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SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Zark the Damned posted:

Welp, this is a thing now... https://www.youtube.com/watch?v=2RnxDN8jmok

Guess maybe there's hope for GorkaMorka in vidya game form too...

Lest we forget:
https://www.youtube.com/watch?v=ndLhrTw-wgA

Similarly, the guys making the Mordheim game said if it does well enough they'd like to do a Necromunda game. Mordheim looks cool and like I might pick it up, but you couldn't keep me away from a Necromunda game.

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Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

Soulfucker posted:

I still have my Forgeworld Avatar I got as a gift from another goon back in the day, but I never bothered picking up the new Eldar book for obvious reasons. How has it changed?

It's a Lord of War. So is the Wratihknight. So if you're like me and want to use both models you can either:

A) Take two detachments and thus two LoW.

Or

B) Take the Warhost mega-formation which locks you into (Guardian Battlehost for instance) three units of Guardian Defenders, a Farseer, a War Walker, Vyper, and Support Battery. Then you can take a up to twelve Wraithknights and three Avatars.

Like I say, both flexible and stupidly rigid at the same time.

Specific Avatar changes from the last book:

Khaine Awakened gives Furious Charge and Rage, as well as Fear.
Wailing Doom adds +2S and Armourbane to the melee version.
He cannot buy Exarch powers.

BeigeJacket
Jul 21, 2005

Lord Twisted posted:

I play fairly regularly at Dark Sphere. There's a £6 buyin apoc game on the 30th which I'll be at.

I've got exams at the moment so fairly busy with non 40k stuff, but will be there over the holidays probably about once a week. I usually do 1500-1750, the meta scene there seems reasonably hard without running into annoying tournament lists.

Saw that apoc game event on their site, but can't make it down on that date unfortunately. I've been to the odd tourney at DS and the local hams seem to have some pretty full-on lists IIRC.

Soulfucker
Feb 15, 2012

i,m going to kill myself on friday #wow #whoa
Fun Shoe

Gapey Joe Stalin posted:


B) Then you can take a up to twelve Wraithknights and three Avatars.
Khaine Awakened gives Furious Charge and Rage, as well as Fear.

what

Isn't introducing Fear as a rule for the Avatar of Khaine pretty redundant, what with it being a MC? Goddamnit GW, I bet I could write more thought-out rules at this point.

Speaking of which, where did I put that 2nd Edition Battlebible...

xtothez
Jan 4, 2004


College Slice

Soulfucker posted:

what

Isn't introducing Fear as a rule for the Avatar of Khaine pretty redundant, what with it being a MC? Goddamnit GW, I bet I could write more thought-out rules at this point.

Speaking of which, where did I put that 2nd Edition Battlebible...

It's a typo. Khaine Awakened gives Furious Charge, Rage, and Fearless to any Eldar within 12" of the Avatar.

I quite like these changes for the Avatar. I love putting my FW one on the table but have always thought it was a bit weedy with S6 attacks. Now it gets Rage and S9 Armourbane on the charge, it should wreck a lot more poo poo.

Soulfucker
Feb 15, 2012

i,m going to kill myself on friday #wow #whoa
Fun Shoe

xtothez posted:

It's a typo. Khaine Awakened gives Furious Charge, Rage, and Fearless to any Eldar within 12" of the Avatar.

I quite like these changes for the Avatar. I love putting my FW one on the table but have always thought it was a bit weedy with S6 attacks. Now it gets Rage and S9 Armourbane on the charge, it should wreck a lot more poo poo.

Fair enough - sounds like it's a better deal for the points now than with the 6E book, but I doubt I'll pick the new one up unless there's a massive price drop or anything.

Boon
Jun 21, 2005

by R. Guyovich
I think the Avatar still suffers from being slow, but it might be more viable in a foot slogging force.

Soulfucker
Feb 15, 2012

i,m going to kill myself on friday #wow #whoa
Fun Shoe

Boon posted:

I think the Avatar still suffers from being slow, but it might be more viable in a foot slogging force.

A good observation. I hardly play in a competitive setting (my gaming circle is terrific, and some people love trying out gimmick lists) so I could definitely see it perform well.

