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FactsAreUseless
Feb 16, 2011

Choco1980 posted:

I got lucky in the last one
This is usually how one beats Ozma. FF9 is my favorite game in the series, but Ozma is probably the least interesting of their secret superbosses.

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AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

FactsAreUseless posted:

This is usually how one beats Ozma. FF9 is my favorite game in the series, but Ozma is probably the least interesting of their secret superbosses.

I thought you could do stuff to make his strongest attack absorbable, plus the whole attacking-whole-he-is thing to deny him free turns? I'll admit I haven't actually played it myself but I was under the impression that it was the only FF bonus boss more about tactics than big numbers+luck.

RNG
Jul 9, 2009

Actually, now that I think of it, FFIX had one troll that completely stumped me when I first played it. There was a minigame where you were given a portrait of a location and a little hint, and you'd have to find that location on the world map and dig up treasure. The final treasure had a picture of the open ocean and "keep looking..." as a hint.

FactsAreUseless
Feb 16, 2011

AlphaKretin posted:

I thought you could do stuff to make his strongest attack absorbable, plus the whole attacking-whole-he-is thing to deny him free turns? I'll admit I haven't actually played it myself but I was under the impression that it was the only FF bonus boss more about tactics than big numbers+luck.
There's a sidequest you can do to make him easier to attack and not absorb an element, then use an attack of that element that hits everyone, including your party, while wearing absorbent gear. Even then, he can randomly do a non-elemental attack (Meteor) that kills your party, or be a completely useless piece of poo poo that never does anything threatening instead. You can beat him at (relatively) low levels by just getting lucky, like the poster above.

Arsonist Daria
Feb 27, 2011

Requiescat in pace.

RNG posted:

Actually, now that I think of it, FFIX had one troll that completely stumped me when I first played it. There was a minigame where you were given a portrait of a location and a little hint, and you'd have to find that location on the world map and dig up treasure. The final treasure had a picture of the open ocean and "keep looking..." as a hint.

That wasn't the final treasure, but I can understand why you'd think it was.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


HMS Boromir posted:

Does it count if the reward is actively detrimental? The reward for beating the big bad bonus dragon in Dark Souls is a ring that makes you take double damage. I like that a lot more than giving you something genuinely powerful after you've beaten everything it would be useful for, anyway.

Even moreso in this case. "...a worthless ring, befitting of no finger" is just taunting players to pound their way through the game, wearing it throughout just in case it opens something hidden.

Agents are GO!
Dec 29, 2004

RNG posted:

Actually, now that I think of it, FFIX had one troll that completely stumped me when I first played it. There was a minigame where you were given a portrait of a location and a little hint, and you'd have to find that location on the world map and dig up treasure. The final treasure had a picture of the open ocean and "keep looking..." as a hint.

That one isn't actually as insane as it seems at first glance. IIRC, there's only a few places on the world map where you can see nothing but ocean. There's almost always some land visible.

Agent355
Jul 26, 2011


Actually it was that you could see two depths of water. There was the dark blue of deep water and the lightblue of coastline. So rather than comparing land formations and forests you were comparing water depths. Most people seemed to have missed that part.

Nostradingus
Jul 13, 2009

I'm replaying Oracle of Seasons and I've been reminded of something. Ice block puzzles. Zelda has 'em, Pokemon has 'em, and I always hate them.

Grandmother of Five
May 9, 2008


I'm tired of hearing about money, money, money, money, money. I just want to play the game, drink Pepsi, wear Reebok.
Not really sure if this was a troll as such or an oversight that never got fixed, but in one of the FRIENDS FMV point & click adventure games; The One Where Joey Moves Out / The One Where Eddie Moves In, Phoebe's sort-of-evil twin sister, Ursula Pamela Buffay, has a cameo and if you try different items on her she will make unique, scornful and rather raucnhy remarks (Ursula used to work in pornography in the TV series. Yes, really). Anyway, if you present Ursula with any of the key items needed for Chandler to make up with Joey in the Chandler/Joey line, Ursula will take the item, stating that "her (referring to Phoebe) boytoy (referring to Joey) just lost his gaymate (referring to Chandler :stare: This was the 90s, not a lot of quality control on licensed games yet, "gaymate" was probably meant as a funny wordplay on the word "playmate" since Chandler was still thought of as possibly being homosexual at this point of the series). The real troll being that Ursula would take the item and lock out the best (true) ending of the Chandler/Joey line.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Grandmother of Five posted:

