter gabriel
Nov 8, 2011

Hello Commandos

Norns posted:

I KNEW this would happen. So I was editing my post as you posted this.

I just wanted to know where you bought it if so :v:

Joink
Jan 8, 2004

What if I told you cod is no longer a fish :coolfish:

Feenix posted:

Would it be fair to say that it seems like (I've actually kept up very little with SMS during production...) Slightly Mad Studios intends to "Expand" upon this game. (More cars, possibly tracks, more events, etc?)

If so, I would assume the PS4 version would also get attention here? (posting/asking in case anyone had heard them say as much?)

Yea, the beta had tracks that are currently not in the game.

bloops
Dec 31, 2010

Thanks Ape Pussy!

Fortuitous Bumble posted:

You should be able to conserve fuel by driving carefully, I think people were doing it in multiplayer during testing.

I found a list on the old forums of some of the more obscure/confusing things modeled in the game, I thought it might help to pull out the relevant ones:

  • KERS systems in Le Mans Prototypes are mapped to percent throttle input as opposed to button press
  • There is a trickle charge to KERS even when you aren't braking
  • Engine performance is affected by altitude; turbocharged cars will have a power advantage at high altitude tracks
  • Default setups are supposed to be relatively conservative for ease of driving on gamepads. This includes cars like the Ariel Atom where an actual OEM setup exists.
  • Tires start cold in practice mode, but pre-warmed in qualifying and race. In time trial mode, tires start heated to optimum temperatures. In some car classes (like GT3 and Formula A?), tires are preheated in all modes.
  • PCars uses a "volumetric" throttle model, i.e. the accelerator pedal controls simulated air flow to the engine, which can feel different from games where % throttle = % RPM
  • Tracks get rubbered in over the course of a race weekend, so you'll have more grip as the race progresses. Rain will remove some of the built up rubber.
  • Some of the road cars are modeled with better brakes than in reality so you don't melt them after a few minutes and crash into a wall
  • It's possible in extreme cases to overheat and destroy your engine depending on the ambient temperature, radiator setting, etc. On race cars you can see the engine temperatures on one of the MOTEC pages.
  • Increasing rear downforce on the C9 Sauber causes front downforce to increase, to model underbody aerodynamic effects on the real car.
  • FFB is driven entirely by simulated spindle forces, so it can feel different depending on how you've set alignment, tire pressure, etc.

Also, whatever this means:

Pretty good for a simcade game. Heh.

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!
The Sonoma track was pretty terrible. So was the Lykan Whatsitsname. Then again, if the tires got warm, it was pretty driftu. I almost made it in Bathurst.

GutBomb
Jun 15, 2005

Dude?

Combat Pretzel posted:

The Sonoma track was pretty terrible. So was the Lykan Whatsitsname.

Please elaborate on what you're saying here because Sonoma rules.

Kaddion
Jan 12, 2008

My gosh, you're right Sam! THE GORILLA SHOULD BE DRIVING!
But the 300SEL vs Escort Mk1 races were great.

Also Sonoma is a great track, but yes the Lykan is terrible.

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!
Drove it the first time ever earlier. Felt like a drat kart track.

ethanol
Jul 13, 2007



lykan is a pure death trap designed by sadists

also


IT'S REAL

http://www.wmotors.ae/company_history.html

Kaddion
Jan 12, 2008

My gosh, you're right Sam! THE GORILLA SHOULD BE DRIVING!
I look forward to perhaps some clips from the Monaco coast races.

hopterque
Mar 9, 2007

     sup

ethanol posted:

lykan is a pure death trap designed by sadists

also


IT'S REAL

http://www.wmotors.ae/company_history.html

jesus christ.


e: also ^ yeah same that was some good poo poo.

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

Kaddion posted:

But the 300SEL vs Escort Mk1 races were great.
Yeah, except I ended up in awkward positions the first two stages. :saddowns: It's those "magnetic" barriers that apparently still didn't get fixed. I eventually managed to make my Ford fall over after getting stuck on its hood, tho.

Basticle
Sep 12, 2011


If someone dosent already by then tomorrow I will make videos of my hilarity on Azure Coast.

KillHour
Oct 28, 2007


Goddamnit, both this game and Asseto Corsa hate me. Why can't I just race cars?

alr
May 14, 2009
Taking the Audi R8 road car out for a practice session at Bathurst has the AI gonk the wall on your way out down the pit lane heh

It's also not too fond of the jumps on that Californian highway run:

Kaddion
Jan 12, 2008

My gosh, you're right Sam! THE GORILLA SHOULD BE DRIVING!
GT40s are also not fond of the jumps on Azure Coast Westbound.

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



track day bro! posted:

I'm sure I beat prettypanda once or twice in FM4, but yeah he was drat good. L_Harrison was insane, although I didnt get to race much with the us guys.

Panda is perfectly beatable if you practice enough. I've beaten him quite a few times, although he's always been a lot more consistent than me.

Now Harrison on the other hand is the real deal, motherfucker is insane. He made it to the final round of GT Academy, I don't even need to say anything else.

Basticle
Sep 12, 2011


Cubey posted:

Panda is perfectly beatable if you practice enough. I've beaten him quite a few times, although he's always been a lot more consistent than me.

Now Harrison on the other hand is the real deal, motherfucker is insane. He made it to the final round of GT Academy, I don't even need to say anything else.

Reminder that Fender beat Panda in that PA vs SA thingamabober and that crazy fucker was using a controller.


unrelated: https://www.youtube.com/watch?v=1-7MQVZQ4_E

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quaunaut
Sep 15, 2007

WHOOSH
I think with a controller you can still do drat well, and be really precise, just a bit less than with a wheel. I think wheel just feels more natural to people, so they end up doing better faster with it.

But like any control scheme, once you master it you can do pretty drat well. I used to win a lot of online races back in the day with arrow keys back in the early 2000s.

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