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Nokiaman posted:The NewDark engine. Check PCGW pages of the ones you want. As an addendum, if you've bought T1/2 or sshock2 from GOG, they have NewDark baked in, so you don't need to do anything (you should be buying all your old games from GOG whenever possible, seriously).
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# ? Jun 11, 2024 09:29 |
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I have System Shock 2 on steam... it was cheap and I had extra TF2 hats.
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In GZDoom, is there a macro or command that I can use to increment variables up and down, instead of just assigning new values to them? For instance, I could hit one key to increment vid_brightness up by .005, and another to increment down. I also want to do this with vid_contrast and gamma. I have a big stupid Logitech keyboard that I can assign macros to if that helps. The reason I want this is I bounce around between playing Doom on a plasma, LCD monitor, and a CRT (120hz!), at different times of the day with different lighting conditions and what display setting work at 11pm doesn't work at 11am. GZDoom's options menu sliders are way too coarse for the fine adjustment that I need to do and the whole screen gets recolored when you open the menu up so you can't see how the lighting really looks as you move the slider.
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The only one I know of is "bumpgamma", default bound to the f11 key. It just increases the gamma by 0.1 until it hits 3.0, then loops back to 1.0. Besides that, you might have to just set a heap of macros for different monitors at different times. I guess if you wanted to play with expressions for 6 hours, you could probably make something sorta like that. Karasu Tengu fucked around with this message at 06:45 on May 21, 2015 |
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Can you do three different executables of Doom one for each TV?
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Yes, but they'd have to be in different folders, since gzdoom stores settings per-wad in "gzdoom-(username).ini"
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Playing Aliens of Gold with that new source port and wow is it hard. I keep getting my rear end kicked on the normal difficulty. Also, is it just me or are the weapons way less accurate than the ones in Wolf3D? It seems like I'm missing a lot of shots, even at point-blank range that I feel like I'd hit in Wolf.
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That Blake Stone source port works really well. Managed to make it work with the Apogee Throwback Pack on Steam too just like ROTT with WinROTTGL. Thank god they left .bat files to make it easy. Shame it's 4:3 only though ![]() Nokiaman fucked around with this message at 09:04 on May 21, 2015 |
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catlord posted:Playing Aliens of Gold with that new source port and wow is it hard. I keep getting my rear end kicked on the normal difficulty. Also, is it just me or are the weapons way less accurate than the ones in Wolf3D? It seems like I'm missing a lot of shots, even at point-blank range that I feel like I'd hit in Wolf. Strange. I didn't notice any accuracy problems back when I played it with the default .exe a year ago. The only actually hard parts for me are the Star Soldiers (basically beefed up Wolf3D SS) and the obnoxious blob monsters that constantly respawn and shoot powerful projectiles. The rest of it is as difficult as Wolf3D.
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Elliotw2 posted:The only one I know of is "bumpgamma", default bound to the f11 key. It just increases the gamma by 0.1 until it hits 3.0, then loops back to 1.0. Besides that, you might have to just set a heap of macros for different monitors at different times. alias vid_brightness_up "eval + $vid_brightness 0.05 vid_brightness" alias vid_brightness_down "eval - $vid_brightness 0.05 vid_brightness" Then bind keys to vid_brightness_up and vid_brightness down. Doesn't take six hours.
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I probably shouldn't be laughing at the Polish notation there but I can't help it.
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Is there a place in any of GZDoom's txt files where I can edit the mouselook and mouseturn values? No matter how I tweak the sliders from within the game the x value always feels a bit faster than y. All I could see in the ini file I found was a general sensitivity value.
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Cat Mattress posted:alias vid_brightness_up "eval + $vid_brightness 0.05 vid_brightness" Radical. You taught a player to fish right here.
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Lemon Curdistan posted:As an addendum, if you've bought T1/2 or sshock2 from GOG, they have NewDark baked in, so you don't need to do anything (you should be buying all your old games from GOG whenever possible, seriously). I'm cool with SS2 on steam, but T1 & 2 run like absolute poo poo on Steam for me. Guess I'll be getting my old game from GOG.
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Copper Vein posted:Radical. You taught a player to fish right here. Also another thing you can look into is this. Once you've found settings you like, you can use a similar system to what scifista42 came up with and make yourself "plasma.txt", "lcd.txt" and "crt.txt", with bound aliases for "exect plasma.txt", etc.
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Rather Dashing posted:Is there a place in any of GZDoom's txt files where I can edit the mouselook and mouseturn values? No matter how I tweak the sliders from within the game the x value always feels a bit faster than y. All I could see in the ini file I found was a general sensitivity value. m_pitch and m_yaw. Also, you probably already know this, but anything that can be edited in the .txt can be edited in the console in-game, too. So you can mess with different settings, then try them right away rather than saving the file, opening it up, starting a new game, and waving view around.
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uncleKitchener posted:I'm cool with SS2 on steam, but T1 & 2 run like absolute poo poo on Steam for me. If you've already got T1/T2 just use the patchers from ttlg.com. You'll end up with something at least as good as the GOG release. Thief: http://www.ttlg.com/forums/showthread.php?t=134733 Thief 2: http://www.ttlg.com/forums/showthread.php?t=131106
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Elliotw2 posted:I guess if you wanted to play with expressions for 6 hours, you could probably make something sorta like that. They use weird-rear end notation but even then it's more like 6 minutes of work.
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Johnny Law posted:If you've already got T1/T2 just use the patchers from ttlg.com. You'll end up with something at least as good as the GOG release. Niiice, will try this. If it fails, I'll just go with Gog T1&2.
