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  • Locked thread
Old Greg
Jun 16, 2008

Transient People posted:

:eng101:

Those cities the party is visiting aren't made up! They're real cities that existed once upon a time. Ayutthaya is an ancient Thailandese capital of the province of the same name, which was destroyed in 1767. You can still visit its ruins today, and they're breathtaking and full of massive temples and tall reliquary towers. There have been (and still are) many Batavias, meanwhile, but given the context of Ayutthaya, this mention can only refer to one: the capital of the Dutch Ease Indies, now known as Jakarta, immortalized by the work of Dutch physician Christiaan Eijkman on the treatment of the Beriberi disease, the coops of Batavia.


And needless to say, this is a hint that the world of Etrian Odyssey is none other than our own, placed here for the benefit of the well-informed and observant. They sure got started early with them this time, didn't they?

That is such a wonderfully cool bit of info! Thank you! That's kindof great for series veterans who have a minor history buff. At this point you're just waiting to read how it happened this time so that's a great little bit of world building without finding CDs on floor 3 or something.

As much as I love the sea and how you can be as leisurely involved as you want, it's informed by having played the game at least once. I can't do as well as Fetus did, but I remembered the beats well enough to blitz through a bunch. It's not necessarily that sea travel is inferior to air travel in 4, but that air travel is just integrated completely as part of the journey. And, luckily, that was well done.

edit: it's correct in the quote above me too :negative:.

Old Greg fucked around with this message at 02:57 on May 26, 2015

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cdyoung
Mar 2, 2012
Un you use [ ] brackets for spoilers bro.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
And italics.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Update 7: Meregho Saeno

That bird just learned the hard way that ice isn't always nice.



This spot is to the west of Armoroad.

Looking closely, you can see a fish easily larger then your ship battling a crawfish-like creature! The crawfish has the fish in one of its giant claws, but the fish is thrashing about wildly! However, lacking the means to escape the crawfish’s viselike grip, the fish falls lifeless. The crawfish pulls its prey into the deep and disappears. Where it once was, you spot something... In the crimson-stained waters, you find a Crawfish Claw, likely knocked off during the struggle. If you wish, you can pull the Crawfish Claw aboard and take it with you.









There are holes dug into the rock, obviously created by the hand of man. There may be some kind of ore left for you to mine, but it’s possible nothing remains. You are free to attempt to mine the cliff before you if you wish.



After several hours of labor, you stop as your pickaxe strikes something in the rock. You inspect the area you were digging at and see a spot with a metallic glint. You chip away at the stone and find a layer of Iron Ore. You store the Iron Ore you mined onto the ship and set sail from this area.







What's that glow over there?

The lit area, about the length of ten of your ship, bobs eerily on the waves... It may be moving... It does not appear to be alive, but if it is, its size could make it a threat. You’re unsure whether you should dive in and investigate the glow or play it safe and leave.



I'll check it out! Go ahead and lower me!

Be careful, Faye...

You lower Faye on a rope into the sea... Faye closes in on the glow and sees that it genuinely is something glowing under the sea. Picking it up, Faye observes that it is jelly-like and does not seem to be dangerous. But as Faye attempts to investigate further, the glowing objects sink into the ocean... Once Faye is back on board, you notice jellyfish-like things on Faye’s arms.

Uh, Faye? Your arms.

Wha- AAAHH! Get em off!

Oh, I believe those are Light Salps. Hold still, Faye.

You have heard tales of Light Salps, creatures akin to jellyfish that live in these waters. It seems the glow that you just witnessed was a colony of these light salps.







Down here is another event.

You would like to get closer to see it, but the waves are so rough you can barely keep steady. The ship creaks ominously as the tall waves crash against the hull, and you tremble! You can gather your courage and approach the rocks, or turn away and avoid the risk of crashing.



Scott! Can you get us closer?

Lemme see... I think I can, but it's gonna be a rocky ride!

You take hold of the wheel and brave the angry waves, getting closer to the rocks. You can see the glow is coming from some Amber embedded within the stone. You carefully chip away at the surrounding rock and remove the Amber. This giant chunk of Amber will surely fetch a high price if you take it back to Armoroad! You carefully stow the Amber in the hold and set sail for your next destination.







What is that strange boulder that seems so incongruous with its surroundings...? You seriously consider taking time out to investigate it.

If you go back to the Harbormaster at this point, he'll have this to say:

Welcome back, everyone. So you discovered Tortuga Island. They say that was once a gathering place for pirates. It so happens there’s a deep cave on that island. If I were you, I’d go take a closer look. Just be careful. There are a lot of dangerous reefs in the area that might give you trouble.



Also, like seaweed, we cannot go through hidden reefs.

DS Version





The route I took to get here.



Looking at the boulder from this angle, you can tell there is an unnatural hollow inside of it. You would like to explore further, but it is dangerous to jump into the unknown when low on food. You decide to settle for charting the route here for now and return to Armoroad to report.

DS Version



I’ve heard rumors about the Pirate King’s treasure on that island ever since I was a lad. I thought they were just stories, but now that you’ve found the cave, maybe there’s more to it than that. If the opportunity arises, maybe it would be a good idea to send in the marines to investigate... ...But it would make more sense if you searched there first. Give it a shot if you get a chance.



No ship part this time.



But our Guild is now rich. Not filthy rich, but this will hold us over for the 1st Stratum. Now I'll do other stuff other than exploring the sea. I haven't gotten everything possible since I've missed some items, but I can come back for those later.

DS Version



More fishing? Sure, why not?

You're going to accept this request? It was put up there by the city's fishing committee. It is sounding straightforward. Go out on a voyage and catch a tanniyn. Simple, yes? The committee wants the tanniyn to be from local waters, so catch one near Armoroad. That is all you are having to do! The deep blue sea calls you! Do not keep her waiting! Oh, I am being all excitable about this! Get out of here so I can calm down!



The game forces a Tanniyn spawn near Armoroad. Other Tanniyns do not count for this quest.





This one didn't put up much of a fight.

Hey, makes our jobs easier.

It's really easy, and this quest is more of a minor tutorial on Tanniyn hunting.



All you need to do now is return to the city and report back to the bar.



Welcome back! It is good to be seeing you once more! The fishing committee sent the word to me. Well done, as always. I cannot believe you caught a tanniyn! That makes you experts in the ways of fishing! The way of the fisher is long and arduous! Do not give up! Go on to greater fishy glory! Well, here is the reward for this request. Come any time, explor--I mean, fishers!





And despite the quest being really easy, it gives us the same amount of exp the map making mission gave us. Since the party's so close to a level up, I'll finish up the other quest.

DS Version



Remember that spot I talked about earlier? This is where you need to go to complete the quest, however it has to be daytime so you can complete the quest. Otherwise, you can't check this tile and you'll have to wait until morning.

You suddenly recall the request you accepted about finding a place to sunbathe safely. Since you sense there are no monsters nearby, this would be a perfect place for sunbathing. You can return to the bar and report your findings whenever you feel like it.
You sure that guy won't get his face bit off by those huge cats?

Positive! It seems unlikely that monsters will tread into this territory. He has nothing to worry about.

Except for his job.

Well there is that.

Psst! Guys! Look at this! I see some frogs over there. But I don't think they see us. Why don't we-

AAAAAAHHHHH! :black101:



Let's see how you like having a taste of your own medicine, you sneaky little amphibians!

Sometimes you'll get a preemptive strike when you get into battle, which has a visual indicator of green leaves moving outwards. Like blindsides, your party will get a free turn to wail on their enemies.



Nothing interesting really happened aside from getting a preemptive strike. All the monsters, Great Lynx included, are just cannon fodder for the team now.



Ah, you are back, and alive, too! This is good! So, you have found a safe place for Bill to sunbathe in? He will be happy to hear it! If he gets fired for napping when he is supposed to be working, it is not my concern. Well... Regardless, here is the reward. I look forward to further dealings with you!





