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I'm going to play Starbound... tonight!!!
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# ? May 20, 2015 12:30 |
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# ? May 31, 2024 21:24 |
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just kidding i'm gonna play saints row lmao
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# ? May 20, 2015 12:30 |
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dog kisser posted:Dead game RIP in rest Sloppy Milkshake posted:Supernorn I have a question for you, is there any likelihood that someone will go through and comment out what all the stuff does? It'd be really nice when people are trying to mod if things were labeled. Or maybe there's already like a wiki or something explaining everything and i'm just too dumb to find it??? Supernorn is too busy poo poo talking this thread in other threads to actually come by and do anything but pop in once in a blue moon and remind everyone that he exists, so it's not likely you'll be getting an answer to this any time soon. Comments in places would be super nice, us modders have been having to wing it from the very beginning. There's been a lot of reverse-engineering and just trying poo poo to see what makes the game crash. The Wiki is basically useless but I think I linked it in the OP, either way here you go http://starbounder.org/Main_Page Vib Rib posted:I don't get what it says. Some people are just being combative for the sake of it, which is okay, it's not hurting anyone.
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# ? May 20, 2015 13:48 |
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this is an honest question, are they currently working on adding more gameplay or are they just adding various stuff like teleporters and tutorial quests? I know it's super loving vague because what constitutes gameplay varies wildly.
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# ? May 20, 2015 13:53 |
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They actually just posted today about getting the systems to collect rent from colonies to work, with gifs and stuff. Yesterday they posted about working on the new dungeon, more colony stuff, and a new boss I think? So it sounds like we'll be getting more actual gameplay in the next patch yeah
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# ? May 20, 2015 13:55 |
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Vib Rib posted:I want Starbound to be good more than I want it to be bad. I don't think it's bad but I don't think it's that good either. It got better in the last update. I hope it gets better again, but more, and quicker. Thanks for reading, god bless. It means that I hosed up and now can't think of any witty response.
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# ? May 20, 2015 14:01 |
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You tried, and that's all that matters.
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# ? May 20, 2015 14:06 |
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OK, that's pretty neat I guess; my own interstellar hotel franchise.
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# ? May 20, 2015 14:12 |
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Yeah the colonization thing is what I've been looking forward to the most for a long time now. I like making towns and villages in games like this, now it can finally start paying off!
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# ? May 20, 2015 14:15 |
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I definitely still dig the concept of the game and its moddability, but it's slipped entirely off my radar. My race mod is being (very slowly) converted over to the new version by some other guy, but I'm sure as hell not going to expend the energy to figure out all their new systems and sort it out, especially since even if I did so I'd STILL be trapped with a boring game.
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# ? May 20, 2015 14:37 |
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the best part about building towns in a 2d game is they're all extremely long or packed on top of each other and you have to walk through everyone's house to get to the other side
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# ? May 20, 2015 14:42 |
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Babe Magnet posted:Yeah the colonization thing is what I've been looking forward to the most for a long time now. I like making towns and villages in games like this, now it can finally start paying off! Yes but first you need to collect bugs to give to someone so you can learn how to ask people to move into your buildings.
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# ? May 20, 2015 15:27 |
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It's been awhile since I played. I love playing a living supernova Wild West flying in a Choo Choo train spaceship.
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# ? May 20, 2015 16:30 |
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Babe Magnet posted:You tried, and that's all that matters. Sadly that's not how life works.
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# ? May 20, 2015 19:15 |
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Babe Magnet posted:You tried, and that's all that matters. Michaellaneous posted:Sadly that's not how life works.
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# ? May 20, 2015 20:46 |
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http://www.wikihow.com/Design-a-Video-Game
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# ? May 20, 2015 21:41 |
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Lol they basically failed point two through eight in the first step.
