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https://twitter.com/search?q=%23HoI4PressEvent&src=typd They're live tweeting a press game of Hearts of Iron IV. Looks like France and Germany teamed up to destroy Luxembourg. I guess this timeline is less anti communist and more anti tax haven? Ghetto Prince fucked around with this message at 14:52 on Jun 2, 2015 |
# ? Jun 2, 2015 14:50 |
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# ? May 31, 2024 03:07 |
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Or they're both run by fascists and have decided that whoever gets there first gets to annex it- Infantry only, no support, Final Destination.
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# ? Jun 2, 2015 14:55 |
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Drone posted:I think it really comes down to just taking an inventory of the broad things that people like about V2 that sets it apart from EU or HoI, and then trying to figure out better ways of abstracting them that's been done in the past. For me, the biggest things that make Victoria fun are: For me, it's got to be the way that every system in the game seems conspire to force you into conflict with other powers. There's the crisis system, obviously, but that's just surface-level stuff. You need to keep your pops well fed and maintain a strong military and industrial base to fend off your competitors, which means you have to grow the economy, which means you need more coal/iron/rubber/oil/<insert critical bottleneck resource here>, which means you need to invade/colonise/sphere <bugfuck nowhere>, which happens to be the ally/protectorate/target of your chief rival, which means you need to secure strong allies and build a strong military, which means... And you can't opt out of this race, because falling out of the lead/remaining in the common ruck means being the whipping boy for whatever GP thinks you'd look most fetching on their mantelpiece. If there's anything that justifies Victoria's hypercomplex interlinked systems, it's those sorts of knock-on effects. Drone posted:-Industralization and internal growth. My favorite thing is taking Latin American or Asian countries and turning them into efficient, wealthy powerhouses. They don't necessarily have to be Great Powers, but I love the feeling that, when the game is over in 1920 or 1936, my Brazil/Argentina/whatever looks like a much different place than they did IRL. The fact that Vicky is the only Paradox game about going tall is good too, yeah.
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# ? Jun 2, 2015 15:14 |
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Drone posted:-Great Wars. Victoria is not at all known for its robust combat system, but (due partially to soldiers having an effect on POPs) I think it simulates the devastating effect of WW1-scale conflicts really well. As awful as it sounds, it's really satisfying to play a late-game war in Victoria and win, because you see the practical effects of having utterly defeated your enemies to the point of breaking them. Congrats, you just won a great war against France. Their manpower reserves have been bled dry, their mobilized workers return to the factories in far fewer numbers than they left them, and their political system is more likely to spiral into instability/towards the political extremes. It is drat interesting to win (or even lose) a Great War in V2 because you're able to see these direct consequences. EU4 doesn't have that -- the only lasting effect that leaves any major impression is a country's manpower pool being depleted, but you still don't get quite the same feeling. EU4 is getting better and better at this. There's all kinds of tags that can be spawned from rebels now, even tags that have had their cores disappear but the culture didn't. Pretty soon I think we'll see a system that lets every nation break apart like this, and it'll be awesome. It's a beautiful thing to watch France, the PLC, a large Germany, Timurids, or Ming fall apart. I guess technically this can happen to the Ottomans too but you almost never see it.
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# ? Jun 2, 2015 15:21 |
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Ghetto Prince posted:Looks like France and Germany teamed up to destroy Luxembourg. I guess this timeline is less anti communist and more anti tax haven?
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# ? Jun 2, 2015 15:28 |
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Phlegmish posted:This doesn't sound fun at all and the opaque economic system that everyone always talks about is one of the main reasons I've never bought Vicky 2 (that, and the apparently inevitable massive lategame rebellions). Nah it loving owns. Also I hope a lot of yalls ideas don't make it anywhere near Vicky 3, because they loving suck.