And that quest was enough to give the party a level up! Take one last look at this screen, because that's the last time you'll see all 5 members having synced exp bars.





I level up Healing to 4 to unlock Line Heal. It heals a row, but the healing power is lower than Healing. Anyways, Healing now has a heal power of 85%. I won't be putting anymore points into the skill.



Line Guard now reduces physical damage dealt to the Hoplite's own row by 31%. Otherwise, it reduces the damage dealt by 13%.



Giant Kill now boosts the Arbalist's damage by 43%.



I'm not leveling up Kagenui at the moment. Instead I want to go for a different skill, which requires 3 points in Kagerou. Leveling up Kagerou makes the decoy more durable and lowers the TP cost of the skill. At this point, the decoy now has 10 HP and TP and costs 9 TP to cast. Do not max out this skill, because it is worthless past the early-game. You only want it to unlock Otori and Bunshin.



A relaxing wave of energy.

Dark Ether is a very powerful support skill. What it does is stop a row from using up any TP when they use any skills. So if Faye tries to use Healing, which normally costs 7 TP at this point, she'll still cast it, but she won't spend any TP while she heals someone. Very handy, and this skill has an action speed of +30, so most of the time it'll go before your allies make a move. All leveling this skill up does is lower the TP cost, which can be handy because spamming this skill can run the Zodiac dry. But there is an actual reason to level it up other than using up less TP.



Because maxing out Dark Ether unlocks 2 very powerful skills. I'll be going for this one first, because it's a free damage boost to the Zodiac, while the other skill costs TP to use.

Now, here's a little warning. Before you get to the end of the 1st Stratum, you want to make sure that someone in your party knows an AOE damage move. It doesn't matter how strong it is or what element, just that it hits all enemies. Either that, or a Ninja that knows the Bunshin skill. Kagerou will not cut it. Anyways, with that said, let's tackle the Sea Quests.


DS Version



At the port, you have the option of selecting either Solo or Co-op. Sadly, the latter will not be seen in action.



You'll be asked to save your game, which is convenient in case you wipe. You don't have to save while doing solo, but you do have to before you start up co-op.



Each major landmark you reach will have some Sea Quests available.



There's 4 Sea Quests to choose from at each landmark, but the 4th one isn't accessible in single player, while all 4 are accessible in co-op. You can repeat Sea Quests as many times as you want. There are some restrictions you have to fight under while doing Sea Quests. For one, you have to fight with AI controlled NPCs, and they do take up party slots, so you can't use your full party for these. I'll be doing this one first.



There's a short blurb on why these NPCs are fighting with you, or why they're heading toward this location (and end up fighting with you).





After accepting, you need to set up your party. Each Sea Quest has a different number of NPCs to work with. The 1st Sea Quest on the list has you working with 1, the 2nd has you fighting alongside 2, the 3rd Sea Quest has you fighting with 3, and the 4th Sea Quest doesn't have any NPCs to fight with. But that's only available in Co-op.



Victoria
Class: Princess
Stats:
  • HP: 75
  • TP: 37
  • STR: 9
  • VIT: 11
  • AGI: 9
  • LUC: 10
  • TEC: 9
Equipment:
  • Shortsword - Sword, 21 Attack.
  • Feather Armor - Light Armor, 16 Defense.
  • Buckler - Shield, 8 Defense.
  • Straw Hat - Helm, 5 Defense.
Skillset:
  • HP Up: Level 1 - Increases max HP by 10%.
  • TP Up: Level 1 - Increases max TP by 10%.
  • Royal Lineage: Level 3 - Restores 3 TP when receiving a buff.
  • Royal Veil: Level 2 - Party recovers 7 HP at the end of the turn as long as user's HP is full.
  • Attack Order: Level 1 - 8 TP. Increases a row's physical power by 20% for 4 turns.
  • Guard Order: Level 1 - 8 TP. Increases a row's physical power by 20% for 4 turns.
  • Reinforce: Level 1 - Restores 6 HP to targets that receive buffs.
  • Prevent Order: Level 1 - 12 TP. Prevents ailments from hitting a row for 4 turns.
Supplies:
  • 3 Medicas
  • 1 Amrita

So each NPC has a specific skillset they'll use, and they bring some of their own items. They won't use your items. Also, you may have noticed that Victoria has a completely impossible skillset. Yeah, sometimes the NPCs cheat, but they're on your side. Victoria will work on buffing her own row. Don't expect her to help your row out. But Royal Veil helps out the whole party, so try to keep her HP topped off.



Benjamin
Class: Hoplite
Stats:
  • HP: 74
  • TP: 33
  • STR: 9
  • VIT: 14
  • AGI: 5
  • LUC: 7
  • TEC: 8
Equipment:
  • Short Spear - Spear, 20 Attack.
  • Feather Armor - Light Armor, 16 Defense.
  • Buckler - Shield, 8 Defense.
  • Straw Hat - Helm, 5 Defense.
Skillset:
  • HP Up: Level 1 - Increases max HP by 10%.
  • TP Up: Level 1 - Increases max TP by 10%.
  • Guardian: Level 1 - Increases physical defense by 10%.
  • Shield Mastery: Level 1 - Increases physical defense by 1%.
  • Recuperate: Level 1 - Restores 10 HP when defending.
  • Provoke: Level 1 - 3 TP. Increases max aggro by 5.
  • Bodyguard: Level 1 - 4 TP. Takes damage in someone else's place. Reduces physical damage by 30%.
Supplies:
  • 1 Amrita

Unlike Victoria, Benjamin will help out your party if he feels like they're in danger. He won't use Bodyguard if his HP is too low, and instead opts to defend, so it's important to keep his HP topped off.



Albert
Class: Gladiator
Stats:
  • HP: 72
  • TP: 26
  • STR: 13
  • VIT: 9
  • AGI: 6
  • LUC: 5
  • TEC: 4
Equipment:
  • Spiked Club - Club, 32 Attack, +3 Hit Rate.
  • Feather Armor - Light Armor, 16 Defense.
  • Bark Gloves - Gloves, 4 Defense.
  • Shuro's Sandals - Boots, 2 Defense, +1 STR.
Skillset:
  • HP Up: Level 1 - Increases max HP by 10%.
  • TP Up: Level 1 - Increases max TP by 10%.
  • Endless Battle: Level 2 - Increases physical attack by 4%.
  • Club Mastery: Level 2 - Increases regular attack damage by 3%.
  • Crushing Blow: Level 1 - 4 TP. Deals 135% Strike damage to one enemy. 25% chance to inflict Confusion.
  • Wolf Howl: Level 1 - 7 TP. Lowers all enemies defenses by 10% for 4 turns. 26% if they have an ailment.
Supplies:
  • 1 Amrita

All Albert will do is deal damage. He'll just spam Crushing Blow most of the time, and won't use Wolf Howl unless he inflicts Confusion on the enemy, or someone else hits it with an ailment.



This is the party I'll be going with.





And from here you can set up your Limits. Here's another restriction, NPCs can't be equipped with Limits, nor do they bring some to use themselves, so you're coming into these fights with a pretty big handicap. But enough of that, time to take down that bird.

DS Version





Atop the lighthouse, the bird monster spreads its wings and adopts a menacing stance! The client’s vassals quickly step before the princess, forming a defensive phalanx before her!

For the good of Armoroad, you'll leave this lighthouse! Especially if you know what's good for you! Mmm, I don't think it's listening.

Then are you ready to take it down, Faye?

Do you really have to ask? Let's go!

In response, you draw your weapons as well! The princess’s valiant command echoes over the commotion and the battle ensues!



:black101:Video: Meregho Saeno:black101:

:siren:DS Version:siren:

I really suggest you click on that link, since it's probably one of the best tracks in the game. It's not my personal favorite track, but The End of Raging Waves is a really great song. Also, it got a pretty rocking remix in EO4!




