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causticBeet
Mar 2, 2010

BIG VINCE COMIN FOR YOU
Small ACs are really bad.

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Kiryen
Feb 25, 2015

I'm not too keen on mediums either; I have a vagabond with 220mms and it definitely seems underpowered when you consider the combination of projection and DPS.

ullerrm
Dec 31, 2012

Oh, the network slogan is true -- "watch FOX and be damned for all eternity!"

The best part of damage selectability is selecting not to use autocannons.

Kiryen
Feb 25, 2015

Is an arty Vagabond a good idea?

Enemu
May 31, 2014
Autocannons are hot garbage in everything ever (except Naglfars which own and Machs).

I don't have EFT handy but you can do a damage graph between all the short range weapon systems and ACs are better than pulses/rapids/hams/blasters at literally never. I believe they slightly outdamage blasters at range but their peak is much lower and the downward slope is just a bit slower.

Enemu
May 31, 2014

Kiryen posted:

Is an arty Vagabond a good idea?

No because you need the grid to fit your gimmick ASB build which is basically the only way a Vaga is better than a Cynabal, which at this point is just a worse version of an Orthrus

Foehammer007
Dec 7, 2011

by Pragmatica
So, Groon guys formed a fleet and I formed a fleet with holesquad since we saw we had a good exit near syndicate. We hooked up and with a crazy Groon flying a vargur, who baited the hell out of these guys and they got dunked by us and Groons.

https://eve-kill.net/?a=kill_related&kll_id=28992324

:swoon:

ullerrm
Dec 31, 2012

Oh, the network slogan is true -- "watch FOX and be damned for all eternity!"

Kiryen posted:

Is an arty Vagabond a good idea?

No.

There's basically one niche that a Vagabond fills right now, and that's the shield equivalent of a Deimos -- a point-blank brawler with a massive local active tank. If you want to do any sort of ranged fighting -- whether that's scram kiting with arty, or long-range kiting with arty or ACs, use a Cynabal instead.

Foehammer007 posted:

So, Groon guys formed a fleet and I formed a fleet with holesquad since we saw we had a good exit near syndicate. We hooked up and with a crazy Groon flying a vargur, who baited the hell out of these guys and they got dunked by us and Groons.

https://eve-kill.net/?a=kill_related&kll_id=28992324

:swoon:

Man, who was FCing that? Such a kitchen sink of ships from Rote.

ullerrm fucked around with this message at 04:01 on May 22, 2015

Enemu
May 31, 2014

ullerrm posted:

use a Cynabal Orthrus instead.

Darkside543
Nov 27, 2007

Two years I've been out. And now I have an itch. drat it goons. drat it. I want to relive the glory days of the Siege of VFK. That poo poo was so much fun.

Darkside543 fucked around with this message at 04:29 on May 22, 2015

Kiryen
Feb 25, 2015

Enemu posted:

No because you need the grid to fit your gimmick ASB build which is basically the only way a Vaga is better than a Cynabal, which at this point is just a worse version of an Orthrus

Disregarding the availability of other ships,

How's this?:



Edit: just saw above, NM

FruitNYogurtParfait
Mar 29, 2006

Sion lied. Deadtear died for our sins. #VengeanceForDeadtear
#PunGateNeverForget
#ModLivesMatter
no

Enemu
May 31, 2014

Kiryen posted:

Disregarding the availability of other ships,

How's this?:

High
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
Light Missile Launcher II

Medium
Experimental 10MN Microwarpdrive I
Large Ancillary Shield Booster
Warp Disruptor II
Tracking Computer II

Low
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Rigs
Medium Ancillary Current Router I
Medium Auxiliary Thrusters I

Drones
5x Warrior II

If you're fitting Arty why are you fitting an ASB? If for whatever reason I would do an arty vaga I'd fit it straight buffer, just like the old vagas. you get tackled with it you're hosed, your arties won't track those frigs getting you like 220s will.

You edited it but point still stands :sun:

Also, there is like, very very very little reason to fly a vaga right now. If you want a brawler hac fly a Deimos, if you want a brawler shield ship fly a Gila, if you want a kitey AC ship fly a Cynabal (but really an Orthrus).

causticBeet
Mar 2, 2010

BIG VINCE COMIN FOR YOU

ullerrm posted:

The best part of damage selectability is selecting not to use autocannons.

