Tae posted:Calvaro Rodriguez is the same guy in both VC1 and VC2. Antonio Jose Rodriguez may or may not be related to Calvaro. Wanted to be a drill instructor like his brother, but he pissed off Jane, and somehow didn't die from blood loss. So here he is now. EDIT: To be clear, I'm making that up. But it's my headcanon now.
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# ? May 22, 2015 08:37 |
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# ? Jun 5, 2024 03:35 |
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Gridlocked posted:I want my Squad 7 back. Everyone there was willing to fight; half these losers just wanna gripe that fighting may result in death. To be fair, they have been put in a suicide squad against their will. The again, I know I'd be like No. 15 if I was in a war so maybe i'm just more sympathetic to cowardice.
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# ? May 22, 2015 11:27 |
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Gallia! where even the Penal battalions wont do what's in their best interest.
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# ? May 22, 2015 12:12 |
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So, do CP costs for orders represent a character's competence as a leader? It would fit with what we've seen.
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# ? May 22, 2015 12:26 |
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AfroSquirrel posted:So, do CP costs for orders represent a character's competence as a leader? It would fit with what we've seen. Sure, why not? It's actually a quite good explanation. There's some potential here if they ever make a game with multiple commanders. The one focused on offense gets cheap offensive orders but costly defensive ones for example.
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# ? May 22, 2015 12:49 |
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AfroSquirrel posted:So, do CP costs for orders represent a character's competence as a leader? It would fit with what we've seen. I've only played VC1 but in that, orders seemed to just be Welkin casting war magic since it allowed people to shrug off bullets and stuff like that. So my theory is just that Avan wasn't as in touch with his dark sorcerous powers as the other protagonists.
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# ? May 22, 2015 13:06 |
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Blastinus posted:From the playthrough that I'm doing now, what I'm mostly noticing is that Annika likes to activate both of her negative potentials at the same time, often in back-to-back turns. Which, yes, makes her aim go all over the place. Personally I am not sure that aim on shocktroopers is that important (outside missions that have conditions that lower accuracy further): they generally have no trouble killing stuff, unlike scouts which need a huge portion of bullets to hit.
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# ? May 22, 2015 13:53 |
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I used Annika as my primary Shocktrooper for large portions of the game, just because. Her poor aim does hurt, but Veggie Maniac has a pretty high activation rate and then she rips through things.
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# ? May 22, 2015 15:17 |
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APC Trial is just a tutorial Free mission on using an APC. As I mentioned before, all vehicles cost 1 CP so that poo poo where the Escort APC was 2 CP is gone now. Also we're equipped with a 30 shot turret now instead of a 7, so battles are a bit easier. This mission is pretty much the forest maps, but with a unique double-sandbag twist, forcing you to use the APC as a barrier/sandbag destroyer if you want to survive. Otherwise it's an easy S rank. Supply Line introduces a couple more new things. First is how enemy ace weapons work. In VC2, you had to HOPE that the enemy ace drops the blueprints, level up the very specific weapon tree path to even access it, get the super rare materials and money along the way, and then finally make it. In VC3, kill the enemy ace once (twice in cases like Naka as indicated by the checkboxes), and you just straight up get the weapon. A goddamn revolution. Second, modifying anything on your infantry or vehicle is at the deployment menu. In VC2, you had to exit out of the mission select screen just to change party members, Potentials, or modify the vehicle. You had to completely exit out and go to Lavinia to change weapons, and Rodriguez to change classes. Super time consuming. Third. DEPLOYMENT SLOTS! We can now fill every deployment slot at the beginning of the mission, and our limit of 6 in VC2 has been upgraded to 9. Beating the mission the first time gives you Strength Talisman, which gives a hefty +20 HP. Getting Zakar's ace weapon gets this absurdly good rifle. Better range, accuracy, more shots, and a great status effect. On its own, it's an upgraded rifle that can occasionally kill more than it should because defense reduction can happen between shots. Another lesson learned from VC2, in which status effect weapons had super lovely damage because apparently they thought they would be too overpowered or something. Now they're just good weapons with extra benefits. Here's the quote I missed