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Not to mention that the dice pool system itself, and the biggest charms being at the base of the tree, make extra dots give diminishing returns even if they all cost the same.
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# ? May 10, 2015 08:00 |
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# ? May 28, 2024 01:09 |
What's great is that it's easily fixed too. Give out BP, not XP. Cost all things in BP. (If necessary, adjust BP table slightly to reflect this, and, obviously, give out fewer BP.) Training times require some kind of basic sanity test. This can vary based on the GM but I can see why you'd want people - even Solars - to not go from "zero dots" to "total superhuman mastery" just because they had some XP and were bored and wanted Occult 5. I guess this becomes an accursed 'mother may I' thing so you can probably skip it in the interest of philosophical purity. Where is my kickstarter payout??
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# ? May 10, 2015 08:55 |
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I don't think the zany demigod fantasy/myth game with past lives really needs an explanation of why you suddenly acquired multiple dots of something. Maybe some groups would prefer it that way but it's pointless to codify. Integrity sticks out as something that becomes kind of hilarious when you apply training times to.
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# ? May 10, 2015 09:09 |
cenotaph posted:I don't think the zany demigod fantasy/myth game with past lives really needs an explanation of why you suddenly acquired multiple dots of something. Maybe some groups would prefer it that way but it's pointless to codify. Integrity sticks out as something that becomes kind of hilarious when you apply training times to. As for the other, fair enough, but in theory you can play PCs other than Solars you know
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# ? May 10, 2015 09:35 |
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When my character spent a week getting Integrity from 2 to 4 it was mostly through a lot of relentless soul-searching and asking himself in the mirror what REALLY mattered here, etc.
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# ? May 10, 2015 09:58 |
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LatwPIAT posted:Based on hearsay and some stuff Holden might have said sometime I don't know, the reason for this is thus: Hmmmm yes fast character creation. Well thank god that's not a consideration at all because there are 3 million charms to choose from.
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# ? May 10, 2015 13:49 |
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Nihnoz posted:Hmmmm yes fast character creation. Well thank god that's not a consideration at all because there are 3 million charms to choose from. It's quick! Also please distribute 28 dots between 25 different skills. Quickly now.
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# ? May 10, 2015 16:43 |
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What I remember of training tiems is that Dragon-Blooded and Eclipse characters laughed at them.
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# ? May 10, 2015 16:47 |
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Nihnoz posted:Hmmmm yes fast character creation. Well thank god that's not a consideration at all because there are 3 million charms to choose from. Well if you bake them into an excel spreadsheet and then just filter it by low-to-high essence it gets a lot easier! Oh and then again by ability so you can choose your supernals. MonsieurChoc posted:What I remember of training tiems is that Dragon-Blooded and Eclipse characters laughed at them. I thought everyone laughed at them. Isn't measuring them by month just 100% pointless? It's not like you as a player are going to say "Hey, I think I'll sit out the next few session so my characters can spend three months getting better at Perception" so they're gonna get bunched up with the other players, and then just take as long as the ST wants their campaign to be paused for. Training time to me has always seemed like the biggest possible candidate for rule abstraction(literally "training takes place between arcs of the story"), since it's already mostly there. theironjef fucked around with this message at 17:03 on May 10, 2015 |
# ? May 10, 2015 16:59 |
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I actually quite like training times, it gives the game a bit of a rhythm and it gives me as ST a reason to have long breaks. Right now my players are about to hit essence 2, so I'm giving them a yearlong timeskip to do long-term projects and train up their attributes; pretty much all of next session is gonna be devoted to whatever they as players undertake.
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# ? May 10, 2015 17:14 |
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Nihnoz posted:I actually quite like training times, it gives the game a bit of a rhythm and it gives me as ST a reason to have long breaks. Right now my players are about to hit essence 2, so I'm giving them a yearlong timeskip to do long-term projects and train up their attributes; pretty much all of next session is gonna be devoted to whatever they as players undertake. Yeah, but that's exactly what I'm describing. Training takes place between arcs, and you are going with an ST set amount of time appropriate to your story instead of a calculated amount derived from the game rules. Those rules are easy targets for removal or just super simplification.
