|
Cobbsprite posted:Emperor and Moff Jerjerodd. Push Palpy out the airlock to soak up crithits! I actually had JerJerodd shove Vader out of an airlock, just for the pure mental image of it all. "You have failed me for the last ti-wait what are you doing what the gently caress?!?!" For some reason, this build with a defensive Kirk and Palpatine speaks to me. It would probably suck, but I know I will try it more than once. Commander Kenkirk (44) Determination (1) Ysanne Isard (4) Rebel Captive (3) Moff Jerjerrod (2) Engine Upgrade (4) Omicron Group Pilot (21) Emperor Palpatine (8) Academy Pilot (12) Total: 99
|
# ? Jun 4, 2015 00:03 |
|
|
# ? May 16, 2024 10:26 |
|
Kai Tave posted:Someone please explain this pinwheel thing to me. When ships bank, their bases rotate 45°. As squares, they're longer from corner to corner than they are edge to edge. If you have two ships side by side or front to back they need to be pretty far away from each other to not bump when banking in formation. If you offset each ship a little you can fly a tight formation.
|
# ? Jun 4, 2015 00:09 |
|
Visual guide to pinwheel: http://teamcovenant.com/klutz/2014/04/29/understanding-the-pinwheel-formation/ How to use a quarter to set it up: https://community.fantasyflightgames.com/index.php?/topic/110115-earning-your-wings-a-guide-for-understanding-movment/page-5#entry1157409
|
# ? Jun 4, 2015 01:09 |
|
So I finally picked this game up after waffling about it for awhile, and my only regret is I didn't start sooner. This game rules. My question to you pros: I bought the starter set, and a buddy bought the TIE defender and Scyk fighter (I know, scum faction, I don't think he knew, and we only play casually so no biggy) And I was thinking about picking up TIE advanced and a Y wing. Since our games are contained for now to our group, I wanted to purchase with balance in mind, 2 at a time or so, so we can keep the sides relatively even points wise until our ship stable grows. Thoughts? Better options or whatever, we don't compete yet, we just drink beer and play tiny spaceships.
|
# ? Jun 4, 2015 01:26 |
|
Twistershift posted:Thoughts? Better options or whatever, we don't compete yet, we just drink beer and play tiny spaceships. This is literally the best way to play. Buy what looks cool and change nothing.
|
# ? Jun 4, 2015 05:27 |
|
Aight so, in the interests of broadening my horizons I put together a list so I can practice moving swarms around. Here's what it looks like: Kavil -R4 Agromech -Blaster Turret -Veteran Instincts Palob -Blaster Turret -Moldy Crow Binayre Pirate x3 -Feedback Array 100 points on the nose. I figure that if I'm supposed to be using the Zs as blockers and obstacles that I can at least have the option to wring some damage out of them even if they can't attack, hence Feedback Array which doesn't care if you're in base-to-base contact or facing the wrong direction or what. So aside from learning how to maneuver in formation, what are the tricks to using really, really low PS ships. Obviously they move before anyone else does so is it just a matter of having to get much, much better at predicting where my opponent is likely to go or something else?
|
# ? Jun 4, 2015 05:34 |
|
Twistershift posted:So I finally picked this game up after waffling about it for awhile, and my only regret is I didn't start sooner. This game rules. At the casual level you actually don't actually have to worry too much about balancing points with what you have because you can always just load a given ship down with an expensive pilot and a million upgrades. So yes get the TIE Advanced because Darth Vader rules and the Raider expansion will come out soon and make the ship even more awesome. Yes get a Y-wing because Y-wings loving RULE ahemexcuseme and they are excellent ion turret platforms. If you want you could ask about what ships you're interested in next and we can describe how they fly in this game. The only thing about points is that large ships will be somewhere near double the points cost of smaller ships so you can figure that into your purchasing. As always do all your planning in your friendly neighborhood squadron builder or with a full card list.
|
# ? Jun 5, 2015 04:46 |
|
So, my FLGS is holding a tournament with a 110 point limit, probably to shake things up a bit. I'm kicking around 3 lists, one for each faction based on the cards I have, but first and foremost, I wanna know what you'd add to a list with 10 bonus points.
|
# ? Jun 6, 2015 20:25 |
|
Three IGs sounds hilarious but you can't fit the upgrades to actually make them work.
|
# ? Jun 6, 2015 20:33 |
|
5x Blue Squadron
|
# ? Jun 6, 2015 21:02 |
|
4 x knave squadron
|
# ? Jun 6, 2015 21:18 |
|
Play a named tie defender with hlc and engine upgrade.
