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Yeah, Art of War is the best one. I find most of them add something useful; mechanic wise however like National Focus which is so useful.
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# ? May 24, 2015 02:04 |
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# ? Jun 10, 2024 07:20 |
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I think El Dorado also has automatic exploration which makes it WAY less tedious. I'm thinking of doing a Cherokee (or some other North American Native) game. Don't care about achievements but I definitely want to invade Europe. Is there enough interesting stuff to keep me busy until Europeans appear or is it a boring wait?
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# ? May 24, 2015 11:30 |
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aeglus posted:I think El Dorado also has automatic exploration which makes it WAY less tedious. But it's tied to your colonial range so it's dumb as hell.
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# ? May 24, 2015 15:20 |
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Mans posted:But it's tied to your colonial range so it's dumb as hell. But it's attrition free so you don't have to worry about your explorers dying in the middle of the ocean. There's also nothing stopping you from using the old method.
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# ? May 24, 2015 15:46 |
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axeil posted:But it's attrition free so you don't have to worry about your explorers dying in the middle of the ocean. There's also nothing stopping you from using the old method. Yes, there is, they re-disabled manual exploration (for people with the DLC only, I assume) once they figured out how to set up missions in a manageable way
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# ? May 24, 2015 16:08 |
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Mans posted:But it's tied to your colonial range so it's dumb as hell. What's the issue with that?
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# ? May 24, 2015 16:14 |
Koramei posted:What's the issue with that? obviously he likes to starve his explorers so they work better.
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# ? May 24, 2015 16:19 |
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Mans posted:But it's tied to your colonial range so it's dumb as hell. I accept this since I'm old and don't care about minmaxing anymore. No-attrition exploring and I don't even have to care about it after pressing a button. Saves me a ton of time and makes playing a colonial nation decent instead of annoying. If you loved breaking the game (and I still do in some ways) then yes it's a nerf.
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# ? May 24, 2015 16:23 |
Koramei posted:What's the issue with that? It's not an issue strictly speaking for colonization, since you don't need to be able to explore outside of your range. But when you want to do silly stuff like declare no cb wars on minors in Europe as Ryukyu in the 1400's so you can force them to make you a protectorate (how DDRJake avoided getting coalitions against him in his 3 mountains run) then it's a nerf.
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# ? May 24, 2015 16:41 |
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Koramei posted:What's the issue with that? if i can't discover brasil and India 10 years into the start of the game then i don't know why Portugal should even exist
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# ? May 24, 2015 18:39 |
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Any advice on starting strategy with Yeren? Was wanting to play a game and form Manchu. Yeren seems the most interesting of the options as they are Shamanist which to my understanding will let me reform into the Muslim tech group. Seems the general strategy is to try to quickly forcibly vassalize your neighbors. I have tried several games and have been unable to get close to this. If I try to wait for them to attack each other, I get DOW'd by one of my neighbors often followed by a 2nd DOW from the others. They always seem to target me first and have not seen them DOW each other yet. If I attack on day 0 (usually Haixi), I can make a little progress with war score about ~30 before another neighbor and their allies inevitably DOW's me and wipes out my stacks in Haixi. Should I just keep restarting hoping they will eventually attack each other, and I can jump in while Haixi or Jianzhou is weak? I haven't played a game with a horde nation yet. Should I take out a lot of loans early to make a 7 or 8 cavalry stack? I start with 2 cav and 6 infantry with a force limit of 11.
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# ? May 24, 2015 22:44 |
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You just need to puff out your chest super hard so that you look stronger than one of your neighbours, and then everyone will dogpile on them instead. But Yeren is pretty bonkers in general, even after a good start you just have to fight your way through the thunderdome.
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# ? May 24, 2015 23:22 |
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Yeah, the Jurchens dogpile each other like absolute crazy; the reliability of it used to be great 'cause you could chain wars into vassalizations into more wars into more vassalizations and subdue the entire region in like 2 years. But with the vassal changes it sounds nightmarish.
