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Shade2142 posted:Do prisoners just die from natural causes or not getting to the infirmary sometimes? I have a few "deaths" that give me the big red popup in the bottom right; except in the top left I will have 20-60 dead prisoners waiting to be put on the hearse. Prisoners can starve to death, and they can OD on drugs and die if a guard doesn't rush them to the infirmary fast enough. As far as I know those are the only two ways for prisoners to die other than executions or some other violent causes.
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# ? May 31, 2015 15:53 |
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# ? May 29, 2024 23:37 |
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On the starvation front, unless you set a prisoner to permanent punishment they won't get meals delivered to them.
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# ? May 31, 2015 16:20 |
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Spookydonut posted:On the starvation front, unless you set a prisoner to permanent punishment they won't get meals delivered to them. drat, and I was hoping I could arrange my 0 quality cells with a staff-only zone between them and the canteen and make guards deliver to them.
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# ? May 31, 2015 19:20 |
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BurntCornMuffin posted:drat, and I was hoping I could arrange my 0 quality cells with a staff-only zone between them and the canteen and make guards deliver to them. I discovered this with my protective custody prisoners in their sealed off section.
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# ? May 31, 2015 19:37 |
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jerichojx posted:So I just watched the A33 video and it seems at 300+ prisoners, they have zero slowdown. I have never experienced slowdown except when I zoom in and out of utilities which is acceptable if you've seen my power grid. My biggest issue with the new update (Which I love the new stuff) is that the Mail Room keeps filling up with empty satchels and a smaller gripe is the over usage of the Holding Cell with regards to deployment x quality. I've been forced to build additional 13 x 13 holding cells filled with beds to accommodate overflow now.
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# ? May 31, 2015 21:21 |
Some way to control which incidents reset privileges would be nice.
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# ? May 31, 2015 21:32 |
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Spookydonut posted:On the starvation front, unless you set a prisoner to permanent punishment they won't get meals delivered to them. Ahh this may be the cause for my preview prison problems. Do meals only get to delivered to prisoners with this condition (player mandated isolation through perminant solitary, and thus prisoners in a 7 day lockdown gained through general mis behavior wont be fed?
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# ? May 31, 2015 21:44 |
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Gaj posted:Ahh this may be the cause for my preview prison problems. Do meals only get to delivered to prisoners with this condition (player mandated isolation through perminant solitary, and thus prisoners in a 7 day lockdown gained through general mis behavior wont be fed? Correct
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# ? Jun 1, 2015 03:36 |
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Yeah. Mail is broken. The empty satchels will eventually fill your delivery spaces and not allow food to be delivered, so nothing gets cooked and then poo poo gets riot-y.
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# ? Jun 1, 2015 03:46 |
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Had my first ever fire and half my prison lost water/power because it now destroys utilities.
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# ? Jun 1, 2015 04:00 |
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Spookydonut posted:Had my first ever fire and half my prison lost water/power because it now destroys utilities. I hate to ask how the fire started in the first place... only fires I ever witnessed were from people putting showers next to the kitchen.
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# ? Jun 1, 2015 05:04 |
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Prisoners with a lighter can decide that it's time to set the world on fire.
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# ? Jun 1, 2015 06:32 |
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Ever since one of my legendary decided to burn down half of my prison by starting a fire in the infirmary, I've diligently placed sprinklers around all of my prison buildings.
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# ? Jun 1, 2015 08:22 |
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BurntCornMuffin posted:I hate to ask how the fire started in the first place... only fires I ever witnessed were from people putting showers next to the kitchen. ^^^ Yeah apparently a prisoner started a fire, the first time I've ever had it happen.
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# ? Jun 1, 2015 10:03 |
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By the way, if you want to save your prison from mail satchel death, simply find your save game, edit in Notepad and use Find and Replace to replace every MailSatchel with Garbage. Only way I was able to stop the madness and keep my prison chugging along.
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# ? Jun 1, 2015 13:38 |
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Adventures in leaving my prison running unattended overnight. (roughly 60 in-game days) Must have been a riot in max sec, almost all of them are dead. These two med sec prisoners must have been having sneaky meetings. A few scattered dead med sec prisoners Workshop is a mess, and random piles of number plates. Big pile of saplings Only one dead min-sec prisoner, he wasn't even a snitch. Surprisingly only 1 escape, but having the extra 15-20 cells of exclusion around the prison really helps with that, as well as eliminating contraband being thrown in. Feels like most of the (staff) entities just stopped working at some point.
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# ? Jun 2, 2015 04:37 |
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Nice. Do you find problems with single line paths? I always make the heavy paths 3 tiles wide and most others at least 2, because I notice that when prisoners are bunched up is when volatile guys kick off for no reason.