|
# ? Jun 6, 2015 23:12 |
|
YAGTF Yet Another Goddamn TIE Fighter
|
# ? Jun 7, 2015 01:00 |
|
So, to lay it out, I have built one list for ech faction at th 110 point range. What I have is all rebel ships minus transport/corvette plus 1 extra z-95, 2 core sets, slave 1, most wanted, 1 starviper, 1 syck. So, I am gonna post all three, and you can tell me which is the least terrible (Spoiler, they are all terrible) REBEL Jake Farrell, Test Pilot, VI, Outmanuver, Autothrusters, Proton Rockets Ten Number, Mangler, VI, B/e2, Lando Wedge, Expert Handling, R2 unit, Engine upgrade 109 points. EMPIRE Krassis Trelix, HLC, Recon Specialist Mauler Mithal, VI Dark Curse Night Beast Black Sq pilot with VI SCUM Kath Scarlet, Interial Dampners, VI, k4 Security Droid, Engine upgrade Kavil, Autoblaster Turret, Unhinged Astromech VI N'dru Suhlak, Cluster Missiles, Lone Wolf, Binayre Pilot. (Yes, tehy all suck)
|
# ? Jun 7, 2015 03:16 |
|
I normally run at 100 points for Scum: Firespray Kath with Push the Limit, Engine Upgrade, K4 security Droid 2x Y-Wing Hired Gun with Ion Cannon Turret, BTL-A4, Unhinged Astromech. If I was going to run 110 points, I'd downgrade the Hired Guns to Syndicate Thugs, give them R4 Agromechs, and add a Z-95 Binayre Pirate for blocking and a few more dice. Edit: Personally for Rebs I would run something like this, assuming you have the Rebel Aces set: https://geordanr.github.io/xwing/?f...1:;64:-1:-1:-1: Edit 2: Oops, Tactician only comes with the TIE Phantom, I have 3 in preparation for shenanigans with the YV-666 though BattleMaster fucked around with this message at 03:34 on Jun 7, 2015 |
# ? Jun 7, 2015 03:26 |
My brother randomly picked up the core set on a lark and it's probably the most fun wargame I've played. Ended up getting Scum and Villainy Most Wanted and the Imperial Aces pack and did 90 points Scum vs. Imperials. The non-dodgeable 1 ranged blaster turret seems way powerful. How does it compare to Star Wars Armada and whatever the ground one is called, out of curiosity?
|
|
# ? Jun 7, 2015 04:23 |
|
Anatharon posted:My brother randomly picked up the core set on a lark and it's probably the most fun wargame I've played. Ended up getting Scum and Villainy Most Wanted and the Imperial Aces pack and did 90 points Scum vs. Imperials. The non-dodgeable 1 ranged blaster turret seems way powerful. Y-Wings are pretty much the core of the Scum faction (unless you're running 2x IG-2000 which has no room for them) and the autoblaster turret is good but not necessarily the best thing to do with them. You need to buy the Rebel Y-wing set or the Rebel Hawk set to get Ion Cannon Turrets, but running Y-Wing/BTL-A4/Ion Cannon Turret/(Unhinged Astromech or R4 Agromech) is possibly even better. Edit: Kavil with the Autoblaster Turret is excellent, though, even if you can't do the double-tap with him BattleMaster fucked around with this message at 04:34 on Jun 7, 2015 |
# ? Jun 7, 2015 04:30 |
|
BattleMaster posted:Y-Wings are pretty much the core of the Scum faction (unless you're running 2x IG-2000 which has no room for them) and the autoblaster turret is good but not necessarily the best thing to do with them. You need to buy the Rebel Y-wing set or the Rebel Hawk set to get Ion Cannon Turrets, but running Y-Wing/BTL-A4/Ion Cannon Turret/(Unhinged Astromech or R4 Agromech) is possibly even better. In my opinion, with the exception of a few cases, the scum Y-Wings benefit immensely from the unhinged Astromech. The mobility it gives them is really essential when using the BTL title to keep a target in its front arc. It was a life saver the last tournament I was in when I had to use a K-turn a couple of times, and could use a green maneuver that turned.
|
# ? Jun 7, 2015 04:39 |
|
Orvin posted:In my opinion, with the exception of a few cases, the scum Y-Wings benefit immensely from the unhinged Astromech. The mobility it gives them is really essential when using the BTL title to keep a target in its front arc. It was a life saver the last tournament I was in when I had to use a K-turn a couple of times, and could use a green maneuver that turned. Unhinged is probably the best astromech in the game, but lately I've been digging the free target locks you can get from Agromechs, K4 Security Droids, and Fire Control System. Target locks are statistically very good if you have a focus token, and those things all help you get them and a focus at the same time. Edit: Kath with Push the Limit, Engine Upgrade, and K4 Security Droid is my favourite thing precisely because of the action economy that setup has BattleMaster fucked around with this message at 05:20 on Jun 7, 2015 |
# ? Jun 7, 2015 05:18 |
|
I really need to start putting Push the Limit on scum Kath, I just wish the Firespray had a hard-1 turn.
