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One of their recent posts did say they're going on a hiring spree after the success of the game, so hopefully we'll start seeing the fruits of that later this year. I'd prefer they just patch the poo poo out of the existing game but a Skylines 2: Skylines Harder would work just as good.
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# ? May 8, 2015 20:44 |
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# ? May 25, 2024 18:21 |
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Efexeye posted:Throw down some parks and uniques, bump down residential taxes to get people to move in. That might be it. I hate how poor I am at the start so I set taxes at 11% or so across the board for mad bux. I actually fixed the moderate traffic problem i was getting by dumping a standard cloverleaf over the starting highway access after giving up loving around with other custom exchanges that werent working, so if taxes aren't the issue then I have no idea.
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# ? May 8, 2015 21:11 |
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Locke Dunnegan posted:That might be it. I hate how poor I am at the start so I set taxes at 11% or so across the board for mad bux. I actually fixed the moderate traffic problem i was getting by dumping a standard cloverleaf over the starting highway access after giving up loving around with other custom exchanges that werent working, so if taxes aren't the issue then I have no idea. You can set taxes as high as 14%, and it'll take a while before people start complaining about it being too high.
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# ? May 8, 2015 21:35 |
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xzzy posted:One of their recent posts did say they're going on a hiring spree after the success of the game, so hopefully we'll start seeing the fruits of that later this year. I'd prefer they just patch the poo poo out of the existing game but a Skylines 2: Skylines Harder would work just as good. I would buy the poo poo out of DLC that extends functionality rather than buying a whole new game. I think that's a good way to avoid SimCity-ing yourself, too.
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# ? May 8, 2015 21:48 |
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ToastyPotato posted:Noise pollution needs a big nerf. I don't think people should be getting sick from it. I wouldn't mind it causing some unhappiness, but people getting sick from it is kind of OP. Oh my, that totally explains why the one building near the airport is constantly full of sick people! The takeoff and landing must be too traumatic for them. (Maybe I should move that whole thing, the big mall is RIGHT at the end of the runway because I was curious if it would work. It turns out that planes just immediately bank and avoid running into it.) Given the number of trains carrying oil products, surprised none of them explode, either. Basically Skylines needs more explosions.
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# ? May 8, 2015 22:19 |
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Not explosions, but I did recently get some nice-looking nighttime shots when I had five fires going at once: Using Dynamic Resolution and Moving Sun.
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# ? May 8, 2015 23:05 |
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Jet Jaguar posted:the big mall is RIGHT at the end of the runway because I was curious if it would work. It turns out that planes just immediately bank and avoid running into it. Requesting gif/vid of this
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# ? May 9, 2015 02:03 |
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Inspector_666 posted:I would buy the poo poo out of DLC that extends functionality rather than buying a whole new game. I think that's a good way to avoid SimCity-ing yourself, too. Agreed. The game was cheap enough that I would easily buy another 30-40 bucks of DLC assuming it was GOOD and added a lot more meat to the game.
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# ? May 9, 2015 02:51 |
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Bold Robot posted:- Unlimited Oil and Ore: resources get depleted stupidly fast with default settings. This fixes that. Couldn't find this one. Have a link?
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# ? May 9, 2015 03:03 |
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RVT posted:Couldn't find this one. Have a link? http://steamcommunity.com/sharedfiles/filedetails/?id=409644467
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# ? May 9, 2015 03:17 |
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My map of Hartford, Connecticut is now ready. Except for the downtown tunnel (which I will add when tunnels are patched in the game), it's about as good/accurate you can get using the game tools. I prebuilt all of the exits and pretty much every highway/railway movement inside the playable area. The I-84/91 interchange. A royal pain in the rear end, but it did turn out pretty nice.
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# ? May 9, 2015 04:12 |
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xzzy posted:One of their recent posts did say they're going on a hiring spree after the success of the game, so hopefully we'll start seeing the fruits of that later this year. I'd prefer they just patch the poo poo out of the existing game but a Skylines 2: Skylines Harder would work just as good. Oh, they're planning expansions and patches for this, certainly, I just meant that eventually I'm sure we'll get Skylines 2 and that's gonna be their chance to really do something amazing ground-up. Although for now with their Skylines 1 patches, I hope part of their hiring spree was a unity graphics pipeline expert. MikeJF fucked around with this message at 04:51 on May 9, 2015 |
# ? May 9, 2015 04:45 |
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I made myself a map to suit my own tastes a couple months ago and quite enjoyed playing on it, so I've uploaded it to the workshop: Mountain River. I basically made it as a slow comfort-zone buster for myself, starting nice and simple and flat and getting progressively rougher as you expand. An unintentional side effect of the mountainous terrain is that dams can generate truly ungodly amounts of power, which is nice. It's Boreal, in case purple pollution is a deal-breaker for you. Also, the starting highway (singular) is an absolute twisty mess, in case you don't like that. If you do like messy maps, though, give it a go! Also, it has an ocean connection at the south edge (left side of picture) even though it really probably shouldn't. I've never uploaded anything to the workshop before, so hopefully I didn't gently caress up anything crucial somehow.