Soulfucker posted:

Speaking of which, where did I put that 2nd Edition Battlebible...

I found it! I uploaded it here in case someone else feels like looking at terrible rules from an age gone by.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

PeterWeller posted:

Yeah, I think this is the real problem. It's not like they ruined the game's balance. That was always bad. Giving the D to non-superheavy or gargantuan units was a terrible move, but the end result is just yet another dominant Eldar codex. And that's basically a GW tradition at this point.

But when they're pumping out so much stuff that even die hards like me stop keeping track, they're probably overdoing it. The only reason to bring out a new Marine book right now is to have it match the new codex layout, and that's not a good enough reason.

I just plain cannot afford to update my Marines right now. If Space Marines were the only faction I played and 40k were the only game I played, I could swallow it, but it isn't, so I can't. Maybe in another six months I'll get the book on sale or something.

A Shitty Reporter
Oct 29, 2012
Dinosaur Gum
I only have Marines and Tau. If it were a $50 codex like the last one, I'd grumble but probably give in. But if the $100 rumors are true, gently caress it. Guess I'll only play Tau despite having twice as many Marines.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

An Angry Bug posted:

I only have Marines and Tau. If it were a $50 codex like the last one, I'd grumble but probably give in. But if the $100 rumors are true, gently caress it. Guess I'll only play Tau despite having twice as many Marines.

Oh yeah, my above post assumes it'll be $60 like the last one, which was already way overcosted. If it's $100 I will never, ever buy it.

berzerkmonkey
Jul 23, 2003

I'm thrilled that the graphics in the trailer look like they also came from 1988.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

Sulecrist posted:

Oh yeah, my above post assumes it'll be $60 like the last one, which was already way overcosted. If it's $100 I will never, ever buy it.

Seriously. I don't think I've ever paid $100 for a book that wasn't a textbook.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




TheChirurgeon posted:

Seriously. I don't think I've ever paid $100 for a book that wasn't a textbook.

I spent about that on the first edition of this, but it's in a whole other stratosphere

spacegoat
Dec 23, 2003

by Jeffrey of YOSPOS
Nap Ghost

Hihohe posted:

I dont think i will be using Dscythes simply because i like playing the game for more that 2 turns.

I bet you spent more time setting up and tearing down than you did playing.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!
I spent about that on IA13 and I'm not unhappy with it, even if I had to hold my nose to buy from the GW empire generally. Forge World books have always seemed like a pretty high value to me, the production values are good and they don't feel like just shovelware printed to sell me models--though maybe in my case that's because I've always known going in that I'm not going to buy the models; anything I decide to use from a FW book is going to be converted and/or sourced elsewhere.

Squifferific
Oct 17, 2004
Proud user of machines that go "Ping!"
Where are people getting the $100 codex number? Only the current marine book and the current Eldar one are $58 US, and the rest are all lower than that.

Hollismason
Jun 30, 2007
An alright dude.

Boon posted:

I think the Avatar still suffers from being slow, but it might be more viable in a foot slogging force.

They're not really slow in the War Host, they move 12" , so while they can't charge after wards doing that, they can still get to where they need to go.

A Footslogging Warhost would actually be pretty boss. Cheap Troops who move 12" and still fire plus get a free heavy weapon in every squad. That's not bad at all.

Boon
Jun 21, 2005

by R. Guyovich

Hollismason posted:

They're not really slow in the War Host, they move 12" , so while they can't charge after wards doing that, they can still get to where they need to go.

Well yeah, but by foot slogging force I basically assumed you'd only ever use the Warhost for that.

Hollismason
Jun 30, 2007
An alright dude.
The Warhost is a really amazing Detachment, that move 6" always when using Battle Focus is pretty crazy awesome sauce, especially for troops like Warp Spiders.

Everybody is all focused on Jetbikes and D-Weapons , but I got a chance to play against a similar foot slogging list and it was just incredibly frustrating to deal with playing Necrons, because everything moved so quickly.

Playing against Warp Spiders w/ Necrons sucks hard.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Squifferific posted:

Where are people getting the $100 codex number? Only the current marine book and the current Eldar one are $58 US, and the rest are all lower than that.

