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Mogami closed to 3km of my Cleveland 5 citadels later "thats some bs"
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# ? May 11, 2015 04:05 |
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# ? May 24, 2024 07:14 |
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Dalael posted:Aiming is literally the only skill required to play this game. Having a mod do that for you is just plain loving lazy and shows how terrible a person is at this game. And having to spend the game mostly missing shots is loving boring. I am sorry if the aim assist makes you lose your "immersion" but having a lead indicator makes the game fun. The aim assist is not better than that you will easily miss shots versus a target constantly changing course. On something else, I have found it fun recently to go hunt down destroyers in a Kuma/Omaha. I just charge straight at them which presents a narrow target and allows for easy torpedo dodging and then murder them at close range with better guns. The problem with killing destroyers is that you have to get close to them cause even with aim assist it is not easy to hit a dodging destroyer.
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# ? May 11, 2015 06:39 |
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Cardiac posted:And having to spend the game mostly missing shots is loving boring. I am sorry if the aim assist makes you lose your "immersion" but having a lead indicator makes the game fun. Let me tell you about the the atlanta when you hold down the left mouse button. I just spray around where I think they are going which works extremely well for dealing with dds. That said, I do agree though that the pens and mogami stuggle against dds because of the slower reload of the 203s.
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# ? May 11, 2015 06:54 |
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Hazdoc posted:Did they post any numbers about DDs dominating lower tier games? Red - IJN DDs Orange - US DDs Green - IJN CAs Yellow - US CAs Blue - IJN BBs Purple - US CVs There is also this but I don't know what to make of it. https://www.youtube.com/watch?v=mB6j7Fl_fmw Field report from the Atlanta: there seem to be little this ship can do that a Cleveland can't do better, and for free and 1 tier lower. Paper turret, terrible range, average dps, cardboard armor, cosmetic torpedoes, turn like a brick. It seems to be only good at shooting DDs but if there are none on the ennemy team or you end up on the open ocean map you will suffer. Might become good enough once you can fire at torpedoes. Krogort fucked around with this message at 08:53 on May 11, 2015 |
# ? May 11, 2015 08:42 |
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Krogort posted:
What's really interesting is that win rate looks like it trends down the further up the tiers go for everything. Must be more draws happening at higher tiers (I WONDER WHY, MR loving ICE MAP). Why is the Essex not plotted on that chart?
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# ? May 11, 2015 09:11 |
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Hazdoc posted:I'm not really seeing DD domination anywhere. Tier 5 is the only one where the DDs are on top, but it doesn't take into account that the IJN cruisers skip Tier 5, which would bring the average win rate up for them. On the flip side, DDs, get utterly shredded after that point, with US DDs only hanging on for a few more tiers before diving as well. If the anti-torpedo weapons are added, that'll only shred DD win rates even more. Tier 6 is the most likely place for them to start, as well, considering how the focused fire skill starts at Tier 6 as well. They could leave DDs mostly untouched at Tiers 1-4, drop the reload time on the Minekaze's torpedoes, and then buff the reload time on torpedoes for all the IJN DDs that follow. And uhh, maybe give them turrets that turn slightly faster than a BBs? The US DDs could use either better concealment, more damage on torps, or... something else. Better pen? I dunno, they're not offensive to play until you reach tier 8, so I'm a little less interested in buffs to them. Their guns actually turn around and track. Old chart, Yamato isn't there either.
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# ? May 11, 2015 09:21 |
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US DD seems actualy pretty consistant across tier and have a decent win rate. They might even be the most balanced class. There are probably too few people using the high tier BB and CV to get relevant stats. edit: or old chart yea
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# ? May 11, 2015 09:23 |
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Warbadger posted:The reason cruisers are gaining anti-torpedo poo poo is because, whatever your personal experience, destroyers have been performing pretty drat well. There are a lot of reasons destroyers are strong as hell in lower tiers, one of them is the shorter range and less numerous guns, the early cruisers/BBs not being especially nimble, the lack of threatening secondaries, and very few ships being armored against torps or having HP pools deep enough to absorb a few torps. I don't even know where to begin if you can't dominate with DDs inside tiers 3-4 right now. Of course it's easy to dominate low tier games with destroyers. There are very few experienced players in low tier games. Inexperienced players do not dodge torpedoes, and at low tiers torpedo damage output is actually good. Shockingly it is also easy to dominate low tiers with other ships. In another remarkable coincidence, the destroyer nerfs mentioned in that Q/A would hurt high tier destroyers much more than low tier destroyers.