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# ? Jun 2, 2015 05:14 |
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PantsFreeZone posted:Nice. Do you find problems with single line paths? I always make the heavy paths 3 tiles wide and most others at least 2, because I notice that when prisoners are bunched up is when volatile guys kick off for no reason. I could design a few things better, like the canteens. I should probably have multiple canteens for the max sec.
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# ? Jun 2, 2015 05:48 |
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Do prisoner pathing realize how pressure plates work? To create one way routes etc?
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# ? Jun 2, 2015 05:56 |
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PantsFreeZone posted:By the way, if you want to save your prison from mail satchel death, simply find your save game, edit in Notepad and use Find and Replace to replace every MailSatchel with Garbage.
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# ? Jun 2, 2015 15:06 |
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how do you search out tunnels? Sometimes my dogs will mark them, but I cant seem to do anything to find the actual exits or entrances before they escape.
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# ? Jun 3, 2015 00:55 |
Nuclear War posted:how do you search out tunnels? Sometimes my dogs will mark them, but I cant seem to do anything to find the actual exits or entrances before they escape. If you do a cell search on a cell with a tunnel entrance while a prisoner is in the tunnel (in the process of digging it, for example), you'll uncover it. Also dismantling the toilet a tunnel is connected to will reveal it. So if you consistently get flags on the same spot, that night, use the search cellblock function (not shakedown, they hear the alarm and come back!) on the likely areas, or just start dismantling toilets.
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# ? Jun 3, 2015 00:58 |
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Nalesh posted:Do prisoner pathing realize how pressure plates work? To create one way routes etc? Nope
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# ? Jun 3, 2015 01:20 |
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ModestMuse posted:Nope What is even the point then? Might as well not have a door then.
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# ? Jun 3, 2015 01:23 |
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Nuclear War posted:how do you search out tunnels? Sometimes my dogs will mark them, but I cant seem to do anything to find the actual exits or entrances before they escape. If you get one flag by itself it's just a dog giving you a false positive, if you have multiple flags in a small area then you actually have a tunnel.
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# ? Jun 3, 2015 01:24 |
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Nalesh posted:What is even the point then? Might as well not have a door then. I've seen setups where a door or checkpoint locks down unless a guard is on a plate, and in cell setups where a prisoner is forced to step on a plate to/from a toilet, combined with toggle logic and a light so you know who is pooping (ie tunneling) at night.
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# ? Jun 3, 2015 02:15 |
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BurntCornMuffin posted:I've seen setups where a door or checkpoint locks down unless a guard is on a plate, and in cell setups where a prisoner is forced to step on a plate to/from a toilet, combined with toggle logic and a light so you know who is pooping (ie tunneling) at night. That's genius.
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# ? Jun 3, 2015 02:35 |
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KillHour posted:That's genius. Yeah that's way better than what I was using them for. I might have to start doing this in my prison cells (although it does mean making them larger in order to fit the extra walls/door to the toilet. That's the tradeoff). I tried to set up a sort of airlock system with my supermax canteen at one point using timers and remote doors so that staff and prisoners would never been in the room at the same time (they weren't really THAT high risk, it was more experimental than anything else). It didn't work very well, but I think a similar system COULD work for setting up my prison to allow protective custody prisoners to share facilities with genpop by staggering the times out a little and sealing off the path to one section or the other.
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# ? Jun 3, 2015 02:47 |
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If you get a single flag, manually move a dog handler to that spot, if they don't detect anything it was a false positive. Also, during sleep if you search prisoners you suspect are tunneling and they're tunneling when they get searched the guard will discover that it's a dummy and the actual prisoner will pop up out of the tunnel where-ever they are at that moment and attempt to escape, but not necessarily at the extreme end of the tunnel. If the tunnels are connected with other tunneling prisoners they'll pop out too and all attempt escape.
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# ? Jun 3, 2015 02:49 |
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I've gotten back into the game after a few months and it seems like the prisoners are a lot more cunning with their tunnelling. I did the "don't route large water pipes through cellblocks" thing and that didn't hold them back at all. I started blocking in the perimeter wall but only in stages, since doing the whole lot at once is exxy, so they just make a beeline for the edge. In other matters, hopefully they fix the spam thing so it'll actually be worthwhile having a mailroom. (We might have to wait until their usual monthly update.)
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# ? Jun 3, 2015 09:52 |
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I've got a prison file I saved on selling a prison for 2.2 million. I built a double perimeter wall with piping running between it around the whole prison. I don't know that it is effective since I still have large pipes running through the prison proper, but it looks cool as hell and I haven't had an escape yet.
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# ? Jun 3, 2015 11:15 |
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The Deadly Hume posted:I've gotten back into the game after a few months and it seems like the prisoners are a lot more cunning with their tunnelling. I did the "don't route large water pipes through cellblocks" thing and that didn't hold them back at all. It's kind of counter-intuitive but its better to run large pipes through cellblocks so they all tunnel to the same place. Then you usually just need a single dog patrol where it exits the building.