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# ? Jun 2, 2015 15:30 |
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Demiurge4 posted:What's the best Vícky 2 mod right now, for someone who wants to get back in it? I use Historical Plausibility Mod, based on NNM. Back To 99 posted:I pretty much have my optimal Victoria 2 playing style figured out now, except for one thing. When you research techs, do you go deep in the tree with specific things you want to focus on, or do you keep everything about even? I feel like you really need all the techs eventually, so ignoring the cheaper techs further down the line so you can research two techs ahead someplace else is a waste. Anyone have a strategy? Also, you can press ctrl + r for mass building railroads, but is there a hotkey for forts? Get the specific techs which are important, like the ones that increase RP and unlock things like gas attack and new ships types if you're a naval country, Then get the techs which directly improve the situation from the earlier portions of the tree so you get them relatively cheap as almost all techs improve the situation. However, ignore trees like the one which improves naval organization because your ships almost never run out of organization. Phlegmish posted:This doesn't sound fun at all and the opaque economic system that everyone always talks about is one of the main reasons I've never bought Vicky 2 (that, and the apparently inevitable massive lategame rebellions). xXWehrabooXx fucked around with this message at 15:35 on Jun 2, 2015 |
# ? Jun 2, 2015 15:32 |
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I should clarify that I think Victoria needs a POP system, not that the current one shouldn't be revised in a future game. I think that for Victoria 3 to be Victoria and not some other kind of grand strategy game that covers the same era, you need a POP system, you need a fairly complex simulated economy, you need industrialization, you need internal politics, and you need all of that modeled on a fairly granular level. That doesn't necessarily mean doing it all in the same way it currently is (and the economy in particular definitely shouldn't be use the current system), but you need to cover all that ground.
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# ? Jun 2, 2015 15:49 |
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The HoI4 Press Event multiplayer game thingy appears to be going very similarly to the EU4 one they did - a whole bunch of journos with little Paradox game experience doing dumb things leading to stalemate. Also probably getting beaten up by devs.
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# ? Jun 2, 2015 15:50 |
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It at least gives some info on how the world can turn out: "Allies have the upper hand: German decision to not annex Sudeten resources and odd path to war got US in early"
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# ? Jun 2, 2015 15:53 |
Alikchi posted:The HoI4 Press Event multiplayer game thingy appears to be going very similarly to the EU4 one they did - a whole bunch of journos with little Paradox game experience doing dumb things leading to stalemate. Also probably getting beaten up by devs. sounds more like the Paradox youtuber beat the crap out of the "real" journos quote:December 10th, 1938: The fall of Berlin. #HOI4PressEvent
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# ? Jun 2, 2015 15:57 |
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Alikchi posted:The HoI4 Press Event multiplayer game thingy appears to be going very similarly to the EU4 one they did - a whole bunch of journos with little Paradox game experience doing dumb things leading to stalemate. Also probably getting beaten up by devs. Looks like it led to the complete opposite of a stalemate given that Berlin fell (to the western allies, I think) in 1938. From both this and that RPS article where the writer invaded Poland too early and got destroyed by AI France we can infer that the war starting early is Very Bad for Germany, although in this case reckless play leading to the USA being in the Allies at the start of the war probably didn't help.
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# ? Jun 2, 2015 15:59 |
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Rincewind posted:I should clarify that I think Victoria needs a POP system, not that the current one shouldn't be revised in a future game. I think that for Victoria 3 to be Victoria and not some other kind of grand strategy game that covers the same era, you need a POP system, you need a fairly complex simulated economy, you need industrialization, you need internal politics, and you need all of that modeled on a fairly granular level. That doesn't necessarily mean doing it all in the same way it currently is (and the economy in particular definitely shouldn't be use the current system), but you need to cover all that ground. From what I read, the economy in Vicky 2 is barely working. As in, some resources such as grain had to be generated by the market so there wouldn't be extreme shortages which would literally break the game with things like endless rebellions. I think they can greatly improve economy by having physical trade routes like the new LL system in HOI4, but it runs into the problem of increasing complexity as local markets will all have different prices, especially during blockades. On pops, I really think it's hard to make a system that handles things like population migration, promotion and assimilation better than the current system without making it unnecessarily bloaty by having pretty much every person modelled.
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# ? Jun 2, 2015 16:11 |
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Morholt posted:To clarify, I feel that the POP system should be replaced with a set of statistics describing the population of each state. You should be able to tell that this state has a large amount of non-accepted cultures in it, and that this state has socialist leanings. Perhaps that this state has a problem with unemployment, or poor education. Anything further than that I think would be wasted as there is no meaningful way for the player to react to, for example, that the Muslim Ashkenazi Artisans of Bari are turning Fascist because they can't buy Liquor. lame
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# ? Jun 2, 2015 16:16 |
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quote:Quill18 @quill18 4m4 minutes ago Well, Germany is doomed, probably.
