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Fork of Unknown Origins posted:So I realized yesterday that there is no real reason to have residential and office zones actually connected to your traffic system. I'm up to about 15k people in a new city where commercial and industrial are on grids connected to the highways but residential/office are on their own grids with no outlet or way in. Screenshots please
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# ? May 14, 2015 19:24 |
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# ? May 25, 2024 02:38 |
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bitcoin bastard posted:Adblockers are pretty resource hungry, I'd suggest picking one or the other. (I'm using Adblock, and I never see any ads.) Ublock uses less than half the resources of Adblock. https://github.com/chrisaljoudi/uBlock/wiki/uBlock-vs.-ABP:-efficiency-compared
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# ? May 14, 2015 19:31 |
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Hadlock posted:Screenshots please At work, will upload when I get home. It looks normal because the two sectors bump up against each other, but there is no actual road connection between the residential/office area and the rest of the world.
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# ? May 14, 2015 20:22 |
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Hadlock posted:Screenshots please It works but pedestrians still need a path to walk on and if you don't use trains to bring cargo in any commercial will start complaining about a lack of goods to sell eventually (since they aren't getting van deliveries). Otherwise I've definitely set up little townships only accessible by public transit. Works fine.
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# ? May 14, 2015 21:08 |
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I can't be the only person who's set up a crematorium next to a waste incinerator and wondered if it wouldn't be more cost-effective to join the two services.
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# ? May 14, 2015 23:39 |
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Someone mentioned a bug a while ago where in some cases subway trains and road traffic will collide/try to yield to each other. This appears to have started happening with at least one of my stations. Are there any known solutions? I might try deleting/rebuilding it and/or moving it over a few squares, but if anyone has a proper fix that would be nice.
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# ? May 14, 2015 23:59 |
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Supraluminal posted:Someone mentioned a bug a while ago where in some cases subway trains and road traffic will collide/try to yield to each other. This appears to have started happening with at least one of my stations. Are there any known solutions? I might try deleting/rebuilding it and/or moving it over a few squares, but if anyone has a proper fix that would be nice. When that happens to me, it's because of surface traffic right above where the station's built-in tunnel ends. Moving the station works.
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# ? May 15, 2015 00:29 |
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Moridin920 posted:It works but pedestrians still need a path to walk on and if you don't use trains to bring cargo in any commercial will start complaining about a lack of goods to sell eventually (since they aren't getting van deliveries). Yeah I didn't do any commercial in the residential areas.
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# ? May 15, 2015 01:16 |
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Supraluminal posted:Someone mentioned a bug a while ago where in some cases subway trains and road traffic will collide/try to yield to each other. This appears to have started happening with at least one of my stations. Are there any known solutions? I might try deleting/rebuilding it and/or moving it over a few squares, but if anyone has a proper fix that would be nice. Just move it like a little bit and you'll be good. It only happens if the station is in exactly the right spot.
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# ? May 15, 2015 05:23 |
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Sometimes I've had a similar issue with metro stations under a crossroad where the passengers will wait next to the road like it's a bus stop rather than down below on the metro platform. They'll still catch the train normally but it just looks odd.
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# ? May 15, 2015 06:13 |
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The Deadly Hume posted:Sometimes I've had a similar issue with metro stations under a crossroad where the passengers will wait next to the road like it's a bus stop rather than down below on the metro platform. They'll still catch the train normally but it just looks odd. Yeah, that happens when a road slightly covers the middle of the underground waiting area where the stop dot appears. I saw it a lot before I started trying to make all my intersections perpendicular.
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# ? May 15, 2015 07:02 |
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I'm asking on behalf of a friend. She made a city she was really proud of and saved it earlier today after playing on my computer, on her Steam account, but on my computer through Family Sharing. However, she booted it up just now, on my computer, and she can't find her save file. Instead she only has the save file that she had from much earlier in the day. What happened? Is there any way to get the more up to date file back? Both the Steam local computer files nor the save files in the Cloud files on my computer have her most up to date file that we are both sure we saw her click save on. Is she out of luck? I just checked on the game both on my steam account and hers and no dice.
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# ? May 15, 2015 07:21 |
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Hrm. Skylines saves outside of the steam cloud system are saved per Windows users, under %LOCALAPPDATA%\Colossal Order\Cities_Skylines. The Skylines Cloud Save cache is in... Program Files (x86)\Steam\userdata\[STEAMUSERID]\255710, so that varies by steam user. I'm... not sure? Check inside all of the steam user IDs in that folder?
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# ? May 15, 2015 07:29 |
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MikeJF posted:Hrm. Skylines saves outside of the steam cloud system are saved per Windows users, under %LOCALAPPDATA%\Colossal Order\Cities_Skylines. Yeah I watched her hit the save button, and there were no other save files at the time so she couldn't possibly have hit the load button. It went back to the game after the save was done. We exited and switched to my account or something. And now it's gone. drat I guess she's out of luck. That's really lovely. We don't know why too. Edit: gently caress she was really proud of it too. She's quite upset. Anyone else hear of anything similar? Artificer fucked around with this message at 07:48 on May 15, 2015 |
# ? May 15, 2015 07:38 |
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Freudian posted:I can't be the only person who's set up a crematorium next to a waste incinerator and wondered if it wouldn't be more cost-effective to join the two services. http://www.telegraph.co.uk/news/earth/energy/8917633/A-dead-heat-crematorium-to-sell-power-for-National-Grid.html
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# ? May 15, 2015 08:21 |
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Just as some advice for anyone who's interested in making their own maps without using terrain.party to grab real world terrain, the program Wilbur can be used to simulate erosion on the same kind of heightmap that the Skylines editor uses. Before: After: It works for chunkier terrain as well, but you have more control of the end result if you make your initial mountains more detailed. It really adds quite a bit of detail and definition to the terrain while being pretty effortless, outside of a bit of work to smoothen out some fuckups.