Some rumor said it would cost a little less than twice the cost of the current codex, but there's not a price list out there or anything.

AbusePuppy
Nov 1, 2012

BEST DAY OF MY LIFE!!!!!! so far.

xtothez posted:

While there's truth in both sides, I don't really see it as any different to how 40k originally started. Rogue Trader itself was less of a rulebook and more of a framework to push little metal dudes around a table with some semblance of narrative.

The difference being that Rogue Trader was explicitly a narrative RPG game using miniatures (like Necromunda), whereas modern 40K is a wargame. Things that are acceptable in one type of game are not necessarily so in another because different types of games have different goals in mind. That's why the rules for the game shifted so drastically between RT, 2E, and 3E- the way the game was played and what type of game it was (RPG wargame, skirmish wargame, battle wargame) changed significantly, necessitating a change in rules.

If GW actually made 40K into a narrative game, that could be fine, too- but they want the best of both worlds, and are instead making the worst.

JackMack posted:

Which would you say are the most balanced? Why do you think we are not playing these games?

There are numerous wargames out there with better balance than 40K- almost all of them, honestly. Firestorm Armada, X-Wing, Warmachine/Hordes, and Infinity stand out as some of the most prominent examples of games with better design ethos than GW. (Other games might qualify as well, such as Dystopian Wars or Malifaux or Bolt Action, but I can't speak about them from direct experience.) As to why people don't play them, well, that's an amazingly broad question, but probably the simplest possible answer would be "because everyone already plays 40K." Wargames require two players, and the more players there are of a given game in your area the better your chances of actually being able to use the plastic toys you paid for. More popular games typically see more new player entries because there is a better incentive for them to join that game (as opposed to others) and more chance that they are introduced to that game first.

That said, all of these games are carving chunks out of GW's market share for a variety of reasons. GW still probably has the best production of plastic models in the industry, but their lead is slipping.

BULBASAUR
Apr 6, 2009




Soiled Meat
$100 for a codex is crazy town. For less than half that money you can get into 30k, which has more units, more options, and gets regular updates despite being out a few years. How the hell is it becoming the budget option?

LabiaBadgerTickler posted:

You'd think with a team of at least 10 designers, they could all band together and make a semi-coherent rule structure.

Part of my fascination with GW is that I haven’t a drat clue why they do many of the things they do. I worked on a lot of games in my day, both in design and the business side. Despite this, I’m puzzled at some of their decisions. It feels like they operate in a complete vacuum of best practices.

At some level it has to be cultural. Which usually means the poo poo starts from the top and oozes its way down.

Reynold posted:

Buff whirlwinds plz, kthnx

They did in 30k and they still suck. Even with squadrons and costing like 60 points a model. Rapiers and other artillery do everything better.

berzerkmonkey
Jul 23, 2003

AbusePuppy posted:

There are numerous wargames out there with better balance than 40K- almost all of them, honestly. Firestorm Armada, X-Wing, Warmachine/Hordes, and Infinity stand out as some of the most prominent examples of games with better design ethos than GW..
None of those are army level wargames. At best, Warmachine and Infinity are squad based. To add to that, both suffer from rock/paper/scissors issues. In other words, my build beats your build because you don't have anything that could counter me. (Disclaimer: I don't play either game, I just have heard this quite a lot about both systems - perhaps the designers have fixed these issues.)

Also, some people like the aesthetic of 40K - I sure as hell prefer it over the examples you mentioned. I don't play games just to play games - I like to be invested in the background of a game as well.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!

berzerkmonkey posted:

To add to that, both suffer from rock/paper/scissors issues. In other words, my build beats your build because you don't have anything that could counter me. (Disclaimer: I don't play either game, I just have heard this quite a lot about both systems - perhaps the designers have fixed these issues.)

Not that you outright said it wasn't, but my impression is that this is also a horrible problem for 40k. :v:

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

berzerkmonkey posted:

None of those are army level wargames. At best, Warmachine and Infinity are squad based. To add to that, both suffer from rock/paper/scissors issues. In other words, my build beats your build because you don't have anything that could counter me. (Disclaimer: I don't play either game, I just have heard this quite a lot about both systems - perhaps the designers have fixed these issues.)