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# ? Jun 3, 2015 12:00 |
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The current best way to combat tunneling is to simply have enough time outside of Lockdown that Freedom doesn't show up as a need. Prisoners generally won't tunnel until Freedom becomes a thing for them. This is less effective in a max sec prison of course, as max sec guys will act out from having nothing to lose. If you would like to have lots of Lockup for punishment and security purposes you can simply set the regime to mandate 1 hour of sleep and 7 hours of lockup for a normal 8 hour night. Time sleeping and locked down doesn't aggravate Freedom, but still counts as time locked up for the purposes of scoring.
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# ? Jun 3, 2015 16:20 |
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But that's humane. Make a staff only 1 wide outdoor hallway outside each cell block for K9's to patrol so they can sniff out tunnels easily.
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# ? Jun 3, 2015 17:10 |
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Spookydonut posted:It's kind of counter-intuitive but its better to run large pipes through cellblocks so they all tunnel to the same place. Then you usually just need a single dog patrol where it exits the building.
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# ? Jun 3, 2015 19:56 |
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Is protective custody still just a "seal them in a self-sufficient block behind a staff only airlock forever" kinda thing? I haven't played in awhile (since before they added logistics) and I just now found out that a kitchen can only serve one canteen, which means that I have to build a separate kitchen for my protective custody block. I was thinking about letting them into my main canteen during off hours, but then I remembered about how you couldn't ever let your protective and maxsec guys out or they would mix into the genpop areas and cause trouble, thus defeating the whole purpose. Did they ever really address this problem, because now that literacy and spirituality have been added to the list of needs, it's becoming more and more of a pain in the rear end to build those self-sufficient blocks...
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# ? Jun 11, 2015 00:51 |
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kitchens can give food to multiple canteens by shift clicking instead of clicking normally with the food distribution. Also this is weird, I'm slowly losing money on my prison but looking at the finance tab I should be in the green.
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# ? Jun 11, 2015 01:20 |
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super fart shooter posted:Is protective custody still just a "seal them in a self-sufficient block behind a staff only airlock forever" kinda thing? I haven't played in awhile (since before they added logistics) and I just now found out that a kitchen can only serve one canteen, which means that I have to build a separate kitchen for my protective custody block. I was thinking about letting them into my main canteen during off hours, but then I remembered about how you couldn't ever let your protective and maxsec guys out or they would mix into the genpop areas and cause trouble, thus defeating the whole purpose. Did they ever really address this problem, because now that literacy and spirituality have been added to the list of needs, it's becoming more and more of a pain in the rear end to build those self-sufficient blocks... I've taken to just sticking them spare cells in my small deathrow block and setting them to permanent lockdown. Remember that the different levels of intake have different chances of getting a snitch/exlaw/etc, lowsec has highest, maxsec has practically none Nalesh posted:kitchens can give food to multiple canteens by shift clicking instead of clicking normally with the food distribution. Probably exports. It includes your income from exports yesterday but that doesn't count toward the incremental income.
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# ? Jun 11, 2015 03:02 |
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super fart shooter posted:Is protective custody still just a "seal them in a self-sufficient block behind a staff only airlock forever" kinda thing? I haven't played in awhile (since before they added logistics) and I just now found out that a kitchen can only serve one canteen, which means that I have to build a separate kitchen for my protective custody block. I was thinking about letting them into my main canteen during off hours, but then I remembered about how you couldn't ever let your protective and maxsec guys out or they would mix into the genpop areas and cause trouble, thus defeating the whole purpose. Did they ever really address this problem, because now that literacy and spirituality have been added to the list of needs, it's becoming more and more of a pain in the rear end to build those self-sufficient blocks... I use combined minimum sec libraries and chapels with protective custody. Just seal off the corridor to the shared rooms and set it to minimum sec then have the PC area on the other side with a remote door or servo door connecting the room to your PC block. I also have a classroom and some solitary cells in that area. In addition, the canteen that serves PC also handles Death Row so as not to waste cooks.
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# ? Jun 12, 2015 09:25 |
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# ? May 29, 2024 23:37 |
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super fart shooter posted:Is protective custody still just a "seal them in a self-sufficient block behind a staff only airlock forever" kinda thing? I haven't played in awhile (since before they added logistics) and I just now found out that a kitchen can only serve one canteen, which means that I have to build a separate kitchen for my protective custody block. I was thinking about letting them into my main canteen during off hours, but then I remembered about how you couldn't ever let your protective and maxsec guys out or they would mix into the genpop areas and cause trouble, thus defeating the whole purpose. Did they ever really address this problem, because now that literacy and spirituality have been added to the list of needs, it's becoming more and more of a pain in the rear end to build those self-sufficient blocks... When you're assigning kitchens or laundry you can shift click to assign more than one place.
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# ? Jun 12, 2015 12:01 |