|
# ? Jun 7, 2015 06:07 |
BattleMaster posted:Y-Wings are pretty much the core of the Scum faction (unless you're running 2x IG-2000 which has no room for them) and the autoblaster turret is good but not necessarily the best thing to do with them. You need to buy the Rebel Y-wing set or the Rebel Hawk set to get Ion Cannon Turrets, but running Y-Wing/BTL-A4/Ion Cannon Turret/(Unhinged Astromech or R4 Agromech) is possibly even better. Is Kavil the guy who adds a die when you fire outside your arc or something like that? Took poor Night Beast down in one round. How are the TIE ships other than the Interceptors and Fighters?
|
|
# ? Jun 7, 2015 07:09 |
|
Anatharon posted:Is Kavil the guy who adds a die when you fire outside your arc or something like that? Took poor Night Beast down in one round. Kavil is the cornerstone of a lot of my Scum lists, he's just that useful. I find the Autoblaster to be kind of iffy in practice (against other players using them I've been able to play keepaway for most of the entire game) so I use the Blaster Turret off the HWK 290 pack plus R4 Agromech to fire off 4-dice attacks with a free target lock, it seems to work out okay. As for TIEs, the named Phantom pilots are great, TIE Advanced is due a series of upgrades and new pilots with the Raider capital ship that I'm guessing will give them a shot in the arm...they're not quite as maneuverable as a basic TIE, though Darth Vader is a decent pilot...Bombers are virtually never flown that I've seen, and Defenders are generally thought to be overcosted for what they do, but a lot of people are theorizing there may be a card coming up in Wave 7 to make them perform better.
|
# ? Jun 7, 2015 07:22 |
|
I just came 7th in the Hobart, Australia Regional Tournament with this list: Syndicate Thug (18) Ion Cannon Turret (5) Bomb Loadout (0) Unhinged Astromech (1) Seismic Charges (2) BTL-A4 Y-Wing (0) Syndicate Thug (18) Ion Cannon Turret (5) Unhinged Astromech (1) BTL-A4 Y-Wing (0) Syndicate Thug (18) Ion Cannon Turret (5) Unhinged Astromech (1) BTL-A4 Y-Wing (0) Syndicate Thug (18) Ion Cannon Turret (5) Bomb Loadout (0) Unhinged Astromech (1) Seismic Charges (2) BTL-A4 Y-Wing (0) Total: 100 View in Yet Another Squad Builder Overall had a fantastic time, went 3-2 and only lost to the guys who came 1st and 2nd.
|
# ? Jun 7, 2015 08:04 |
|
Won the NE/Boston Regional last night. Final game wrapped up at 2AM and was intense. My List IG88B: VI, FCS, Autothrusters, IG2000, Dampeners, Mangler, Seismic Charges IG88C: VI, FCS, Autothrusters, IG2000, Dampeners, HLC, Flechette Cannon vs. Super Fel plus a standard kit RAC (Pred, Gunner, Ysanne, RC, and EU). The game really was decided on a single sequence of crazy dice rolls. 1) Fel fires range 1 on my C who has 3 hull left. No tokens for me to use. He rolls 3 hits + crit unmodified and I figure he's dead. I roll three evades. Crit was Damaged Engine. 2) Then my B fires at Fel range 2 through an asteroid with Mangler. Fel has 2 focus + evade + his 5 evade die. Attack roll is 1 hit + 2 crits. He rolls all blanks. First crit is a Minor Explosion and he rolls the hit on that. Fel goes boom. After that it was just 5 more quick rounds to mop up his RAC. C ended up going down in a blaze of glory getting blown up by the RAC but firing back and dealing 3 damage and a Damaged Cockpit crit. 2 rounds later B finished it off. They're gonna post the Twitch streams on Youtube so I'll link them here once they do. Overall a really fun time and immense amount of sportsmanship displayed by everyone I met. You really couldn't ask for a better experience. Kill_Discussion fucked around with this message at 15:18 on Jun 7, 2015 |
# ? Jun 7, 2015 15:15 |
|
Bought a few extra ties and made a full 7 swarm with howlrunner. Won all three games I played against my regular opponent. The power of the swarm was fantastic! Also the importance of formation flying made it more fun then just a few big ships.