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# ? May 25, 2015 00:29 |
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PittTheElder posted:You just need to puff out your chest super hard so that you look stronger than one of your neighbours, and then everyone will dogpile on them instead. But Yeren is pretty bonkers in general, even after a good start you just have to fight your way through the thunderdome. Thanks. Spammed some infantry and went over my forcelimit early and Haixi got jumped on instead.
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# ? May 25, 2015 01:07 |
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Holy poo poo. I've been busy eating the Mamluks for the past 50 years so I haven't been paying attention to Europe, but uh, Hungary, Spain/Naples, France, and Austria are completely balkanized. Also, England kept Normandy in the HYW, then ate Brittany and got their cores back apparently later on. Super-Tunis is going to be a problem for my Reformed Merchant Republic Jerusalem.
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# ? May 25, 2015 01:15 |
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When I first saw that I assumed you were Tunis. I don't think i've ever seen a berber AI do so well.
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# ? May 25, 2015 01:47 |
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Larry Parrish posted:
and I thought the europe in my theodoro campaign looked weird.
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# ? May 25, 2015 02:04 |
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Manchu guy (on phone and effort scrolling back up to quote): note that forming either Manchu or Qing (I forget which, but think the former) will automatically change your state religion to Confucian, so Yeren gets put in a tough spot with religious unity at some point down the line. And it's probably best not to convert all your provinces to save hassle converting them back later on down the line.
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# ? May 25, 2015 02:45 |
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Just finished a Castile/Spain achievement run, turned out alright and unlocked a heap of achievements. Isn't this the way to India? No Pirates in my Caribbean Master of India This navy can take it all At every continent Market Control Four For Trade The Grand Armada A Pile of Gold Magellan's Voyage Imperio espanol Blockader Was hoping to go for the Spain is the Emperor and controlling all of Japan - but a gigantic France blocked any inroads to Central Europe, and a misread of a peace deal with England in 1802 saw me release the 90% of Japan I had forcibly annexed. Russia was obliterated in this run, and Austria never really got off the ground, so the game saw the Ottomans dominating relatively unchecked until they hit up against me in India. However being sandwiched between the Ottomans and a westernised, huge Ming meant that I lost large areas of India within 20 years of getting the achievement. But by that stage I was solely focussed on running down the clock and trying to build the 500 Heavies needed for the Grand Armada achievement. Owning all of South America, The Caribbean and Mexico via colonies meant gold was never an issue, but my word inflation sure was. Now deciding if I try to get another run in before the expansion drops.
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# ? May 25, 2015 04:28 |
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# ? May 25, 2015 06:42 |
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All will recognize the kingdom of god.
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# ? May 25, 2015 07:17 |
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Paradox forums watch:wiz posted:Sevilla goes to Genoa now, the idea is to force Spain to care about Europe instead of just sitting in their peninsula. e: Noticed this on the achievement list. quote:All Your Trade are Belong to Us! - Have highest tradepower in Genoa, Venice, & English Channel, while gaining 300 income per month. Sorced fucked around with this message at 21:56 on May 25, 2015 |
# ? May 25, 2015 21:43 |
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Anybody else on Mac having issues with eu4.app not working (and missing an icon) even after reinstalling/verifying files/etc?
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# ? May 25, 2015 21:58 |
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Trip report as Iroquois: still sort of boring and mid 1500's, still no Europeans on North America. Even with the extra stuff for tribal nations it's not all that much fun. Central and South American nations must be god awful in comparison.Sorced posted:Paradox forums watch: In the end I don't think it'll be much different. Even AI Spain typically has a ton of light ships in Sevilla. It'll take either some bad luck for Spain or a human player messing things up for Genoa to actually make a difference outside of early game (which is probably the point when comparing with Venice).
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# ? May 26, 2015 00:03 |
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aeglus posted:Trip report as Iroquois: still sort of boring and mid 1500's, still no Europeans on North America. Even with the extra stuff for tribal nations it's not all that much fun. Central and South American nations must be god awful in comparison. Central and South america are crazy thunderdomes in which you play vassal-jenga to avoid becoming christian.