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# ? May 20, 2015 21:52 |
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dog kisser posted:I definitely still dig the concept of the game and its moddability, but it's slipped entirely off my radar. My race mod is being (very slowly) converted over to the new version by some other guy, but I'm sure as hell not going to expend the energy to figure out all their new systems and sort it out, especially since even if I did so I'd STILL be trapped with a boring game. yeah it took me a while to get my race mod updated to the latest version of the modding system, it's a little weird. I'd still be working on it but, yeah the game's too boring for me right now. Also I don't want to get into it again and then they overhaul the system again lol JerikTelorian posted:Yes but first you need to collect bugs to give to someone so you can learn how to ask people to move into your buildings. You have to kill a boss (or find, rarely, in a chest) in order to have a chance at an item you have to spend every time you want to add a generic NPC to one of your colonies oddium posted:the best part about building towns in a 2d game is they're all extremely long or packed on top of each other and you have to walk through everyone's house to get to the other side This is something that's always bugged me and I've come up with a few ways to get around it over the years but I don't have enough pixel art to backup my ideas so that my kickstarter can be successful
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# ? May 20, 2015 21:53 |
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Babe Magnet posted:This is something that's always bugged me and I've come up with a few ways to get around it over the years but I don't have enough pixel art to backup my ideas so that my kickstarter can be successful That's ok, neither did Chucklefish!
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# ? May 20, 2015 22:38 |
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Babe Magnet posted:Supernorn is too busy poo poo talking this thread in other threads to actually come by and do anything but pop in once in a blue moon and remind everyone that he exists, so it's not likely you'll be getting an answer to this any time soon. Comments in places would be super nice, us modders have been having to wing it from the very beginning. There's been a lot of reverse-engineering and just trying poo poo to see what makes the game crash. The Wiki is basically useless but I think I linked it in the OP, either way here you go http://starbounder.org/Main_Page There's also the official documentation, here: http://doc.playstarbound.com/stable/ It's incredibly incomplete, but even then it still has a poo poo ton of information, names of functions and the parameters they can call, etc. The site is mildly broken at the moment though (some of the images in the header are broken for some reason??) but perhaps it still works fine, just looks lovely? If anyone actually cares at all try bugging the devs about it and maybe they'll fix it.
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# ? May 20, 2015 23:12 |
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Babe Magnet posted:Some people are just being combative for the sake of it, which is okay, it's not hurting anyone.
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# ? May 20, 2015 23:31 |
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# ? May 20, 2015 23:40 |
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That sounds really complicated. I always thought making games was more like "kick it until it works, and if it doesn't work, kick it harder." Kind of like hiring poors to maintain your yard for you except not quite as satisfying because you don't get to abuse an actual person.Vib Rib posted:I hope they're not using Starbound's combat system, it's impossible to hurt anyone with that
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# ? May 20, 2015 23:41 |
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Vib Rib posted:I hope they're not using Starbound's combat system, it's impossible to hurt anyone with that What about yourself?
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# ? May 20, 2015 23:52 |
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Babe Magnet posted:You have to kill a boss (or find, rarely, in a chest) in order to have a chance at an item you have to spend every time you want to add a generic NPC to one of your colonies I thought the whole story was that combat/farming/building would be separate progression pathways? Wasn't that the justification for the lovely combat system?
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# ? May 21, 2015 00:22 |
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JerikTelorian posted:
This is how it will work for tenants, doesn't look like it involves those random npc spawner placeables at all Magmarashi fucked around with this message at 00:51 on May 21, 2015 |
# ? May 21, 2015 00:48 |
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JerikTelorian posted:
I was making a joke but that's basically how teleporters work, + being able to get your item back if you destroy the teleporter but also + having to buy the actual teleporter items over and over because you don't get them back if you break them, only the other item
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# ? May 21, 2015 01:58 |
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Magmarashi posted:
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# ? May 21, 2015 04:41 |
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# ? May 21, 2015 06:09 |
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see what I predict is being entertained by the tenant stuff for 5 minutes and then going "now what...?"
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# ? May 21, 2015 09:38 |
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Does anyone still do servers for this game? My only issue with it was always that it was just so lonely. It's this gigantic universe with no one to talk to.
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# ? May 21, 2015 19:49 |
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Freakbox posted:Does anyone still do servers for this game? My only issue with it was always that it was just so lonely. It's this gigantic universe with no one to talk to. Judging from the endless shitposting, most people here are pretty burned out on Starbound. Also, liquid physics still slows the game down, so any private servers might have serious lag issues. I'll probably still play if anyone has a server.