Meregho Saeno
Level: 8
HP: 736
STR: 14
VIT: 11
AGI: 26
LUC: 14
TEC: 13
Attack Type: Pierce
Exp: 1989
Item Drops:
-Normal: Slashing Nail - 100% Drop Rate. 1 needed for Cirius's Blade (Sword. Must be restocked.)
--Used for a single, desperate strike before escaping.
-Gold: Eastern Nest - Kill while arms are bound. 100% Drop Rate. Prevents normal drops. 1 needed for Boldrons (Gloves. Must be restocked.)
--Made from the branches of a rare, ancient tree.
Description: A monster bird that rests on Skandalia Lighthouse. It has troubled research teams for many years.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 150% Fire: 100% Ice: 150% Volt: 50%
Ailment Resistances: Sleep: 10% Confusion: 10% Plague: 20% Poison: 20% Blind: 40% Curse: 10% Paralysis: 10%
Bind Resistances: Head: 25% Arm: 25% Leg: 25%
Other Resistances: Death: LR - 50% Petrification: LR - 50% Stun: 10%

Skills:

Godly Flash: Uses the Arms. A single target Slash attack that deals 150% damage.
Thunder Feather: Uses the Head. A row target Volt attack that deals 50% damage.

Something to keep in mind is that whenever an enemy uses an elemental attack, it usually runs off of the TEC stat, so that 50% modifier does not mean Thunder Feather deals a low amount of damage at all. I really can't give any exact strategies for this boss, or any of the Sea Quest boss fights since the tactics you have to employ differ from Sea Quest to Sea Quest. You either have to have your party do the heavy lifting and the NPCs will support you, or it'll be the other way around, where your party has to support the NPCs. This quest is the latter. You want to bring some firepower, but you also want to keep the NPCs alive for as long as you can.





Nothing much we can do at the moment but attack. We can switch spots with the NPCs, but Faye and Sidney will not survive in the front row.





Bodyguard is an ability that has the Hoplite take damage in another party member's place, which is an absolutely fantastic ability.







Huh. I wonder if Cassie could learn how to do that.

Remember what I said a few updates ago about the AI cheating? This also applies to your AI controlled party members. Benjamin will always use Bodyguard on a character that will be attacked, including your party members. But like I said before, Benjamin only use that ability when he has enough HP, and knows that he's going to survive the attack



Attack Order boosts damage output of a row's physical attacks for 4 turns. Oh, and Victoria has a passive that heals everyone that she buffs. Handy, since she's the only source of healing in her party, so it's essential to keep her alive.







Ugh! I can't do much from back here!

Why don't you work on keeping all of us alive, and I'll handle the firepower?

Melee attacks have a 50% damage penalty applied to them when used from the back row. I only had Faye attack because I didn't want her to use up any TP just yet.





Pegged it!







Somehow I feel good just by being near her.

Same here.

Royal Veil in action. As long as Victoria's HP is full, the entire party will be healed by 7 HP at the end of the turn.



Now I'm gonna have Faye on healing duty to make sure Benjamin can keep using Bodyguard, and that Royal Veil will always kick in at the end of the turn.







Guard Order increases a row's defense against physical attacks for 4 turns. Defense buffs are denoted by an orange overlay.



What!? I never miss!

There there, Sid. It'll be okay.

Unfortunately, Meregho Saeno has a really high AGI stat, which means it'll avoid our attacks fairly often.





Purification!







Prevent Order blocks a Status Ailment from hitting a party member for 4 turns. Once it blocks an ailment, the buff will immediately be dispelled, so it has to be recasted in order to protect that party member. As for why Victoria's using this, you'll see later.







Crushing blow deals a decent amount of damage. But don't ever expect Albert to actually confuse the thing. Because of Albert's low stats and Meregho Saeno's resistances, Crushing Blow actually has less than a 2% chance to inflict Confusion.





Once Victoria has all her buffs set up, she'll just start attacking. She won't even use them on your row. Thanks for the help.



This is Meregho Saeno's other attack, and not something you want to see often. Oh, and Volt attacks are visually indicated by that yellow lightning overlay.





Yeah, deals a huge amount of damage to the row.



And Benjamin didn't use Bodyguard there because he wanted to Provoke it. Even though his AI cheats and knows who to use Bodyguard on.













Oh crap! I was too slow!

Is he gonna be alright?

And here's the first death in the LP, although it wasn't any of the Guild members that bit it. So yeah, when someone dies, buffs and healing have no effect on them, and they can't do anything until they're revived. I do have a revival item, but I only have one, and I don't want to use it up right now.



At this point, Sidney's Limit gauge filled up.





Cut you down to size!





Like I said before, NPCs have their own items to use up in case things start getting hairy. If they run out, your party is probably too weak because the fight lasted for too long.



And this is where the fight starts getting more difficult.



Because once Meregho Saeno gets down to 50% of its HP, it starts using this move. Slash attacks are visually indicated by a diagonal line.





Panic Claw: Uses the Arms. A single target Slash attack that deals 80% damage and has a 60% chance to inflict Confusion.

The damage itself isn't too much, but the Confusion component is what you really need to worry about. Confusion (known as Panic in the later games) is the most deadly ailment in the game because anyone who gets inflicted with it will just attack anyone randomly. You have absolutely no control over anyone that's confused, so they can't even use items or skills at all. And as a kicker, they can't dodge any attacks, which can be awful in certain situations.

Okay, not good! What do we do!?



This is why Victoria was casting Prevent Order earlier. Unfortunately, she cast it too late and it only prevents ailments, it doesn't dispel them.



Pow pow! Nailed him where it hurts!

Crits give a 50% boost to damage, but they only affect regular attacks, not skills.









Don't worry, I got this.





Hey, calm down. We're your allies, not your enemies.





Prevent Order in action.



Crap! Sorry, Victoria!

Benjamin died here, but that's actually a good thing for me.





Scram, birdbrain!

DS Version



Now, something to know is that the exp isn't split among just Faye and Sidney. For balancing reasons, it's actually split among the NPCs too, even though they can't make use of it. So if everyone's alive at the end, each of your party members only get 20% of the share. However, since Benjamin and Albert were dead at the end of the fight, Faye and Sidney actually get 33% of the cut.

DS Version



As you confirm that the sea has swallowed the beast, the princess rewards you all with her smile. To report your victory, you leave the lighthouse and set sail.

DS Version



Thanks to you, the marines can continue investigating that lighthouse without fear. If all goes well, the lighthouse will be on its way to serving its purpose soon! Well done, everyone! ...Oh by the way, this was found on one of the previous investigations. I’d like you to have it.







When you beat a Sea Boss for the first time, you'll always be rewarded with a Limit. Afterwards, each Sea Quest will give you a piece of equipment. However, this means that the Sea Quest you cleared first has to be beaten again to get its equipment reward, so let's go do that.





The fight went a lot better, and no one died this time. Sidney and Faye got a level up.





Quite a valiant princess, eh? But I guess she’ll be leading a kingdom someday. She’ll need her energy. Oh, her vassals asked me to give this to you. They hoped you’d be able to make use of it.







Albert's Mace is a nice upgrade over the initial mace, coming with 2 Ice forges. Each elemental forge provides an extra 10% boost to damage. Now here's something I wanna bring up. Those numbers next to ATK and DEF? Complete and utter nonsense. Those numbers aren't used in any formulas at all, and are just an estimate of how much damage you'll do and take. Except the Defense “stat” is completely meaningless due to how armor is used in calculations in this game, and the Attack “stat” does not take weapon forges into account at all. Oh, and one last bit of nonsense. Albert's Mace just has 4 more points of attack than Faye's initial mace, but the game is telling us that it increases her attack “stat” by 8 points. What's up with that? Oh and it's just an arbitrary amount, there's no real pattern to it. The only reliable numbers are the ones that are actually on the equipment themselves.

Now if you already got Albert's Mace, the Harbormaster's last line changes to this:


...You all truly outdid yourselves on this request. I hope you keep up the good work.