earlier. And here's a major change on Armor Techs. Their shields expand to fully cover the front against bullets, letting them effectively be makeshift barriers. Very important in VC3 when interception fire is so much more powerful. Minor change is that Lancers are back up to 6 shots. Having one of our troops learn a class Potential opens up the Master Table, and the main incentive to switch classes. You can learn Potentials and carry one over, like in VC2. However, learning a tier of Potential with another similar Tier opens up a super Potential. For example: High Potential: Critical Shot (Makes all shots critical) Requirements: Learned Sighting (Scout Potential) and Kamikaze (Shocktrooper Elite). And then you have Super Potentials, which require mastering 4 different classes. If you want to know more on the min-max stuff, everything's here. Right, the actual mission. Not-Arlem is basically killing a specific tank within 3 turns. Nothing noteworthy to add about the mission. Even the APC trial mixed it up a bit in design. Just have Guila fire twice on the side to complete the mission. Actually got in a turn earlier, sadly overkill rewards aren't a thing still. Our success lets the other military forces move up safely, pushing the Imperial line further back. It felt so natural for us to win. Zero casualties, huh? Who can even remember the last time we had it this easy? Hey, Mr. Captain. Do all your battles go like this? Hey guys, come on! It wasn't that impressive.... What? My actual battle experience is still limited, however I have no intention of being satisfied with just this level of performance. I intend to go over all my mistakes with a fine tooth comb and correct them by our next battle. If you have any criticism, please speak freely. Mm....parts I'm uneasy about....about mistakes you made, ummm...... Just quit it already. If you have to think so hard about it, the answer's already clear, isn't it? I'm 32, Giulio Rosso. I accept you, 7, as our captain. I'm 15, Amy Apple. Pleased to meet you, Mr. captain! I don't know if you're as strong as Mr. Gusurg but I think you're doing great! I'm 24, Annika Alcott. When comes to fighting, please leave it to me! 56, what about you? Goddamnit, Deit. 56 is right. I still need more time to decide. And gently caress you, Felix. I understand. I also don't think that I could get everyone's trust with just one battle. It's fine for those two to hold off their decision. I'm just thankful you're giving me another chance, at least. You don't need to be thankful for that. No worries. Things went pretty well this time, and you seemed fired up for it. That's true. I don't want to die yet. Is there something wrong with 13? Captain, you don't know? Isn't the "Angel of Death" quite well known in the army? If you want to know the story, go ask 13 herself. So the rest of the Nameless potentially abandoned Kurt because of Riela's presence? Interesting. *A moment later* Now then, please tell me your numbers. I'm 3. Are you disappointed that I'm an old granny? ...I just asked for your number. Hey, hey. That's the part where you're supposed to be polite and go, "All I see is a beautiful lady." "Lady"? I don't understand what you mean? A man without humor. How boring. You lack education. You should be happy to be looked after by me. Next in line is me, 11, the beautiful spy. As the Gallian Falcon... Just wait a moment! How dare a servent speak before a master! You have some nerve! No, no. It's the knight's place to stand before her queen, you see? Didn't you just say you were a spy! Looks like you need some education! *Whipping noise* OH! This is how a knight becomes strong for his queen. I am 23. A woman who will one day stand at the highest position of this great land. I will educate all useless men. What do you mean? Don't mind her, this squad's just has its quirks. I'm 45, please to meet you. Quite complex. Yes...not simple at all. Much like history itself. Hold on! Three lines is enough for the extras! So she says so, I'll just apologetically say "I'm 12" and leave it at that. I need a break. Everyone should already know the results of our last battle. Why don't you follow his orders at least once? I've seen his battle records. They're quite good, I guess I could give it a shot. I don't mind hanging around to see how much education 7 needs. My health is poor and I was just sick in bed. This time, please allow me to fight..... *Coughs hard* I'm just here to continue my research on the front lines so I don't have a problem. I always thought Gusurg would be a good captain, though. Well, show me what you're made of. Yeah, these five will watch the next battle closely. Don't waste this opportunity. Understood. Right now, we'll begin the guerrilla attack! Everyone, move out! Oh boy. I'll do character stats next time, but suffice to say we met the definition of "personalities." One particular to note is the blonde dominatrix called Leila Peron aka the sister of Homer Peron, the masochist of Squad 7 (Edy's Squad to be specific). -Alfons Auclair -Serge Liebert -Leila Peron -Gloria Durrell -Valerie Aynsley Tae fucked around with this message at 05:35 on Jun 6, 2015 |
# ? May 22, 2015 18:23 |
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You know I don't think I've played a game where I got to control a badass grandma. That's pretty novel.