Not really sure if this was a troll as such or an oversight that never got fixed, but in one of the FRIENDS FMV point & click adventure games; The One Where Joey Moves Out / The One Where Eddie Moves In, Phoebe's sort-of-evil twin sister, Ursula Pamela Buffay, has a cameo and if you try different items on her she will make unique, scornful and rather raucnhy remarks (Ursula used to work in pornography in the TV series. Yes, really). Anyway, if you present Ursula with any of the key items needed for Chandler to make up with Joey in the Chandler/Joey line, Ursula will take the item, stating that "her (referring to Phoebe) boytoy (referring to Joey) just lost his gaymate (referring to Chandler :stare: This was the 90s, not a lot of quality control on licensed games yet, "gaymate" was probably meant as a funny wordplay on the word "playmate" since Chandler was still thought of as possibly being homosexual at this point of the series). The real troll being that Ursula would take the item and lock out the best (true) ending of the Chandler/Joey line.

The real troll is that you won't share these games with the rest of us. :colbert:

Agents are GO!
Dec 29, 2004

Agent355 posted:

Actually it was that you could see two depths of water. There was the dark blue of deep water and the lightblue of coastline. So rather than comparing land formations and forests you were comparing water depths. Most people seemed to have missed that part.

Now that I think about it more, there is one pic that is almost completely dark blue, with like a pixel of the lighter blue in the corner. There's only one spot on the map that you can see that, it's just a matter of trial and error finding it.

Rolo
Nov 16, 2005

Hmm, what have we here?
Galamoth from Symphony of the Night. Fucker seriously has like 100 times the health of a normal boss, kills you in seconds if you screw up once, and takes about 30 minutes to kill if you don't use a game-breaking weapon.

Every time I replay the game I try to beat him fairly and give up when I can't even scratch him.

Skaw
Aug 5, 2004

Rolo posted:

Galamoth from Symphony of the Night. Fucker seriously has like 100 times the health of a normal boss, kills you in seconds if you screw up once, and takes about 30 minutes to kill if you don't use a game-breaking weapon.

Every time I replay the game I try to beat him fairly and give up when I can't even scratch him.

The beryl circlet causes lightning attacks to heal you, but is a completely optional find IIRC.

Edit: actually yeah, just rechecked it. It's optional, in a secret room, that requires a solution to enter that is hinted nowhere in the game. And it's really only super useful against Galamoth and Nova Skeletons Besides the lightning damage absorption, the stats are identical to 3 or so other head items. So theres the real troll.

Skaw has a new favorite as of 19:36 on May 11, 2015

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Agent355 posted:

Actually it was that you could see two depths of water. There was the dark blue of deep water and the lightblue of coastline. So rather than comparing land formations and forests you were comparing water depths. Most people seemed to have missed that part.

It doesn't help that we were working with like five pixels of coastline in the hint image, and that was on lovely CRTs.

Grandmother of Five
May 9, 2008


I'm tired of hearing about money, money, money, money, money. I just want to play the game, drink Pepsi, wear Reebok.

Len posted:

The real troll is that you won't share these games with the rest of us. :colbert:

Yeah, sorry, but ever since Home of the Underdogs took the FRIENDS: True FRIENDS series downloads down, I don't know where you'd find them. A bunch of games that were previously on HotU, but got taken down, like Die by the Sword and Sid Meier's Alpha Centauri, got re-releases on Great old Games fairly shortly after being pulled from HotU, so here is hoping for that happening, but I doubt it since FMV Point & Click Adventure Games were sort of a favourite of the original HotU admin, Sarinee Achavanuntakul, and I'm guessing a lot of those games just got lost in the site's transitions and revival attempts because of disinterest and neglect from the new site managers, rather than the download links being taken down due to requests from license holders wishing to do commercial re-releases.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Grandmother of Five posted:

Yeah, sorry, but ever since Home of the Underdogs took the FRIENDS: True FRIENDS series downloads down, I don't know where you'd find them. A bunch of games that were previously on HotU, but got taken down, like Die by the Sword and Sid Meier's Alpha Centauri, got re-releases on Great old Games fairly shortly after being pulled from HotU, so here is hoping for that happening, but I doubt it since FMV Point & Click Adventure Games were sort of a favourite of the original HotU admin, Sarinee Achavanuntakul, and I'm guessing a lot of those games just got lost in the site's transitions and revival attempts because of disinterest and neglect from the new site managers, rather than the download links being taken down due to requests from license holders wishing to do commercial re-releases.