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# ? May 10, 2015 17:17 |
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theironjef posted:Well if you bake them into an excel spreadsheet and then just filter it by low-to-high essence it gets a lot easier! Oh and then again by ability so you can choose your supernals. No, I meant Dragon-Blooded had a charm that just eliminated that whole hassle. And Eclipse Caste could steal it.
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# ? May 10, 2015 17:53 |
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MonsieurChoc posted:No, I meant Dragon-Blooded had a charm that just eliminated that whole hassle. And Eclipse Caste could steal it. Yes, I know. It's annoying that the game has rules in it just to sidestep rules it could just do away with in the first place without really losing anything.
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# ? May 10, 2015 18:06 |
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MonsieurChoc posted:No, I meant Dragon-Blooded had a charm that just eliminated that whole hassle. And Eclipse Caste could steal it. a lot of people had stuff like that. Twilights and Dawns together could shorten any training time to a week, Infernals could wish they and their Circlemates into new stuff that they wanted.
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# ? May 10, 2015 18:20 |
theironjef posted:Yeah, but that's exactly what I'm describing. Training takes place between arcs, and you are going with an ST set amount of time appropriate to your story instead of a calculated amount derived from the game rules. Those rules are easy targets for removal or just super simplification.
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# ? May 10, 2015 18:34 |
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theironjef posted:Yeah, but that's exactly what I'm describing. Training takes place between arcs, and you are going with an ST set amount of time appropriate to your story instead of a calculated amount derived from the game rules. Those rules are easy targets for removal or just super simplification. Well the time they spend training is time they aren't developing backgrounds or advancing character goals, etc, so I think the training times are still relevant and somewhat interesting. they'll cease to be that when the timeskips start getting longer, but so it is.
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# ? May 10, 2015 19:00 |
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Nessus posted:How so? It seems to be like, applied intellectual rigor and self-knowledge (if you wanted to quantify it as anything other than "I roll a larger number of dice to not be persuaded"). Training times take away the ability to have stuff like a dude picking up a sword for the first time in his life and realizing he's a murder savant. Integrity specifically is silly for what Ferrinus said but also because you can't have an "I can't take it anymore" moment where a pushover grows a backbone. If you're making an epic hero simulator you ought to make allowances for that sort of thing.
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# ? May 10, 2015 20:45 |
cenotaph posted:Training times take away the ability to have stuff like a dude picking up a sword for the first time in his life and realizing he's a murder savant. Integrity specifically is silly for what Ferrinus said but also because you can't have an "I can't take it anymore" moment where a pushover grows a backbone. If you're making an epic hero simulator you ought to make allowances for that sort of thing.
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# ? May 10, 2015 21:00 |
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Yeah it would be best used infrequently. It also requires someone sitting on a bucket of xp which I guess doesn't happen unless you're saving up for another big purchase and change your mind.
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# ? May 10, 2015 21:08 |
cenotaph posted:Yeah it would be best used infrequently. It also requires someone sitting on a bucket of xp which I guess doesn't happen unless you're saving up for another big purchase and change your mind.
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# ? May 10, 2015 21:10 |
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cenotaph posted:Training times take away the ability to have stuff like a dude picking up a sword for the first time in his life and realizing he's a murder savant. Integrity specifically is silly for what Ferrinus said but also because you can't have an "I can't take it anymore" moment where a pushover grows a backbone. If you're making an epic hero simulator you ought to make allowances for that sort of thing. If you pick up a sword and turn out to be a savant, it's because you had Melee 5 all along. Here's how you make allowances for what you mention, though: * With a major stunt, you can halve the training time of something you've been working on, potentially acquiring it immediately if that puts you over the line * With a defining stunt, you can zero the training time of something you've been working on or even have had significant exposure to, maybe even for the first time in this very scene
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# ? May 10, 2015 21:18 |
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You could bank training time, and then decide what you were training after-the-fact.