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# ? May 15, 2015 09:21 |
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Re: no cars residential zones If I setup an island with no road, no subway connections to the mainland, but I have a passenger boat terminal on both the island and the mainland, will it act as a ferry service, and will the Cims use it? Same question for intra-city freight.
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# ? May 15, 2015 17:17 |
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No on the boat, yes on the train
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# ? May 15, 2015 17:40 |
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Just make sure the trains run on time, whatever the cost.
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# ? May 15, 2015 18:49 |
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Efexeye posted:No on the boat, yes on the train Well, I know what mod I'd like to request now..
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# ? May 15, 2015 20:07 |
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I'm guessing something that deep in the mechanics would be part of an expansion pack rather than a mod, or it'd be out already. Using trains to shuttle goods from filthy Ind to crowded Com is a good strategy, just elevate the tracks so the trains can run smoothly. I use the gaps I leave from making the freeway and frontage road for these stations.
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# ? May 15, 2015 20:09 |
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I want elevated train stations that have a bit of a smaller footprint than the regular ones so I can make elevated train lines going through my city.
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# ? May 15, 2015 20:22 |
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Moridin920 posted:I want elevated train stations that have a bit of a smaller footprint than the regular ones so I can make elevated train lines going through my city. I wpuld love to be able to build a Chicago-style El in my cities. It would look
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# ? May 15, 2015 21:24 |
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Moridin920 posted:I want elevated train stations that have a bit of a smaller footprint than the regular ones so I can make elevated train lines going through my city. paging Fishbus
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# ? May 15, 2015 21:44 |
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pakman posted:I wpuld love to be able to build a Chicago-style El in my cities. It would look You could always pick up Cities in Motion 2. It's easy to build stuff like this:
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# ? May 16, 2015 00:13 |
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There's a mod now that will kill your cims at random now, rather than giving them a fixed, exactly-six-years lifespan. This ought to help with sawtooth population spikes and valleys that happen a couple years after your city really starts growing. http://steamcommunity.com/sharedfiles/filedetails/?id=421188880
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# ? May 16, 2015 00:52 |
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Has anyone figured out why the gently caress this happens? My best guess is that the simulation really doesn't like it when water flows up hill, but holy poo poo this drives me insane. e: The day/night mod is so good. turn off the TV fucked around with this message at 09:00 on May 16, 2015 |
# ? May 16, 2015 06:19 |
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Moridin920 posted:I want elevated train stations that have a bit of a smaller footprint than the regular ones so I can make elevated train lines going through my city. Honestly, passenger train stations should be much smaller in footprint than what they have now. Cargo stations it's fine being huge, but suburban stations are usually nowhere near that big unless they're a depot, and it totally messes up commuter ground-level trains.
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# ? May 16, 2015 08:25 |
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The station has to be at least as long as the longest train
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# ? May 16, 2015 09:19 |
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Hadlock posted:The station has to be at least as long as the longest train "...the first 4 cars will not open up at Amityville station. If you wish to depart at Amityville please walk towards the rear of the train"
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# ? May 16, 2015 09:31 |
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Hadlock posted:The station has to be at least as long as the longest train Yeah, but it doesn't have to be so wide. Especially if it can connect to roads/paths from the end of the platform rather than the side. MikeJF fucked around with this message at 09:47 on May 16, 2015 |
# ? May 16, 2015 09:43 |
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Yeah, I agree, here is a DART station from my city in Dallas, it is about three track widths wide, two tracks and a center island, about 30% of the stations in Dallas look like this. It's cropped (it goes on for quite a ways on either side) but you're right, it's very narrow and is capable of serving many passengers.
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# ? May 16, 2015 10:03 |
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Hadlock posted:Yeah, I agree, here is a DART station from my city in Dallas, it is about three track widths wide, two tracks and a center island, about 30% of the stations in Dallas look like this. It's cropped (it goes on for quite a ways on either side) but you're right, it's very narrow and is capable of serving many passengers.
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# ? May 16, 2015 15:44 |
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drat this game; I keep trying to use WASD to navigate Google Maps and it never works.
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# ? May 16, 2015 17:21 |
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Can railroad tracks really not cross streets in this game or have I just not figured it out?
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# ? May 16, 2015 18:06 |
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Biggest human being Ever posted:Can railroad tracks really not cross streets in this game or have I just not figured it out? Then go back 15 minutes later and turn it into an elevated crossing because level crossings kill traffic flow.
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# ? May 16, 2015 18:11 |
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Biggest human being Ever posted:Can railroad tracks really not cross streets in this game or have I just not figured it out? Sure they can, you must be doing something wrong. That said, you probably don't want them to; run elevated tracks where you can instead. Level crossings are disproportionately traffic-jamming.
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# ? May 16, 2015 18:11 |
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That google map new tab chrome extension just brought me to Boca Raton, FL. Which has the most Cities Skyline-esque aesthetic I've seen yet.
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# ? May 16, 2015 19:28 |
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MikeJF posted:Sure they can, you must be doing something wrong. That said, you probably don't want them to; run elevated tracks where you can instead. Level crossings are disproportionately traffic-jamming. Level crossings look cooler.
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# ? May 16, 2015 19:50 |
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# ? May 25, 2024 02:38 |
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Subyng posted:Level crossings look cooler. That may be, I still wouldn't want to use them anywhere besides the middle of nowhere.
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# ? May 16, 2015 19:56 |