Oh, and when you complete a Sea Quest, everyone that participated gets a full heal in regards to HP and TP.

Araxxor fucked around with this message at 02:21 on Feb 1, 2016

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Update 8: Meregho Saeno, Part 2

GeneralYeti has some educational words on the boss we just took down. And are about to take down again.

GeneralYeti posted:

:eng101:

So, I was a little curious - usually, the weirder names have a reason for being chosen. Turns out, Meregho Saeno is a bastardization/romanization of "mərəγō Saēnō" (lit. "the bird Saeno") from an ancient Iranian language. Now, this might not seem very important, but after a few more langauges we end up with Simurgh. Yep, the bird that holds a lot of knowledge, the one that's seen the universe die and be reborn three times. That Simurgh. And the game's depiction of it is pretty accurate, from what I can tell. The Simurgh, like a lot of other creatures, has a few parallels in other cultures - notably, Ziz, a giant bird from Jewish mythology big enough to blot out the sun with its wingspan. Ziz (sky) is supposed to be the one watching over Behemoth (land) and Leviathan (sea); and if that sounds remarkably familiar you've probably played Pokemon Emerald or one of the remakes. Or read Worm which is a pretty good read that I recommend.

While the Simurgh in mythology is usually benevolent, this one, not so much.



Multi heals! This oughta make us last longer.

Line Heal heals a row, but as a tradeoff, it's weaker than Healing. At level 1, it starts off with 60% healing power.



Giant Kill now provides a 47% damage boost.

Hmm, now what should we do with all this money?

How about we shop for new equipment and supplies? The Labyrinth is sure to have more ferocious beasts living in there.

I was thinking about buying some drinks, but uh okay.













Now since I have enough money, I equip most of my party with new stuff and upgrade Akatsuki's dagger. Time for another Sea Quest!

DS Version





This one is easier for a couple of reasons.



Castor
Class: Zodiac
Weapon: Book
Skillset:
-Etheric Return: Level 1
-Fire Star: Level 2
Supplies:
-1 Amrita

All Castor will do is use Fire Star. Etheric Return is just a passive that restores some TP if he gets the killing blow. Nothing important.



Pollux
Class: Monk
Weapon: Book
Skillset:
-Ascetic Deeds: Level 1
-Healing: Level 2
-Refresh: Level 1
Supplies:
-1 Amrita

Pollux will work on healing your party and keeping them alive, as well as dispelling Confusion if anyone gets hit with it.



You wanna bring some support, but not too much since Pollux will be doing a lot of heavy lifting on that front. You're gonna wanna bring some firepower though. This is the party I'll be going with.



And the Limits I'll be using.

DS Version





As you reach the top of the ruined lighthouse, you find a giant bird monster glaring down at you! This must be why the brothers requested your protection. Now, bravely take your weapons in hand to challenge the nightmare beating its wings above you!

Sidney, I thought you said you killed it?

So did I, but I guess it's back for round two! We'll just take it down again! Let's rock!

:black101:Video: Meregho Saeno:black101:

DS Version





Akatsuki is just gonna be dealing damage and doing his share of the supporting throughout the fight. If the leg bind from Kagenui lands, that'll be nice, but it won't help out that much.



Cassandra is gonna try to tank most of the hits.



And Sidney is our main form of offense.





Good god, that hurts! Sometimes I wonder why I became a Hoplite.

So Miss Faye wouldn't get herself killed?

Ah yes, that's right.



Here's knives in your legs!



Not much, but every little bit helps.





Why thank you, Pollux. I do appreciate the help.

And here's why this is one of the easier Sea Quests. Pollux is a massive cheater and will heal up anyone who gets injured, instead of preemptively guessing who needs a heal, like you have to sometimes.



You're a stupid dumb bird brain!

Hey! Don't steal my insults!

What you see happening to Pollux is Ascetic Deeds kicking in. Every time he casts a skill, any skill, he'll restore some of his own HP.









And we're really not lacking in offense for this fight.



Cassandra will alternate between spamming Line Guard, in case Akatsuki gets targeted, and refreshing Provoke's duration.





Okay, I'm starting to learn how to use this thing better.



Sidney has Charge Tactic ready to go. Fortunately, only one person needs their Limit gauge full in order to use it. Unfortunately, I do something dumb.



So here's the thing, Etrian Odyssey doesn't have a confirmation screen or anything when you're deciding what to do for the last party member, even though you can change what you want to do with the other ones. So you can't take back the decision you make with your last party member.



Give em hell, guys!



Such power!

A minor increase in damage for Akatsuki.



I did not need healing, you fool!

Sorry! I thought I was grabbing my crossbow.

So about what I said about the lack of a confirmation screen, I ended up fat fingering and had Sidney use a Medica on Akatsuki when I meant for him to attack. :cripes:



A minor damage increase for Castor.



Provoke is about to wear off in 1 turn, so I have Cassandra recast it.





AUGH! :supaburn:

Sadly Cassandra can't do a thing about elemental attacks. Not yet at least.



A nice increase in damage for Sidney.







:supaburn:

Quit spamming Thunder Feather you jerk. :argh:





Meregho Saeno is on the ropes, so this is where the fight gets really dangerous since Panic Claw enters the equation. And bad things will happen if Cassandra gets confused.



I shall endure!







G-G-Get away fr-fr-from m-me!

Well at least Provoke is staying up for one more turn.



Unfortunately, Pollux prioritizes healing over dispelling ailments.



My mistake was not throwing a Medica at her so Pollux would cast Refresh instead.







Stay away!

Fortunately, Cassandra opted to attack Meregho Saeno instead of my own party. But eventually...







The fight is over.

DS Version



DS Version



Now the clients will be able to observe the heavens from here with peace of mind. They thank you as you wave goodbye. You return to your ship to report back to the ocean city.

DS Version





There you have it. It’s nice to see young people so driven by their goals. Haha, hopefully you are too. Oh, and this is also for you. The younger of the brothers left it as a token of his gratitude.



His last line changes to this if you already have Pollux's Records:

...You all did well to bring down that bird this time. Good work.





Pollux's Records is a pretty huge upgrade for Asteria, providing a nice increase to her most important stats. The increase in attack is unimportant.





Now for the final Sea Quest.



Kirikaze
Class: Ninja
Weapon: Dagger
Skillset:
-Keburi no Sue: Level 4
-Kagenui: Level 1
-Bunshin: Level 1
Supplies:
-2 Medicas

Kirikaze is the only NPC that's coming along. She'll just be dealing a slight amount of damage to Meregho Saeno.



For quests like these, just make sure to leave out the least important member, or someone who won't be able to contribute much in a fight like this.



My Limit setup. I'm actually going to use Mumyouken this time.

DS Version





After cautiously proceeding through the ruined lighthouse, you find a gigantic bird monster at the top!

How persistent is this bird!?

I dunno, but I don't think it can take one more fight. Come on! For the good of Armoroad!

Your party and the ninja take weapons in hand as the bird spreads its wings in challenge! The monster lets loose a blood-curdling shriek as you dart toward the threat before you!

:black101:Video: Meregho Saeno:black101:

DS Version





Starting off, Faye will just attack.





Cassandra will tank.







Sidney and Asteria are going all out with offense.

Ready everyone?

Just do it!



Ha ha! How do you like that!?

Mumyouken is a random target skill that dishes out 140% damage Pierce attacks 3 times. When there's only one target to use it on, it's pretty powerful.





Whoa! I'm seeing double!

Bunshin creates a clone of the person that used that ability, at the cost of halving their HP and TP. The clone can do everything the original person can do, from using skills, items, and even running away. Also when there's a clone on the field, the Ninja isn't considered dead until every single Ninja on the field is dead. And the Ninja can create multiple copies of themselves.

Oh and here's a funny little quirk about Kirikaze. Normally, she has a limited amount of supplies, but when she uses Bunshin, her clones start out with a full stock.








Bashy bashy!

A decent amount of damage from Faye.







It's ice to meet you!