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I had no idea that @doom_txt crawled this thread.
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Iconoclastic opinion: Dark Side is the best level in Duke Nukem 3D, not any of the E1 maps. I love its desolate atmosphere. E: also xplasma.mid. ![]() Woolie Wool fucked around with this message at 03:02 on May 22, 2015 |
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That twitter almost certainly belongs to user Al Cu Ad Solte, considering he earlier tweeted about how he doesn't like Going Down's soundtrack and shared that dumb bitch fucker opinion here as well.
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RyokoTK posted:That twitter almost certainly belongs to user Al Cu Ad Solte, considering he earlier tweeted about how he doesn't like Going Down's soundtrack and shared that dumb bitch fucker opinion here as well. Going Down is good. Cyriak is cool. I agree with him about the soundtrack though. v ![]()
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I mean it is a wad where an elevator descends into hell and weird poo poo happens, so psychotic evil elevator music is pretty good and fitting.
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Fitting, yeah. But good?
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If you listen to the music by itself it's maybe not the best ever, but in context it is good yes.
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Woolie Wool posted:Iconoclastic opinion: Dark Side is the best level in Duke Nukem 3D, not any of the E1 maps. I love its desolate atmosphere.
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RyokoTK posted:That twitter almost certainly belongs to user Al Cu Ad Solte, considering he earlier tweeted about how he doesn't like Going Down's soundtrack and shared that dumb bitch fucker opinion here as well. Any _txt twitter account posts quotes for the sake of mocking the quoted, generally the doom_txt account was based off of bad doomworld posts, but since has expanded its horizons to also quote bad Early FPS Megathread posts. It's not really a good concept for a _txt account and sometimes the guy running it just gets bored and posts Doom fanart. ![]() Basically what I'm saying is that the tweet in question is just a quote of that guy's post, not a shared sentiment. (Also it is a dumb bitch fucker opinion to be sure)
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The Kins posted:According to the little talky-talk before last year's closed-door Doom 4 demo, all these meshings of demon and technology are the result of "secret and corrupt UAC experiments". So, there you go: Some scientists thought it'd be a cool and good idea to strap a jetpack covered in rocket launchers to a constantly-screaming skeleton in meat pants. https://www.youtube.com/watch?v=q_3CU6Rq5oE Turns out it was the human scientists all this time who thought it was a good idea to graft a rocket launcher arm onto a 10 meter tall horned demon. Huh. Guillermus posted:I played ID games in order back in the days but somehow, the Stroggs from Quake 2 kind of gave me some ideas about how the hell you get cyberdemons, arachnotrons and the spider mastermind. FirstPersonShitter posted:i would kind of like a game set on earth during a hell-based apocalypse.
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catlord posted:Playing Aliens of Gold with that new source port and wow is it hard. I keep getting my rear end kicked on the normal difficulty. Also, is it just me or are the weapons way less accurate than the ones in Wolf3D? It seems like I'm missing a lot of shots, even at point-blank range that I feel like I'd hit in Wolf. I agree, it seems that the hitboxes have been unscaled in relation to higher resolution, so only shots in the dead center of the sprite do anything. In Planet Strike it's much easier to hit dudes, because the sprites are not scaled.
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TerminusEst13 posted:m_pitch and m_yaw. Thanks for this. Does anyone have any idea why my m_pitch is so much more sensitive than my m_yaw in GZDoom? This isn't an issue I remember having when I last played Doom a year or so ago.
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Woolie Wool posted:Iconoclastic opinion: Dark Side is the best level in Duke Nukem 3D, not any of the E1 maps. I love its desolate atmosphere. The second half of Episode 2 is just as good as E1 and E3. The first half of the episode tends to put people off, but when you get into Fusion Station, it really starts picking up.
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RyokoTK posted:That twitter almost certainly belongs to user Al Cu Ad Solte, considering he earlier tweeted about how he doesn't like Going Down's soundtrack and shared that dumb bitch fucker opinion here as well. 1) I don't have a twitter v ![]() 2) Sorry I don't like GD's soundtrack. Oh man those maps though! ![]() 3) What bitch fucker opinion??? ![]() Why you gotta be so harsh friend? ![]() ![]() Al Cu Ad Solte fucked around with this message at 10:49 on May 22, 2015 |
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Geight posted:Any _txt twitter account posts quotes for the sake of mocking the quoted, generally the doom_txt account was based off of bad doomworld posts, but since has expanded its horizons to also quote bad Early FPS Megathread posts. It's not really a good concept for a _txt account and sometimes the guy running it just gets bored and posts Doom fanart. He also took the irony out of the post by not having any context added, as well. The quote was a complaint on everyone saying "Doom 4 shouldn't have this and that".
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Shooter sale (mostly) at GOG right now: http://www.gog.com/promo/weekend_promo_mayhem_220515
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drat UT99 for $2.49 and Sin Gold for $2.99 are fantastic deals.
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Al Cu Ad Solte posted:3) What bitch fucker opinion??? The "dumb bitch fucker" opinion is that you don't like GD's music, and it might have been slightly hyperbolic ![]()
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Rupert Buttermilk posted:He also took the irony out of the post by not having any context added, as well. The quote was a complaint on everyone saying "Doom 4 shouldn't have this and that". I think the sarcasm is still apparent out of context.
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# ? Jun 11, 2024 09:29 |
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laserghost posted:I agree, it seems that the hitboxes have been unscaled in relation to higher resolution, so only shots in the dead center of the sprite do anything. In Planet Strike it's much easier to hit dudes, because the sprites are not scaled.
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