You could always do a screenshot LP

Grandmother of Five
May 9, 2008


I'm tired of hearing about money, money, money, money, money. I just want to play the game, drink Pepsi, wear Reebok.
I have an unfinished screenshot LP running at the moment that I should probably finish up first, but that is a really good idea.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

Grandmother of Five posted:

I have an unfinished screenshot LP running at the moment that I should probably finish up first, but that is a really good idea.

Please post just one screenshot from a FRIENDS FMV point-and-click adventure.

olaf2022
Feb 19, 2003
Fun Shoe

Rolo posted:

Galamoth from Symphony of the Night. Fucker seriously has like 100 times the health of a normal boss, kills you in seconds if you screw up once, and takes about 30 minutes to kill if you don't use a game-breaking weapon.

Every time I replay the game I try to beat him fairly and give up when I can't even scratch him.

Years ago I was really bored and beat the entire game including Galamoth without equipping any weapons or shields (fists only), or using any items or soul steal :colbert: (I'm sure I had the lightning-absorbing circlet on for Galamoth, though). I think it took a couple hours to beat him with fists and was admittedly a stupid waste of time.

Last time I played it I used no equipment whatsoever (or items or soul steal) while playing on "Luck Mode" (inputting your name as X-X!V''Q after a playthrough) which completely cripples your attack and defense while boosting luck, and got to the third boss or so before I put it aside. That's about the only way to make the game truly difficult, in my opinion.

Choco1980
Feb 22, 2013

I fell in love with a Video Nasty
Considering Galamoth is the big bad in the balls-hard Kid Dracula spinoff games, it doesn't really shock me that he's a super hard boss in his guest appearance.

A Frosty Witch
Apr 21, 2005

I was just looking at it and I suddenly got this urge to get inside. No, not just an urge - more than that. It was my destiny to be here; in the box.
Not sure if it's been posted yet, but Penance and the Dark Aeons in Final Fantasy X seem like a really big gently caress you to me.

I've never fought it, but basically at the end of FFX you can travel the world fighting Dark Aeons, which are super powerful gimmicky versions of the Aeons you fight throughout the game. Once you've beaten all the Dark Aeons, you get to fight Penance, the ultimate optional boss of the game.

Penance has a staggering 12 million health, and is flanked by two arms respawning arms with 500,000 health each. It absorbs elemental damage, and every time you attack it or it attacks you, an invisible counter ticks up. Once the counter reaches a certain limit, the boss hits everyone for 99,999 health and 999 mana. If you use auto-revive, it'll likely just clobber everyone immediately.

The only way to beat the boss is to pretty much have everyone max out the sphere grids and have their ultimate weapons so they deal 99,999 damage on each attack, and use Tidus and Wakka for their multi-hit overdrive attacks, and then have Rikku abuse her mix ability to make everyone invincible.

The battle lasts about half an hour if performed perfectly, and your reward for beating Penance?

Nothing.

No powerful gear, no rare items (except some spheres from the arms), no titles, not even a cutscene.

Nothing acknowledges that you've beaten this boss.

gently caress you.

Choco1980
Feb 22, 2013

I fell in love with a Video Nasty

larchesdanrew posted:

Not sure if it's been posted yet, but Penance and the Dark Aeons in Final Fantasy X seem like a really big gently caress you to me.

I've never fought it, but basically at the end of FFX you can travel the world fighting Dark Aeons, which are super powerful gimmicky versions of the Aeons you fight throughout the game. Once you've beaten all the Dark Aeons, you get to fight Penance, the ultimate optional boss of the game.

Penance has a staggering 12 million health, and is flanked by two arms respawning arms with 500,000 health each. It absorbs elemental damage, and every time you attack it or it attacks you, an invisible counter ticks up. Once the counter reaches a certain limit, the boss hits everyone for 99,999 health and 999 mana. If you use auto-revive, it'll likely just clobber everyone immediately.