Is there any situation where T2 small autos is better than rockets in any way?

Enemu
May 31, 2014

causticBeet posted:

Is there any situation where T2 small autos is better than rockets in any way?

On a Sabre or Thrasher or Svipul

Wolfy
Jul 13, 2009

Kiryen posted:

Is an arty Vagabond a good idea?
It's not a good idea, but it is hilarious when it works.
https://www.youtube.com/watch?v=ePjqsRhFkY8

Normal Barbarian
Nov 24, 2006

Foehammer007 posted:

So, Groon guys formed a fleet and I formed a fleet with holesquad since we saw we had a good exit near syndicate. We hooked up and with a crazy Groon flying a vargur, who baited the hell out of these guys and they got dunked by us and Groons.

https://eve-kill.net/?a=kill_related&kll_id=28992324

:swoon:

Elmnt80
Dec 30, 2012


ullerrm posted:

No.

There's basically one niche that a Vagabond fills right now, and that's the shield equivalent of a Deimos -- a point-blank brawler with a massive local active tank. If you want to do any sort of ranged fighting -- whether that's scram kiting with arty, or long-range kiting with arty or ACs, use a Cynabal instead.


Man, who was FCing that? Such a kitchen sink of ships from Rote.

I think morwen was. They had some ships on the reb gate camping/baiting with blops backup. As soon as they saw us staying on grid and fighting, they tried to reship from bombers and stuff into real ships, but just wound up drip feeding battleships into a meat grinder. The gila died really easy early on and we didn't have any logi in the ships that dropped, so I can't blame them for taking the fight.
Usurper came into AAS and poo poo up our undock while hurfing about us being Goon pets about 20-25 minutes after the fight which still remains the best part about dunking them.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

abigserve posted:

Agreed the interceptor meta is dumb. Nullification should be dropped imo at least for the combat focused ceptors (taranis, crow, etc)

'ceptor meta is dumb not just because of what the Interceptors themselves are capable of, but because you end up with a fleet that's perfect for its purposes but almost completely incapable of taking a fight such that roamers and defense gangs are basically obligated to never interact with each other. Thus you will never have any action beyond Ishtars dying and the occasional smartbomb trap. I miss the old days of fending off the daily kitchen sink roams into Deklein.

surebet
Jan 10, 2013

avatar
specialist


Wouldn't a combo of Minmatar and Gallente recons be rather effective at pinning down interceptors? They'd also be plenty viable targets themselves if unsupported, so there's your fleet interactivity right there.

CommonShore
Jun 6, 2014

A true renaissance man


surebet posted:

Wouldn't a combo of Minmatar and Gallente recons be rather effective at pinning down interceptors? They'd also be plenty viable targets themselves if unsupported, so there's your fleet interactivity right there.

Double LASB/RLML Rapier + Lachesis backup

Zephyrine
Jun 10, 2014

This is what meat is supposed to be like, dingus

surebet posted:

Wouldn't a combo of Minmatar and Gallente recons be rather effective at pinning down interceptors? They'd also be plenty viable targets themselves if unsupported, so there's your fleet interactivity right there.

Though together they cost about half a billion isk and they would perish to any interceptors who counter tackle and can bring 2 cruisers or more for support

Hexel
Nov 18, 2011




Foehammer007 posted:

So, Groon guys formed a fleet and I formed a fleet with holesquad since we saw we had a good exit near syndicate. We hooked up and with a crazy Groon flying a vargur, who baited the hell out of these guys and they got dunked by us and Groons.

https://eve-kill.net/?a=kill_related&kll_id=28992324

:swoon:

One more alliance crushed by the DROOG pvp juggernaut

Schlampa
Dec 28, 2006


My MSpaint skills still fall short of Hole Squad vid quality. But I do what I can.

Bilirubin
Feb 16, 2014

The sanctioned action is to CHUG


Hexel posted:

One more alliance crushed by the DROOG pvp juggernaut

This is like the 4th time they have been dunked in recent months though. I regret missing this one but my god do I love T3 kms

DisgracelandUSA
Aug 11, 2011

Yeah, I gets down with the homies

Klyith posted:

Sorry I didn't catch your sarcastic frogsiren in a conversation thread with a guy who started playing a week ago. I'm sure that guy knew all about it.

