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kemikalkadet
Sep 16, 2012

:woof:

Blimpkin posted:

That google map new tab chrome extension just brought me to Boca Raton, FL. Which has the most Cities Skyline-esque aesthetic I've seen yet.



That extension gave me one like that a while ago in California: https://www.google.com/maps/@33.763694,-116.3894815,5530m/data=!3m1!1e3
It's like.. a city made of golf courses with some houses around them? Also the review of Jack Nicklaus' golf course is brilliant: https://plus.google.com/101842830714685932897/about?hl=en

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turn off the TV
Aug 4, 2010

moderately annoying

kemikalkadet posted:

That extension gave me one like that a while ago in California: https://www.google.com/maps/@33.763694,-116.3894815,5530m/data=!3m1!1e3
It's like.. a city made of golf courses with some houses around them? Also the review of Jack Nicklaus' golf course is brilliant: https://plus.google.com/101842830714685932897/about?hl=en

This is a golf resort. In all likelihood the majority, if not all, of these courses are managed by a single company.

RVT
Nov 5, 2003

Hadlock posted:

Yeah, I agree, here is a DART station from my city in Dallas, it is about three track widths wide, two tracks and a center island, about 30% of the stations in Dallas look like this. It's cropped (it goes on for quite a ways on either side) but you're right, it's very narrow and is capable of serving many passengers.



Nothing like riding the DART as it cuts through the middle of Dallas before it's forced underground, then coming home and riding around my Skylines city in a passenger train with the fps mod.

zedprime
Jun 9, 2007

yospos

RVT posted:

Nothing like riding the DART as it cuts through the middle of Dallas before it's forced underground, then coming home and riding around my Skylines city in a passenger train with the fps mod.
Nice to see a practical story about the German-American settling of Texas that is about more than just gas station baked goods.

Dr. Despair
Nov 4, 2009


39 perfect posts with each roll.



I'm really proud of the sharp uturn offramp in between the highways in this part of town.

Incessant Excess
Aug 15, 2005

Cause of glitch:
Pretentiousness

Mr. Despair posted:



I'm really proud of the sharp uturn offramp in between the highways in this part of town.

Nice. I bet your trains run on time as well.

turn off the TV
Aug 4, 2010

moderately annoying

A sperg in four parts:






http://steamcommunity.com/sharedfiles/filedetails/?id=444158476

xzzy
Mar 5, 2009

Mr. Despair posted:



I'm really proud of the sharp uturn offramp in between the highways in this part of town.

I'm curious about the yellow semi truck that enters from the bottom highway, exits into town, takes the little u-turn, goes back through the interchange then exits the same direction it entered. :iiam:

MikeJF
Dec 20, 2003




xzzy posted:

I'm curious about the yellow semi truck that enters from the bottom highway, exits into town, takes the little u-turn, goes back through the interchange then exits the same direction it entered. :iiam:

That... actually looks like it might be the best way to make a U-turn on that highway.

xzzy
Mar 5, 2009

Guess that's the one advantage to traditional cloverleafs, drivers can just keep exiting until they fix their fuckup. :v:

Strategic Tea
Sep 1, 2012

Biggest human being Ever posted:

Nice. I bet your trains run on time as well.

:golfclap:

Manic_Misanthrope
Jul 1, 2010


Almost hit the 90k population mark in the first City I've really tried to hash out. I am very bad at this game.

My Port district smells of smoke.

BigBallChunkyTime
Nov 25, 2011

Kyle Schwarber: World Series hero, Beefy Lad, better than you.

Illegal Hen
I'm thinking about getting this game. I have a few questions:

What are the major differences in gameplay between this game and Sim City 4 (forget the most recent version of SimCity. I know that blows)

Can you have regions with multiple cities that you can connect to each other and that affect each other like in SC4?

Can you terraform your city pretty easily (water, hills, mountians, etc) at the start like you couldn't do in region mode in SC4?

Thanks.

kemikalkadet
Sep 16, 2012

:woof:

Retail Slave posted:

I'm thinking about getting this game. I have a few questions:

What are the major differences in gameplay between this game and Sim City 4 (forget the most recent version of SimCity. I know that blows)

Can you have regions with multiple cities that you can connect to each other and that affect each other like in SC4?

Can you terraform your city pretty easily (water, hills, mountians, etc) at the start like you couldn't do in region mode in SC4?

Thanks.

The traffic representation is better because it uses an agent system similar to SC13 rather than abstracting it like SC4 did. You can follow an individual car or pedestrian as they travel around and it's more of a puzzle to get a good traffic flow. It's not perfect and you have game it to a small extent sometimes but it's a million miles better than SC13

It doesn't have regions like SC4, just one big map that by default you can unlock 9 tiles in. Then there's an abstract beyond the map where imports and exports happen. There's no reason you can't get the mod to unlock 25 or 80+ tiles and build a couple of cities that are far apart and set up road/rail connections yourself though, although I haven't tried that so I don't know how well it works.

There's no native terraforming but there are mods that do it. You can make custom maps but it's a little involved (I guess similar in complexity to creating entire custom regions in SC4 was) and there are a lot of maps on the workshop. There's a few posters here that make maps, see a few posts above this one.

