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I'm going to be running Masquerade 20th soon, and holding the first session of character creation tonight (a few players had scheduling mishaps at the last second, so I'll be doing a second session of it next week as well). I'm damned excited to finally be STing tabletop, particularly since I've been trying to get a game going since my last attempt fell through in November due to my sudden move. I think I've got a damned cool setting and a solid setup for the players, however, I'm a bit nervous since I'm nowhere near as familiar with the crunch of Masquerade as I am with Apocalypse, having never played the tabletop version. Any weird rules discrepancies I should be looking out for in V20 (apart from the inherent wonkiness of CWoD)? I'm pretty much only using rules from the core book and revised Clanbooks, since they're all I really have. e: Apparently I can't spell today. Tailfnz fucked around with this message at 18:55 on May 23, 2015 |
# ? May 23, 2015 15:54 |
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# ? May 17, 2024 18:16 |
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Dave Brookshaw posted:Asylum actually covers all medical professionals. I would buy that in a heartbeat. I remember someone, somewhere, posting a cool Mafia-based Hunter Compact. Like, when poo poo gets weird, they call Uncle Vinnie to deal with it.
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# ? May 23, 2015 16:50 |
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Organized Crime would be neat. I'm drawn to the university idea because I've wanted to run something set at Oxford/Cambridge/expy thereof forever. Or maybe a book on rural areas.
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# ? May 23, 2015 20:32 |
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Midnight Roads does rural okay, especiallly that town stuck outside time. I would definitely thrown down money for Grand Theft Auto: Damnation City.
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# ? May 23, 2015 21:59 |
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Dave Brookshaw posted:I keep gamely pitching Blue-books as well. There's only so many resources to go around. You know, that reminds me: If you guys would like a full length Woundgate book you should make a lot of noise about that.
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# ? May 23, 2015 22:27 |
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Woundgate was the fantasy setting from Mirrors? Or was it the 'everyone knows about the supernatural' one?
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# ? May 24, 2015 01:32 |
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Mors Rattus posted:Woundgate was the fantasy setting from Mirrors? Or was it the 'everyone knows about the supernatural' one? It's the fantasy setting.
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# ? May 24, 2015 03:30 |
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MalcolmSheppard posted:It's the fantasy setting. That would be great, but I'd actually prefer a near-future science fiction setting. Like, with early colonies on the other planets of the solar system. There's a lot of untapped potential for horror there. Nothing in the solar system is as awe-inspiring, as terrifyingly huge as Jupiter. Anyone rewatch 2001 or 2010 recently? They have some moments of pretty genuine dread in them, when faced with the complete unknowable. While eventually the mysterious monoliths and their makers are revealed to be sort-of well meaning, they could have easily proved to be something horrifying. And then of course you have Alien and Event Horizon and all those other Horror in Space movies. Look at this scene, this is something that could easily happen in a WoD game: https://www.youtube.com/watch?v=2Guc2TU3fWo https://www.youtube.com/watch?v=OqSml40nwCE
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# ? May 24, 2015 04:22 |
An organized crime one is so obvious that it's amazing there isn't one yet.
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# ? May 24, 2015 06:43 |
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Soonmot posted:An organized crime one is so obvious that it's amazing there isn't one yet. After WoD: Mafia, they might be understandably cautious.
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# ? May 24, 2015 14:19 |
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Pope Guilty posted:After WoD: Mafia, they might be understandably cautious. I want to know more about WoD: Mafia now.
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# ? May 24, 2015 14:40 |
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Pope Guilty posted:After WoD: Mafia, they might be understandably cautious. I was thinking the same thing.
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# ? May 24, 2015 14:53 |
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LatwPIAT posted:I want to know more about WoD: Mafia now. Imagine the dumbest book of Italian stereotypes you can, but with vampires.
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# ? May 24, 2015 16:00 |
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And the conceit that the Mafia's 'romantic' heyday never ended. So basically it's about a mafia that never actually existed, treating it like it did, and then filling it with bad stereotypes and poorly written Mario Puzo riffs.
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# ? May 24, 2015 16:34 |
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Loomer posted:And the conceit that the Mafia's 'romantic' heyday never ended. So basically it's about a mafia that never actually existed, treating it like it did, and then filling it with bad stereotypes and poorly written Mario Puzo riffs. IMHO the way to do an nWoD organized crime book would be more of a build-your-own toolbox than a gazetteer of crime syndicates. Like, "this is the kind of organization and structure you can expect an international smuggling cartel to have, that's what a local protection racket looks like, and here are some ways they might interact with the supernatural" rather than "Don Luigi Lucabrazzi is a 9th-generation Toreador with a fluffy white cat ghoul." On an unrelated note I just finished watching Person of Interest Season 4 and holy hell do I want to play Demon: The Descent now.