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# ? May 9, 2015 05:15 |
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Oh man you know what I would do if I was Colossal Order I would buy all of that high-res terrain data and make a big 3D worldwide globe that you can zoom in on and pick out any location on earth and make it into a map and play there. I mean I know you can do this effectively with tools but I mean ingame as a mapmaker for everyone. It'd be a cool feature to show off.
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# ? May 9, 2015 05:21 |
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Did anyone figure out a fix for this bug? There's a pretty large chunk of my down town missing.
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# ? May 9, 2015 06:01 |
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How many downloaded buildings do you have?
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# ? May 9, 2015 06:17 |
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SynthOrange posted:How many downloaded buildings do you have? Deleting some buildings and letting them regrow actually fixed it, but that's not the cause of the problem, as it's been present since pre-release.
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# ? May 9, 2015 06:18 |
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Weird. I've never actually seen that problem.
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# ? May 9, 2015 06:19 |
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Anyone else having crashes at load time or when exiting? Any time I try to get back to the main menu the game crashes. Also I noticed that when in the asset editor the back to main menu or desktop button does not do anything, I'm just stuck there having to force close the game.... Anyone know if there is a log file for the game? I've looked in the game files but found nothing.. Le0 fucked around with this message at 16:22 on May 9, 2015 |
# ? May 9, 2015 16:16 |
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Le0 posted:Anyone else having crashes at load time or when exiting? Any time I try to get back to the main menu the game crashes. I think the game crashes if you have too many mods enabled. After the most recent update all of my mods disabled, and reenabling only the ones I really liked has coincided with the cessation of crashing issues for me.
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# ? May 9, 2015 19:31 |
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WTF game? This was a bog standard roundabout too.
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# ? May 10, 2015 01:00 |
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My industrial areas are bitching about not having enough raw materials and I can't figure out why. Both have good access to regional/local freight and highway. One of them is kinda far from the harbor, but should be able to access the harbor by rail. I've checked the rail routes and everything connects like it should, as far as I can tell. Traffic is fine. It's not a huge deal because I'm still in the black and industrial zones constantly go abandoned in this game anyway, but I haven't had this problem on previous cities. Screenshot for reference - the industrial areas are outlined in green and the local freight loop is traced in red. Any thoughts? e: after watching it for a while it seems like none of the freight stations in my industrial zones are creating trains for local traffic, even to send to the commercial zones. Strangely, the freight stations in my commercial zones are occasionally creating trains to send to the harbor to export goods. Bold Robot fucked around with this message at 01:21 on May 10, 2015 |
# ? May 10, 2015 01:10 |
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Bold Robot posted:My industrial areas are bitching about not having enough raw materials and I can't figure out why. If you don't have the unlimited natural resources mod, only farming and and forestry are infinite. You will run out of oil in just a year or two with a sufficient industrial sector. Maybe that's this? Probably it.
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# ? May 10, 2015 09:21 |
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Bel Monte posted:If you don't have the unlimited natural resources mod, only farming and and forestry are infinite. You will run out of oil in just a year or two with a sufficient industrial sector. Maybe that's this? Probably it. I don't have any on-map resource production, just general industry right now. They should be able to import what they need, though, right?
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# ? May 10, 2015 14:45 |
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Yep. But if the shipments don't make it for whatever reason, they'll bitch and eventually abandon. Usually it's traffic related but I've noticed distance can be a problem too.
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# ? May 10, 2015 16:18 |
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How do you create workers? I wanted to get some forestry going but buildings keep getting abandoned because there aren't enough workers. The orange column tells me there is job demand in my city but it seems offices are all people want.
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# ? May 10, 2015 16:26 |
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Distance matter there too. If the job is too far away people just won't bother taking those jobs. Subway or train access will help somewhat, eventually the industry stabilizes, but not as effectively as nearby residential.
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# ? May 10, 2015 16:34 |
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Biggest human being Ever posted:How do you create workers? I wanted to get some forestry going but buildings keep getting abandoned because there aren't enough workers. The orange column tells me there is job demand in my city but it seems offices are all people want. 5-10% is probably the healthy unemployment rate range due to education and old folks.
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# ? May 10, 2015 16:43 |
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How do you deal with your six-lane avenue being backed up because everyone's piling into one lane while the others are completely empty?
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# ? May 10, 2015 18:46 |
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Redesign the road better. They're only using ne lane because that is the lane that leads most directly to their destination. Post some pictures of your city and someone can probably offer some suggestions. Also try getting the route query tool mod. Its in the OP I think?