:cripes:

Asteria is a wrecking ball in this fight. We're really not lacking in offense for this one.



But even though Faye can dish out a lot of damage, she needs to work on supporting the team.









Spreading the love!









ARGH! Okay, I'm fine. I'm fine...

Indomitable kicking in. Once it activates, it has to be recasted if you want to keep the endure effect.











Kirikaze isn't lacking in damage, so you can whittle Meregho Saeno down pretty fast in this fight.







See? Turn 3, and it's already getting pretty low. Although now it means it's Panic Claw time.







No! No! Get away!









Ah! But she's on our side!





Cassie! Snap out of it!

Oh, sorry. I'm not sure what got into me. Again.







I'll be honest, I'm not really a fan of birds. I prefer reptiles, like blizzards! Ahahaha!

Aster, stop.

Your request has been denied, oh humorless one.

I thought it was funny.

DS Version



A fairly easy Sea Quest, although I don't recommend going straight for the 1 person Sea Quests first.

DS Version



As you celebrate your victory, the client dashes off to examine the monster’s nest! But judging from her gloomy expression, it seems she hasn’t found what she came for. In any case, you have defeated the bird monster and must now set sail to report back to the ocean city.

DS Version





Don’t worry, the sea is vast and the forest is deep. I’m sure she’ll find what she seeks eventually. Oh, and take this with you. The client left it for you.



If you already have the hood, instead of giving you the Kirikaze Hood, he says this instead:

You did well this time too. Keep up the hard work.



It's a nice helmet, but I don't have anyone equip it for now. Next time, we'll go back into the Labyrinth and possibly run into a deadly enemy.

Araxxor fucked around with this message at 17:58 on Jun 21, 2015

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Dr. Fetus posted:

Looking closely, you can see a fish easily larger then your ship battling a crawfish-like creature! The crawfish has the fish in one of its giant claws, but the fish is thrashing about wildly! However, lacking the means to escape the crawfish’s viselike grip, the fish falls lifeless. The crawfish pulls its prey into the deep and disappears. Where it once was, you spot something... In the crimson-stained waters, you find a Crawfish Claw, likely knocked off during the struggle. If you wish, you can pull the Crawfish Claw aboard and take it with you.






Etrian Odyssey III - You Realize you Have Need for a Crawfish (Claw)

Honestly when I fought that Sea Quest crushing blow landed confuse rather consistently. I'm not really sure why.

Tyty fucked around with this message at 05:12 on May 27, 2015

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
I always found it funny how the tutorial Sea Quest boss has such a menacing sprite.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

quote:

There are quite a few typos in EO3, though honestly it's still way better on that front than EO2 was.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

I loved that song in EO4. I knew it was a remix but I had never heard the original until now.

cdyoung
Mar 2, 2012
If you're running a farmer for their debuffs or a Wildling, the luck boost would help them.

theshim posted:

Also, there's a ton of fun references in the Sea Quests. For example, Kirikaze's quest is a reference to The Tale of the Bamboo Cutter.
To be precise about that, her quest is related to the impossible trials Kaguya issued to her suitors.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Also, there's a ton of fun references in the Sea Quests. For example, Kirikaze's quest is a reference to The Tale of the Bamboo Cutter.

Crosspeice
Aug 9, 2013

The Sea Quests were such a cool addition and probably tripled the bosses this game has. I suppose the various minibosses in EO4 are kind of the same. They have the same track at least, but I much prefer the remixed version. Maybe I'm just a big sucker for real loud, bombastic tracks. The original track is still amazing, but in a different way.

GeneralYeti
Jul 22, 2012

Look at this smug broken asshole.
:eng101:

So, I was a little curious - usually, the weirder names have a reason for being chosen. Turns out, Meregho Saeno is a bastardization/romanization of "mərəγō Saēnō" (lit. "the bird Saeno") from an ancient Iranian language. Now, this might not seem very important, but after a few more langauges we end up with Simurgh. Yep, the bird that holds a lot of knowledge, the one that's seen the universe die and be reborn three times. That Simurgh. And the game's depiction of it is pretty accurate, from what I can tell. The Simurgh, like a lot of other creatures, has a few parallels in other cultures - notably, Ziz, a giant bird from Jewish mythology big enough to blot out the sun with its wingspan. Ziz (sky) is supposed to be the one watching over Behemoth (land) and Leviathan (sea); and if that sounds remarkably familiar you've probably played Pokemon Emerald or one of the remakes. Or read Worm which is a pretty good read that I recommend.

While the Simurgh in mythology is usually benevolent, this one, not so much.



Edit: Also, Castor and Pollux the Heavenly Twins, but that one's a pretty famous reference so whatever you all probably know it.

GeneralYeti fucked around with this message at 05:25 on May 27, 2015

Kinu Nishimura
Apr 24, 2008

SICK LOOT!
I was like "oh this was in EO4? I wonder what it is" and then the melody kicked in and I started headbanging. I loved that song in that game and it's still great here. :allears:

FrickenMoron
May 6, 2009

Good game!
I've had a lot of fun with the seaquests in this game. I had like a 50 turn, 30 minute battle with the final one because I tried to tackle it way underleveled to get the limit from it, that was probably the most intense fight I had in the whole series.

thenightsshadow
May 12, 2013
This is certainly going to be interesting, Dr. Fetus, since I think I know what you're talking about regarding the AOE effect. In my first playthrough I didn't need it or use it, and I won't be using it in this playthrough either, particularly because of some very interesting AI shenanigans.


For the rest of you, this isn't my first jaunt into Etrian Odyssey. As such, to raise the difficulty, I have my own personal rules when I play through an Etrian Odyssey game. The one that is relevant to the Sea Quests is the use of Rule #3: While exploring a labyrinth, as much as possible, your party must have the same exp bar. The only way to do that is to ensure everyone of the NPCs survive, then repeating each Sea Quest until everyone has gone the same amount of times on that specific quest. Since I have Alice, the Farmer, in the party, that's not happening until later in the Stratum. Normally, I can count on some temporarily upgraded equipment to help tide me over, but in this case I'll have to do without.

Unfortunately, that does mean there's not much to report. The party is Level 7 now and about to head into the 2nd Floor. As for why they're Level 7, I really tried to complete the Sea Quests with everyone.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
What are those people who want synced exp bats gonna do when EO5 takes a(nother) page from Wizardry and introduces enemies with Level Drain attacks?

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Pollux's records is damned good and no serious competetion comes along until the end of the fourth stratum of all places.

And Sea Quests! Hella inconsistent early on since you have AI partners. I just wanna take my entire party, some of these bosses could be chumped so hard.

Rangpur
Dec 31, 2008

I usually find it easiest to start with the single ally quests, though I guess it depends on level. But as a rule, while the AI is reasonably competent, it will struggle to turn the tide if things go poorly. Plus, more limits. Oh you have not even begun to see how broken those can get. :getin:

Well, not with my democratically chosen party. Thanks a lot, jerks. But I have completed the first strata at this point. Conclusion: the boss (spoiler: there is a boss), and the first three sea quest locations can be completed at a reasonable level with a party of H/M W/F/A. It is, however, kind of boring. You mostly use basic attacks, or have the Hoplite defend & the Wildling summon for difficult fights. Lilah the Arbalist is definitely MVP--even basic attacks hurt when you have Giant Kill maxed out. Also for another reason I'll mention later. Now that I'm reaching the point where I can land status ailments consistently, Jane the Farmer has a good debuff in Rotten Eggs. Eggs and elephants are how I plant to get through the next stratum... unless you have yet another terrible party setup to stick me with, I suppose.

I'll talk about strategy in more detail as the LP reaches those points.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

The second strat will probably be your hardest to get through. At least you have elemental coverage in your Arbalist and Hoplite.
But be done with that and it's smooth sailing.