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# ? May 24, 2015 16:48 |
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Might be worth discussing the various major crime groups around the world, though - MS-13 is going to react to magic a lot differently than the Camorra or the Bratva.
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# ? May 24, 2015 16:51 |
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On that note of different reactions, the best crime group in the oWoD is Sapa Inca, a Colombian drug cartel operating in Detroit that's wiped the city clean of vampires and is setting up limbs in most major cities. Picture MS-13, the Medellins or the Sinaloa Cartel, only they use machetes and flamethrowers to kill vampires as well as journalists and rivals. Of course they revealed they were secretly masterminded by the anarchs originally but they've gone completely rogue and do their own thing. The hilarious part is that in a couple of years, a violent drug cartel did more to make the streets of Detroit safer than the Imbued managed in over a decade, all without the benefit of supernatural sight or healing gifts or magic powers to better kill monsters. All they had was a few tips and some narco cult rituals. What's real scary is they also do a lot of outreach IIRC to other, even rival, gangs and cartels about the undead scourge behind the scenes. I can't think of anything more terrifying for vampires than a large, world-spanning, streets-up movement that wants them dead and has spent decades learning how to wage an asymmetrical war and which is largely out of reach of the Camarilla stand-bys of police and government manipulation. They're well armed, able to operate in the daylight, and loving fearless because they're all snorting cocaine and preying to Santa Muerte before a fight. It's oWoD as gently caress and I love.
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# ? May 24, 2015 17:09 |
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Wasn't there a Hunter group in nWoD that was basically 'inner city gangs take down vampires'?
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# ? May 24, 2015 17:40 |
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Mors Rattus posted:Wasn't there a Hunter group in nWoD that was basically 'inner city gangs take down vampires'? The Ascending Ones, yeah. Ostensibly there's two other parts to that conspiracy besides drug dealing gangbangers, but nobody ever remembers them.
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# ? May 24, 2015 17:58 |
Cabbit posted:The Ascending Ones, yeah. Ostensibly there's two other parts to that conspiracy besides drug dealing gangbangers, but nobody ever remembers them. There's also a Compact in the Vampire antagonist book for Hunter, but I can't remember the name at the moment.
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# ? May 24, 2015 17:58 |
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Loomer posted:On that note of different reactions, the best crime group in the oWoD is Sapa Inca, a Colombian drug cartel operating in Detroit that's wiped the city clean of vampires and is setting up limbs in most major cities. Picture MS-13, the Medellins or the Sinaloa Cartel, only they use machetes and flamethrowers to kill vampires as well as journalists and rivals. Of course they revealed they were secretly masterminded by the anarchs originally but they've gone completely rogue and do their own thing. The hilarious part is that in a couple of years, a violent drug cartel did more to make the streets of Detroit safer than the Imbued managed in over a decade, all without the benefit of supernatural sight or healing gifts or magic powers to better kill monsters. All they had was a few tips and some narco cult rituals.
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# ? May 24, 2015 18:03 |
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Effectronica posted:There's also a Compact in the Vampire antagonist book for Hunter, but I can't remember the name at the moment. The Night Watch, although they're more inspired by the Black Panthers than street gangs. Seven years ago (holy poo poo), I made up a Compact of Russian Weapon Smugglers. A quick google search, and let's see how it looked. me from the past posted:(Compact) The Succession Army (aka The White Cossacks) me from the past posted:The Sucession Army (Continued)
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# ? May 24, 2015 18:05 |
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Goddamnit stop making PAYDAY: the Vigil so attractive!
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# ? May 24, 2015 19:48 |
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Payday's already a game about weird urban fantasy/horror. You serve insane overlords who send you out as their pawns, you're opposed by a neverending stream of cops who appear as if summoned from the elemental plane of law, and you shoot them with banishment bullets that send them back to their home dimension.
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# ? May 24, 2015 22:25 |
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It gets weirder than that- remember those times when you specifically go back to a meth lab in the middle of nowhere that the police already hit to make more? It defies conventional logic, it's more like a lazy storyteller re-using props. What I'm saying is, Payday is set in Arcadia.