MikeJF
Dec 20, 2003




kemikalkadet posted:

It doesn't have regions like SC4, just one big map that by default you can unlock 9 tiles in. Then there's an abstract beyond the map where imports and exports happen. There's no reason you can't get the mod to unlock 25 or 80+ tiles and build a couple of cities that are far apart and set up road/rail connections yourself though, although I haven't tried that so I don't know how well it works.

It should be noted that a full 9-tile map is larger than a large tile in Simcity 4. You can get your cities pretty big even without mods. That said, installing the 25-tile mod is literally just clicking a button in the Steam Workshop.

quote:

There's no native terraforming but there are mods that do it. You can make custom maps but it's a little involved (I guess similar in complexity to creating entire custom regions in SC4 was) and there are a lot of maps on the workshop. There's a few posters here that make maps, see a few posts above this one.

There is in-game map creation terraforming tools, just not after you start the city. The terrain tools aren't as good as SC4's, to be honest, but they suffice.

turn off the TV
Aug 4, 2010

moderately annoying

MikeJF posted:

There is in-game map creation terraforming tools, just not after you start the city. The terrain tools aren't as good as SC4's, to be honest, but they suffice.

You can do some crazy poo poo with custom brushes in the terrain editor. I haven't tried it, but from what I understand Scotland Tom's latest few maps were done in engine using custom brushes.

necrotic
Aug 2, 2005
I owe my brother big time for this!

Hadlock posted:

There's a mod now that will kill your cims at random now, rather than giving them a fixed, exactly-six-years lifespan. This ought to help with sawtooth population spikes and valleys that happen a couple years after your city really starts growing.

http://steamcommunity.com/sharedfiles/filedetails/?id=421188880

Be careful using this on a current save, you will likely see an uptick in death rate to start with while it evens out. It is a really nice change, though.

Supraluminal
Feb 17, 2012
C:S vs. SC4 chat:

I'd say SC4 is probably still a better train set in the sense that it has years and years of custom content behind it, while Skylines is arguably a more engaging simulation thanks in large part to the agent system.

I guess what this boils down to in mechanical terms is that SC4 was essentially a pretty graphical front-end onto a set of spreadsheets, while Skylines simulates at a granular level. That allows for stuff like zone layout choices in two parts of the map creating bad traffic in a third that disrupts goods supplies to commercial buildings in a fourth. Sort of a macro-vs.-micro difference, with the preferred approach depending on what you want to spend your time on in the game.

For me, though, the fact that Skylines isn't an ancient janky mess makes the comparison a moot point. I tried getting back into SC4 a year or so ago and, while I got as far as building a cute small town, I just couldn't tolerate the extremely dated UI and technical wobbliness. If you want a modern city builder, Skylines is the way to go.

turn off the TV
Aug 4, 2010

moderately annoying

SC4 may have more bits and pieces, but the ability to have curved roads which actually work, as well as more detailed terrain, makes Skylines a way better train set for me.

vOv
Feb 8, 2014

So I'm trying to get back into this after a long break; what do people consider good gameplay mods? Stuff like better traffic management, that sort of thing.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
I don't think Cities: Skylines is far off usurping SC4 as a train set. Look how much progress has been made in the few months the game has been out. People are already breaching boundaries (81 tile mod) and doing major simulation overhauls (Traffic Manager). I imagine map size limits, size limits for ploppables/zoning depth, etc. will all be surpassed eventually.

zedprime
Jun 9, 2007

yospos
Maybe its more reflective of my frustrations with getting going in SC4, but a big difference in Skylines is the bulk of gameplay in Skylines is traffic focused. That is the RCI demand rockets fairly early into a city build and as long as you supply a modicum of services and don't have massive traffic issues (and sometimes even if you do), C and I demand will far outstrip even your labor force, with R demand bringing up the rear when everybody realizes you can't staff all the jobs you just created. I feel that's an important contrast to SC4's puzzle like RCI management with regards to services, regional interplay, and all its idiosyncratic RCI drivers that mean SC4 is probably more of a game than Skyline's sandbox. I like Skylines for that reason though.

Supraluminal
Feb 17, 2012

Fish Fry Andy posted:

SC4 may have more bits and pieces, but the ability to have curved roads which actually work, as well as more detailed terrain, makes Skylines a way better train set for me.

I was sort of alluding to that with my last paragraph. SC4 suffers from the technical limitations of its era in lots of ways, and overcoming them now (like with curvy custom road segments that I guess crash the game all the time?) seems to require way more fuckery than I'm willing to even attempt.

turn off the TV
Aug 4, 2010

moderately annoying

vOv posted:

So I'm trying to get back into this after a long break; what do people consider good gameplay mods? Stuff like better traffic management, that sort of thing.