Because Democracy only happens every term.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

alcharagia posted:

I was like "oh this was in EO4? I wonder what it is" and then the melody kicked in and I started headbanging. I loved that song in that game and it's still great here. :allears:
Amazingly, I'd still say the song doesn't make the top 3 for the game. EO3 (and Etrian Odyssey as a whole) has really good music.

Pureauthor posted:

What are those people who want synced exp bats gonna do when EO5 takes a(nother) page from Wizardry and introduces enemies with Level Drain attacks?
Oh get the gently caress out :argh:

RareAcumen
Dec 28, 2012




Pureauthor posted:

What are those people who want synced exp bats gonna do when EO5 takes a(nother) page from Wizardry and introduces enemies with Level Drain attacks?

I'd be down with it if it meant you can keep grinding skill points so if you're crazy you could have sixteen skill points by level seven.

If it means you still get a point every level, great, if not, sounds like a pain.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Pureauthor posted:

What are those people who want synced exp bats gonna do when EO5 takes a(nother) page from Wizardry and introduces enemies with Level Drain attacks?

As a guy who couldn't care less about synchronized exp bars: why, WHY would they introduce that? :gonk:
(answer: because :atlus:, thats' why)

Kemix
Dec 1, 2013

Because change

Pureauthor posted:

What are those people who want synced exp bats gonna do when EO5 takes a(nother) page from Wizardry and introduces enemies with Level Drain attacks?

You've gotta be loving kidding me. LEVEL DRAIN? REALLY!?

Kinu Nishimura
Apr 24, 2008

SICK LOOT!
it is joek

FrickenMoron
May 6, 2009

Good game!
EO5 will feature a bloodstain every time your party dies and it autosaves and you have to retrieve your lost souls/blood/tears/expies.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!
When one of your party members dies they are replaced by Garcian the Farmer and only he can pick up their dead heads to revive them.

Old Greg
Jun 16, 2008
Gonna hold off on talking about the AOE situation because it might be minor spoiler territory, but I had a unique challenge there I can't wait to discuss.

I really love the spirit of the NPC sea quests. It's just such fun to join up with these weird characters and party fragments, and having three sets usually guarantees you can save the less useful groups (like solo ninja who attacks with a dagger) for after your party can reliably handle the boss.

But my FAVORITE aspect is taking a character along for a sea quest restores their HP and TP to full. Practically, this is great, as it means you can go all-out on a sea quest boss and be less worried about item consumption if you (would have) survived the fight with a few HP and an empty TP bar. In practice? Kill Meregho Saeno in one turn for most of the game to get a free inn stay! This even works with party members who are already dead. Your farm team got wrecked by an ambush? Rotate them out on the lone ninja quest with one living party member with decent attack. Good as new!

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
The free heal is basically peanuts, though, as the game still uses the 5*(highest level party member's level) for the inn, which swiftly becomes unnoticeable.

Keru
Aug 2, 2004

'n suddenly there was a terrible roar all around us 'n the sky was full of what looked like 'uge bats, all swooping 'n screeching 'n divin' around the ute.

alcharagia posted:

When one of your party members dies they are replaced by Garcian the Farmer and only he can pick up their dead heads to revive them.

I hear in EO6 you play as the final boss from EO1, starting at the bottom working your way up and recruiting monsters to your side as you go.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Keru posted:

I hear in EO6 you play as the final boss from EO1, starting at the bottom working your way up and recruiting monsters to your side as you go.

Wizardry 4, right? Where the game outright told you it was horribly unfair. Where you start in a room without exits and you can only find the hidden door if one of the random encouters casts the reveal hidden door spell.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Dr. Fetus posted:

Welcome back, everyone. So you discovered Tortuga Island. They say that was once a gathering place for pirates.



Pretend I made a One Piece reference about that Pirate King treasure, too.

Also, The End of Raging Waves is great. I hope there's an EO3U just for a new version of that song (aside from the EO4 version).

Dr. Fetus posted:

So each NPC has a specific skillset they'll use, and they bring some of their own items. They won't use your items. Also, you may have noticed that Victoria has a completely impossible skillset. Yeah, sometimes the NPCs cheat, but they're on your side. Victoria will work on buffing her own role. Don't expect her to help your row out. But Royal Veil helps out the whole party, so try to keep her HP topped off.

I think you meant "her own row".

You also misspelled Bunshin as "Bushin" a few times in both updates.

Blueberry Pancakes fucked around with this message at 20:53 on May 27, 2015

Dr_Gee
Apr 26, 2008
After reading Fetus' EO2 thread and the start of this one, I idly looked at the 3DS store and saw EO4 on sale for 50% off! Picked it up and have been enjoying it immensely the past couple days, much more fun than EO1. Looking forward to vicariously going through EO3 at the same time!

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Update 9: Formido Oppugnatura Exsequens

loving green... augh...

I'll take a moment to talk about how Co-op Sea Quests work before going on with the rest of the update.

You can play co-op Sea Quests with 2 to 5 players, and it's with a wireless connection, no Wi-Fi. So when everyone chooses the co-op option, one person gets to be the leader, while everyone else has to join in on their voyage. Once everyone's ready, the leader gets to decide which Sea Quest they get to go on. You can't participate in a Sea Quest if it has NPCs and there's more players than available party slots. Once that's done, everyone sends a party member from their own guild to participate in the voyage, so if you have less than 5 people in the room, you can't fight with a full party. Afterward, the leader decides what the formation will be, and who equips what Limit. Then you get into the fight, and everyone decides what their own party member will do, and then waits for everyone else to input their commands. It's pretty fun, and if you do the co-op exclusive Sea Quest, you can completely break the difficulty of the fight. Even if you come in with an evenly matched party, since the bosses were mostly balanced around the fact that in most cases you won't be fighting with a full party. The Co-op Sea Quests don't have any rewards for clearing them, other than the Limit you can get on your first clear. And in case you're curious, the “plot” for all the co-op exclusive Sea Quests just amount to, here's a monster at this place, kill it. Anyways, that's enough of that. Back to the update!


DS Version



When he notices your approach, he hails you with a cheerful expression.

Made your report to the Senatus, have you? That means you’ve the right to go on ahead from here. In honor of your accomplishment, I’d like you to have this.

The guard pulls a small, metallic hammer from a bag hanging from his waist and offers it to you.

Wait, what's this?

It’s a forging hammer. Enhancing one’s weapons is common practice for explorers in Armoroad. If you seriously intend to explore the Labyrinth, you should consider doing the same.

The guard finishes by giving you not one, but three heavy hammers, which you gracefully accept.







Whoa! Thanks man!



You may forge to confer the innate effects of a hammer onto a weapon to strengthen it. When you get a chance, bring your hammers to Napier’s Firm to try the process out.



You may proceed apace or return to town and experiment with your new hammers at the Firm.







I'm curious to see how these can improve our weapons.

Only one way to find out.

DS Version



Well then, allow me to explain the process. You may use these hammers to temper weapons.

Ooh! Then let's get star-

Not for free, of course. Perish the thought. A nominal fee applies which varies by weapon.

:mad:

Secondary materials will also be required, but if I’ve purchased them already, that will suffice. Let’s table any questions for the moment and demonstrate.



If you use this intelligently, it will be a powerful advantage in battle.



Forging is a minor bit of customization that was added to the game, but it can be ignored for the most part. In order to forge something, you have to have a weapon for this, armor and accessories can't be forged, and the weapon needs an empty forge slot. You also have a limited number of materials to work with, once you run out, you can't forge anymore stuff.







After choosing the weapon you want to forge, you can choose which forge you want to apply. The attack forge increases your damage by 3% per forge. The VIT forge increases the VIT stat by one point. And the Blind forge adds a 6% chance for regular attacks to blind one the first forge, but any extra Blind forges only add a 3% chance per forge. The Blind chance only applies to regular attacks, not skills, so I don't find that to be worth it.



Also you have to pay a fee to forge stuff. Each forge costs 1/4th of the weapon's cost. This really brings down forging for me, since it's a minor upgrade at best, and you're gonna be switching weapons fairly often. EO4 made forging free, which made it a lot more worthwhile in my opinion. For what it's worth, forging does raise the value of your weapon a bit, so you get a bit more money back from selling a forged weapon.