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# ? May 26, 2015 10:49 |
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NewMars posted:Central and South america are crazy thunderdomes in which you play vassal-jenga to avoid becoming christian. Well, Central America is. South America is usually pretty easy, then you just colonize and fight rebel swarms every decade or so while you reform.
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# ? May 26, 2015 11:04 |
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Yeah was good fun having one of 4 groups of rebels on a drat colony every time.
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# ? May 26, 2015 12:51 |
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Is there a need to convert provinces to Muslim as the Ottomans if I already have humanistic ideas fully researched out? Also, I am starting to get the feeling it is a giant waste of time to go into the Levant or toward Persia. It doesn't really seem the base taxes and potential manpower gained from those areas are worth it, or am I horribly wrong? I have already conquered Bosnia and part of Venice (and all of Bosnia). I could go after Hungary and knock on the door of Wien. Last question, is it a good idea to maintain a Byzantine-Ottoman vassal in Greece? I am thinking with their national ideas, I could continue feeding them provinces in an area like Southern Italy and turn them into a march so they could help provide high quality troops in a future fight vs the Germans.
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# ? May 26, 2015 12:51 |
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Enigma89 posted:Also, I am starting to get the feeling it is a giant waste of time to go into the Levant or toward Persia. It doesn't really seem the base taxes and potential manpower gained from those areas are worth it, or am I horribly wrong? You are the Ottoman Empire and the heir to Rome. There is nothing on Earth which is a waste of time to conquer. Though you can probably get faster returns from turning Western Europe Muslim, yeah.
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# ? May 26, 2015 12:58 |
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Enigma89 posted:Is there a need to convert provinces to Muslim as the Ottomans if I already have humanistic ideas fully researched out? 1) You'll always have slightly lower revolt risk from tolerance in true faith provinces vs heretic/heathen provinces. Other than that not really I wouldn't think. 2) Ottomans are big enough to do whatever. Levant is a pretty big power base overall (plus Jerusalem is nice for the extra missionary) 3) Combine your -coring cost with admin ideas and humanist and you have no problem a. taking & coring land directly, b. avoiding revolts. What's more, Byzantium gets 5% discipline from their 5th idea; you get 5% from the off. They won't be better than your own troops. I don't think it's necessary.
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# ? May 26, 2015 13:02 |
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Allyn posted:1) You'll always have slightly lower revolt risk from tolerance in true faith provinces vs heretic/heathen provinces. Other than that not really I wouldn't think. I'm just a bit worried that late game I won't have enough troops. It seems with the Ottomans that I stomp everyone but then towards the end of the game I get vassal spammed by all the German states + France + Austria and I can generally do okay but I get worn down over time. I was thinking of maybe building up some super vassals and assigning them march status so they could help bolster my numbers but maybe I should just take everything and do it on my own. Either way, thanks for the tips. I will start heading south. I really like playing the Ottomans, especially online but not having any great Allies kinda sucks. Right now QQ, Tunis and Vassal Byzantines are my only allies and all of them are next to useless. I am trying to feed the Byzantines south of Italy so maybe they will be more useful. This is an online game and the other two players are Castille + France so I am getting worried when our borders start to get closer. e: What is the best military idea to go for with the Ottomans? I generally go quantity, but maybe quality instead this game if I expect to be fighting the Europeans a lot? Enigma89 fucked around with this message at 13:15 on May 26, 2015 |
# ? May 26, 2015 13:08 |
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You can get European allies in the late game if that's what you're worried about. The problem with marches right now is they have a maximum base tax, so by the time they get big enough to be worth the relationship slot they stop getting any of their bonuses. That's gonna change in Common Sense though.