Also, some people like the aesthetic of 40K - I sure as hell prefer it over the examples you mentioned. I don't play games just to play games - I like to be invested in the background of a game as well.

In Warmachine, being forced to anticipate and solve skews is a feature, not a bug. If you don't like that, you probably won't like any competitive asymmetrical game.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

SRM posted:

Some rumor said it would cost a little less than twice the cost of the current codex, but there's not a price list out there or anything.

Yeah, we are reacting to a rumor here, but no one should be hard-pressed to believe that a $100 codex for 40k's most popular army is unlikely

a pale ghost
Dec 31, 2008

I play Warmachine sometimes and while it's fun I definitely enjoy some aspects of 40k better. I really do enjoy rolling buckets of dice and 40k has less 'gotcha!' moments where crazy combos annihilate you out of nowhere if you're inexperienced and don't see them coming. I always really, really dig the 40k aesthetic.

That said, 40k outpriced me a long time ago. I got away with building an ork army when AoBR came out and slugga boys were a dime a dozen.

berzerkmonkey
Jul 23, 2003

JerryLee posted:

Not that you outright said it wasn't, but my impression is that this is also a horrible problem for 40k. :v:

Kind of? Balance is not the same as "x" always beats "y" always beats "z" no matter how you come at it. 40K's problem lies more with stuff like codex creep and a severe lack of playtesting.

Sulecrist posted:

In Warmachine, being forced to anticipate and solve skews is a feature, not a bug. If you don't like that, you probably won't like any competitive asymmetrical game.
I was more under the impression that in Warmachine, if you take a particular combo versus another particular combo, you're always going to win. Same with caster kills - I don't like the idea of one model/unit being the "be all, end all" of the game.

Again, if I'm interpreting the game wrong, it's because I'm not real familiar with it. Add to that I'm only recently coming back into 40K gaming after a long, long absence, so I could totally hate the game once I actually get a few under my belt (I'm primary focusing on Kill Team, so I'll likely not run into any major issues.)

berzerkmonkey fucked around with this message at 20:39 on May 21, 2015

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Yeah i like building a narrative in 40k, when i buy a new commander i paint them and give them a name,(and maybe a little backstory (original character do not steal) Warmachine doesnt really do that for me. Thats why im digging my Eldar right now, i get to do it all over again.

krushgroove
Oct 23, 2007

Disapproving look
Crossposting from the painting thread, Finally got around to editing these, so now I get to post all these pics











more pics in the painting thread

Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy

krushgroove posted:

Crossposting from the painting thread, Finally got around to editing these, so now I get to post all these pics











more pics in the painting thread

The weathering looks fantastic man!

Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy

BULBASAUR posted:

They did in 30k and they still suck. Even with squadrons and costing like 60 points a model. Rapiers and other artillery do everything better.

It's really a shame too. I love the look of the current whirlwind model.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

berzerkmonkey posted:

I was more under the impression that in Warmachine, if you take a particular combo versus another particular combo, you're always going to win. Same with caster kills - I don't like the idea of one model/unit being the "be all, end all" of the game.

Again, if I'm interpreting the game wrong, it's because I'm not real familiar with it. Add to that I'm only recently coming back into 40K gaming after a long, long absence, so I could totally hate the game once I actually get a few under my belt (I'm primary focusing on Kill Team, so I'll likely not run into any major issues.)

There is no combo in Warmachine that will "always" win against another given combo, assuming that the players are using scenarios. If you mean "almost always," there are certainly combinations with strong advantages against other combinations, but not to a degree greater than is present in Warhammer. In that respect, the main differences between the two games are (1) the presence in Warmachine of meaningful competitive scenarios, which admittedly the 40k community and even its developers have been getting better at over the past few years; (2) Warmachine's creators encourage its players to more actively attempt to build lists with strong advantages, and its players do; and (3) 40k intentionally includes more random elements and less risk mitigation, which reduces the comparative importance of player skill.

Warmachine is a very deep, hard game, and most people who don't enjoy it probably don't actually want a deep, hard game.

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?

Sulecrist posted:

Warmachine is a very deep, hard game, and most people who don't enjoy it probably don't actually want a deep, hard game.