Anyways, I just put an attack forge on Akatsuki's weapon.



I didn't level up skills in the last update, so let's do that right now. Line Guard now decreases physical damage by 34% if used on the Hoplite's own row, and 14% otherwise.



Giant Kill now provides a whopping 51% damage boost to all attacks.



Attack them, not me!

I took the time to do another Sea Quest and level up Akatsuki and Asteria, because that power deficit was bugging me. I have Akatsuki level up Otori, which works just like Provoke, except it can be used on allies, not just yourself. Handy if you want your enemies to focus on your Hoplite, but they don't have time to cast Provoke. Otori has the exact same scaling as Provoke in terms of aggro values.



Dark Ether is cheaper to cast. And now, back to the Labyrinth.

DS Version



Huh? What's with that moon handle? ...Hey! It's not opening!

Oh, I see a hole of some sort. Perhaps we need a key before we can open this.

Awww...



You seem to have no way to open this door at the moment. You leave it be for the moment to explore elsewhere.

I can't open these right now, so I'm going to mark this door. But this game doesn't have a locked door icon like EO2 did.



So I leave a memo instead.



A quick shortcut back.



But one that's inaccessible for now.



Here's another Chop Point.

D5 Chop Point:
Soft Bark: 70% Gather Rate.
Supple Branch: 30% Gather Rate.
Palm Trunk: Rare.
Common Gather Periods: 1 to 12.
Rare Gather Periods: 2 to 5.

The Chop Points within a Stratum all give out the same items. They just give out certain items at different rates.



Oh, but here's a shortcut we can go through immediately.



Huh, must lead deeper into the Labyrinth.

But why are there stairs in the Labyrinth? And for that matter, doors?

I dunno, and who cares? Let's go.

But we still haven't seen all of the floor yet. I must admit, an incomplete map makes me a bit uneasy.

And who knows what's down there. It would be best to prepare ourselves first.

Fine, we'll keep looking around. Party poopers.



The sprouts look as if they might be edible... Will you muster the courage to pluck one and eat it?



Hmm... feeling a bit peckish. Let's try these, they look good.

Sidney, I don't think it's a good idea to-

Sidney, entranced by its fresh scent, takes a bite of the sprout and swallows... Suddenly, Sidney begins to complain of severe stomach pains! It seems that the sprout, far from being edible, was a species of poisonous plant!



I immediately regret my decision! :barf:

Perhaps eating random plants that grow within this deadly Labyrinth wasn't such a good idea.

You don't need to rub it in.

Regretting your carelessness, you return to your explorations.

Some events have minor consequences. In this case, the game chooses a random character to lose some HP. If you say no, this happens instead:

Carelessless can lead to certain death within the Labyrinth! You decide the risk is greater than any possible reward and leave the sprouts where they are.

Now, this event actually has a couple of different outcomes depending on what classes you have in the party. EO3 has a few events that'll differ if you have the right class for it. These replace the class specific shortcuts that were featured in EO2. Now if you have a Farmer in the party and someone else tries to eat the plant, this happens:

I wonder if those flowers'll make a good snack.

Wait!

You reach out to pluck the sprout, but Alice stops you. Alice, drawing on lifelong experience with plants, explains that the sprout is poisonous.

Oh. Well, thanks for the save!

You defer to Alice’s expertise and leave the sprouts alone in favor of moving on.

Now if the Farmer is chosen to eat the plant, this happens:

Oh what a lovely- AH!

Alice! What's wrong?

Alice reaches for the sprout, but hesitates and then throws it away in alarm. Seeing your confusion, Alice explains that these are poisonous plants which appear edible. You crush the sprout beneath your boot heel and resume exploring the Labyrinth.

PAH! What devious tricks will this Labyrinth try next?

Now if you don't have a Farmer in the party, but a Gladiator gets chosen to eat the plant, the best outcome happens:

Ooh! I could use a bite.

Rose! Don't!

Rose, entranced by its fresh scent, takes a bite of the sprout and swallows... Suddenly, Rose begins to complain of severe stomach pains! It seems that the sprout, far from being edible, was a species of poisonous plant!

Ugh...

Hey Rose, you okay!?

Yeah... I'm fine. I'm not letting a flower get the best of me!

...But Rose is too strong to be daunted by the poison and comes away with renewed resolve!

Rose recovered 10 HP!

Ah, that was a nice little snack.

Typically in class specific events, different classes can cause different outcomes, or a certain group of classes can avert a bad thing. I think it's a nice way to spice up a playthrough instead of resorting to 2's class specific shortcuts, which outright restricted you from exploring part of the Labyrinth if you didn't have the right class.





Another shortcut we can go through immediately.



Most of the time, shortcuts like those lead to treasure rooms.





Now I got some light armor for Cassandra. I put this on her for the time being. Now here's something to keep in mind while playing EO3. Armor isn't that important to upgrade. This is because the damage formulas take the total armor value of their equipment and divides it by 3. This means that spending an extra 150 or whatever to upgrade to a piece of armor that provides 2 more points of defense is a massive waste of money because it won't actually mitigate damage that much. Don't ignore armor altogether, only upgrade if you either find it in a treasure chest, or it's a significant upgrade over your current pieces of armor.





Bravants are a very good consumable. They increase the damage output of physical attacks by 45% for 4 turns. Unfortunately, they do not work on elemental or Almighty attacks.



We're done with the 1st floor for now. There's more to it, but that's inaccessible right now.





Faye gets a timely level up from a fight.



Line Heal now has a heal power of 65%.



An inaccessible shortcut.



If the first floor was that easy, we shouldn't have any trouble with the rest of this place!







He is blond and has a stern look that hints at greater maturity than his youth would suggest.

Is this your first time on the second floor?” he asks, as if gauging your mettle.

Though he is alone, his presence is somewhat fearsome. You wonder how best to respond...



Yes, we just got done with the first floor.

On hearing your honest answer that you are novice explorers, the man smiles and continues.

Welcome, newcomers to Armoroad. By now you must have been to the Senatus, no?

Yes. Did they send you?

The man, who is clad in a red outfit of foreign design, speaks much more amicably than before.

My orders from the Senatus are to give useful advice to novice explorers in this Labyrinth.

The man stops for a moment and shifts his gaze toward the dense thicket of trees further in.



Don't worry about us. We've got a handle on this whole Labyrinth business. Heh, you could even call us veterans!

You tell the man that you are experienced explorers, to which he gives a clearly mocking smile.

Ah, pardon me. I’m here to give advice to newcomers, advice which you... veterans... wouldn’t need.

Excuse me?

The man, who is clad in a red outfit of foreign design, shifts his gaze to the forest ahead.



And uh, who are you?

The man seems surprised and amused to have his question answered with another question.

Me? I’m not the one you should concern yourself with right now. The monster ahead is.

What monster-whoa nelly!

The man, who is clad in a red outfit of foreign design, shifts his gaze to the forest ahead.

DS Version



Know that shape well, for we will be seeing it a lot. What you're seeing right now is a core mechanic of the Etrian Odyssey series, the FOE. It's short for Formido Oppugnatura Exsequens. I have no idea what that means, other than it's in Latin and translates to something about a terrible force of nature or something like that.

You follow the man’s gaze to a powerful monster, the likes of which you’ve never seen.

That... is a big lizard.

The rest of the man's dialogue changes depending on the choice you made. If you picked the 1st or 3rd choice, he'll say this:

If everyone was smart enough to back away from fights they clearly can’t win, there’d be no issue. But too many novice guilds perish from foolishly charging towards monsters beyond their abilities. ...I must caution you as well. Watch the enemy’s movements before making your own.

The man gives a faintly sardonic smile and bow before walking deeper into the forest.

I look forward to meeting you again should our paths cross.

He calls out as he walks away.