The only way to beat the boss is to pretty much have everyone max out the sphere grids and have their ultimate weapons so they deal 99,999 damage on each attack, and use Tidus and Wakka for their multi-hit overdrive attacks, and then have Rikku abuse her mix ability to make everyone invincible.

The battle lasts about half an hour if performed perfectly, and your reward for beating Penance?

Nothing.

No powerful gear, no rare items (except some spheres from the arms), no titles, not even a cutscene.

Nothing acknowledges that you've beaten this boss.

gently caress you.

*Not featured in the original PS2 NTSC release.

TheBystander
Apr 28, 2011

larchesdanrew posted:

Not sure if it's been posted yet, but Penance and the Dark Aeons in Final Fantasy X seem like a really big gently caress you to me.

I've never fought it, but basically at the end of FFX you can travel the world fighting Dark Aeons, which are super powerful gimmicky versions of the Aeons you fight throughout the game. Once you've beaten all the Dark Aeons, you get to fight Penance, the ultimate optional boss of the game.

Penance has a staggering 12 million health, and is flanked by two arms respawning arms with 500,000 health each. It absorbs elemental damage, and every time you attack it or it attacks you, an invisible counter ticks up. Once the counter reaches a certain limit, the boss hits everyone for 99,999 health and 999 mana. If you use auto-revive, it'll likely just clobber everyone immediately.

The only way to beat the boss is to pretty much have everyone max out the sphere grids and have their ultimate weapons so they deal 99,999 damage on each attack, and use Tidus and Wakka for their multi-hit overdrive attacks, and then have Rikku abuse her mix ability to make everyone invincible.

The battle lasts about half an hour if performed perfectly, and your reward for beating Penance?

Nothing.

No powerful gear, no rare items (except some spheres from the arms), no titles, not even a cutscene.

Nothing acknowledges that you've beaten this boss.

gently caress you.

I thought the real "gently caress you" was that the Dark Aeons appear really early on and block off cities you've already been to, making backtracking impossible in the early game? I haven't played the international version, but I've heard that complaint more than once.

Also, for a more recent troll, in Chroma Squad, a kickstarted Power Rangers-esque srpg, you can get an email in-game from an angry fan who wants to know when the game will be released.

liquidypoo
Aug 23, 2006

Chew on that... you overgrown son of a bitch.

Obscure SNES RPG Brain Lord undermines every single one of your victories. Every single time you think you do something great, it kicks sand in your face and calls you a loser.

Beat the first dungeon boss? Oh, well it turns out your comrades found a broken wall that leads into the post-boss loot room. They leave you a single trinket, but then rush back to town and inflate the market with their own goodies so yours isn't even as valuable anymore.

You beat the second dungeon boss and got another key? Huh, that's weird, better go take a look and see what extra goodies you got for paying attention! Oh, wait, no, it's just a mimic, a minor stat boost, a sword identical to one you got in the last dungeon which is already obsolete, and two treasures that don't get you a whole lot of cash. I think the mimic is the worst part, since they could have easily just made it a real chest with another worthless trinket in it. But, uh, why do that when you can say "Hey player, gently caress you! Have another monster!"

The third dungeon is full of regular dick moves. There's a message on the wall, posted above a spiked floor. The message itself amounts to "Hahaha this message is meaningless," and serves no real purpose. Some messages on the wall somehow have poison injected into them, and they poison you when you read them. Speaking of poison, throughout the game there have been little fountains of drinking water that heal you to full. Not here! Here they damage you for 1 HP and poison you. After you beat the boss, you find out that one of your comrades secretly knew the boss and could have told him to knock it off at any point beforehand. Great, thanks.

The fourth dungeon has rooms with randomly generated rocks that move around when you scroll them off screen. Nine times out of ten, they do not actually open a path forward. Also, the fourth dungeon doesn't have a boss. Instead, you encounter the last dragon in the world! He gives you his last ounce of strength so you can go fight the big bad, and it's a massive stat boost! Cool, I think it's time for a dramatic march back to town, one-shotting all of the monsters instead of just teleporting there. Except, uh, well, the monsters you fought on the way in still take two or three shots. In fact, you get to the final dungeon proper, and you're taking the regular monsters in there down after 5 or 6 whacks.