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# ? May 22, 2015 18:59 |
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I wonder how a number is assigned to each person. Is it random?
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# ? May 22, 2015 19:02 |
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the old lady is the best character in the game, okay thanks
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# ? May 22, 2015 19:04 |
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Mraagvpeine posted:I wonder how a number is assigned to each person. Is it random? Not entirely. 1x tend to be natural scouts, 2x natural shocktroopers, 3x lancers, 4x engineers --- but there are a few exceptions, and numbers outside those ranges.
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# ? May 22, 2015 19:18 |
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What about 0X?
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# ? May 22, 2015 20:12 |
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They're the Important Characters. Except for Gloria.
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# ? May 22, 2015 20:25 |
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I think Gloria is going to be this game's Jann. I bet she was assigned to the squad because she flat-out murdered a man.
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# ? May 22, 2015 21:05 |
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Tae posted:As my research is out on hold for now. I have no problems. Did Miriel from Fire Emblem Awakening join the Nameless?
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# ? May 22, 2015 21:44 |
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I'm liking the setting hook for this game a hell of a lot more than "battle high school" from VC2. I'm crossing my fingers that we get to explore some actually interesting moral aspects of the characters via their crimes, and it's not just a bunch of "misunderstood X with a heart of gold" like last time.
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# ? May 22, 2015 21:48 |
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Samovar posted:I think Gloria is going to be this game's Jann. Some noble tried to draft her Grandson and she said no with a knitting needle through both of his pampered eyes. And, as always, Burn Gallia.
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# ? May 22, 2015 21:48 |
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Crabtree posted:Some noble tried to draft her Grandson and she said no with a knitting needle through both of his pampered eyes. I really hope this is true.
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# ? May 22, 2015 21:49 |
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BlazeEmblem posted:Did Miriel from Fire Emblem Awakening join the Nameless? I hope she got put into the penal squad for performing questionable "science"
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# ? May 22, 2015 21:51 |
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BlazeEmblem posted:Did Miriel from Fire Emblem Awakening join the Nameless? I was asking the same question.
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# ? May 22, 2015 21:52 |
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King of Bleh posted:I'm liking the setting hook for this game a hell of a lot more than "battle high school" from VC2. I'm crossing my fingers that we get to explore some actually interesting moral aspects of the characters via their crimes, and it's not just a bunch of "misunderstood X with a heart of gold" like last time. Prepare to be disappointed. There's like 1 actual murderer, but a couple of them willingly joined the squad because apparently the pay is pretty good. On a side note, tinkering with the images let me restore the color so I'm personally happy now and updates should be less grey. to
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# ? May 22, 2015 21:54 |
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Tae posted:Prepare to be disappointed. There's like 1 actual murderer, but a couple of them willingly joined the squad because apparently the pay is pretty good. The gently caress? Why would a penal squad have pay, and furthermore why would it be GOOD?
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# ? May 22, 2015 22:02 |
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Sometimes Gallian incompetence works in your favor I guess.
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# ? May 22, 2015 22:04 |
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Internet Kraken posted:The gently caress? Why would a penal squad have pay, and furthermore why would it be GOOD? Sweet movie and merchandising deals after the war is over.
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# ? May 22, 2015 22:18 |
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How else are they suppose to get alcohol and smokes and whatever else criminals have?
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# ? May 22, 2015 22:20 |
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it's a legal/rights thing? penal labor is paid irl, albeit not much at all.
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# ? May 22, 2015 22:23 |
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Internet Kraken posted:The gently caress? Why would a penal squad have pay, and furthermore why would it be GOOD? They couldnt find a hardass commissar with an itchy trigger finger. The last political officer was found mysteriously dead from lashes and a relaxed look on his face. Its suicide though if you are looking to get a political career since you are doing twice the work for none of the glory plus the chance to commit a war crime or two. The pay keeps them from deserting since ragnite bomb vests are expensive. And not in the soviet union you dont Unless you run the show that is.