It was more directed at cannon_fodder, but I don't want to slap fight with you cause I usually like your posting in here :unsmith:

mikey
Sep 22, 2002

AAAAAAAAA

~~AAAAAAAAAAAAAA~~

Enemu posted:

Autocannons are hot garbage in everything ever (except Naglfars which own and Machs).

I don't have EFT handy but you can do a damage graph between all the short range weapon systems and ACs are better than pulses/rapids/hams/blasters at literally never. I believe they slightly outdamage blasters at range but their peak is much lower and the downward slope is just a bit slower.
It's slightly more complicated than this due to a handful of autocannon hulls actually being better overall than other factions' equivalents (Sabre, Svipul, Vargur, Cynabal, Machariel), but yes, autocannons themselves never outdamage other weapon systems unless the others are outside their max optimal+falloff. There's been massive power creep in other weapon systems and hull lines, while projectiles and most of their hulls have remained basically unchanged (or even nerfed) since 2009.

It used to be that projecting 350dps to 24km made the Vagabond and Cynabal scary, but now pretty much any other faction and weapon system can do better. The Ishtar can do literally twice that much damage out to 50km, blaster ships will always win in scram/web range, and except for a narrow band between 10-15km, medium pulses do more damage because you can instantly switch between MF and Scorch. RLMLs are just absurd.


Voyager I posted:

'ceptor meta is dumb not just because of what the Interceptors themselves are capable of, but because you end up with a fleet that's perfect for its purposes but almost completely incapable of taking a fight such that roamers and defense gangs are basically obligated to never interact with each other. Thus you will never have any action beyond Ishtars dying and the occasional smartbomb trap. I miss the old days of fending off the daily kitchen sink roams into Deklein.
Yeah, in the long run it's bad for everyone except the people who just like killing ratters, because it discourages defense. Between interceptors, nullified/covert T3s, blackops drops, and wormholes, defending your space is a hell of a lot harder than it used to be, and a lot less rewarding. Nullsec would be a much healthier place with most of those things eliminated or at least significantly altered. AFK ratting needs to go as well.

Killing ratters can be tons of fun when it's a challenge and there's a threat of being countered, but the kind of AFK ratter hunting that Sa Matra does is just rote killboard padding. It literally can't be stopped, there's little or no chance of tackling him even when he's engaging a ratter (he has 3+ seconds to warp out AFTER backup appears on grid, assuming it's something that can even tackle him), and he can only kill the most terribly-fit ships. The first page of his killboard alone contains more neut-less DLA Dominixes than I thought existed.


Zephyrine posted:

Though together they cost about half a billion isk and they would perish to any interceptors who counter tackle and can bring 2 cruisers or more for support
If they're bringing cruisers, then they're worth throwing a defense gang at. For interceptor-only gangs, one properly-fit RLML Rapier can crush 5 of them; it can tank their damage for about a minute and a half, and takes at most 10-12 seconds to kill each one. The real challenge is getting them to engage you, or catching them unaware enough that a 4-6 second lock time is enough to get a tackle.

PookBear
Nov 1, 2008

a lot of balances changes are because CCP thinks the true purpose of eve is roaming around with five other people trying to make lovely pvp videos.

Carth Dookie
Jan 28, 2013

Reverand maynard posted:

a lot of balances changes are because CCP thinks the true purpose of eve is roaming around with five other people trying to make lovely pvp videos.

I wouldn't actually mind if this was more feasible than it is right now. There seems to be a bit of a gap between solo/duo and a fleet of 50.