The final dungeon has rooms that are entirely black. Surprise, they're invisible mazes! Feel your way around and hope you find a door to a new place. Later on, there's another one that has moving walkways, which you may have difficulty perceiving given that you can't see poo poo to begin with. Also, after finishing the game up, you find out that instead of ditching your lovely comrades that barely help you, they track you down and decide you're all going to continue your adventures as a group.

liquidypoo has a new favorite as of 01:08 on May 12, 2015

bucketmouse
Aug 16, 2004

we con-trol the ho-ri-zon-tal
we con-trol the verrr-ti-cal
Does that game also have some sort of really lovely electronic-themed dungeon with a teleporter maze and resident evil style logic puzzles? I have hazy memories of a friend throwing a tantrum over some bad SNES arpg and that sounds like it.

bucketmouse has a new favorite as of 00:43 on May 12, 2015

Sleeveless
Dec 25, 2014

by Pragmatica

Choco1980 posted:

*Not featured in the original PS2 NTSC release.

Yeah the entire point of these International re-releases are to give the obsessive fans who have been playing the game for like a year since release even more hardcore content to chew on, if you're not interested in grinding for hours to fight optional megabosses there's no reason to not just play the original release.

Soul Reaver
Mar 8, 2009

in retrospect the old redtext was a little over the top, I think I was in a bad mood that day. it appears you've learned your lesson about slagging our gods and masters at beamdog but I'm still going to leave this av up because i think its funny

god bless

larchesdanrew posted:

Not sure if it's been posted yet, but Penance and the Dark Aeons in Final Fantasy X seem like a really big gently caress you to me.

I've never fought it, but basically at the end of FFX you can travel the world fighting Dark Aeons, which are super powerful gimmicky versions of the Aeons you fight throughout the game. Once you've beaten all the Dark Aeons, you get to fight Penance, the ultimate optional boss of the game.

Penance has a staggering 12 million health, and is flanked by two arms respawning arms with 500,000 health each. It absorbs elemental damage, and every time you attack it or it attacks you, an invisible counter ticks up. Once the counter reaches a certain limit, the boss hits everyone for 99,999 health and 999 mana. If you use auto-revive, it'll likely just clobber everyone immediately.

The only way to beat the boss is to pretty much have everyone max out the sphere grids and have their ultimate weapons so they deal 99,999 damage on each attack, and use Tidus and Wakka for their multi-hit overdrive attacks, and then have Rikku abuse her mix ability to make everyone invincible.

The battle lasts about half an hour if performed perfectly, and your reward for beating Penance?

Nothing.

No powerful gear, no rare items (except some spheres from the arms), no titles, not even a cutscene.

Nothing acknowledges that you've beaten this boss.

gently caress you.

You also forgot that (obviously) you have to beat Penance before finishing the game. If you're in a state where you can beat Penance, the entire rest of the game can be played with your eyes closed and your hands tied behind your back. You'll have these big 'dramatic' cinematics and speeches and big boss entrances, things that the whole hugely long game has been setting up for the entire time, only to end the 'epic' battle in one regular weapon hit with one of your dudes.

It totally breaks the game and the narrative, pretty much.

liquidypoo
Aug 23, 2006

Chew on that... you overgrown son of a bitch.

bucketmouse posted:

Does that game also have some sort of really lovely electronic-themed dungeon with a teleporter maze and resident evil style logic puzzles? I have hazy memories of a friend throwing a tantrum over some bad SNES arpg and that sounds like it.

There's exactly one teleporter maze, and it lasts all of a minute. Six pairs of connected teleporters; that's nothin' compared to my effortpost up there.

The puzzles are all either block pushing puzzles, or solve the ridiculously easy word/math puzzle then press the buttons in the right order. Although the electronic themed dungeon does have a math puzzle that doesn't tell you what order to push the buttons in, so even if you have the right answer, you can potentially answer it incorrectly. That's also the only puzzle in the dungeon that blocks your progress. So, that's great. The easier to solve ones just give you gear that you could purchase in the next town, but the one that doesn't give you enough clues to solve it without trial & error? There's a key behind it! Nope, totally not bitter about the game. Not at all.