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# ? May 11, 2015 09:34 |
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The Sims is my only high tier DD, it is very hard to get good torpedo runs going when any cruiser can kill you within 10 seconds before you are even in torpedo range.
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# ? May 11, 2015 10:18 |
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Tahirovic posted:The Sims is my only high tier DD, it is very hard to get good torpedo runs going when any cruiser can kill you within 10 seconds before you are even in torpedo range. Yeah, with US DDs your job is to kill enemy DDs with your guns, scout, and try to ambush people and torp them around corners or while you're under smoke cover. Your guns can pen some cruisers, but otherwise you'll be pelting people with HE after that. Once you get high enough tier, you'll have pyromania so hopefully it'll proc a lot.
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# ? May 11, 2015 10:37 |
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I don't know why destroyers keep getting poo poo on when they are lucky to contribute against anything but the very worst lobotomites, the kind who beeline their Yamato into the ice field in the south of Islands of Ice and then make no course or speed changes when a DD is lit within torp range of them. They are a non-issue to any battleship player whose IQ is above the mid double digits. Carriers, on the other hand, are loving filthy the moment their drivers learn not to use the automatic bombing runs. If there is one class that very clearly needs to be put under the microscope, it's them. Cruisers are fine except for a few stand-out examples we're all familiar with, BBs have some issues but nothing too obnoxious, and DDs need help.
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# ? May 11, 2015 13:35 |
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Why do pubbies with torps do more damage to me than the other team on a regular basis? Am I wrong to swing my Cleveland turrets after eating friendly torps and teamkill the DD that shot me?
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# ? May 11, 2015 13:42 |
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The last time my Cleveland was hit by torps it was sunk in NTRabbit fucked around with this message at 13:50 on May 11, 2015 |
# ? May 11, 2015 13:47 |
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Hazdoc posted:
That seems like exactly what the role of destroyers is suppose to be.
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# ? May 11, 2015 14:06 |
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Cardiac posted:And having to spend the game mostly missing shots is loving boring. I am sorry if the aim assist makes you lose your "immersion" but having a lead indicator makes the game fun. I found one use for the aim assist. If a DD is spotted behind an island and is about to make a run out, the poor captain will break cover only to find a full salvo already in flight before he even leaves the island. Kind of cheap and probably one of the many reasons aim assist is going to be disabled in the next patch (Confirmed by devs).
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# ? May 11, 2015 14:13 |
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Historically the role of Destroyers was supposed to be as fleet escorts that protect battleships against things that shoot torpedoes at them, Torpedo Boats and Submarines, neither of which are in the game. All of the roles a destroyer could perform that are in the game were and are better performed by light cruisers; it's a class shoehorned in without a role because they refuse to add the ships it was built to fight.
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# ? May 11, 2015 14:17 |
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I really really don't get when I should be using AP or HE. I mainly sail lower tier cruisers. I saw the AP bit in the OP, but I am confused: I should use HE against Destroyers, aim at their center. AP against cruisers unless you're at point blank range. AP at battleships when they are either extreme-range or very close up, otherwise use HE? That's what the OP seems to say to me, but I think it's kinda confusing for a newbie like me. Funso Banjo fucked around with this message at 14:41 on May 11, 2015 |
# ? May 11, 2015 14:35 |
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Play full Atlanta platoon for hilarity's sake. Also, since WG devs acknowledge some players love of certain Japanese animated programming, they should be cruel Russians and have anime flavored skins that reduce a ship's hp by half.
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# ? May 11, 2015 14:40 |
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If they put animefag skins into this game there is no way I'll ever play it. Those borderline pedo avatar on the official forums are enough an annoyance to deal with. But what am I saying, I am a garbage dick after all.