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# ? May 25, 2015 01:09 |
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GimpInBlack posted:IMHO the way to do an nWoD organized crime book would be more of a build-your-own toolbox than a gazetteer of crime syndicates. Like, "this is the kind of organization and structure you can expect an international smuggling cartel to have, that's what a local protection racket looks like, and here are some ways they might interact with the supernatural" rather than "Don Luigi Lucabrazzi is a 9th-generation Toreador with a fluffy white cat ghoul." As an ST, this would be really helpful. Loomer posted:On that note of different reactions, the best crime group in the oWoD is Sapa Inca, a Colombian drug cartel operating in Detroit that's wiped the city clean of vampires and is setting up limbs in most major cities. Picture MS-13, the Medellins or the Sinaloa Cartel, only they use machetes and flamethrowers to kill vampires as well as journalists and rivals. Of course they revealed they were secretly masterminded by the anarchs originally but they've gone completely rogue and do their own thing. The hilarious part is that in a couple of years, a violent drug cartel did more to make the streets of Detroit safer than the Imbued managed in over a decade, all without the benefit of supernatural sight or healing gifts or magic powers to better kill monsters. All they had was a few tips and some narco cult rituals. This, meanwhile, loving rules.
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# ? May 25, 2015 03:35 |
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Androc posted:It gets weirder than that- remember those times when you specifically go back to a meth lab in the middle of nowhere that the police already hit to make more? It defies conventional logic, it's more like a lazy storyteller re-using props. This is why you need a parallel world near our world but not our own.
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# ? May 25, 2015 06:49 |
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Seriously, though, I would play the poo poo out of a Payday heist to steal the true name or whatever of one of the gentry.
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# ? May 25, 2015 07:56 |
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Get your machine guns ready, we're going to hit the blood bank.
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# ? May 25, 2015 13:32 |
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Masks on, we've got archetypes to embody.
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# ? May 25, 2015 15:08 |
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chaos rhames posted:Get your machine guns ready, we're going to hit the blood bank. Vampire: the Masked Raid
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# ? May 26, 2015 12:27 |
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moths posted:Vampire: the Masked Raid Hampire: the Masked Ace Raid
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# ? May 26, 2015 13:51 |
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Changeling 2E just updated with information on the new demisplat, The Fae-Touched.
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# ? May 26, 2015 20:36 |
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This sort of writing strongly reminds me of Changeling 1E: very evocative, not at all gung-ho and "badass" like 2E.
paradoxGentleman fucked around with this message at 21:13 on May 26, 2015 |
# ? May 26, 2015 21:10 |
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Yeah, that's way more interesting than 1E's "Lost who didn't get baked long enough" version.
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# ? May 26, 2015 21:36 |
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I'm definitely liking it so far, Fae-touched can be used as a very obvious way to expand on any given character's connection to the mortal world. Though, it seems a bit odd that they just tack on "oh, by the way, you're gonna die a few decades sooner" in the disadvantages section with no mention anywhere else.
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# ? May 26, 2015 22:40 |
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To be fair, as a minor template in the WoD it's less "I'm going to die in 20 years?" and more "Holy poo poo, how did I live through 20 years of that?".
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# ? May 26, 2015 23:01 |
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Blood and Betrayal dropped today. I am one page in and it's already some peak oWoD. Weird bald dude? check. Bondage gear? Check. hosed up teeth, not discounting two front teeth as fangs? Check. That is their frontispiece. EDIT: The continuing official incorporation of years of unofficial LARP stuff is baffling me sometimes. It's making it a very different setting from both V20 and Revised, which is a pain in the rear end for the Project. Some of it's great, some of it is... Substantially less so. Loomer fucked around with this message at 09:58 on May 27, 2015 |
# ? May 27, 2015 07:20 |
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In other news, Beast: The Primordial's Kickstarter should be going up at the end of the week. So we should have a look at the final text of it soon enough.Androc posted:I'm definitely liking it so far, Fae-touched can be used as a very obvious way to expand on any given character's connection to the mortal world. Yeah, David Hill mentioned in the OP thread that the shorter lifespan bit is probably going to be put on the chopping block.
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# ? May 27, 2015 17:46 |
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# ? May 17, 2024 18:16 |
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I feel like they kind of need a thing that isn't just 'A Changeling, but worse'. They're like ghouls are to vampires except for the part where ghouls can go out in the sun and vampires can't. Like, they talk about how Fae-touched still have human identities in society, but their obsessive need to enter the Hedge and get glamour seems like it'd get in the way of that.
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# ? May 27, 2015 17:57 |