Horrible Smutbeast
Sep 2, 2011

liquidypoo posted:

Beat the first dungeon boss? Oh, well it turns out your comrades found a broken wall that leads into the post-boss loot room. They leave you a single trinket, but then rush back to town and inflate the market with their own goodies so yours isn't even as valuable anymore.

To be fair that's loving hilarious.

Choco1980
Feb 22, 2013

I fell in love with a Video Nasty

Soul Reaver posted:

You also forgot that (obviously) you have to beat Penance before finishing the game. If you're in a state where you can beat Penance, the entire rest of the game can be played with your eyes closed and your hands tied behind your back. You'll have these big 'dramatic' cinematics and speeches and big boss entrances, things that the whole hugely long game has been setting up for the entire time, only to end the 'epic' battle in one regular weapon hit with one of your dudes.

It totally breaks the game and the narrative, pretty much.

This is pretty much how even vanilla X went for me, because I wanted to do as close to 100% as I could, so I grinded out getting all the bonus abilities and weapons (except Khimari's. gently caress that butterfly game) and I started doing the monster hunter game. The whole little monster hunter thing is designed to trap completionists. Basically there's this dude running a little stall in the Calm Lands who asks you to go hunt monsters for him and sells you weapons capable of capturing monsters if they're used for the last blow. As you collect monsters for him, his bounties keep rising, and eventually he starts using the monsters to make stronger monsters you can fight, resulting eventually in super bosses. These don't effect the plot whatsoever, but they're MUCH harder than the regular enemies in the game. The first time I tried one I pretty much immediately got trashed to the floor, turned around and never looked back, and completely chumped the final boss afterwards in like, two turns. HOWEVER, if you get far enough in the subquest, the guy eventually starts selling skillspheres that allow you to A. erase what a spot on the grid does, and then ones that B. allow you to customize what stat gets put there. In essence, completely nullifying your leveling up, yet at the same time allowing you to start over with fully customized, maxed out stats. It's a total nightmare.

Black Mage Knight
Jan 25, 2012

stop biting my cape

larchesdanrew posted:

Not sure if it's been posted yet, but Penance and the Dark Aeons in Final Fantasy X seem like a really big gently caress you to me.

I've never fought it, but basically at the end of FFX you can travel the world fighting Dark Aeons, which are super powerful gimmicky versions of the Aeons you fight throughout the game. Once you've beaten all the Dark Aeons, you get to fight Penance, the ultimate optional boss of the game.

Penance has a staggering 12 million health, and is flanked by two arms respawning arms with 500,000 health each. It absorbs elemental damage, and every time you attack it or it attacks you, an invisible counter ticks up. Once the counter reaches a certain limit, the boss hits everyone for 99,999 health and 999 mana. If you use auto-revive, it'll likely just clobber everyone immediately.

The only way to beat the boss is to pretty much have everyone max out the sphere grids and have their ultimate weapons so they deal 99,999 damage on each attack, and use Tidus and Wakka for their multi-hit overdrive attacks, and then have Rikku abuse her mix ability to make everyone invincible.

The battle lasts about half an hour if performed perfectly, and your reward for beating Penance?

Nothing.

No powerful gear, no rare items (except some spheres from the arms), no titles, not even a cutscene.

Nothing acknowledges that you've beaten this boss.

gently caress you.

The actual trick to that fight is that he can't do the insant kill without both arms being alive, and the arms die in six hits, so you have to make sure that both arms are constantly dead and reviving as far apart as possible. Really, it is kind of a cool fight when you know what you are doing.

Now the real dick move is that the Dark Magus Sisters have an absurd amount of luck, meaning that you have to spend a long time farming for luck and fortune spheres so that you can actually hit them, and they also are the only enemies in the game that require you to have an absurdly high luck stat. If you are like me you will probably have thought that the luck/accuracy soft cap was enough (I mean, it was for literally every other super boss) and then found out when you started the fight that you literally cannot hit them. Oh also their overdrive is an instant kill to every party member, so you are in a race to kill at least one of them fast enough.

Plebian Parasite
Oct 12, 2012


I hate to make the comparison, but it's pretty much 2d dark souls; awkward difficult platforming, ridiculous murder traps, brick wall bosses, magic that trivializes the game, probably some other stuff I can't think of.