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# ? Jun 2, 2015 16:33 |
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So much like HOI was a game desperately in need of deciding whether it was trying to be a WW2 grand strategy game or a WW2 grand-operational wargame (and HOI4 seems to be leaning towards the former), Vicky is a game that needs to decide whether it's a game mostly about economics and internal politics and the great power stuff just arises incidentally out of that, or whether the game is about the Great Game of imperialism and the economics and internal politics stuff exists to serve that.
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# ? Jun 2, 2015 16:34 |
PDS devs: have you guys done regular HoI4 multiplayer test games among yourselves, like the EU4 ones you used to do/stream? Those were always fun to watch.
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# ? Jun 2, 2015 16:46 |
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quote:Quill18 @quill18 6m6 minutes ago Hearing about all of the ways players can drive the war horrifically off the rails is making me pretty excited for HoI 4. EDIT: It also sounds like there's custom, player-created factions beyond Allies, Axis, and Comintern, which is interesting. Empress Theonora fucked around with this message at 17:58 on Jun 2, 2015 |
# ? Jun 2, 2015 17:48 |
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Drone posted:PDS devs: have you guys done regular HoI4 multiplayer test games among yourselves, like the EU4 ones you used to do/stream? Those were always fun to watch. We MP for a few hours every week, although until fairly recently we would have to run off to fix all the bugs we found before we got too far in rather than playing full campaigns, so there's not much interesting to say about it. But yeah, as the youtubers are finding out, an early war tends to wreck the Axis -you need a few years for Germany to re-arm. Darkrenown fucked around with this message at 20:41 on Jun 2, 2015 |
# ? Jun 2, 2015 20:39 |
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Wiz posted:Complexity is not depth and the latter is not most successfully achieved through clunky mechanics you can't interact with half the time. That I can agree with, but then I was only saying that the mechanics, meaningless as they were, as useless and un-interactive as they were, communicated a certain sentiment to me. Of course it's not fun, I can't honestly argue that.
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# ? Jun 2, 2015 21:21 |
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I really like V2. Oddly enough it probably is in part due to the fact that you indeed don't have direct and immediate control over everything. Like in real life it's about setting things to go in the right direction and fighting the inertia of a large country to turn it into a successful state. Basically, this comic applies a little: http://blogs.thetimes-tribune.com/johncole/?p=3962 (Obviously the game is in no way a realistic simulation...) The other big thing is this which I can't put any better: Autonomous Monster posted:For me, it's got to be the way that every system in the game seems conspire to force you into conflict with other powers. There's the crisis system, obviously, but that's just surface-level stuff. You need to keep your pops well fed and maintain a strong military and industrial base to fend off your competitors, which means you have to grow the economy, which means you need more coal/iron/rubber/oil/<insert critical bottleneck resource here>, which means you need to invade/colonise/sphere <bugfuck nowhere>, which happens to be the ally/protectorate/target of your chief rival, which means you need to secure strong allies and build a strong military, which means... There is a definitive slow escalation to the game a tension start out low and the world looking full of opportunity. Then tensions increase as the world slowly gets taken over or aligns to the various great powers and their insatiable hunger for power and resources. Finally the world usually gets shaken by global conflict driven by the mighty engines of industry that spew out armaments in unprecedented amounts and where general mobilisation puts the able bodied populations of even the biggest countries on the front line and where a loss can mean the dismantling of a mighty empire. Unless you do manage to break the game and take over the world there is always a threat and the potential threats escalate. Now, that is not to say that there is nothing to fix there. There is plenty to fix and I'd love for Victoria to get the new Paradox makeover. That said I would obviously be worried that what I like about Victoria and what I think makes it stand out from the other Paradox games would go with it. But heck, what I love about it isn't what some other Victoria fans love and plenty of people (I think) still think that V2 took away everything they love from Ricky and was hopelessly compromised. I'd love to hear what some Paradox people think is at the core of Victoria and what they loved about Ricky and V2.
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# ? Jun 3, 2015 18:58 |
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I know HoI IV can't be completely railroaded but is ridiculously crazy poo poo like this going to happen in the single player game or is it just a bunch of people playing multiplayer making the most stupid choices they can?
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# ? Jun 3, 2015 19:37 |
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AI's biased fairly heavily towards the historical paths, but it's not railroaded into always taking them. However, with a dozen important countries making choices it's still fairly certainly someone will be a bit ahistorical in any given game.
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# ? Jun 3, 2015 19:46 |
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Right now, my only problem with Vic2 is that POPs will assimilate into another POP without influencing the literacy. I only want these German immigrants in Haiti because they're smart!