Wolfy
Jul 13, 2009

darth cookie posted:

I wouldn't actually mind if this was more feasible than it is right now. There seems to be a bit of a gap between solo/duo and a fleet of 50.
It is pretty feasible right now. Obviously sometimes you're going to run into a group that won't let you run circles around them, but 5 dudes with the right arrangement of ships can be very hard to hold down. The average player won't be pulling off the type of poo poo you see verge of collapse doing, but you can get close enough to extract kills out of hilariously uneven fights with a little bit of practice.

mpaarating
May 6, 2011

The Baddest Boi

mikey posted:

Yeah, in the long run it's bad for everyone except the people who just like killing ratters, because it discourages defense. Between interceptors, nullified/covert T3s, blackops drops, and wormholes, defending your space is a hell of a lot harder than it used to be, and a lot less rewarding. Nullsec would be a much healthier place with most of those things eliminated or at least significantly altered. AFK ratting needs to go as well.

I'm not sure what you mean by "It discourages defense" since the ships you just mentioned have 0 impact on sov. Do you just mean defense of ratters?

AFK ratting is a necessary evil because good god making money in MMO's is a loving grindy as poo poo experience and most 0.0 guys have little tolerance for grinding otherwise they'd be doing L4's or some poo poo. If I hadn't lucked out on market bets a few times, I certainly would have quit long ago due to being poor as gently caress.

CommonShore
Jun 6, 2014

A true renaissance man


mpaarating posted:

I'm not sure what you mean by "It discourages defense" since the ships you just mentioned have 0 impact on sov. Do you just mean defense of ratters?

AFK ratting is a necessary evil because good god making money in MMO's is a loving grindy as poo poo experience and most 0.0 guys have little tolerance for grinding otherwise they'd be doing L4's or some poo poo. If I hadn't lucked out on market bets a few times, I certainly would have quit long ago due to being poor as gently caress.

It discourages defense in the sense that the un-catchable design of the interceptors makes attempting to stop them on gates an exercise in futility. That extremely low success percentage in killing the belligerents "discourages" the people who live in the area from forming any kind of gang as "defense" against the attackers who are there shooting at the ratters.

CommonShore
Jun 6, 2014

A true renaissance man


Or in other words,

quote:

Skirmish FC broadcast:
:frogsiren:HOSTILE GANG IN DEK:frogsiren:

Put down your drinks and pull out your dinks, and by dinks I mean harpies. We have a fight!

quote:

Skirmish FC broadcast:
Nevermind. They are all in istabbed ceptors. Dock up your ishtars, Theta, not that you're at the keyboard or even logged into jabber to read this.

grumplestiltzkin
Jun 7, 2012

Ass, gas, or grass. No one rides for free.

Enemu posted:

Autocannons are hot garbage in everything ever (except Naglfars which own and Machs).

The Panther would like to have a word with you:colbert:

CommonShore
Jun 6, 2014

A true renaissance man


grumplestiltzkin posted:

The Panther would like to have a word with you:colbert:

Panthers rule but they represent a pretty special case when it comes to range determination.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

CommonShore posted:

It discourages defense in the sense that the un-catchable design of the interceptors makes attempting to stop them on gates an exercise in futility. That extremely low success percentage in killing the belligerents "discourages" the people who live in the area from forming any kind of gang as "defense" against the attackers who are there shooting at the ratters.

It's more than that. The Interceptors basically can't fight, so when we come out with some lovely kitchen sink shitpile defense gang that an oldschool nano gang would try to farm killmails from they just have to leave. They couldn't engage if they wanted to.

mpaarating
May 6, 2011

The Baddest Boi

grumplestiltzkin posted:

The Panther would like to have a word with you:colbert:

Panthers are for repping not shooting.

Zephyrine
Jun 10, 2014

This is what meat is supposed to be like, dingus
Make interdiction immunity not work for Hictors.

At least that rewards active defence.

The Hambulance
Apr 19, 2011

:20bux:

ASK ME ABOUT MY AWESOME STARTUP IDEA


Pillbug

CommonShore posted:

Or in other words,

quote:

Skirmish FC broadcast:
Nevermind. They are all in istabbed ceptors. Dock up your ishtars, Theta, not that you're at the keyboard or even logged into jabber to read this.

I don't think you really understand what Theta does in Deklein. :colbert:

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suck my woke dick
Oct 10, 2012

:siren:I CANNOT EJACULATE WITHOUT SEEING NATIVE AMERICANS BRUTALISED!:siren:

Put this cum-loving slave on ignore immediately!
when theta moves its fat astrosemite asses to afk camp something, alliances die

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