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# ? May 21, 2015 20:20 |
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You know... I hated terraria for years. And then I played starbound. I liked starbound. Alot. Then the devs went nuts with "progression" and now I prefer terraria. I'm actually looking forward to the update. Who knows... Maybe in 4 years I'll do the same with Starbound and another game. Sorry guys.. I truly have given up on starbound. I think ti needs to fire himself as creative director or whatever and actually get someone who cares about the game and community to run things. Someone who has experience with game development that doesn't consist of ripping final Fantasy sprites. Supernorn : please pitch this idea to the whole team. Fire Ti. Ty... However he spells it. He ruined my favorite game and I can't forgive him.
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# ? May 22, 2015 08:13 |
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Sloppy Milkshake posted:i wish i was starbound so people would put me in their rear end and mouth You might rent a cubicle at the local porn shop, I hear that can lead to what you are asking for
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# ? May 22, 2015 17:08 |
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Section Z posted:What about yourself? Glad to see I'm not the only one. I haven't played this game in over a year, and coming back to it with a few essential mods to enable finding ores, better digging, better storage, etc I've actually been having a lot of fun exploring brave new worlds and kitting out my ship. Despite the glacial pace of development, it's good to see that they've finally managed to make the basic systems somewhat decent, although it is still curiously primitive in some areas, like not having a 'sort inventory' button. The combat is getting to me, though. At first I was having fun with it, since monsters actually have discrete attacks and patterns unlike the last time I played, but it goes to poo poo real fast when they introduce other humanoid enemies. The progression dungeons/bosses are horrible slogs as well, and it makes me irrationally irritable to think that some idiot actually thought this game's adequate-at-best combat and movement was good enough to make straight combat-platforming challenges out of. A lot of its problems could be solved by simply disabling this atrociously unintuitive half-speed backwards walk thing, but the only mod that does so says it's outdated and only works on new characters anyway. I've dug up a modding thread saying it should be possible to attach a walkspeed buff as a permanent status effect on a consumable item, so now I get to dig through modding documentation to figure out how I do that.
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# ? May 23, 2015 00:14 |
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Oh yeah, what's everyone's go-to customizable ship mod? MadTulip's ship mod looks rad as hell to me and I really wanna land stuff on planets. Anyone have opinions on this one, good/bad/not as good as [x]?
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# ? May 23, 2015 00:28 |
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A game 2d sidescrollers should rip off more is Abuse.Vib Rib posted:I want Starbound to be good more than I want it to be bad. I don't think it's bad but I don't think it's that good either. It got better in the last update. I hope it gets better again, but more, and quicker. Thanks for reading, god bless. I think most people would rather it be good than bad (some are bitter and want to see it fail completely, but even then those people don't hate the concept behind the game), but personally I have no expectations the game will improve, and from what I heard about the combat, progression and ore drop on death changes I wouldn't be surprised if the game keeps getting worse.
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# ? May 23, 2015 00:53 |
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Cathair posted:Oh yeah, what's everyone's go-to customizable ship mod? MadTulip's ship mod looks rad as hell to me and I really wanna land stuff on planets. Anyone have opinions on this one, good/bad/not as good as [x]? I used mad tulip's until I ran into issues with the custom blocks when the mod was outdated. Now I just use fully customizable ship mod and try to keep everything as vanilla as possible to keep issues between versions to a minimum. Ask me about the trial of spawning a green pipe corner block and having it crash my game until I had to get starcheat to manually edit the item out of my inventory. But when I used mad tulip's stuff it was cool to deploy stuff on an aesthetics standpoint, but in the end I'd just build my own stuff anyone so I never deployed the larger ships in a box.
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# ? May 23, 2015 01:37 |
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Falsum posted:I think most people would rather it be good than bad (some are bitter and want to see it fail completely, but even then those people don't hate the concept behind the game), but personally I have no expectations the game will improve, and from what I heard about the combat, progression and ore drop on death changes I wouldn't be surprised if the game keeps getting worse. I don't have a single problem with them implementing all kinds of punishing mechanics, busy work, insanely hard enemies or gated content if they do one thing: make it all optional. Give us a menu filled with tick boxes where we can turn all those sorts of things on or off. Call it sandbox mode and make it an alternative to story mode, whatever, just allow the player to decide how they want to play the game, at least to some extent. Between that and the possibility of the game being modded, I still cling desperately to the belief that Starbound could one day be a Good Game. Assuming it's ever finished.
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# ? May 23, 2015 02:37 |
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# ? May 31, 2024 21:24 |
thank you for reminding me this exists
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# ? May 23, 2015 02:55 |