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# ? May 26, 2015 13:48 |
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Enigma89 posted:Is there a need to convert provinces to Muslim as the Ottomans if I already have humanistic ideas fully researched out? The best part of not Europe for Ottomans is that the way the trade nodes works means that Hormuz, Aleppo, Persia, Basra, and Alexandria all feed into Constantinople if you put a trader in Alexandria. Constantinople is also basically a terminal node if you own all of Constantinople and Ragusa. Being able to do that makes Constantinople arguably the best trade node in game for a while. That's a lot of nodes but the beauty is you get mission-claims on a large chunk of it and most of the people in it are both weak and nobody gives a drat when you take their land. You take a dozen base tax from Naples and all of Europe is hopping mad. You take twice as much from the Timurids or Mamluks and the whole world is like gently caress em. EDIT: Oh yeah don't ally anyone outside of Europe. You should be too busy eating QQ to ally them and you should be telling Tunisia to eat it when they ask for alliances because North African allies suck. I don't ever ally anyone as Ottomans unless I want a powerful European ally to take on other powerful Europeans. Futuresight fucked around with this message at 14:16 on May 26, 2015 |
# ? May 26, 2015 14:12 |
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Quantity vs Offensive for sure, depending solely on whether you're having manpower issues. I generally lean offensive in general because general pips are just about the best possible thing, but you can make it work with either one.
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# ? May 26, 2015 14:23 |
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Anyone have any idea how this new fortress system is going to work with single province islands? The way I understand it is forts have a zone of control that's all the provinces around them but if a province isn't in that zone it gets occupied immediately when an enemy steps foot. If my country is say just a bunch of pacific islands does that mean I could be nearly fully occupied in one day?
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# ? May 26, 2015 14:54 |
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Trujillo posted:Anyone have any idea how this new fortress system is going to work with single province islands? The way I understand it is forts have a zone of control that's all the provinces around them but if a province isn't in that zone it gets occupied immediately when an enemy steps foot. If my country is say just a bunch of pacific islands does that mean I could be nearly fully occupied in one day? No, but taking over a fort grants you the surrounding territory when winning the war. It makes an area much harder to take over, but it also consolidates things, meaning that you'll lose more if the fort gets taken and lost. I think.
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# ? May 26, 2015 15:02 |
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Provinces with no forts nearby get occupied but only stay occupied with a regiment on it. So island warfare is still going to be somewhat tedious in that you are going to have to leave 1k men in each of them assuming theres no fort.
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# ? May 26, 2015 15:10 |
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I presume the strategic choice is finding a balance between navy supporting improvements and just sticking forts everywhere that either lets you keep everybody off the islands by virtue of your fleet being your first line fort, or local forts that let you stall long enough for a war of attrition against the attacking fleet or marines if you don't expect to be able to rout the enemy fleet outright.
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# ? May 26, 2015 15:19 |
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I kinda assume one-province islands and the like will probably get the same free fort that OPMs do, mostly because otherwise island warfare will be a gigantic pain in the rear end.
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# ? May 26, 2015 15:23 |
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# ? Jun 10, 2024 07:20 |
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Vanilla Mint Ice posted:Provinces with no forts nearby get occupied but only stay occupied with a regiment on it. So island warfare is still going to be somewhat tedious in that you are going to have to leave 1k men in each of them assuming theres no fort. They changed peace deals so you can demand provinces you don't actually have occupied though, and since pacific islands are nearly always economically worthless I don't think they'll cost much to demand. I can see it being extremely annoying very very occasionally (say, in a multiplayer game where someone decided to be Polynesia for whatever fuckoff reason, and they decided to increase development on all their islands) but usually not much of an issue. Trujillo posted:Anyone have any idea how this new fortress system is going to work with single province islands? The way I understand it is forts have a zone of control that's all the provinces around them but if a province isn't in that zone it gets occupied immediately when an enemy steps foot. If my country is say just a bunch of pacific islands does that mean I could be nearly fully occupied in one day? The zone of control is on the fort province its self too (I mean, I think? I don't see how else it would work) so you would have to actually siege the island you land on before you could occupy it.
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# ? May 26, 2015 15:25 |