If you're like me and spend half your time with the HUD off the moving sun mod is super worth it. Not technically gameplay, but the game looks fantastic at dawn/dusk.



http://steamcommunity.com/sharedfiles/filedetails/?id=420230361

If you don't want to deal with the guessing game created by building upgrades, the extended building info mod includes that and some incoherent text that nobody wants.

https://steamcommunity.com/sharedfiles/filedetails/?id=414469593&searchtext=

If you've always wanted to be see the angle your roads are built at, there is now a mod for that.

http://steamcommunity.com/sharedfiles/filedetails/?id=436253779&searchtext=

Cool mod that makes it so you choose how many vehicles are on each public transit route.

https://steamcommunity.com/sharedfiles/filedetails/?id=424106600

Bat Ham
Apr 22, 2008

Bat Nan
The one thing I've had in previous SC titles that I'm missing from Skylines is wider city policies having an effect. E.g. more tourism and things like stadiums playing a bigger role in it, tossing up between building that casino or keeping crime low, that megamall killing smaller commercial areas etc. Really I just miss the petitioners of SC3k which made me feel like I was actually balancing the needs of my people rather than just handling the infrastructure.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


Bat Ham posted:

The one thing I've had in previous SC titles that I'm missing from Skylines is wider city policies having an effect. E.g. more tourism and things like stadiums playing a bigger role in it, tossing up between building that casino or keeping crime low, that megamall killing smaller commercial areas etc. Really I just miss the petitioners of SC3k which made me feel like I was actually balancing the needs of my people rather than just handling the infrastructure.

A mod could probably do this pretty easily with policies. It might even be possible to add random events that would enable policies that have a negative and a positive so you have to deal with it after the event, I haven't really looked at how the game is coded but I don't see why you couldn't add random events if you could pull a random number. Unlike any Sim City game skylines is also in active development so the ability to mod it in could be added if requested.

After recently buying the game and putting 60 hours in, I feel its a pretty good baseline. It's clearly designed with mods bringing it to greatness though.

BigBallChunkyTime
Nov 25, 2011

Kyle Schwarber: World Series hero, Beefy Lad, better than you.

Illegal Hen
The regular version is 29.99 and the deluxe is 39.99. Is the deluxe version 10 dollars better?

turn off the TV
Aug 4, 2010

moderately annoying

Retail Slave posted:

The regular version is 29.99 and the deluxe is 39.99. Is the deluxe version 10 dollars better?

Nope.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

Retail Slave posted:

The regular version is 29.99 and the deluxe is 39.99. Is the deluxe version 10 dollars better?

It comes with extra pointless buildings. There are more buildings on the workshop that are also completely free.

Hadlock
Nov 9, 2004

The $39.99 version was dreamed up by their marketing guys, "hey did you know if you offer a more expensive version, 5% of users will pay for it, no matter what extras (or lack therof) you put in it? That's FREE MONEY". And thus the steam Deluxe bundle was born
_/
:steam:

Moridin920
Nov 15, 2007

by FactsAreUseless

Hadlock posted:

The $39.99 version was dreamed up by their marketing guys, "hey did you know if you offer a more expensive version, 5% of users will pay for it, no matter what extras (or lack therof) you put in it? That's FREE MONEY". And thus the steam Deluxe bundle was born
_/
:steam:

The sad thing is they're right and it's probably more than 5%, too.

Raskolnikov
Nov 25, 2003

Hadlock posted:

The $39.99 version was dreamed up by their marketing guys, "hey did you know if you offer a more expensive version, 5% of users will pay for it, no matter what extras (or lack therof) you put in it? That's FREE MONEY". And thus the steam Deluxe bundle was born
_/
:steam:
I bought the deluxe version because I wanted to support a proper city building game (finally). In retrospect I should have purchased the regular version and just promoted the game to a wider group of people! I will never get that :10bux: back. :(

Pile of Kittens
Apr 23, 2005

Why does everything STILL smell like pussy?

Raskolnikov posted:

I bought the deluxe version because I wanted to support a proper city building game (finally). In retrospect I should have purchased the regular version and just promoted the game to a wider group of people! I will never get that :10bux: back. :(

Oh no, an entire two lattes.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
I spend more time making maps in this game than actually playing it.

What are some good mapmaking mods I should be getting?

MikeJF
Dec 20, 2003




Raskolnikov posted:

I bought the deluxe version because I wanted to support a proper city building game (finally). In retrospect I should have purchased the regular version and just promoted the game to a wider group of people! I will never get that :10bux: back. :(

I bought the deluxe version because I wanted to support a proper city building game (finally) and I have no regrets.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
I figured they'd put out the bonuses as DLC somewhere down the track later on and I'd pick it on discount or something.

emdash
Oct 19, 2003

and?
Official twitter posted hype for later this week https://twitter.com/Cities_PDX/status/600204783534919680

Poil
Mar 17, 2007

Is it theme parks? I hope it's theme parks.

Fishbus
Aug 30, 2006


"Stuck in an RPG Pro-Tour"

Hadlock posted:

:siren: paging Fishbus

The train stuff, including the stations, underground are all fucky since you have to abide by certain footprints. Cargo stations don't even exist in modding territory.

There will probably be a larger support in the future, probably in the incoming patch.

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insta
Jan 28, 2009

MikeJF posted:

I bought the deluxe version because I wanted to support a proper city building game (finally) and I have no regrets.

emptyquote seconding blah blah.

I've also tried to sell a few friends on the game but none have bit, unfortunately. I need better friends

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