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# ? May 11, 2015 14:50 |
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rossmum posted:I don't know why destroyers keep getting poo poo on when they are lucky to contribute against anything but the very worst lobotomites, the kind who beeline their Yamato into the ice field in the south of Islands of Ice and then make no course or speed changes when a DD is lit within torp range of them. They are a non-issue to any battleship player whose IQ is above the mid double digits. In a sense, I agree with you on the carrier part. A carrier player who knows how to use manual aim is definitely very dangerous while a carrier player that does not, is nothing to worry about. Its one of those things that can't easily be buffed or nerfed. Perhaps if they made the activation timer of torpedoes longer, things would improve. Players would have to drop the torpedoes further away from the ship, giving more time to dodge, while automatic drops would remain unaffected. I could see them going that way and wouldn't mind such a change. As long as reasonable. One thing that needs to be kept in mind tho, is that battlefield awareness is your best defense against torpedo bombers. In hier tiers, a lot of BB players are a lot more aware of what goes on around them and make it challenging for the carriers. I've missed my share of manual drops because a BB saw my planes coming and started turning before the planes reached their drop zones. It also helps when BB players know which way to turn. As a note, always turn towards the torpedo bombers. If the drop happens close to the ship and you turn into them, they will hit the hull before they have time to arm. And even if they have time to arm, a few of them will pass you by harmlessly. Turning the other way ensures that most of them will hit.
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# ? May 11, 2015 14:51 |
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NuckmasterJ posted:I found one use for the aim assist. If a DD is spotted behind an island and is about to make a run out, the poor captain will break cover only to find a full salvo already in flight before he even leaves the island. Kind of cheap and probably one of the many reasons aim assist is going to be disabled in the next patch (Confirmed by devs). And three days later, just like the resurrection of jeebus another aim assist mod will rise again.. just look at WoT. They cannot stop them unless WG has suddenly grown a pair of balls and decided to put an end to it. HA! gently caress no they won't.
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# ? May 11, 2015 15:12 |
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Everyone saying that DD's are ineffectual at higher tiers haven't been shooting them at my Amagi I guess. I've had a huge number of torpedo hits where I'm zig-zagging (well, as much as an Amagi can zig-zag, that fucker is sluggish as hell) well away from any islands, and then *torpedo warning* and there are suddenly a spread of torpedoes about 2-300 yards away, The big slug of a ship can't even get a turn started to speak of before they hit, and the DD was never spotted at all. Not sure what I'm doing wrong, but my personal experience on the receiving end doesn't jibe well at all with you guys saying that they can't hit anything later on n the game (Note: does not apply to US DD's since they have such short ranged torpedoes that they can't launch out of spotting range). I've also had very poor luck with my secondaries actually killing DD's before they can close to point blank for a murder/suicide run on the Amagi, they always get a salvo off at 'impossible to dodge range' before the secondaries can finish them, and of course hitting a charging DD with the main battery (if it isn't on reload) is marginal at best. Also at those higher tiers, the CV drivers by and large are very good at coordinated multi-squadron torpedo bomber runs, and I've been taking huge numbers of torpedo hits from the high tier CV's, since pubbies will never give the Amagi any sort of AA coverage support at all. I always (given the ocean space) turn into the bombers long before they release, but the good CV's are getting really good at multiple angle launches so that you always eat most of one of the squadrons torpedoes even if you foil the other one. I have the rudder modification, and have extended secondary range and secondary reloading, along with all the skills for them too.
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# ? May 11, 2015 15:21 |
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demonR6 posted:And three days later, just like the resurrection of jeebus another aim assist mod will rise again.. just look at WoT. They cannot stop them unless WG has suddenly grown a pair of balls and decided to put an end to it. HA! gently caress no they won't. Oh, I didnt know that. I can't play WoT anymore as it just feels awful compared to Warthunder tanks.
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# ? May 11, 2015 15:24 |
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This game needs a mod that plays the "Under the Sea" song from The Little Mermaid whenever you get sunk.
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# ? May 11, 2015 17:31 |
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Krogort posted:
You shut your whore mouth! t The pro Atlanta player learns how to shower everyone in HE when they can't pen. Enemy on fire,enemy on fire, enemy on fire,enemy on fire,enemy on fire,enemy on fire,enemy on fire,enemy on fire,enemy on fire,enemy on fire,enemy on fire,enemy on fire,enemy on fire,
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# ? May 11, 2015 18:06 |
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Haha there was once a time in navyfield where loading all the Atlanta's guns with AA rounds would kill off a bigger ships veterans. Since paying money was the most reliable way to get them people would cry major tears as 50 bucks worth of veterans got chewed up in the span of a few minutes.