Soul Reaver
Mar 8, 2009

in retrospect the old redtext was a little over the top, I think I was in a bad mood that day. it appears you've learned your lesson about slagging our gods and masters at beamdog but I'm still going to leave this av up because i think its funny

god bless

Choco1980 posted:

This is pretty much how even vanilla X went for me, because I wanted to do as close to 100% as I could, so I grinded out getting all the bonus abilities and weapons (except Khimari's. gently caress that butterfly game) and I started doing the monster hunter game. The whole little monster hunter thing is designed to trap completionists. Basically there's this dude running a little stall in the Calm Lands who asks you to go hunt monsters for him and sells you weapons capable of capturing monsters if they're used for the last blow. As you collect monsters for him, his bounties keep rising, and eventually he starts using the monsters to make stronger monsters you can fight, resulting eventually in super bosses. These don't effect the plot whatsoever, but they're MUCH harder than the regular enemies in the game. The first time I tried one I pretty much immediately got trashed to the floor, turned around and never looked back, and completely chumped the final boss afterwards in like, two turns. HOWEVER, if you get far enough in the subquest, the guy eventually starts selling skillspheres that allow you to A. erase what a spot on the grid does, and then ones that B. allow you to customize what stat gets put there. In essence, completely nullifying your leveling up, yet at the same time allowing you to start over with fully customized, maxed out stats. It's a total nightmare.

This ability to spec out each character with a full grid of the best stats/abilities is why I defeated Penance and why every 'regular' endgame boss went down in one hit. It's also part of the reason why I hate Final Fantasy X now.

I'm an OCD completionist and as such now avoid games that follow this game design philosophy.

Soul Reaver has a new favorite as of 05:09 on May 12, 2015

CannonFodder
Jan 26, 2001

Passion’s Wrench

Grandmother of Five posted:

Not really sure if this was a troll as such or an oversight that never got fixed, but in one of the FRIENDS FMV point & click adventure games; The One Where Joey Moves Out / The One Where Eddie Moves In, Phoebe's sort-of-evil twin sister, Ursula Pamela Buffay, has a cameo and if you try different items on her she will make unique, scornful and rather raucnhy remarks (Ursula used to work in pornography in the TV series. Yes, really). Anyway, if you present Ursula with any of the key items needed for Chandler to make up with Joey in the Chandler/Joey line, Ursula will take the item, stating that "her (referring to Phoebe) boytoy (referring to Joey) just lost his gaymate (referring to Chandler :stare: This was the 90s, not a lot of quality control on licensed games yet, "gaymate" was probably meant as a funny wordplay on the word "playmate" since Chandler was still thought of as possibly being homosexual at this point of the series). The real troll being that Ursula would take the item and lock out the best (true) ending of the Chandler/Joey line.
I just learned that FMV point and click adventure games exist in the Friends universe. Do I have to install Windows 98 to get the proper experience?

Weatherman
Jul 30, 2003

WARBLEKLONK

Soul Reaver posted:

This ability to spec out each character with a full grid of the best stats/abilities is why I defeated Penance and why every 'regular' endgame boss went down in one hit. It's also part of the reason why I hate Final Fantasy X now.

I'm an OCD completionist and as such now avoid games that follow this game design philosophy.

Do you guys play for 27 hours a day and poo poo into socks or something because hot drat, that's a lot of grinding.

poptart_fairy
Apr 8, 2009

by R. Guyovich

CannonFodder posted:

I just learned that FMV point and click adventure games exist in the Friends universe. Do I have to install Windows 98 to get the proper experience?

He's wasting a gimmick on this thread. The games are completely fictional.

Necrothatcher
Mar 26, 2005




poptart_fairy posted:

He's wasting a gimmick on this thread. The games are completely fictional.

yeah cheers mr no fun

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


poptart_fairy posted:

He's wasting a gimmick on this thread. The games are completely fictional.

I want to believe.

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RNG
Jul 9, 2009

poptart_fairy posted:

He's wasting a gimmick on this thread. The games are completely fictional.

My day was made and then ruined. I think we all wanted it to be real.

Here's a bunch of other crappy FMV games reviewed. http://www.polygon.com/2014/7/21/5923327/full-motion-vision-quest-every-fmv-game-reviewed

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