The FOE is basically a super strong monster that will usually kill your party when you first come across it. You can take it on later when your guild is stronger. They're basically obstacles to be avoided, not enemies to fight. FOEs are actually field encounters, and running into them will initiate a fight. Learning their movement patterns and avoiding them is a key party of the gameplay.

How very helpful of him.

Tch. Who does he think he is? My dad? We can totally take that thing.

Wait, what?

I don't think this is a good idea!

ATAAAAAACK! :black101:

If you chose the 2nd option...

But who, save novices, would make such an error? Veterans like you should have no worries.

The mocking smile does not leave the man’s face as he disappears from view into the forest.

How rude of him.

:tizzy:

Oh no. Faye. Please don't do anything rash.

So. He thinks we're just rookies that can't do anything. He thinks we can't take on a big dumb stupid lizard. Well. I'll show him! AAAAAAGGGGGHHHHHH! :black101:

Oh dear god. Sidney! Stop her!

CHAAAAAAAARGE! :black101:

:ughh: I've had a short youth. YEEEART!



:siren:WARNING: DO NOT TRY THIS AT HOME.:siren:

:black101:Video: Greedy Lizard:black101:

:siren:DS Version:siren:

Probably my favorite FOE track in the series. It's pretty frantic and fast paced.




Greedy Lizard
Behavior: Patrols a set path.
Aggressive: No.
HP: 736
TP: 511
STR: 16
VIT: 15
AGI: 14
LUC: 15
TEC: 13
Attack Type: Slash
Exp: 2266
Item Drops:
-Drop 1: Lizard Crest - 80% Drop Rate. 1 needed for Lance (Spear. Must be restocked.)
--Lizard's fin undaunted by fledgling warriors' attacks.
-Drop 2: N/A
-Gold: N/A
Description: Bacteria are rife on this lizard's fangs. Any bite wounds should be treated immediately.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 50% Ice: 150% Volt: 100%
Ailment Resistances: Sleep: 10% Confusion: 10% Plague: 10% Poison: IMMUNE Blind: 122% Curse: 10% Paralysis: 10%
Bind Resistances: Head: 50% Arm: 50% Leg: 50%
Other Resistances: Death: 10% Petrification: 10% Stun: 50%

Skills:

Greedy Fang: Uses the Head. A single target Slash attack that deals 130% damage and has a 60% chance to inflict Poison. The Poison ticks for 40 damage.

Greedy Lizards are very powerful. They have the same amount of HP as the Meregho Saeno, and they actually hit harder. Though they're limited to single target attacks, but they're pretty much guaranteed to kill most classes at this point. They only have one skill, and that's Greedy Fang. It can inflict Poison, so if someone survives the initial hit, they'll probably die from the Poison.



I'm gonna have Faye keep Cassandra's HP high.



Cassandra will tank.



Sidney will deal damage.



Akatsuki will support and deal damge.





Asteria will deal damage.



MARCH!





Hello there. I am Akatsuki. I am here to tell you that this girl will make for a very tasty meal, while the rest of us taste terrible.

Wait, what!?

Just go with it. You need to distract it.

Ugh, fine.



Yoo hoo! Over here!



This should put a dent in it!



:flaccid:

Oh come on!

The Greedy Lizard is also way more durable than the Meregho Saeno.





All of you better kill this thing soon! Or we could just do the smart thing and run away.





That's quitter talk, and I'm not having any of that here!





Aha! Found it's weakness!

Asteria is my main source of damage, and I'm pretty much relying on her to carry me through this fight.



You can also check the current status of a party member, and see what buffs and debuffs they currently have. A new improvement that EO3 made is that you can see how many turns you have left on your buffs and debuffs. Also, I'm showing you this to show that Otori and Provoke don't stack. They'll just overwrite each eother.



I'll have Cassandra alternate between doing stuff and defending.



I didn't have Sidney use Mumyouken before, since that would have gone before Charge Tactic went off.







Pa-POW! That's more like it!





The Greedy Lizard's regular attacks still hurt, but they can't Poison, so I want to see it use that instead of Greedy Fang.









Do not worry, for I shall use my Ninja arts to distract it!









I don't think he liked your, uh, “illusion.”

Aww... But I worked so hard on it.







My insides are burning!







Oh... Oh god! :barf:

Poison deals damage at the end of every turn. However, the amount of damage the Poison deals depends entirely upon the skill that was used to inflict it.









I got your back! Don't you worry!

Oh, thank you so much!







I... I don't know how much longer I can keep this up. Please tell me it's almost dead...



Don't think... it can last much longer... :barf:



One final... assault...







You were loud and ugly and now you're dead!

DS Version



Of course, with the right party you can take down FOEs pretty easily. I'll be honest, I personally think that this game has the weakest FOEs in the series. While there are some that are out of your league when you first come across them, you can take down most of them on your first visit as long as you have the right strategy.

Oh, and here's something else of note. In EO2, FOEs didn't give out exp, making fighting them not really that worthwhile. Thankfully EO3 reverted that change, so FOEs give out exp again. And they give out a fairly decent amount too.


Ha ha! See? That thing was nothing but a chump. That guy was so wrong about us being too weak to take it on.

Yes that's nice, but we should never do that aga-

You know what that means? We're invincible! Nothing can stop us now!

DS Version









AUGH! Goddammit Faye...

:stare:



OH GOD THAT HURTS!





When the front line dies, the back row automatically moves to the front.

All birds must die...



So many discoveries left undiscovered. So many puns left unsaid...



Lousy stupid bird.



D-Dammit... It can't... end like this...

DS Version



Here lies Guild Tidehunt. Murdered by a giant green bird.

I hope you enjoyed this Let's Play! Thank you for reading!

Araxxor fucked around with this message at 18:00 on Jun 21, 2015

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Yeah, EO3 FOEs aren't as threatening as most of the other games.

To compensate the gave us plenty of Random Encounters that are basically FOE Lites.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Dr. Fetus posted:

Hello there. I am Akatsuki. I am here to tell you that this girl will make for a very tasty meal, while the rest of us taste terrible.

Wait, what!?

Just go with it. You need to distract it.

Ugh, fine.
Yesssss :buddy:
Ah, this looks familiar. Nostalgic, even. :unsmith:

RareAcumen
Dec 28, 2012




Dr. Fetus posted:

He calls out as he walks away.

The FOE is basically a super strong monster that will usually kill your party when you first come across it. You can take it on later when your guild is stronger. They're basically obstacles to be avoided, not enemies to fight. FOEs are actually field encounters, and running into them will initiate a fight. Learning their movement patterns and avoiding them

Oh god, it's just like a note in a horror story! 'Whatever you do, don't- Oh god they're in! Aaaghhgrhasghhhaaaa!'

Anyway, yeah, birds. Super dangerous for the game all about the boat on the sea instead of land.

cdyoung
Mar 2, 2012

Dr. Fetus posted:


Know that shape well, for we will be seeing it a lot. What you're seeing right now is a core mechanic of the Etrian Odyssey series, the FOE. It's short for Formido Oppugnatura Exsequens. I have no idea what that means, other than it's in Latin and translates to something about a terrible force of nature or something like that.




Formido Oppugnatura Exsequens means: "ancient and terrible nature warriors"
Also, can't forget https://www.youtube.com/watch?v=fLhARQmoo3Q

and Yeah, Greatbills, the lynx of the second level.

cdyoung fucked around with this message at 08:03 on May 28, 2015

Reco
Feb 26, 2011

enemy one body to the proximity Zan attack discard the power slap hit.

theshim posted:

Ah, this looks familiar. Nostalgic, even. :unsmith:

Perhaps you will see it again someday, after you finish your curse of an EOU playthrough.

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Arcade Rabbit
Nov 11, 2013

No, silly! FOE stands for Fysis Oikein Eidolon, and means Naturally Durable Phantom.

...wait, no. Maybe it meant Field-On enemy because it was an enemy you could see on the field?

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