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# ? May 10, 2015 18:54 |
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Sam. posted:How do you deal with your six-lane avenue being backed up because everyone's piling into one lane while the others are completely empty? Remember that cims have a deep seated need to be in the turning lane even if their turn is 15 intersections away. It's more than slightly silly and unrealistic.
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# ? May 10, 2015 19:05 |
Sam. posted:How do you deal with your six-lane avenue being backed up because everyone's piling into one lane while the others are completely empty? It looks really silly for them all to be lined up in a row, but more often than not that's better for traffic than spreading out and blocking the whole road before merging at the place they were all preparing for a mile back. It's that chokepoint you'll need to deal with, not the road leading up to it. That said, there's also a bunch of silly intersection logic that makes for actually stupid behavior, but I just wanted to point out that it's often your roads that are silly, even if it looks like the cars are being dumb.
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# ? May 10, 2015 19:12 |
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ArchangeI posted:Remember that cims have a deep seated need to be in the turning lane even if their turn is 15 intersections away. It's more than slightly silly and unrealistic. It looks silly but it's not unrealistic, I mean if they need to use an exit it doesn't really matter if they merge into the appropriate lane 1 mile or 1 foot from the intersection. They're still going to create congestion because the route flat out can't handle the amount of traffic that wants to use it. The only real failing is that the game doesn't allow cars to choose alternate routes based on existing congestion, but even this day and age that might be too much for a game to calculate in real time.
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# ? May 10, 2015 21:39 |
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xzzy posted:It looks silly but it's not unrealistic, I mean if they need to use an exit it doesn't really matter if they merge into the appropriate lane 1 mile or 1 foot from the intersection. They're still going to create congestion because the route flat out can't handle the amount of traffic that wants to use it. It's too much for most people to calculate ahead of time, that's why congestion exists.
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# ? May 10, 2015 22:03 |
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Bold Robot posted:My industrial areas are bitching about not having enough raw materials and I can't figure out why. Both have good access to regional/local freight and highway. One of them is kinda far from the harbor, but should be able to access the harbor by rail. I've checked the rail routes and everything connects like it should, as far as I can tell. Traffic is fine. It's not a huge deal because I'm still in the black and industrial zones constantly go abandoned in this game anyway, but I haven't had this problem on previous cities. Update on this: I added an oil zone and an ore zone and cleaned up my rail network a little bit and they're still bitching about not having enough raw materials. I don't get it.
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# ? May 10, 2015 22:13 |
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xzzy posted:It looks silly but it's not unrealistic, I mean if they need to use an exit it doesn't really matter if they merge into the appropriate lane 1 mile or 1 foot from the intersection. They're still going to create congestion because the route flat out can't handle the amount of traffic that wants to use it. It's actually extremely unrealistic because there is no reason for you to be in a turning lane unless you are actually turning on the next intersection, especially so if other lanes going straight are empty. The problem isn't that a lot of people want to turn left on a given intersection, it's that a lot of people want to turn left on several intersections in a row. And they are all in a single lane because apparently Cims are taught to merge as early as physically possible, even if doing so means your travel takes significantly longer and you make the problem worse for everybody.
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# ? May 10, 2015 22:13 |
ArchangeI posted:It's actually extremely unrealistic because there is no reason for you to be in a turning lane unless you are actually turning on the next intersection, especially so if other lanes going straight are empty. The problem isn't that a lot of people want to turn left on a given intersection, it's that a lot of people want to turn left on several intersections in a row. And they are all in a single lane because apparently Cims are taught to merge as early as physically possible, even if doing so means your travel takes significantly longer and you make the problem worse for everybody. This has hosed things up for me when I also have left exits, as then the real through traffic also bunches up in the middle as it tries to avoid both sides. Another common one is cars getting on right before an exit- they'll immediately try to get into the middle lane, even if they have to stop on the loving highway and wait for an opening, loving everything up. They refuse to just cruise past that exit. I'll admit I don't have as much experience with normal grids with lights and stuff that have multiple intersections in a row where a decent volume of cars will have to turn left. If you're in that situation, it kind of feels like something's broken to begin with (even if the driving behavior is also making things worse).
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# ? May 10, 2015 22:26 |
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I wonder how feasible an overtaking mod would be. That and giving way to emergency vehicles seem to be the only activities vehicles dont do that would help with traffic a lot.
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# ? May 11, 2015 02:17 |
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While I don't think real-time route adjustment will ever be feasible, it would be nice if the route they pre-chose would vary (e.g. they don't always take the shortest; they have a chance to take an alternate route). I think people would like some randomness. E.G. sometimes Cims will take the shortest route, mileage-wise, instead of taking the "fastest" speed limit route. I don't know how feasible that is from a network standpoint but it would make things interesting.
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# ? May 11, 2015 02:32 |
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# ? May 25, 2024 18:21 |
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Friction posted:I like this game more than is healthy.
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# ? May 11, 2015 02:40 |