|
# ? Jun 7, 2015 21:15 |
|
I think my regional list is just going to be a gigantic gently caress you hard counter to double IGs. I really dont care about winning any games except for those match ups although i have no idea what thta list would actually look like. God I hate those ships
|
# ? Jun 8, 2015 04:23 |
Had a bunch of hobby money lying around after my FLGS' distributor hosed him on an order of Warmachine all-in-one,s so I decided to use the store credit on this since I saw a couple demo games and it caught my interest. A-wings I have the starter box, rebel aces, an A-Wing and the HWK; what do you guys figure is the "essential" for playing rebels?
|
|
# ? Jun 8, 2015 07:10 |
|
zVxTeflon posted:I think my regional list is just going to be a gigantic gently caress you hard counter to double IGs. I really dont care about winning any games except for those match ups although i have no idea what thta list would actually look like. It looks like 5 Ys with autoblaster turrets.
|
# ? Jun 8, 2015 07:17 |
|
mr. stefan posted:Had a bunch of hobby money lying around after my FLGS' distributor hosed him on an order of Warmachine all-in-one,s so I decided to use the store credit on this since I saw a couple demo games and it caught my interest. A-wings The Millenium Falcon? But you have some fun ships there all ready.
|
# ? Jun 8, 2015 09:28 |
|
More bwings! Also yt2400 is fun! Or you know whatever looks fun! That's why I run wedge Antilles
|
# ? Jun 8, 2015 13:32 |
|
bunnyofdoom posted:More bwings! Also yt2400 is fun! Wedge with some z:s for company can be deadly.
|
# ? Jun 8, 2015 13:40 |
|
If you really like a wings, you can do a sweet 3 a-wing + YT-2400 list if you don't mind using the Han Solo copycat. zVxTeflon posted:I think my regional list is just going to be a gigantic gently caress you hard counter to double IGs. I really dont care about winning any games except for those match ups although i have no idea what thta list would actually look like. Going to Raleigh? I've been practicing with fat Han against them and it's still a decent matchup. Still hate them, though. Stress bots on Ys or tactician phantoms are v good.
|
# ? Jun 8, 2015 13:44 |
|
zVxTeflon posted:I think my regional list is just going to be a gigantic gently caress you hard counter to double IGs. I really dont care about winning any games except for those match ups although i have no idea what thta list would actually look like. Same except my goal is to ruin the day of any Soontir player I meet
|
# ? Jun 8, 2015 13:55 |
|
alg posted:Same except my goal is to ruin the day of any Soontir player I meet One of the matches in my regional had my Y-Wing destroying Soontir after he had been tagged by Ten Numb and he had barrel-rolled into range one of my Y-Wing (to be fair, he thought I had placed BTL on it). One turn of firing and an auto/stealth device/ptl Soontir was gone
|
# ? Jun 8, 2015 13:58 |
|
Tekopo posted:The entire reason I flew both Ten Numb/VI/Mangler AND a Y-Wing Autoblaster Won a store tournament a few weeks ago with my Ten list, you wouldn't believe how salty Imperial players were. And that wasn't even a regional
|
# ? Jun 8, 2015 14:02 |
|
alg posted:Won a store tournament a few weeks ago with my Ten list, you wouldn't believe how salty Imperial players were. And that wasn't even a regional EDIT: And yeah, my list managed to came in third at a 20 people tournament a couple of weeks ago as well.
|
# ? Jun 8, 2015 14:04 |
|
alg posted:Won a store tournament a few weeks ago with my Ten list, you wouldn't believe how salty Imperial players were. And that wasn't even a regional Tell them to fly casual I am actually mad about people being mad @ this game, that belongs to magic.
|
# ? Jun 8, 2015 14:07 |
|
Tekopo posted:You still flying Ten and 5 Zs? Yup People flying Soontir Fel were bitching that my 39 point Sullustan pilot was broken
|
# ? Jun 8, 2015 14:08 |
|
So.... Imperial Firesprays. Which of these lists is better (less bad)?quote:Kath Scarlett quote:Krassis Trelix I'm leaning towards the second list, because it kills things loving dead (Krassis with HLC + 3x Interceptors ), but it's major weakness is the atrocious pilot skill levels. The first one has better pilot skills, but I'm not satisfied with Howlrunner's upgrades. Maybe I should put some survivability kit, such as stealth device, on her instead.
|
# ? Jun 8, 2015 14:09 |
|
|
# ? May 16, 2024 10:26 |
|
alg posted:Yup
|
# ? Jun 8, 2015 14:15 |