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# ? May 10, 2015 21:33 |
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I don't really buy any of that. If training times exist then how did you have melee 5 in the first place? The rest is just legislating stuff that is should be up to the individual group anyway. I posted quite a while ago about how the whole xp system doesn't make sense regarding how you can earn xp for doing *whatever* and then spend it on something completely different, like buying melee charms after completing a business deal. Bolting on training times as a nod towards simulation just makes the whole thing more absurd. It's one area of the game that should be permissive by default. It should be a sidebar of optional suggestions at most.
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# ? May 10, 2015 21:35 |
cenotaph posted:I don't really buy any of that. If training times exist then how did you have melee 5 in the first place? The rest is just legislating stuff that is should be up to the individual group anyway. You bought it in character creation. Duh. But you seem to be on the verge of a rant about dissociated mechanics, so why don't you let it all out?
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# ? May 10, 2015 22:47 |
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Effectronica posted:You bought it in character creation. Duh. But you seem to be on the verge of a rant about dissociated mechanics, so why don't you let it all out? Nah, that's all I really have to say. XP is there to make numbers go up because that makes people happy so I don't think having systems to highly regulate it is necessary.
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# ? May 10, 2015 23:15 |
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cenotaph posted:I don't really buy any of that. If training imtimes exist then how did you have melee 5 in the first place? The rest is just legislating stuff that is should be up to the individual group anyway. XP is out of character, but training times aren't.
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# ? May 11, 2015 01:08 |
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theironjef posted:Yes, I know. It's annoying that the game has rules in it just to sidestep rules it could just do away with in the first place without really losing anything. Hello separate Craft skills.
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# ? May 11, 2015 04:18 |
Roadie posted:Hello separate Craft skills.
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# ? May 11, 2015 10:58 |
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the best craft implementation was craft as a single skill, and then using specialties to handle people who only knew one kind of craft like your local blacksmith. If you want to differentiate crafters, make the *charms* for different kinds of craft be different trees.
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# ? May 11, 2015 11:56 |
xiw posted:the best craft implementation was craft as a single skill, and then using specialties to handle people who only knew one kind of craft like your local blacksmith.
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# ? May 11, 2015 12:06 |
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Monday Meeting Notes posted:EDIT FROM EDDY: I didn’t receive any word on Exalted 3rd. As such, I assume it’s in the same state as last week.
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# ? May 12, 2015 00:10 |
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A Venn diagram of the official forums and hell etc. But really, it's worse.
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# ? May 12, 2015 00:46 |
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ErichZahn posted:A Venn diagram of the official forums and hell etc. So, just a circle?
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# ? May 12, 2015 00:48 |
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ErichZahn posted:A Venn diagram of the official forums and hell etc. oh, it's not that bad.
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# ? May 12, 2015 01:59 |
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Did they stop writing gross sex fanon poo poo? I haven't read it in a while but I think that was the last straw.
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# ? May 12, 2015 03:09 |
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Ronwayne posted:Did they stop writing gross sex fanon poo poo? I haven't read it in a while but I think that was the last straw. idk, I don't really read it either, I'm just going off the assumption that nobody on their mod team got convicted of sex crimes. please feel free to correct this if I am wrong.
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# ? May 12, 2015 03:22 |
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No, no, I'm talking bout nerd entitlement, the comments section, and recent modposts from which I've inferred the Exalted forum might be going away for a while.
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# ? May 12, 2015 04:52 |
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I want to be hauntingly seduced by abyssal specters!
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# ? May 12, 2015 05:51 |
What's kind of great is that even ignoring completely all the gross sex crap, I can think of a bunch of great reasons to set that forum on fire.
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# ? May 12, 2015 05:55 |
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# ? May 28, 2024 01:09 |
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Do tell. (I can only remember a vague annoyance, personally)
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# ? May 12, 2015 05:58 |