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# ? May 22, 2015 22:26 |
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Internet Kraken posted:The gently caress? Why would a penal squad have pay, and furthermore why would it be GOOD? Maybe its one of those circular sort of things were they get paid more but have to buy most of their own equipment. Its not like it matters, I doubt they are ever meant to leave.
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# ? May 22, 2015 22:53 |
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Ikasuhito posted:Maybe its one of those circular sort of things were they get paid more but have to buy most of their own equipment. EponymousMrYar fucked around with this message at 23:08 on May 22, 2015 |
# ? May 22, 2015 23:06 |
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So here's a twist, we have a choice on which mission to do. Doing one eliminates the other, and they're both the same type of mission: Destroy a supply grate. The A branch mission is in a forest map, and the enemy ace reward is a machine gun. Meanwhile, the B branch takes place in the canyon maps. You know, the one that we beat Audrey to cut off her supplies back in VC2. Gentleman: Increase accuracy when near allies. Keen Mind: Increase accuracy if chosen as the 1st or 2nd unit of the turn. Self-Concious: Decrease evasion under interception fire. Alfons has really low accuracy for a Scout, because the game assuumes you only use him for Keen Mind. He has a lot of HP though, so he could be a tanky Scout if you need one to survive one Shocktrooper on the way. Hidden Spirit: Increase defense if enemy outnumbers allies in the area. Soldier's Pride: Increase defense under interception fire. Frail Body: Decrease defense when AP is half or less. Lost Future: Decrease accuracy when AP falls to half or less. Look at that aim stat! A shame he has two lovely Potentials, but that won't be a problem at all once Sniper is available to us. This guy was made to kill from afar. Sadist: Anti-infantry increases at start of attack. Recalling Little Brother: Being on soil/grass/sand raises defense. Temper: Decrease defense when surrounded by 3+ enemies. Leila is a solid Shocktrooper with great accuracy for her class. She's great for clean-up duty or any situation in which she's not facing a hoard to fight off. Shadowy Links: Increase anti-infantry during night missions. Big Sister: Increase anti-infantry when near allies. Bad Back: Decrease defense when crouching. Gloria is a great unit as long as you remember to never, ever take cover with her. She's a decent Lancer because of her sky-high accuracy, but her Potentials lean more towards the shooty-bullets variety, especially during the night. Composed: Increase accuracy under interception fire. Genius Girl: Increase all stats. Chatterbox: Decrease accuracy when near allies. Curious: Decrease evasion when new enemies are seen. Valerie's a good unit, mostly in solo operations. She's basically a female Kurt in terms of Potentials, maybe better because she doesn't have the lovely defense-lowering one. Supply boxes are huge, green containers that take about 4-6 Lancer shots to kill. Yes, they're somehow more sturdy than tanks which take only 2 side hits to die. Beating the B branch in the canyons gives the enemy ace AP-MG B1, an absurdly powerful turret for our tanks. For comparison's sake, our current turret only does 159 infantry/410 vehicle damage. However, beating the A branch in the forest gives us this insane sub-machine gun to one unit. Look at it! Look how insane that is! I took the A branch because tank weapons can only be used by 1, while infantry weapons can be distributed around and that machine gun won't be outdated for quite some time. Anyways, completing the A branch let the other military force wipe B and reach to this next story point. It was better than I anticipated. Every order was precise and without mistake. I wish we could've pursued farther, but otherwise it's fine. Not good enough. There's still room from improvement. But it's still better than me in charge, isn't it? Hmph. You're pretty busy handling the tank, as is. I guess it's better than having you take care of two things at once. It's still not enough. This wasn't an overwhelming victory worthy of me. I, too think that there's a more brilliant way to win than what we have accomplished. I'm not satisfied with what we've realized so far. The star is self-motivated. Excellent response. If you gather everyone's opinion together and analyze the data, the conclusion is clear. Such Insolence! Once again, you introduced yourself before me! Manners! Manners! Manners! *Whips 3 times* Auh! These are more effective than bullets! *Collapses* I've still not accepted you, 7. You still seem to have room for improvement. I don't plan on compromise. I will become the best there is until you acknowledge me. Your conviction isn't bad at all. Do your best and improve. As an outside evaluator, I intend to observe you from the middle of the battlefield. I think I'll hold off on my decision for now. Older people tend to be more cynical of others. With this, I've gained the approval of more than half the unit. I should be accepted as the official commanding officer of this unit, right? Giulio, Amy, Annika, Alfons, Serge, and Valerie...If you add me, then out of the squad's thirteen people, you have seven supporting you. That's cutting it