I didn't enjoy it because 1) the people who made up the local WM scene were giant unfun shitlords and 2) the Skorne models at the time were metal, and were the stupidest loving things to assemble. After filling in the chest cavity of three titan gladiators just to keep the top-heavy fuckers together I was fed up with the whole thing.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
The aesthetic of 40k is something that no other game can touch, and why 95% of third party models don't do it for me. Aside from Victoria Lamb, Spellcrow (to a degree) and a few things from Puppetswar, nobody really gets it. The universe, models, and scale appeal to me in a way that no other miniatures game out there does. Yeah, there's some cool WM/H models (hell, I've got a Khador force) but it doesn't click for me like 40k does. The moment I saw this:

And this:

I was hooked.

krushgroove posted:

Crossposting from the painting thread, Finally got around to editing these, so now I get to post all these pics


That's an interesting scheme, and it looks awesome! I probably should have built my Shadowsword to be swappable like that, but I only had the old kit and had no options but to make it a troop carrier really.

Cooked Auto
Aug 4, 2007

SRM posted:

The aesthetic of 40k is something that no other game can touch, and why 95% of third party models don't do it for me. Aside from Victoria Lamb, Spellcrow (to a degree) and a few things from Puppetswar, nobody really gets it. The universe, models, and scale appeal to me in a way that no other miniatures game out there does. Yeah, there's some cool WM/H models (hell, I've got a Khador force) but it doesn't click for me like 40k does.

Pretty much this for me as well. There are just parts of the 40k setting and such that appeal to me. Sure there might now be models that I really agree with in the looks department but then I just come across one of those units that just make me go "oooh" and just like instantly.
I might not really like the stubby look of the Leman Russ but the same time I haven't really seen that many Sci-fi tanks that look as good as a whole like one and not seem kinda half-assed or cheap.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




SRM posted:

Aside from Victoria Lamb, Spellcrow (to a degree) and a few things from Puppetswar, nobody really gets it.

Kromlech?

AbusePuppy
Nov 1, 2012

BEST DAY OF MY LIFE!!!!!! so far.

berzerkmonkey posted:

None of those are army level wargames. At best, Warmachine and Infinity are squad based. To add to that, both suffer from rock/paper/scissors issues. In other words, my build beats your build because you don't have anything that could counter me. (Disclaimer: I don't play either game, I just have heard this quite a lot about both systems - perhaps the designers have fixed these issues.)

Also, some people like the aesthetic of 40K - I sure as hell prefer it over the examples you mentioned. I don't play games just to play games - I like to be invested in the background of a game as well.

*shrug* You didn't ask for army-level wargames. 40K wasn't even an army-level wargame until 3rd edition. I don't play WM/H, but Infinity isn't really all that R/P/S-y at all; most every model in the range is at least reasonably useful and it's very easy to build an army that can handle a wide variety of enemies with a good degree of facility. There are certainly some things you have to watch for (TO camo, full reaction, TAGs, and link teams) but all of these have multiple ways they can be dealt with in every faction, so it's not like you're boxed in to taking particular options.

The aesthetic thing is definitely an advantage for 40K- as I said, GW has some of the best model designers in the business, but it's not like one aesthetic is inherently superior to another; there are people who like the slick anime feel of Infinity, or the steampunk feel of WM/H, or the creepy horror vibe of Malifaux.

krushgroove posted:

Crossposting from the painting thread, Finally got around to editing these, so now I get to post all these pics



Very nice looking. I really need to get back to working on my own Baneblade chassis. Do the hull bits just "sit" into the main body, or did you magnetize them on?

NTRabbit posted:

Kromlech?

I would also argue that Micro Art Studios does good AdMech stuff with their Iron Brotherhood, Scibor does some really nice "heroic" scaled Marines, and a handful of other companies do good one-off stuff as well.

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Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
And Dreamforge Games does great IG and Marine stand-ins, and are making some kind of eldar/tyranid/necron hybrid as the next army.

And everything they have is currently on sale for 30-40% off right now, so squads of 20 marine equivalents are 40 bucks, 20 IG equivalents are 30, etc

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