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# ? Jun 3, 2015 20:03 |
Shimrra Jamaane posted:I know HoI IV can't be completely railroaded but is ridiculously crazy poo poo like this going to happen in the single player game or is it just a bunch of people playing multiplayer making the most stupid choices they can? I'm thinking more the latter than the former.
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# ? Jun 3, 2015 20:13 |
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The latest is that HOI4 was pushed back to 2016, correct? It's surprising that we're getting full press playthroughs for a game that's 6+ months away. Or maybe I'm just not well-versed in game journalism timelines
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# ? Jun 3, 2015 20:22 |
COOL CORN posted:The latest is that HOI4 was pushed back to 2016, correct? It's surprising that we're getting full press playthroughs for a game that's 6+ months away. I believe it's Q3 2015. We were promised weekly dev diaries from June till release.
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# ? Jun 3, 2015 20:35 |
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The game is supposed to enter Beta next month, IIRC. They're either being very generous or we're looking at a Fall/Christmas release.
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# ? Jun 3, 2015 20:37 |
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Well now I'm all tingly again!
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# ? Jun 3, 2015 20:52 |
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GaussianCopula posted:I believe it's Q3 2015. We were promised weekly dev diaries from June till release. Kavak posted:The game is supposed to enter Beta next month, IIRC. They're either being very generous or we're looking at a Fall/Christmas release. Johan's word on the subject was that it'd take six months, minimum, for the game to go from beta to gold. Q3 sounds unlikely
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# ? Jun 4, 2015 01:02 |
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If there is supposed to be weekly dev diaries from now until release I don't know how long you could go on.
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# ? Jun 4, 2015 01:03 |
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Wooper posted:If there is supposed to be weekly dev diaries from now until release I don't know how long you could go on. . . . Talk to you next week!" AAAAA! Real Muenster fucked around with this message at 16:58 on Jun 4, 2015 |
# ? Jun 4, 2015 02:00 |
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Wooper posted:If there is supposed to be weekly dev diaries from now until release I don't know how long you could go on. I hate to break it to you but EU4 had 44 prerelease dev diaries. Sindai fucked around with this message at 18:51 on Jun 4, 2015 |
# ? Jun 4, 2015 02:12 |
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Eskaton posted:Right now, my only problem with Vic2 is that POPs will assimilate into another POP without influencing the literacy. I only want these German immigrants in Haiti because they're smart! They're not literate in Creole!
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# ? Jun 4, 2015 05:12 |
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I do hope there are options for human players at the beginning of start ups in HOI to have bigger effects like a rare chance of the AI standing up to you if you take the Rhineland
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# ? Jun 4, 2015 18:46 |
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Top Hats Monthly posted:I do hope there are options for human players at the beginning of start ups in HOI to have bigger effects like a rare chance of the AI standing up to you if you take the Rhineland Further to this, I'd like to be able to customise the decisions the AI takes in events. Tick a box at game start to have them always follow the historical path, pick randomly with the historical options given greater weight, or pick truly randomly. Sometimes you just want WW2, sometimes you want some crazy alt history.
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# ? Jun 4, 2015 19:44 |
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Saw the tail end of the EU4 stream earlier. I really like the new buildings and specialization of provinces, the shipyards and great shipyards give some excellent options both for planning and some roleplaying as you "develop" a province to serve as a key shipyard for a big discount.
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# ? Jun 4, 2015 19:54 |
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Kavak posted:The game is supposed to enter Beta next month, IIRC. They're either being very generous or we're looking at a Fall/Christmas release. Thats news to me. Beta is a fair bit off.. The game is not out this year.
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# ? Jun 5, 2015 12:16 |
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Christ. Maybe I do have time to give HoI3 another go.
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# ? Jun 5, 2015 12:32 |
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# ? May 31, 2024 03:07 |
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Gort posted:Christ. Maybe I do have time to give HoI3 another go. Are there any good tutorials or references for new players or whatever for HoI3? A while back I bought it out of sheer desperation to find a way to finish ByzLP before Hoi IV comes out, and even though I'm like 75% sure that's actually a terrible idea I still feel like I ought to give the game a try since I've bought and paid for the stupid thing and its expansions. My one attempt at playing was France, which got destroyed by Germany right on schedule and also I had no idea what was going on or how anything worked.
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# ? Jun 6, 2015 03:19 |