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# ? May 11, 2015 18:23 |
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NuckmasterJ posted:Oh, I didnt know that. I can't play WoT anymore as it just feels awful compared to Warthunder tanks. There are a number of mods for tanks that are deemed illegal and try as they might after each patch they may break but you can bet they will return in a few days for the most part. This is the same game engine and I don't see a reason why there will not be a healthy variety of mods, some questionable and absurdly illegal. Neither the aim assist or Eye of Sauron will make you an elite sniper but they do have an advantage. With any game out there you will have coders that will make mods just to say "Ha try and stop me." because of the challenge from the developers.
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# ? May 11, 2015 18:25 |
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demonR6 posted:With any game out there you will have coders that will make mods just to say "Ha try and stop me." because of the challenge from the developers. Challenge accepted
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# ? May 11, 2015 18:26 |
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Dalael posted:Challenge accepted I'll uh, help you with your challenge. Nothing is more hilarious then full Fuso'ing a DD that is just about to come out from behind a mountain. Filthy DD!
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# ? May 11, 2015 18:34 |
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demonR6 posted:There are a number of mods for tanks that are deemed illegal and try as they might after each patch they may break but you can bet they will return in a few days for the most part. This is the same game engine and I don't see a reason why there will not be a healthy variety of mods, some questionable and absurdly illegal. Neither the aim assist or Eye of Sauron will make you an elite sniper but they do have an advantage. With any game out there you will have coders that will make mods just to say "Ha try and stop me." because of the challenge from the developers. That's why they're testing a replacement, not just gutting the code hooks to make it easy. I don't give a drat because I know how to angle and manipulate distance, so it'll help my shooting more than it hurts.
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# ? May 11, 2015 18:35 |
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So whens the patch gonna drop? E: WG stream is live http://www.twitch.tv/wargaming EE: Patch is still Soon.™ Crash74 fucked around with this message at 23:27 on May 11, 2015 |
# ? May 11, 2015 20:22 |
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NuckmasterJ posted:I'll uh, help you with your challenge. Nothing is more hilarious then full Fuso'ing a DD that is just about to come out from behind a mountain. Filthy DD! There is actually. When you do it without cheating you loving scrub.
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# ? May 11, 2015 21:48 |
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Durendal posted:There is actually. When you do it without cheating you loving scrub. I just shoot them after they come out of cover without it (I already replaced the files in the scripts folder so I'm back to free balling it). Its still fun, but not over the top slap stick fun that the aim assist provides. I needed to try it to see what its like. Now I know just how much I need to juke around in a DD not to get blasted to poo poo. Even in my Fuso I've started zig zagging a lot more randomly which has saved me from aim assisters a bunch.
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# ? May 11, 2015 22:31 |
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Durendal posted:There is actually. When you do it without cheating you loving scrub. Woa this just really makes me want to cheat now. Crash74 fucked around with this message at 02:27 on May 12, 2015 |
# ? May 12, 2015 00:15 |
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I may have to take a look at this if it's getting that much hate. I really haven't noticed it too much, either there aren't that many people using it or people are managing to be pretty terrible even with the help. I've spent far too much time smacked into an island in a DD watching all the pretty splashes rather than getting perforated like I deserve. Maybe it's more prevalent above tier 5-6ish and I just haven't noticed given the ever shrinking margin of error when playing DDs or tissue paper cruisers. What I'd really love is a functional reticle, with marks on both sides of center, along with a better way to estimate target speed/transverse. I understand why they don't want to deal with Rangekeeper and/or radar, but a little more information would likely make things a little less frustrating without directly giving a "Shoot here" marker. Still won't be all that much help against competent people who pay attention to who is shooting from where. None of it will change the fact that it's not terribly difficult to hit someone driving in a straight line at a constant speed, which I still manage to do more often than I'd like to admit. Of course now that I've posted this I've managed to die stupidly in the couple games I've played this evening. Never confuse their incompetence for your skill, I continue to be terrible at this game. drzrma fucked around with this message at 02:11 on May 12, 2015 |
# ? May 12, 2015 01:19 |
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I click in front of red boats .
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# ? May 12, 2015 05:40 |
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Atlanta.gif
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# ? May 12, 2015 06:24 |
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The Locator posted:Atlanta.gif That's a jpg.
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# ? May 12, 2015 08:41 |
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xthetenth posted:I click in front of red boats . same but sometimes the boats are blue
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# ? May 12, 2015 08:48 |
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# ? May 24, 2024 07:14 |
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The Locator posted:Atlanta.gif Close enough. Cleveland is dope. And will probably be nerfed hard
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# ? May 12, 2015 09:50 |