close. Just in case, I'd like at least one more on my side. Hmm, that's good. I think that girl would be likely to support you. *Later that day* You don't want to talk to me? Not at all! But....I'm a person everyone hates. *thinks* Before I ask her to support me as captain, I should do something about her situation. However, I was told to ask you directly about this matter...Won't you tell me about it? ...Of all the units I've been assigned to in the past.....five of them have been wiped out. Because of that, people started to say: "Units that you're assigned to will definitely be wiped out.", "You're the Angel of Death", and other things. So why is it you just accept being called the "Angel of Death"? Eh? There's no relationship between you being assigned to a unit and that unit getting wiped out. But it's a fact that units I've been assigned to have been repeatedly wiped out! Cause is not correlation in this case. But everyone else.... In our next mission, in order to erase that silly superstition, you're coming with me. Eh?! Just need to fight as usual. Leave the rest to me. *The next day* Even though our previous captain died while 13 was with him...... Five units wiped out, but that was the sixth captain she killed. I don't think this is a sane idea. See...I think it's better not to do this after all... Let me say one thing. This unit can't spare a single soldier when available. If you are opposed to fighting with 13 no matter what, I'll have you accept a condition first. And that is? If there's someone here with that ability, I'll have that person take 13's place without reservation. Is anyone like that here? If it's just weight, there's a man here with the weight of two. Apologies my queen, but I'm only 1.8 times the weight. If you put it that way, I guess we have no choice. Tae fucked around with this message at 21:21 on May 24, 2015 |
# ? May 23, 2015 00:44 |
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Please tell me you didn't actually use lancers on the crate (armor techs do much better --- though they need to get close, of course)
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# ? May 23, 2015 01:34 |
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So the Granny is best played as a balls to the wall badass who needs no cover and comes from the night to leave only corpses? I approve of this.
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# ? May 23, 2015 01:36 |
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OddObserver posted:Please tell me you didn't actually use lancers on the crate (armor techs do much better --- though they need to get close, of course) Deit was too far away, I just shot it repeatedly with the Lancers at max range.
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# ? May 23, 2015 04:15 |
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I never thought I'd have to say this, but I'll give VC2 credit for at least one thing over VC3. And that's the character who's a callback to the previous games. Like, dislike, or don't care either way about her, at least Anisette's presence vaguely made sense, given Lanseal was apparently taking literally anyone who volunteered and she clearly wanted to live up to her perceived view of her sister's legend. Leila just makes me want to slam my head into something in a desperate attempt to forget about her - especially given what her gimmick seems to be.
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# ? May 23, 2015 05:14 |
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I quite like Leila, myself - not because she's an awful mishmash of stereotypes and character traits, but rather because she demonstrates firstly that the Nameless are apparently a dumping ground for soldiers that are clearly competent and effective but for various personal reasons impossible to use in a military structure, and secondly that the developers of this game have learned a bit of subtlety. Leila has an obvious personal connection to a character from a previous game and yet unlike half of Class G she is neither up-front about it nor does it define her entire character. Her Fragment may yet prove me wrong about this, mind, and I nonetheless suspect that her basic character traits were only decided on after they decided she'd be Homer's sister.
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# ? May 23, 2015 14:45 |
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Need a new page, so here's art and info on the nomadic Nameless camp set-up:
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# ? May 23, 2015 16:29 |
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I don't have much to say about the game yet, except that I already find at least two of the characters utterly tiresome already.
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# ? May 23, 2015 16:59 |
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# ? Jun 5, 2024 03:35 |
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It's been a while, but I remember crouching a lot as Gloria just because with the morale system it doesn't trigger as often. I also distinctly repediately ducking into and out of cover to get her shot at and trigger her amazing last potential, which is definitely a great tradeoff for triggering a defense down. It normally wasn't an issue unless I got unlucky with interception fire.
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# ? May 23, 2015 17:21 |